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An Installation of Interactive Furniture

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Non-intuitive techniques like mouse, keyboard ... JavaScript which controls the HTML and DHTML of a web page. Results and Conclusions ... – PowerPoint PPT presentation

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Title: An Installation of Interactive Furniture


1
An Installation of Interactive Furniture
  • O. Omojola, E. R. Post, M. D. Hancher, Y.
    Maguire, R. Pappu, B. Schoner, P. R. Russo, R.
    Fletcher, and N. Gershenfeld

20015856 ???
2
Contents
  • Introduction
  • Overview of Installations
  • Welcome Mat
  • Dining Table
  • Structure
  • Physical Icons
  • Gestural Interface
  • Lazy Susan
  • Network Infrastructure
  • System Software
  • Results and Conclusion

3
Introduction
  • Interface Technology
  • Advances in computing technology
  • Interface Technology did not change much with
    time
  • Non-intuitive techniques like mouse, keyboard
  • Computing technology cut users off from the rest
    of the world
  • Previous Efforts
  • Efforts to enable the vision of embedding
    computing power into everyday objects such as
    clothing and furniture in disparate pieces
  • Few projects that interconnect these disparate
    pieces, such as Brain Opera

4
Introduction
  • Un-Private House
  • Designed by MoMA and MIT Media Lab
  • Goals
  • Giving the visitors the information of exhibits
  • Making the space react to the presence of the
    visitors
  • To provide smart spaces in museum exhibits
  • Using technology in ways that enhanced
    conventional functions within home
  • Information format
  • electric form
  • texts, images, videos
  • Providing display and browsing access to all of
    these

5
Overview of Installations
  • Gallery Arrangement
  • Modeled after a house
  • gallery and the associated furniture imitating
    the various rooms and functions
  • 26 architectural projects on display
  • Models and other display pieces distributed
    throughout the gallery on tables and other pieces
    of furniture

6
Overview of Installations
  • Interactive Welcome Mat
  • Image of a welcome mat appears on the floor
  • Image moves in response to the motion of the
    visitors

7
Overview of Installations
  • Interactive Table
  • Structure
  • 8 foot diameter, five-legged table
  • 5-foot-diameter lazy Susan, with recessed holes
    in outer edge
  • A set of 26 coasters
  • Interface
  • Blue circle in the upper right corner
  • Picking a coaster and placing it on the active
    spot

Setting of Interactive Table
8
Overview of Installations
  • Interactive Table
  • Allowing a user to send image to the center
  • Another user interested in looking at the image
    could rotate the lazy Susan
  • Result Information
  • hot spots

9
Overview of Installations
  • Interactive Table
  • Lazy Susan

10
Welcome Mat
  • Schematic Drawing
  • A video camera and a projector arranged above the
    projected area
  • Camera detects changes in the visual field
  • Presents changes to a simple physical model

11
Welcome Mat
  • Functional Block Diagram
  • Texture mapped onto the distorted lattice of unit
    masses and rendered using OpenGL

Camera
Physical Model
OpenGL Rendering
Projector
12
Welcome Mat
  • Representative Image
  • The image activity causing the distortion is in
    the upper right corner
  • The red dots are the individual masses

13
Structure of Interactive Table
projector0
projector1
projector
display0
display1
display2
Lazy Susan
Table
14
Structure of Interactive Table
  • Functional Block Diagram

Computer
Network Hub
One place setting
Filament
Filament
Taufish Array
Tag Reader
Users hands
Coaster
15
Physical Icons
  • Coaster lcons
  • Tags in Coasters
  • Tag in coaster, tag reader in place setting

Coaster Icons
Tag Reader
16
Physical Icons
  • Tag Reader Interpreter

17
Gestural Interface
  • Electric-field Sensing
  • Musical instrument known as Theremin
  • Classic example of an EFS device
  • Sensing small variations induced by body
  • Converting these measurements to an audible form

18
Gestural Interface
  • Display of Image

19
Lazy Susan
  • Structure

Aperture Ring
Interface Board
Sensor Board
20
Network Infrastructure
  • Structure
  • 17 sensors in the dining table were connected to
    each other and the controlling computer via
    Ethernet
  • Filament
  • Designed to address the needs for distributed
    processing
  • Ethernet controller micro-controller

21
System Software
  • Major Constraint
  • Time to completion was short
  • Environment enabling the design company to focus
    on content creation
  • Interaction with sensing devices
  • Software Environment
  • Micro-code on RISC
  • Micro-controller that communicate over Ethernet
    to a Java applet
  • JavaScript which controls the HTML and DHTML of a
    web page

22
Results and Conclusions
  • Development Cycle
  • Spent a lot of time in debugging H/W
  • Need for a system that allow arbitrary
    computation without full O/S
  • Reactions
  • Various reactions from the mildly amused to the
    completely visceral
  • Novel enough to engage some of the younger users
    for some time

23
Results and Conclusions
  • Contribution
  • Proposing a better way to get at information that
    a monitor and mouse
  • Benefit to those who do not like computers but
    who want to get information
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