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Engineering Psychology PSY 378S

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e.g., driving car and listening to hockey game on the radio. Need..to..widen! ... especially if must request/select info (channel info not directly observable) ... – PowerPoint PPT presentation

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Title: Engineering Psychology PSY 378S


1
Engineering PsychologyPSY 378S
  • University of Toronto
  • Spring 2006
  • L8 Attention

2
Outline
  • Attention
  • Three kinds of attention
  • Selective attention
  • Supervisory control sampling
  • Visual/Target search
  • Divided vs. focused attention
  • Global (parallel) and local processing
  • Emergent features
  • Spatial proximity
  • Response conflict
  • Object-based proximity
  • Proximity compatibility principle

3
Attention as Spotlight
  • We attend where beam falls
  • Use this metaphor to distinguish among 3 types of
    attention

4
Attention as Spotlight
  • 1) Selective
  • Information sometimes outside of beam we should
    attend to it
  • need to attend to something else
  • Need to change direction of spotlight
  • e.g., so engrossed in task, forget about other
    things

Hey, over here!
5
Attention as Spotlight
  • 2) Focused
  • Other irrelevant information in beam, need to
    narrow beam
  • Need to concentrate on just one source
  • Other sources of information in the environment
    serve as distraction
  • e.g., someone is talking, youre trying to study

Must..focus!
6
Attention as Spotlight
  • 3) Divided
  • Must get information from various sources, need
    to widen the beam
  • Need to monitor many things at once
  • e.g., driving car and listening to hockey game on
    the radio

Need..to..widen!
7
Selective Attention
Hey, over here!
8
Selective Attention
  • Supervisory Control Sampling
  • Operator scans display of a complex system in
    order to control it (e.g., dials in power plant)
  • Location known, information unknown
  • Target Search (aka Visual Search)
  • Operator trying to locate target (radar, search
    and rescue)
  • Information known, location unknown
  • Directing Attention (read textbook)
  • Cueing location (Hey over here!)
  • Attention in Depth (read textbook)
  • Potential for reduced clutter

9
Supervisory Control Sampling
Which channel should be sampled more?
10
Experimental Results inSupervisory Control
  • Adjustment to event rate
  • People sample channels with higher event rates
    more frequently
  • e.g., speedometer vs. gas meter vs. engine
    temperature
  • But
  • Memory imperfect sampling imperfect
  • Oversampling of channels with low event rates
    (sluggish beta)
  • People forget to sample (undersampling)
    especially if must request/select info (channel
    info not directly observable)
  • Importance of sampling reminders

11
Experimental Results inSupervisory Control
  • Mental model guides sampling
  • When and where do events occur
  • Improves with expertise
  • Principles for design
  • Frequently sampled displays should be placed
    centrally
  • Sequentially sampled pairs of displays should be
    located together
  • Processing strategiescognitive tunneling
  • Downside of mental model
  • When one channel fails, stop processing other
    channels
  • Fixate (lock on to) channel being controlled

12
Experimental Results inSupervisory Control
  • Preview helps
  • When observers given preview of scheduled events,
    sampling becomes more optimal
  • Sampling affected by arrangement
  • Operators more likely to make horizontal than
    diagonal scans
  • Reluctant to diagonally scan to high event rate
    channel
  • Event rate not enoughposition matters

13
SDT and Supervisory Control Sampling
  • Engineering psychologist divides world into
    channels along which events can periodically
    occur
  • Signal detection problem Hit (detecting an
    event), Miss (do not observe an event), etc
  • Ideal observer Optimal sampling
  • Bias (mental model, event rate) (top-down, ?)
  • Sensitivity (display arrangement factors)
    (bottom-up, d?)

14
Implications
  • Scanning results in supervisory control tell us
    about
  • Importance of internal expectancies
  • Novice vs expert scanning patternstell us about
    mental model/search strategy
  • Diagnosticsfrequently watched instruments are
    those most important to operator
  • Place in prominent location or close together

15
Visual/Target Search
16
Visual/Target Search
  • Operator trying to locate target (radar, search
    and rescue)
  • Target information known, location unknown
  • Based on expectancies (top-down, ?)
  • Novice vs. expert (quarterback, radiologist)
  • Scan path will change with task
  • Display factors and salience (bottom-up, d?)
  • Large, bright, colourful, dynamic, abrupt onset ?
    attract attention
  • Physical location (left to right, more
    concentrated in centre edge effect)
  • Singletons (unique stimuli)

17
Visual Fixations and UFOV
  • Foveal area of fixation (approx 2 deg)
  • Useful Field of View (UFOV)
  • Effective area within which information can be
    extracted
  • Min(distance between successive fixations) in
    visual search task
  • Varies between 1 and 4 deg
  • Check out http//www.visualawareness.com/Pages/wha
    tis.html

18
UFOV
  • Affected by
  • Density of information
  • Discriminability of target from background
  • Aging ? UFOV
  • http//www.psych.ucalgary.ca/PACE/PCA-Lab/research
    .stj94.html
  • Affects
  • Driving Behaviour (smaller UFOV?visual search,
    driving)
  • Search and Rescue
  • Coverage not Exhaustive Observers dont blanket
    area with UFOVs
  • Only 53 of terrain covered (Stager Angus,
    1978)
  • Targets may not be identified in UFOV
  • Fixated but not detected (implies decision
    criterion XC)
  • Training as solution

19
Dwell Time
  • Typical fixation 250-500 ms
  • Survey vs. examination dwell (Kundel Nodine,
    1978)
  • Longer examination dwells occur with
  • Less legible displays
  • Less familiar, less frequent, out-of-context
    words or objects (information theory!)
  • More difficult text, or difficult to interpret
    display instruments
  • Critical display instruments (greater information
    pickup)controlling aircraft vs check-in-bounds
  • Longer dwells for novices Novices pilots dwell
    twice as long as experts on attitude directional
    indicator (Bellenkes et al., 1997)

20
Visual Search Task
  • Shown target
  • Look for target in randomly arranged set of
    distractors

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27
Factors Affecting Search Rate
  • Number of items
  • Typically serial search
  • Target distinguished by single level of
    dimension/simple rule
  • Feature vs conjunction search
  • Typically a parallel search
  • Discriminability
  • Hard to distinguish ? serial (inefficient)
  • Easy to distinguish ? parallel (efficient,
    preattentive, pop-out)

Serial
RT
Parallel
Set Size
28
Factors Affecting Search Rate (contd)
  • Absence/presence of target features
  • Absent (O in Qs) ? serial
  • Present (Q in Os) ? parallel
  • Spacing
  • Little effect scanning and clutter trade off
  • One or more targets
  • Generally less time if single type of target
  • Unless all targets discriminable along single
    dimension (e.g., diagonal stroke in K, X)

29
Factors Affecting Search Rate (contd)
  • Training
  • If one can train to automaticity, leads to
    parallel processing
  • Only where targets are consistent, must maintain
    mapping

30
Visual Search Applications
  • Industrial inspection
  • Icons on desktop, maps, tables, commercial and
    information signs
  • Vehicle dispatcher
  • Scanning digital map to locate the vehicle that
    is not in service and has large capacity
  • Military commander
  • Find infantry platoons on digital terrain model
  • Symbol coding

31
Selective Attention Summary
  • Supervisory Control Sampling
  • Operator scans display of a complex system in
    order to control it (power plant, aircraft)
  • Location known, information unknown
  • Target Search (aka Visual Search)
  • Operator trying to locate target (radar, search
    and rescue)
  • Information known, location unknown
  • Directing Attention, Attention in Depth (covered
    in book)

Hey, over here!
32
Break
33
Divided vs. Focused Attention
  • Often good to divide attention (multi task)
    e.g., in high demand air traffic control
  • However, sometimes impossible to narrow when
    needed
  • Divided attention mandatory rather than optional
  • Display designs or principles that facilitate
    divided attention impair focused attentiona
    tradeoff

Need..to..widen!
Must..focus!
34
Parallel Processing and Divided Attention
  • Preattentive phase
  • Automatic
  • Organizes visual world into objects, groups,
    patterns
  • Global or holistic processing
  • Short term sensory store
  • Subsequent selective attention
  • More focused
  • Further elaboration
  • Higher level perception, cognition
  • Local processing

35
Pre-attentive
Selective
36
Display on right allows for preattentive grouping
of elements
37
Organized Displays
  • Follow Gestalt principlesproximity, similarity,
    etc.
  • Probability in context redundancy (Garner, 1974)
  • Knowledge of location of one display item allows
    better prediction for another
  • And information theory
  • Information theory based measures of display
    organization (Palmiter Elkerton, 1987 Tullis,
    1988)

38
Global and Local Processing
  • Global processing
  • All items of organized display processed together
    in parallel (pre-attentive)
  • Local processing
  • Processing single object in display (selective)

39
What is small letter?
40
What is small letter?
41
What is large letter?
42
What is large letter?
43
Global and Local Processing
  • Response Conflict (Navon, 1977)
  • Global?Local
  • We automatically process global information, this
    affects local processing
  • Asymmetric interference from small does not
    affect large (Local does not affect Global)

44
Emergent Features
  • Related to global processing concept
  • Emergent feature is global property of set of
    stimuli (or displays) not evident as each is seen
    in isolation
  • Speeds processing (because preattentive)
  • Only works if
  • Organization is compatible with task
  • Gestalt principles (based on information theory
    expectation/redundancy constructs) upheld

45
Spatial Proximity and Divided Attention
  • How can display designers help users divide
    attention?
  • Putting information sources in the same location
    (? spatial proximity) should support parallel
    processing (and thus divided attention)
  • There is evidence that it does
  • Head-Up Displays (HUDs) as example
  • HUD superimposes aircraft instrument information
    on view of real world

46
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47
Do HUDs Help?
  • Both information channels (instruments and view
    out the windshield) can be attended in parallel,
    or at least reduce transition time
  • HUDs improves control of position during landing
    (Wickens Long, 1995)

48
Conformal imagery Correspondence of objects
across views (creates new shared object)
49
Expectation
  • HUD helps divided attention when pilot expects
    stimulus
  • However, spatial proximity does not guarantee
    that parallel processing will occurit hinders
    when the stimulus is unexpected
  • Airplane poised to move out less likely to be
    seen with HUD (Wickens Long, 1995)

50
Response ConflictEriksen Eriksen (1974)
  • Control
  • H
  • Perceptual Competition
  • K H K
  • Redundancy Gain
  • H H H
  • Response Conflict
  • F H F

H Right button F Left button
51
Response ConflictEriksen Eriksen (1974)
  • Perceptual Competition
  • Increased display clutter leads to failure to
    focus between relevant and irrelevant
  • Response conflict and redundancy gain
  • Proximity allows two channels to be processed in
    parallel, even if undesired
  • Information competes at perceptual level when
    there are different implications for action
  • If they disagree, RT ? -- leads to response
    conflict
  • If they agree, RT ? -- leads to redundancy gain

52
Object-Based Proximity
  • Similarity can be based on more than spatial
    proximity
  • What if different information channels are
    different dimensions of the same stimulus?
  • Colour, shape, location, size, etc.
  • Stroop task (demo) name ink colour
  • XXXX XXXX
  • GREEN RED
  • Stroop effect RT and error ? when colour name
    and ink colour conflict (relative to neutral
    control)
  • Redundancy gain also observed

53
Object-Based Model
  • Multiple dimensions belonging to single object
    likely to be processed in parallel
  • Likely to help if parallel processing required
  • But hinder if one dimension is irrelevant
  • GREEN RED
  • Attention not just space-based (spotlight)
  • Object-based model says concurrent processing
    occurs when elements lie within single object,
    independent of its spatial dimensions
  • Judgments about two parts of same object made
    faster than when parts are from different
    objects, even when distance constant (Behrmann et
    al., 1998)

54
Object Displays
  • So we can take advantage of this object based
    proximity
  • Integrating information sources into one display
    if parallel processing required (divided
    attention)
  • Emergent features property of whole, not seen
    when parts in isolation
  • Connect spokes to form polygon

Safety parameter display (Westinghouse)
55
Focused Attention Tasks?
  • What if the task requires focussed attention,
    will the object display be good?
  • Not really
  • Use appropriate object type for task(s)
  • E.g., bar graph

56
SummaryTowards an Attention-Based Display
Design Principle
57
Integrating Information
  • Integrating multiple information sources by
    proximity or common representation (objectness,
    colour, etc.) results in
  • Increased probability of parallel processing
    (divided attention)
  • Increased likelihood of emergent features with
    improved performance if they are mapped to the
    task
  • Possible creation of clutter or response conflict
    if the task requires focussed attention on one
    dimension

58
Separating Information
  • Separating multiple information sources by moving
    them apart or putting them in separate objects
    results in
  • Increased probability of local processing
    (focused attention)
  • Reduction of clutter or response conflict if the
    task requires focussed attention on one dimension
  • Decreased likelihood of emergent features (but
    still possible--bars in bar graph)

vs.
59
Putting it TogetherProximity Compatibility
Principle(Wickens Carswell, 1995)
  • If task requires HIGH processing proximity, then
    should have HIGH display proximity
  • If task requires LOW processing proximity, then
    should have LOW display proximity
  • Processing proximity extent to which
    information sources are used in the task
  • Display proximity how close display elements
    are (distance or object-based)

60
Summary
  • Attention
  • Three kinds of attention
  • Selective attention
  • Supervisory control sampling
  • Visual/Target search
  • Divided vs. focused attention
  • Global (parallel) and local processing
  • Emergent features
  • Spatial proximity
  • Response conflict
  • Object-based proximity
  • Proximity compatibility principle
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