Title: Memory and Anticipation
1Memory and Anticipation
- B. Douglas Bernheim, Stanford University
- Raphael Thomadsen, Columbia University
- April, 2004
2Introduction
- Combines two strands of literature
- Imperfect memory
- Piccione and Rubinstein (1997), Benabou and
Tirole (2002), Mullainathan (2002) - Anticipatory emotions
- Loewenstein (1987), Elster and Loewenstein
(1992), Caplin and Leahy (2001,2003), Koszegi
(2002)
3Why?
- Imperfect memory creates a natural role for
anticipatory emotions - The combination has interesting implications
4Preview of Results
- Reasonable to select dominated strategies
- Resolution of Newcombs Paradox (requires only a
tiny weight on anticipatory emotions) - Cooperation in the Prisoners Dilemma with
probability arbitrarily close to unity
5- When the individual can influence what is
remembered (e.g. through reminders) - Role of reminders in improving concurrent
decisions - Preference for coarse (categorical) information
- Preference for ignorance
- As-if overoptimism
- Behaviors associated with cognitive dissonance
6Other related literature
- For some results, there are other theories
explaining similar phenomena (involving different
mechanisms) - Preference for ignorance (Carillo and Mariotti
(2000), Benabou and Tirole (2002), Koszegi
(2002)) - Overoptimism or overconfidence (Rabin and Schrag
(1999), Koszegi (2000), Hvide (2002), Benabou and
Tirole (2002), Postelwaite and Compte (2003), Van
den Steen (2004)) - Cognitive dissonance (Akerlof and Dickens (1982))
- Formally, Benabou-Tirole (2002) is the closest of
these (will describe differences later)
7Modeling Imperfect Memory
- Assume people are sophisticated with respect to
memory imperfections (in tradition of
Piccione-Rubinstein or Benabou-Tirole, not
Mullainathan) - There is more than one way to model sophisticated
behavior with imperfect memory, corresponding to
different potential assumptions about what
exactly is forgotten.
8- We use the Piccione-Rubinstein solution concept
- Treat the individual as a different player
after each episode of forgetting - Reduces problem to a game of incomplete
information, to which we can apply standard
solution techniques (sequential equilibrium) - Interpretation the individual confronts many
similar decision problems, and is used to follow
some norm. Whenever his memory fails, he
remembers the norm and forgets any plan he may
have had to deviate from it.
9The Link Between Imperfect Memory and
Anticipatory Emotions
- Three period decision problem, t 0,1,2.
Decision in t 0, payoff in t 2, and
information changes in between - In t 0 the DM cares about expected period 2
utility, and the expected period 1 expectation of
period 2 utility (anticipatory feelings)
10- With perfect memory, the law of iterated
expectations holds. Period 0 expectation of
period 2 utility is equal to the period 0
expectation of the period 1 expectation of period
2 utility. - If period 0 utility is linear, anticipatory
feelings are irrelevant - With imperfect memory, the law of iterated
expectations breaks down. So anticipatory
feelings are always relevant, even if period 0
utility is linear.
11- Simple example
- State of the world is either good or bad
- These states are equally likely
- When the state is good, the payoff is 10 when it
is bad, the payoff is 0 - The DM knows the state in period 0, but forgets
it by period 1 - In period 1 the expected outcome is 5
- The period 0 expectation of the period 1
expectation is 5 - But in period 0 the expected outcome is either
zero or 10
12Newcombs Paradox
- Popularized by the philosopher Robert Nozick.
Intended to depict a hypothetical situation where
standard decision making principles would come
into conflict. - There are two boxes
- Open box, contains 1,000
- Closed box, contains either 1,000,000 or nothing
13- The subject must either choose
- Closed box only, or
- Both boxes
- Twist before the subject makes his choice, a
famous psychic predicts what the subject will do. - If the psychic predicts closed box only, a
referee puts 1,000,000 in the closed box - If the psychic predicts both boxes, a referee
puts nothing in the closed box
14- The subject knows that the psychic has played
this games with hundreds of thousands of other
subjects - Many have chosen both boxes, and many have chosen
only the closed box - The psychics prediction has always been correct
- What should the subject do?
- Dominance obviously should choose both boxes
15- Many people seem to feel that closed box only
is the right choice. Why? - One prevalent idea seems to be the sense that the
psychic knows something subtle about their
predisposition - But this still does not come to grips with the
causality issue - We try to make sense of this intuition while
adhering to the principle that, while the psychic
may be knowledgeable, she cant violate the rules
of causality, and everyone understands this
16- The general approach
- Formulate the problem as a game where the psychic
moves first (with the objective of predicting
correctly), and the subject moves second - Assume subjects differ in some aspect of
preferences, and the psychic can observe this - Exhibit an equilibrium in which some subjects
choose closed box only, some subjects choose
both boxes, and the psychic always predicts
correctly (putting 1,000,000 in the closed box
only when the subject subsequently picks closed
box only)
17Psychic
Predict C (PC)
Predict B (PB)
Closed only (C)
v(a), 1
v(0), 0
Subject
Both (B)
v(b), 1
v(a b), 0
Discussed special case of a 1,000,000 and b
1,000
18The Extended Game
- Nature randomly selects a preference parameter ?
- Represents subjects weight on ultimate payoff
relative to anticipatory feelings - Observed both by subject and by psychic
- Psychic makes her prediction the referee puts a
in the box if the prediction is C - Subject chooses either the closed box only, or
both boxes, placing weight ? on the ultimate
outcome relative to anticipatory feelings
19- The subject forgets the value of ?, but remembers
his action - The subject waits to learn the outcome, forms an
expectation of what it will be, and experiences
anticipatory feelings - Payoffs are realized
20There is always one equilibrium in which the
subject always chooses both boxes. But this
isnt the only equilibrium.
- Theorem 1 Assume v is linear. Let ? (a
b)/b. There exists an equilibrium in which - For ? ? ?, the DM chooses both boxes and the
psychic correctly predicts this, and - For ? lt ?, the DM chooses the closed box only
and the psychic correctly predicts this
21 Intuition
- In equilibrium, the parties create correlation
between their choices by conditioning on
something commonly observed. - The thing that is commonly observed is
subsequently forgotten by the subject - Choosing closed box only doesnt change whats
in the closed box. But, because of the
equilibrium correlation, it does cause the
subject to subsequently infer that the psychic
has predicted closed box only, which means the
money is in the box - Creating this inference is valuable because it
improves the subjects anticipatory feelings, and
is more valuable when ? is smaller.
22- This does NOT require the subject to place much
weight on anticipatory emotions - With v linear, a 1,000,000, and b 1,000, we
have ? 999. So the subject chooses closed
box only unless actual payoff is nearly 1,000
times as important as anticipatory feelings. - Extends to v concave, with ? indeterminate over
some range. For v(y) ? y-2, the largest ?
consistent with equilibrium is 500,000,000. So
the subject chooses closed box only unless the
actual payoff is more than 500 million times as
important as anticipatory feelings.
23The Prisoners Dilemma
Player B
N
C
a, a
b, c
C
Player A
c, b
d, d
N
Assumption P1 c gt a gt d gt b (standard)
Assumption P2 d ? b gt c ? a (larger incentive
to play N rather than C when opponent plays N
rather than C)
24Extended Game
- Nature randomly selects a signal, ?, distributed
uniformly over the interval 0,1. The value is
observed by both players. - The players simultaneously choose their actions
(C or N), placing weight ? on the ultimate
outcome relative to subsequent anticipatory
feelings - The players forget the value of ? but remember
their choices
25- The players wait to learn the outcome, form
expectations of what it will be, and experience
anticipatory feelings - Payoffs are realized
26- Theorem 2 Suppose that ? lt (a ? d)/(c ? a).
Then, for all ? gt 0, there exists an equilibrium
for which the players cooperate (play C) with
probability greater than 1 - ?.
27Intuition
- In equilibrium, the parties create correlation
between their choices by conditioning on
something commonly observed. - The thing that is commonly observed is
subsequently forgotten by both players - While playing cooperatively doesnt cause the
opponent to play cooperatively, it does cause the
player to subsequently infer that the opponent
has played cooperatively - Creating this inference is valuable because the
subject has anticipatory feelings
28but
- Remember that players play both N and C with
positive probability - If the previous argument is right, why are they
also sometimes willing to play N?
29- Assumption P2 tells us that playing N rather than
C has a bigger impact on a players ultimate
payoff when the opponent plays N, rather than C - That means that, for some intermediate values of
?, a player can be both - Deterred from deviating to N when hes supposed
to play C - Not tempted to choose C when hes supposed to
play N - Getting this to work for small ? involves mixed
strategies.
30Some Evidence
- Shafir and Tversky (1992)
- Standard treatments, subjects play C in 37 of
trials - When informed that opponent played N, 3 play C
- When informed that opponent played C, 16 play C
- Since both figures are less than 37, uncertainty
about opponents choice plays a significant role
in generating cooperative behavior
31Behavior with Reminders
- Possible mechanisms for endogenizing memory
- Internal mechanisms (rehearsal, repression)
- External mechanisms (reminders)
- We focus on external mechanisms, though could
model some internal mechanisms similarly - Two types of reminders considered
- Hard reminders (verifiable information)
- Soft reminders (cheap talk e.g. notes or a
diary)
32The Framework
- A payoff-relevant state of nature ? ? 0,1 is
realized. - The DM observes information s. Usually, s ?
(the state of nature is observed). - The DM potentially makes two decisions, placing
weight ? on the ultimate outcome relative to
subsequent anticipatory feelings - Chooses reminders (more later)
- Chooses an initial action x1 ? 0,1
33- The DM forgets the state of nature s, but recalls
his initial action x1 and any reminder he left
for himself. - The DM potentially selects a delayed action x2
? 0,1. - The DM waits to learn the outcome, and
experiences anticipatory feelings based on his
expectation of what it will be. - The outcome is realized.
34Details Concerning Reminders
- Hard reminder
- Chooses h ? 0,1??, subject to the constraint
that h ? 0,1 implies h ?. - Involves utility cost c
- Soft reminder
- m ? 0,1 chosen without constraints (could allow
for a richer message set) - Costless
35Details Concerning Payoffs
- Without a hard reminder, ultimate payoff (in step
7) is - u1(x1, ?) u2(x2, ?)
- With a hard reminder, subtract c
- Assumptions on ui
- Differentiable and strictly increasing in ?
- xi 0 is better than xi 1 when ? 0
- xi 1 is better than xi 0 when ? 1
- ui(0, ?) ? ui(1, ?) is strictly decreasing in ?
36Delayed Action Only, No Reminders
- Decision is uninformed, and therefore not first
best - Obvious role for reminders
37Initial Action Only, No Reminders
- Theorem 3 Suppose there is an initial action, no
delayed action, and no reminders. The DM selects
x1 1 for a larger set of states of nature than
when anticipatory feelings dont matter. - Interpretation As-if overoptimism
- Intuition Self-signaling the DM distorts
choices in the direction of the types he is
trying to imitate (here, those with more
favorable information)
38- Welfare The DM would be better off ex ante (in
expectation) if he could commit to always making
the choice that maximizes his final payoff
(avoiding self-signaling) - Self-signaling improves his anticipatory emotions
in some states of the world, but worsens them in
others. - Since he cant systematically fool himself,
self-signaling cant improve his ex ante expected
anticipatory state - Therefore, the only welfare-relevant consequence
of self-signaling is the fact that he makes
sub-optimal choice (from the perspective of
ultimate payoffs) in some states
39- Remark Since the decision-making distortion
results from memory imperfections, there is a
potential beneficial role for reminders even
though the decision is taken with full
information.
40Soft Reminders Only, No Actions
- Soft reminders by themselves are useless
41Hard Reminders Only, No Actions
- Theorem 4 Suppose there are hard reminders and
no actions. The DM leaves a hard reminder as
long as the state of nature exceeds some
threshold, which goes to zero as the cost of the
reminder gets small. When the cost of reminders
is positive but low enough so that he leaves
reminders in some states, he is worse off than
with no information at all.
42- Interpretation
- Endogenously remembers positive information,
forgets negative information - Preference for ignorance.
- Intuition This is basically a disclosure problem
- The behavioral outcome reflects a well-known
unraveling phenomenon. - The welfare result reflects the same
considerations as before he can improve his
anticipatory emotions in some states only by
worsening them in others, with no net gain
overall because he cant systematically fool
himself. From an ex ante perspective, all he
ends up doing is burning some resources by
leaving reminders.
43- Remark
- This may sound like an example of dynamically
inconsistent preferences the DM would like to
avoid leaving reminders in step 3, but is unable
to follow through on this when step 3 arrives - It is actually a different phenomenon. Given the
equilibrium inferences he makes in step 5, he
concurs ex ante with his choices in step 3. - He wishes to constrain his future actions not
merely to change the actions themselves (as would
be the case with dynamically inconsistent
preferences), but also to change inferences
(which is what makes the change in actions
desirable).
44- An extension
- Suppose there is a step 0 in which the DM chooses
left or right. Left leads to the problem
just described. Right inverts the scale for ?
(low is good and high is bad) - Solutions to the continuation problems are
described by Theorem 4. - When DM chooses left, endogenously forgets
information when it tells him that ? was low and
he made the wrong initial choice. - Likewise, when DM chooses right, endogenously
forgets information when it tells him that ? was
high and he made the wrong initial choice. - Phenomenon is associated with cognitive
dissonance (Akerlof and Dickins (1982)).
45Initial Action, Soft Reminders
- Same as initial action only
46Initial Action, Hard Reminders
- Theorem 5 Suppose there is an initial action and
costless hard reminders. Then the DM chooses the
first-best action in every state, and is
perfectly informed throughout. - Interpretation Having hard reminders available
improves concurrent decisions. - Intuition Without reminders, the action x1
doubles as a reminder. With reminders,
unraveling assures that information is revealed,
and the initial action no longer serves an
informational role.
47Delayed Action, Soft Reminders
- Theorem 6 With a delayed action and soft
reminders, the DM always prefers to receive
categorical information over continuous
information. - Interpretation Use of categorical information
widespread even when underlying information is
continuous
48- Intuition
- The cheap-talk equilibrium involves giving one
message to induce the choice of 0 in low states,
and another message to induce the choice of 1 in
high states. - For the marginal state, the DM sends a message
that distorts the decision from the first-best in
order to improve anticipatory feelings. - As usual, any improvement in anticipatory
feelings in some states is offset by reductions
in other states. - The DM would be better off not knowing that he is
close to the margin. We can accomplish this by
making the information categorical.
49Delayed Action, Hard Reminders
- Clearly, with costless hard reminders we get full
revelation and first-best decisions.
50Summary 1
- Soft reminders only irrelevant
- Hard reminders only if costly, recalls positive
information and forgets negative information, and
would prefer ignorance
51Summary 2
- Initial action only choice is distorted, as-if
optimism - Add soft reminders no change
- Add hard reminders if cheap, initial action is
no longer distorted, and outcome is first-best,
so the availability of hard reminders improves
concurrent decisions.
52Summary 3
- Delayed action only choice is uninformed, not
first best - Add soft reminders can improve choice, but
prefers categorical information to continuous - Add hard reminders if cheap, the DM remains
fully informed and actions are first-best
53Direction for Continuing Work
- Memory and re-experienced utility
- Relationship between memory and re-experienced
utility has a long history in the psychological
literature (e.g. repression of painful memories) - Probability of recall is higher for unusual
experiences and for good experiences - Accounts for tendency to repeat mistakes
- Possible resolution for an old puzzle why people
take unfair gambles with small probabilities of
big payoffs, but are risk averse with respect to
gambles with smaller stakes or large potential
losses.