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Approximation Algorithms for Path-Planning Problems

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Title: Approximation Algorithms for Path-Planning Problems


1
Approximation Algorithms for Path-Planning
Problems
Shuchi Chawla
  • with
  • Nikhil Bansal, Avrim Blum and Adam Meyerson

2
The Trick-o-Treaters Problem
  • Collect as much candy as possible within 6pm and
    8pm
  • More candy ? more popularity with the kids
  • Some complicating constraints
  • Limited amount of time
  • Mr. X always gives twice as much candy as Mrs. Y,
    but his house is a long detour.
  • Orienteering
  • Given a metric and a starting point, cover as
    many high-reward locations as possible within
    a limited amount of time

3
Path-planning in the real world
  • A robot-navigation problem
  • Deliver packages to certain locations
  • Faster delivery gt greater happiness
  • Limited battery power
  • Packages have different deadlines for delivery
  • Assembly analysis
  • Manufacturing
  • Production planning

4
A reward-time trade-off
  • Given graph (metric) G, construct a path
    satisfying some constraints and optimizing some
    function.
  • Classic formulation Traveling Salesman
  • Find the shortest tour covering all locations
  • Budget the path-length and maximize reward
  • Orienteering Hard bound on path length
  • Time Window Visit node v within Rv, Dv
  • Impose a reward quota and minimize length
  • k-Path Collect at least k reward

5
A reward-time trade-off
  • Given graph (metric) G, construct a path
    satisfying some constraints and optimizing some
    function.
  • Classic formulation Traveling Salesman
  • Find the shortest tour covering all locations
  • Budget the path-length and maximize reward
  • Orienteering 4 Blum C Karger03
  • 3 Bansal Blum C Meyerson 04
  • Time Window 3log2n Bansal Blum C Meyerson 04
  • Impose a reward quota and minimize length
  • k-Path 2 ? Chaudhury Godfrey Rao 03

6
The rest of this talk
  • A 3-approximation for Orienteering
  • An O(log2n) approx for the Time-Window Problem
  • Orienteering with deadlines
  • Incorporating release-dates
  • Extensions and Open Problems

7
Orienteering and k-Path
  • Orienteering length D maximize reward
  • k-Path reward k minimize length
  • Complementary problems
  • Series of results on k-TSP (related to k-Path)
  • BRV99 Garg99 AK00 CGRT03
  • best approx (2?)
  • None for Orienteering until recently!

8
Why is Orienteering difficult?
  • First attempt Use distance-based approximations
    to approximate reward
  • Let OPT(d) max achievable reward with length d
  • A 2-approx for distance implies that


    ALG(d) OPT(d/2)
  • However, we may have OPT(d/2) ltlt OPT(d)
  • Bad trade-off between distance and reward!

OPT(d)
s
APPROX
9
Why is Orienteering difficult?
  • First attempt Use distance-based approximations
    to approximate reward
  • Idea Modify the algorithm itself
  • Doesnt help moat-growing always goes for
    shallow fruit
  • Orienteering is inherently harder Perturbation
    of the input changes the output widely

OPT(d)
s
APPROX
10
Why is Orienteering difficult?
  • Second attempt approximate subparts of the
    optimal path and shortcut other parts
  • If we stray away from the optimal path by a lot,
    we may not be able to cover reward thats far
    away
  • Approximate the extra length taken by a path
    over the shortest path length

OPT
APPROX
11
Why is Orienteering difficult?
  • Second attempt approximate subparts of the
    optimal path and shortcut other parts
  • If we stray away from the optimal path by a lot,
    we may not be able to cover reward thats far
    away
  • Approximate the extra length taken by a path
    over the shortest path length
  • If OPT obtains k reward with length d?, ALG
    should obtain the same reward with length d??

12
The Min-Excess Problem
  • Given graph G, start and end nodes s, t, reward
    on nodes ?v, target reward k, find a path that
    collects reward at least k and minimizes ?(P)
    l(P) d(s,t)
  • At optimality, this is exactly the same as the
    k-path objective of minimizing l(P)
  • However, approximation is different
    Min-excess is strictly harder than
    K-path
  • There is a (2?)-approximation for Min-Excess
  • Blum, C, Karger, Meyerson, Minkoff, Lane,
    FOCS03
  • Our algorithm returns a path with length
  • d(s,t) (2?) ?(P)

excess
13
A 3-approximation to Orienteering
  • There exists a path from s to t, that
  • collects reward at least ?
  • has length ? D
  • Given a 3-approximation to min-excess
  • 1. Divide into 3 equal-reward parts
    (hypothetically)
  • 2. Approximate the part with the smallest excess
  • ? 3-approximation to orienteering
  • Using an r-approx for Min-excess ( r ? Z ),
    we get an
    r-approximation for s-t Orienteering

Excess of path P ?(P) dP(u,v) d(u,v)
Open Given an r-approx for min-excess (r 2 R ),
can we get r-approx to Orienteering?
v2
OPT
v1
APPROX
Excess of one path (?1?2?3)/3
Can afford an excess up to (?1?2?3)
14
So far
  • A 3-approximation for Orienteering
  • An O(log2n) approx for the Time-Window Problem
  • Orienteering with deadlines
  • Incorporating release-dates
  • Extensions and Open Problems

Coming up
15
The Time-Window Problem
  • Find a path visiting many nodes in their
    time-window
  • school bus routing bank and postal
    deliveries
  • industrial refuse collection newspaper
    delivery
  • fuel oil delivery dial-a-ride
    service
  • Widely studied in scheduling and OR literature
  • Constant-approx known for points on a line,
  • few different
    time-windows
  • No approximation known for the general case
  • A special case The Deadline-TSP Problem
  • Vertices only have deadlines
  • All release-times are 0.

16
The next step Deadline-TSP
  • Every vertex has a deadline D(v) Find a path
    that maximizes nodes v visited before D(v)
  • If the last node on the path has the min
    deadline, use Orienteering to approximate the
    reward
  • Everything visited before the minimum deadline
  • Dont need to bother about deadlines of other
    nodes
  • Does OPT always have a large subpath with the
    above property?
  • There are many subpaths of OPT with the above
    property that together contain all the reward

NO!
17
A segmentation of OPT
Deadline
Time
18
Deadline-TSP
  • Segment graph into many parts, approximate each
    using Orienteering and patch them together
  • How do we find such a segmentation without
    knowing the optimal path?
  • In order to avoid double-counting of reward,
    segments should be node-disjoint
  • Our result
  • There exists a segmentation based only on
    deadlines, such that the resulting solution is a
    (3 log n)-approximation

19
A 2-dimensional view
Deadline
Disjoint Rectangles
Time
20
The Rectangle Argument
  • Approximate reward contained in a disjoint
    family of rectangles
  • Every pair of rectangles is non-overlapping in
    BOTH dimensions
  • We construct O(log n) families of disjoint
    rectangles
  • 1. These cover ALL the reward in OPT
  • 2. We can approximate the best of them
  • We get an O(log n)-approximation

21
The Rectangle Argument
  1. There are O(log n) families of disjoint
    rectangles that cover all the reward in OPT

22
The Rectangle Argument
  1. There are O(log n) families of disjoint
    rectangles that cover all the reward in OPT

Deadline
Time
23
The Rectangle Argument
  • 2. We can approximate the best disjoint family
  • Suppose we know the minimal vertices
  • Just try out all the log n families
  • Problem - Minimal vertices depend on the optimal
    tour!
  • Solution
  • Try all possibilities.
  • They are ordered by deadlines, so use a simple
    dynamic program

24
The Rectangle Argument
  • 2. We can approximate the best disjoint family

25
The O(log n)-approximation
  • Approximate reward contained in a disjoint
    family of rectangles
  • Every pair of rectangles is non-overlapping in
    BOTH dimensions
  • We construct O(log n) families of disjoint
    rectangles
  • 1. These cover ALL the reward in OPT
  • 2. We can approximate the best of them
  • Obtain an O(log n)-approximation

26
From Deadlines to Time-Windows
  • Nodes have deadlines as well as release times
  • Note that release times are dual to deadlines
    if we look at the path from the end to the start,
    release times become deadlines!
  • Log-approximation for deadlines ?
    log-approximation for release dates
  • Algorithm for Time-Windows
  • Run the approximation for Deadline-TSP
  • Replace Orienteering by Orienteering with
    release-dates
  • O(log2n)-approximation for the Time-Window problem

l(OPT) L
D(v) L-R(v)
OPT
v
Require l(s,v) ? R(v)
? l(t,v) ? L-R(v)
27
A Bicriteria Approximation
  • Given any ? gt 0,
  • Get O(log 1/?) fraction of reward
  • Exceed deadlines by a (1?) factor
  • O( log Dmax )-approximation
  • Constant factor approximation if we can exceed
    deadlines by a small constant factor
  • Nice trade-off
  • Halving the extra time taken, increases the
    approximation factor by only an additive 1

28
An overview of our results
Approximation
Problem
Orienteering
3
Deadline TSP
3 logn
Time-Window Problem
3 log2n
reward log 1/? deadlines 1?
Time-Window Problem - bicriteria
29
Future Directions
  • Better approximations
  • can we get a constant factor for Time-Windows?
  • special metrics such as trees or planar graphs
  • hardness of approximation?
  • Asymmetric Path-planning
  • the graph is directed still obeys triangle
    inequality
  • polylog-approximations and lower bounds for
    distance
  • need entirely different ideas for
    asymmetric-Orienteering
  • is it log-hard?

30
Questions?
31
The Min-Excess Problem
  • Given graph G, start and end nodes s, t, reward
    on nodes ?v
  • Find a path from s to t collecting K reward and
    minimizing l(P) d(s,t)
  • At optimality, this is exactly the same as the
    K-path objective of minimizing l(P)
  • However, approximation is different
  • ?-approx to K-path ?l(P)
  • ?-approx to min-excess d ?(l(P) d)
    ?l(P) (?-1)d
  • Min-excess is strictly harder than K-path

32
Solving Min-Excess
  • OPT d? k-path gives us ALG ?(d?)
  • We want ALG d ??
  • Note When ? d, ?(d?) d O(?) ?
  • Idea When ? is large, approximate using k-path
  • What if ? ltlt d ?
  • Small ? ? path is almost like a shortest path
  • or its distance from s mostly increases
    monotonically

33
Solving Min-Excess
  • OPT d? k-path gives us ALG ?(d?)
  • We want ALG d ??
  • Note When ? d, ?(d?) d O(?) ?
  • Idea When ? is large, approximate using k-path
  • What if ? ltlt d ?
  • Small ? ? path is almost like a shortest path
  • or its distance from s mostly increases
    monotonically
  • Idea Completely monotone path ? use dynamic
    programming to solve exactly!
  • Binary decision for each vertex
    should it be in the path or not?
  • Compute P(vj,t) the best path that has length
    t and ends at vj
  • P(vj1,t)
  • consider P(u,t), where t t-l(u,vj1)
  • pick the best path (best u) from the above

34
Solving Min-Excess
  • Idea When ? is large, approximate using k-path
  • Idea Completely monotone path ? use dynamic
    programming to solve exactly!

Patch segments using dynamic programming
t
s
OPT
wiggly
wiggly
monotone
monotone
monotone
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