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Memory and Anticipation

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Title: Memory and Anticipation


1
Memory and Anticipation
  • B. Douglas Bernheim, Stanford University
  • Raphael Thomadsen, Columbia University
  • April, 2004

2
Introduction
  • Combines two strands of literature
  • Imperfect memory
  • Piccione and Rubinstein (1997), Benabou and
    Tirole (2002), Mullainathan (2002)
  • Anticipatory emotions
  • Loewenstein (1987), Elster and Loewenstein
    (1992), Caplin and Leahy (2001,2003), Koszegi
    (2002)

3
Why?
  • Imperfect memory creates a natural role for
    anticipatory emotions
  • The combination has interesting implications

4
Preview of Results
  • Reasonable to select dominated strategies
  • Resolution of Newcombs Paradox (requires only a
    tiny weight on anticipatory emotions)
  • Cooperation in the Prisoners Dilemma with
    probability arbitrarily close to unity

5
  • When the individual can influence what is
    remembered (e.g. through reminders)
  • Role of reminders in improving concurrent
    decisions
  • Preference for coarse (categorical) information
  • Preference for ignorance
  • As-if overoptimism
  • Behaviors associated with cognitive dissonance

6
Other related literature
  • For some results, there are other theories
    explaining similar phenomena (involving different
    mechanisms)
  • Preference for ignorance (Carillo and Mariotti
    (2000), Benabou and Tirole (2002), Koszegi
    (2002))
  • Overoptimism or overconfidence (Rabin and Schrag
    (1999), Koszegi (2000), Hvide (2002), Benabou and
    Tirole (2002), Postelwaite and Compte (2003), Van
    den Steen (2004))
  • Cognitive dissonance (Akerlof and Dickens (1982))
  • Formally, Benabou-Tirole (2002) is the closest of
    these (will describe differences later)

7
Modeling Imperfect Memory
  • Assume people are sophisticated with respect to
    memory imperfections (in tradition of
    Piccione-Rubinstein or Benabou-Tirole, not
    Mullainathan)
  • There is more than one way to model sophisticated
    behavior with imperfect memory, corresponding to
    different potential assumptions about what
    exactly is forgotten.

8
  • We use the Piccione-Rubinstein solution concept
  • Treat the individual as a different player
    after each episode of forgetting
  • Reduces problem to a game of incomplete
    information, to which we can apply standard
    solution techniques (sequential equilibrium)
  • Interpretation the individual confronts many
    similar decision problems, and is used to follow
    some norm. Whenever his memory fails, he
    remembers the norm and forgets any plan he may
    have had to deviate from it.

9
The Link Between Imperfect Memory and
Anticipatory Emotions
  • Three period decision problem, t 0,1,2.
    Decision in t 0, payoff in t 2, and
    information changes in between
  • In t 0 the DM cares about expected period 2
    utility, and the expected period 1 expectation of
    period 2 utility (anticipatory feelings)

10
  • With perfect memory, the law of iterated
    expectations holds. Period 0 expectation of
    period 2 utility is equal to the period 0
    expectation of the period 1 expectation of period
    2 utility.
  • If period 0 utility is linear, anticipatory
    feelings are irrelevant
  • With imperfect memory, the law of iterated
    expectations breaks down. So anticipatory
    feelings are always relevant, even if period 0
    utility is linear.

11
  • Simple example
  • State of the world is either good or bad
  • These states are equally likely
  • When the state is good, the payoff is 10 when it
    is bad, the payoff is 0
  • The DM knows the state in period 0, but forgets
    it by period 1
  • In period 1 the expected outcome is 5
  • The period 0 expectation of the period 1
    expectation is 5
  • But in period 0 the expected outcome is either
    zero or 10

12
Newcombs Paradox
  • Popularized by the philosopher Robert Nozick.
    Intended to depict a hypothetical situation where
    standard decision making principles would come
    into conflict.
  • There are two boxes
  • Open box, contains 1,000
  • Closed box, contains either 1,000,000 or nothing

13
  • The subject must either choose
  • Closed box only, or
  • Both boxes
  • Twist before the subject makes his choice, a
    famous psychic predicts what the subject will do.
  • If the psychic predicts closed box only, a
    referee puts 1,000,000 in the closed box
  • If the psychic predicts both boxes, a referee
    puts nothing in the closed box

14
  • The subject knows that the psychic has played
    this games with hundreds of thousands of other
    subjects
  • Many have chosen both boxes, and many have chosen
    only the closed box
  • The psychics prediction has always been correct
  • What should the subject do?
  • Dominance obviously should choose both boxes

15
  • Many people seem to feel that closed box only
    is the right choice. Why?
  • One prevalent idea seems to be the sense that the
    psychic knows something subtle about their
    predisposition
  • But this still does not come to grips with the
    causality issue
  • We try to make sense of this intuition while
    adhering to the principle that, while the psychic
    may be knowledgeable, she cant violate the rules
    of causality, and everyone understands this

16
  • The general approach
  • Formulate the problem as a game where the psychic
    moves first (with the objective of predicting
    correctly), and the subject moves second
  • Assume subjects differ in some aspect of
    preferences, and the psychic can observe this
  • Exhibit an equilibrium in which some subjects
    choose closed box only, some subjects choose
    both boxes, and the psychic always predicts
    correctly (putting 1,000,000 in the closed box
    only when the subject subsequently picks closed
    box only)

17
Psychic
Predict C (PC)
Predict B (PB)
Closed only (C)
v(a), 1
v(0), 0
Subject
Both (B)
v(b), 1
v(a b), 0
Discussed special case of a 1,000,000 and b
1,000
18
The Extended Game
  • Nature randomly selects a preference parameter ?
  • Represents subjects weight on ultimate payoff
    relative to anticipatory feelings
  • Observed both by subject and by psychic
  • Psychic makes her prediction the referee puts a
    in the box if the prediction is C
  • Subject chooses either the closed box only, or
    both boxes, placing weight ? on the ultimate
    outcome relative to anticipatory feelings

19
  • The subject forgets the value of ?, but remembers
    his action
  • The subject waits to learn the outcome, forms an
    expectation of what it will be, and experiences
    anticipatory feelings
  • Payoffs are realized

20
There is always one equilibrium in which the
subject always chooses both boxes. But this
isnt the only equilibrium.
  • Theorem 1 Assume v is linear. Let ? (a
    b)/b. There exists an equilibrium in which
  • For ? ? ?, the DM chooses both boxes and the
    psychic correctly predicts this, and
  • For ? lt ?, the DM chooses the closed box only
    and the psychic correctly predicts this

21

Intuition
  • In equilibrium, the parties create correlation
    between their choices by conditioning on
    something commonly observed.
  • The thing that is commonly observed is
    subsequently forgotten by the subject
  • Choosing closed box only doesnt change whats
    in the closed box. But, because of the
    equilibrium correlation, it does cause the
    subject to subsequently infer that the psychic
    has predicted closed box only, which means the
    money is in the box
  • Creating this inference is valuable because it
    improves the subjects anticipatory feelings, and
    is more valuable when ? is smaller.

22
  • This does NOT require the subject to place much
    weight on anticipatory emotions
  • With v linear, a 1,000,000, and b 1,000, we
    have ? 999. So the subject chooses closed
    box only unless actual payoff is nearly 1,000
    times as important as anticipatory feelings.
  • Extends to v concave, with ? indeterminate over
    some range. For v(y) ? y-2, the largest ?
    consistent with equilibrium is 500,000,000. So
    the subject chooses closed box only unless the
    actual payoff is more than 500 million times as
    important as anticipatory feelings.

23
The Prisoners Dilemma
Player B
N
C
a, a
b, c
C
Player A
c, b
d, d
N
Assumption P1 c gt a gt d gt b (standard)
Assumption P2 d ? b gt c ? a (larger incentive
to play N rather than C when opponent plays N
rather than C)
24
Extended Game
  • Nature randomly selects a signal, ?, distributed
    uniformly over the interval 0,1. The value is
    observed by both players.
  • The players simultaneously choose their actions
    (C or N), placing weight ? on the ultimate
    outcome relative to subsequent anticipatory
    feelings
  • The players forget the value of ? but remember
    their choices

25
  • The players wait to learn the outcome, form
    expectations of what it will be, and experience
    anticipatory feelings
  • Payoffs are realized

26
  • Theorem 2 Suppose that ? lt (a ? d)/(c ? a).
    Then, for all ? gt 0, there exists an equilibrium
    for which the players cooperate (play C) with
    probability greater than 1 - ?.

27
Intuition
  • In equilibrium, the parties create correlation
    between their choices by conditioning on
    something commonly observed.
  • The thing that is commonly observed is
    subsequently forgotten by both players
  • While playing cooperatively doesnt cause the
    opponent to play cooperatively, it does cause the
    player to subsequently infer that the opponent
    has played cooperatively
  • Creating this inference is valuable because the
    subject has anticipatory feelings

28
but
  • Remember that players play both N and C with
    positive probability
  • If the previous argument is right, why are they
    also sometimes willing to play N?

29
  • Assumption P2 tells us that playing N rather than
    C has a bigger impact on a players ultimate
    payoff when the opponent plays N, rather than C
  • That means that, for some intermediate values of
    ?, a player can be both
  • Deterred from deviating to N when hes supposed
    to play C
  • Not tempted to choose C when hes supposed to
    play N
  • Getting this to work for small ? involves mixed
    strategies.

30
Some Evidence
  • Shafir and Tversky (1992)
  • Standard treatments, subjects play C in 37 of
    trials
  • When informed that opponent played N, 3 play C
  • When informed that opponent played C, 16 play C
  • Since both figures are less than 37, uncertainty
    about opponents choice plays a significant role
    in generating cooperative behavior

31
Behavior with Reminders
  • Possible mechanisms for endogenizing memory
  • Internal mechanisms (rehearsal, repression)
  • External mechanisms (reminders)
  • We focus on external mechanisms, though could
    model some internal mechanisms similarly
  • Two types of reminders considered
  • Hard reminders (verifiable information)
  • Soft reminders (cheap talk e.g. notes or a
    diary)

32
The Framework
  • A payoff-relevant state of nature ? ? 0,1 is
    realized.
  • The DM observes information s. Usually, s ?
    (the state of nature is observed).
  • The DM potentially makes two decisions, placing
    weight ? on the ultimate outcome relative to
    subsequent anticipatory feelings
  • Chooses reminders (more later)
  • Chooses an initial action x1 ? 0,1

33
  • The DM forgets the state of nature s, but recalls
    his initial action x1 and any reminder he left
    for himself.
  • The DM potentially selects a delayed action x2
    ? 0,1.
  • The DM waits to learn the outcome, and
    experiences anticipatory feelings based on his
    expectation of what it will be.
  • The outcome is realized.

34
Details Concerning Reminders
  • Hard reminder
  • Chooses h ? 0,1??, subject to the constraint
    that h ? 0,1 implies h ?.
  • Involves utility cost c
  • Soft reminder
  • m ? 0,1 chosen without constraints (could allow
    for a richer message set)
  • Costless

35
Details Concerning Payoffs
  • Without a hard reminder, ultimate payoff (in step
    7) is
  • u1(x1, ?) u2(x2, ?)
  • With a hard reminder, subtract c
  • Assumptions on ui
  • Differentiable and strictly increasing in ?
  • xi 0 is better than xi 1 when ? 0
  • xi 1 is better than xi 0 when ? 1
  • ui(0, ?) ? ui(1, ?) is strictly decreasing in ?

36
Delayed Action Only, No Reminders
  • Decision is uninformed, and therefore not first
    best
  • Obvious role for reminders

37
Initial Action Only, No Reminders
  • Theorem 3 Suppose there is an initial action, no
    delayed action, and no reminders. The DM selects
    x1 1 for a larger set of states of nature than
    when anticipatory feelings dont matter.
  • Interpretation As-if overoptimism
  • Intuition Self-signaling the DM distorts
    choices in the direction of the types he is
    trying to imitate (here, those with more
    favorable information)

38
  • Welfare The DM would be better off ex ante (in
    expectation) if he could commit to always making
    the choice that maximizes his final payoff
    (avoiding self-signaling)
  • Self-signaling improves his anticipatory emotions
    in some states of the world, but worsens them in
    others.
  • Since he cant systematically fool himself,
    self-signaling cant improve his ex ante expected
    anticipatory state
  • Therefore, the only welfare-relevant consequence
    of self-signaling is the fact that he makes
    sub-optimal choice (from the perspective of
    ultimate payoffs) in some states

39
  • Remark Since the decision-making distortion
    results from memory imperfections, there is a
    potential beneficial role for reminders even
    though the decision is taken with full
    information.

40
Soft Reminders Only, No Actions
  • Soft reminders by themselves are useless

41
Hard Reminders Only, No Actions
  • Theorem 4 Suppose there are hard reminders and
    no actions. The DM leaves a hard reminder as
    long as the state of nature exceeds some
    threshold, which goes to zero as the cost of the
    reminder gets small. When the cost of reminders
    is positive but low enough so that he leaves
    reminders in some states, he is worse off than
    with no information at all.

42
  • Interpretation
  • Endogenously remembers positive information,
    forgets negative information
  • Preference for ignorance.
  • Intuition This is basically a disclosure problem
  • The behavioral outcome reflects a well-known
    unraveling phenomenon.
  • The welfare result reflects the same
    considerations as before he can improve his
    anticipatory emotions in some states only by
    worsening them in others, with no net gain
    overall because he cant systematically fool
    himself. From an ex ante perspective, all he
    ends up doing is burning some resources by
    leaving reminders.

43
  • Remark
  • This may sound like an example of dynamically
    inconsistent preferences the DM would like to
    avoid leaving reminders in step 3, but is unable
    to follow through on this when step 3 arrives
  • It is actually a different phenomenon. Given the
    equilibrium inferences he makes in step 5, he
    concurs ex ante with his choices in step 3.
  • He wishes to constrain his future actions not
    merely to change the actions themselves (as would
    be the case with dynamically inconsistent
    preferences), but also to change inferences
    (which is what makes the change in actions
    desirable).

44
  • An extension
  • Suppose there is a step 0 in which the DM chooses
    left or right. Left leads to the problem
    just described. Right inverts the scale for ?
    (low is good and high is bad)
  • Solutions to the continuation problems are
    described by Theorem 4.
  • When DM chooses left, endogenously forgets
    information when it tells him that ? was low and
    he made the wrong initial choice.
  • Likewise, when DM chooses right, endogenously
    forgets information when it tells him that ? was
    high and he made the wrong initial choice.
  • Phenomenon is associated with cognitive
    dissonance (Akerlof and Dickins (1982)).

45
Initial Action, Soft Reminders
  • Same as initial action only

46
Initial Action, Hard Reminders
  • Theorem 5 Suppose there is an initial action and
    costless hard reminders. Then the DM chooses the
    first-best action in every state, and is
    perfectly informed throughout.
  • Interpretation Having hard reminders available
    improves concurrent decisions.
  • Intuition Without reminders, the action x1
    doubles as a reminder. With reminders,
    unraveling assures that information is revealed,
    and the initial action no longer serves an
    informational role.

47
Delayed Action, Soft Reminders
  • Theorem 6 With a delayed action and soft
    reminders, the DM always prefers to receive
    categorical information over continuous
    information.
  • Interpretation Use of categorical information
    widespread even when underlying information is
    continuous

48
  • Intuition
  • The cheap-talk equilibrium involves giving one
    message to induce the choice of 0 in low states,
    and another message to induce the choice of 1 in
    high states.
  • For the marginal state, the DM sends a message
    that distorts the decision from the first-best in
    order to improve anticipatory feelings.
  • As usual, any improvement in anticipatory
    feelings in some states is offset by reductions
    in other states.
  • The DM would be better off not knowing that he is
    close to the margin. We can accomplish this by
    making the information categorical.

49
Delayed Action, Hard Reminders
  • Clearly, with costless hard reminders we get full
    revelation and first-best decisions.

50
Summary 1
  • Soft reminders only irrelevant
  • Hard reminders only if costly, recalls positive
    information and forgets negative information, and
    would prefer ignorance

51
Summary 2
  • Initial action only choice is distorted, as-if
    optimism
  • Add soft reminders no change
  • Add hard reminders if cheap, initial action is
    no longer distorted, and outcome is first-best,
    so the availability of hard reminders improves
    concurrent decisions.

52
Summary 3
  • Delayed action only choice is uninformed, not
    first best
  • Add soft reminders can improve choice, but
    prefers categorical information to continuous
  • Add hard reminders if cheap, the DM remains
    fully informed and actions are first-best

53
Direction for Continuing Work
  • Memory and re-experienced utility
  • Relationship between memory and re-experienced
    utility has a long history in the psychological
    literature (e.g. repression of painful memories)
  • Probability of recall is higher for unusual
    experiences and for good experiences
  • Accounts for tendency to repeat mistakes
  • Possible resolution for an old puzzle why people
    take unfair gambles with small probabilities of
    big payoffs, but are risk averse with respect to
    gambles with smaller stakes or large potential
    losses.
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