Title: Article Title: Research on and Research with Emerging Technologies
1Article Title Research on and Research with
Emerging Technologies
- Authors
- Michael J. Hannafin, Kathleen M. Hannafin
- Lloyd P. Rieber University of Georgia
- Simon R. Hooper University of Minnesota
- Asit S Kini Texas AM University
From Handbook of Research for Educational
Communications and Technology A Project of the
Association for Educational Communications and
Technology Edited by David H. Jonassen Simon
Schuster Macmillan, New York.
2Significant Research Findings
- How technological capabilities are used is what
is important? - Design must be rooted in research on teaching
and learning. - Design of learning environments is not an easy
task.
3Point to consider?
- Past instructional technology research has
contributed to a better understanding of the
effects of particular technologies on learning. - It has done little to help us relate such
findings to critically important contexts such as
schools and classrooms. - (Kozma 1991)
4From Instruction to Construction
- Traditional design strategies focused on how
and what to teach rather than empowering to learn.
51. Emerging Constructs and Learning Systems
- Traditional approaches to computer based
learning have been rooted in behavioural learning
principles. - Contemporary approaches are more often rooted in
cognitive learning theories.
62. Emerging Constructs and Learning Systems
- In Contemporary theory the focus is not on
product technology of the computer but on the
idea technologies afforded by computer. - (Hooper Rieber, 1995)
73. Emerging Constructs and Learning Systems
- Contemporary research with emerging technology
centre on the cognitive impact of people working
in partnership with the technology rather than
studying the effects of technology on learning.
(Perkins, 1985) - Emphasis is on learning with media, as opposed to
learning from media. - Clarke (1983) versus Kozma (1991)
84. Research classified. (Salomon. Perkins
Globerson. 1991)
- Research on the effects of the computer on
cognition if cognitive residue results as a
consequence of interaction between individual and
computer. - Research with technology focuses on how human
processing changes in distinct, qualitative ways
when an individual is engaged in an intellectual
activity using the computer as a tool.
9Point to consider?
- What learning systems and environments have
emerged based on contemporary psychological and
pedagogical perspectives?
10Learning systems and environments -
Psychological Constructs -
- Learning as the active construction of
knowledge. - Situated Cognition and Generative Learning.
- Logo Microworlds.
111a. Learning as active construction of knowledge
- Learning consists of individual constructions of
knowledge. - Learning is a personal event that results from
sustained and meaningful engagement with ones
environment. - (Bruner, 1961, 1985, 1986)
121b. Learning as active construction of knowledge
- Literature is full of innovative strategies of
nurturing the construction process, but there are
also many conflicts with the directions
constructivist education should take. - (Strommen Lincoln, 1992)
13Theoretical frameworks of Vygotsky and Piaget.
- 1. Situated cognition theory
- The most meaningful and useful kinds of learning
are those embedded in activities that make
deliberate use of social and physical contexts. - Learning must involve activity, concept and
culture. - (Brown, Collins Duguid 1989).
14Theoretical frameworks of Vygotsky and Piaget.
- Generative Learning
- This model suggests that meaning results when the
learner actively and consciously relates prior
knowledge to new material and creates
understanding based on these relationships.
(Wetzel, 1993) - Generative Activities Paraphrasing,
summarising, outlining, analytic reasoning and
mental imagery.
15Microworlds and Learning
- Computer-based microworlds can be seen as sets of
programs designed to provide virtual, streamlined
experiences, play-worlds with agents and
processes one can get to know and understand. - (Lawler, R 1997)
- Computer-based microworlds provide opportunities
for students to explore and experience phenomena
intuitively and formulate hypotheses that may run
counter to intuition. (diSessa, 1982)
16Microworlds
- Microworlds not only assists the students in
solving problems but also help learners think
about experience and manipulate problems in order
to develop expertise, modify knowledge or change
personal beliefs - (Resnick, 1991)