Title: Engineering Psychology PSY 378S
1Engineering PsychologyPSY 378S
- University of Toronto
- Spring 2004
- L9 Spatial Displays II
- Compatibility, Depth and Distance
2Outline
- Dynamic displays
- Display compatibility
- Principal of pictorial realism (static)
- Principal of moving part (dynamic)
- Frequency separated display
- Ecological interface design
- Depth cues and depth in displays
3Dynamic Displays
- Dials, Meters, Indicators
- Represent Current State of Dynamic System
- Now Introducing a Dynamic Component into
Graphical Representation
4Display Compatibility
- As with graphs, should be compatibility between
display and users internal representation--mental
model
5Display Compatibility
- But display also should be compatible with
dynamic system itself (ecological compatibility,
Vicente 1990, 1997) - Compatibility now three-way more complex
6Static and Dynamic
- Complex systems change over time
- Because system dynamic, can now divide display
compatibility into static and dynamic components
7Principle of Pictorial Realism
- Display Representation Should Look Like--Be a
Pictorial Representation of--What it Represents - Two Components
- If system variable analog, display should be
analog - Direction and shape of display should be
compatible with system variables (e.g.,
altimeter) - and users mental representation (e.g.,
thermometer) - Static Principle
8Altimeter Puzzle
- Altitude is analog (big changes more important
than small) - But altitude has a direction, is continuous
- Why do conventional altimeters decompose altitude
into components (or use digits)?
9Principle of the Moving Part
- Direction and movement of an indicator on a
display should be compatible with the direction
of physical movement (and operators mental
model) - Dynamic principle
10- Moving pointer display (a) follows principle of
pictorial realism - But can only show a small range of values
11- Solution is moving scale display
- Moving scale display (b) follows principle of
pictorial realism, but violates principle of
moving part - Moving scale display (c) does the reverse
12- Better solution is a hybrid display
- Quick movement of pointer (moves up with
aircraft, following principle of moving part),
slower adjustment of pictorially realistic scale
shown in (a) - Both principles satisfied
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14Perception of Tilt (Attitude) Attitude Indicators
- Inside-out (a) and Outside-in (b) Displays (a)
is the convention - (a) follows principle of pictorial realism (how
it appears in the cockpit) - Problem principal of moving part says aircraft
is moving, so the aircraft symbol on the attitude
display should move too - But whats moving on inside-out display--the
horizon!
15Attitude Indicators
- But whats moving on inside-out display--the
horizon! - Violates principle of the moving part
- Solution is another frequency-separated display
- In (b), When aircraft makes quick movement, so
does symbol on display - In (c) the horizon tilts more slowly, so we end
up with (a)
16Right Principle at Right Time
- For fast responses, when control movement and
motion perception are dominant, principle of
moving part followed - But when attitude relatively static (plane
banked), principle of pictorial realism followed
17Why Bother?
- Because of the phenomenon of a roll-control
reversal - With (a), Pilot may perceive the moving display
element (horizon) as the aircraft, and try to
control its orientation - Roscoe (1992) estimates about 100 fatalities/year
in the U.S. due to roll-control reversal
18Death Spiral
- Aircraft, if left alone, wants to start
turning, although very slowly - When wing drops, nose goes down, airspeed
increases - Changes in attitude occur very slowly, our
vestibular system does not respond well - If pilot not attending, first thing will notice
is the airspeed increasing
19Death Spiral (contd)
- Action? Pull up to slow airspeed
- Butthis will heighten the spiral motion, with
grave consequences - When pilot determines its an attitude problem,
ends up controlling horizon - Solution level the wings with slow rudder
pressure - Design solution frequency separated display will
show aircraft motion in response to control
www.avweb.com/articles/spiral/
20Ecological Interface Design
- When display configuration reflects constraints
of physical system, it is called an ecological
interface (Vicente Rasmussen, 1992) - When information is strategically arranged,
emergent features can arise
21Example of Ecological Interface
- Rankine display (Vicente, 1996)
- Deviations in the shape of the bell curve
indicate system problems - The current value of variables can be placed in
the space defined by the curve, which diagnoses
system problems - Vicente found that NPP operator performance
better with Rankine display that with set of
single-sensor, single-indicator (conventional
NPP) displays
22Steam
Liquid
Liquid And Steam
23Single sensor, single indicator
24Cues to Depth
- Dynamic displays
- Display compatibility
- Principal of pictorial realism (static)
- Principal of moving part (dynamic)
- Frequency separated display
- Ecological interface design
- Depth cues and depth in displays
25Perception of Distance
- How do we perceive depth?
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31Depth Cues
- Object Centered
- linear perspective
- interposition
- height in the plane
- light and shadow
- relative (familiar) size
- texture
- proximity luminance covariance
- atmospheric perspective
- motion parallax
- structure through motion
- Observer Centered
- binocular disparity
- convergence
- accommodation (monocular)
32How Are Cues Combined?
- Additive cue theory
- Each added cue increases compellingness of depth
- Cue dominance
- Ambiguous display situation
- Winners Interposition, Motion Parallax,
Binocular Disparity - Stereo displays expensive and inconvenient
33Depth Cue Effectiveness
- Different Cues Most Effective at Different
Distances - At 3000-30,000 feet, Interposition (Occlusion),
Relative Size, and Texture Density are Most
Effective - Binocular Disparity most Effective at Close
Distances
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35Depth Perception and Hypothesis Testing
- When viewing a scene (e.g., view from the
drivers seat), we make assumptions about the
distances of objects (based on depth cues) - Note that most monocular depth cues (e.g.,
familiar size) are not infallible - Sometimes these assumptions are incorrect
- Drivers assume average vehicle size
- Smaller cars perceived to be farther away
- Result Small cars are rear ended more frequently
36Runway Slope
- Similar assumptions occur in aviation as well
- Runway approach sloping up leads to hard landing
- Assume youre higher than you actually are
- Descend too quickly...
- Approach sloping down leads to late landing
37Black Hole Illusion
- A black hole exists on dark nights when there are
no surface lights between the aircraft and the
runway (over water, desert)
- Landing a long straight-in approach over the
featureless terrain environment (usually in dark)
- Common tendency which pilots must resist is
landing short of the runway
38Black Hole Research
- Kraft (1978) had pilots perform simulated
nighttime landing (clear conditions, dark
terrain) - When altimeter eliminated from simulator, pilots
assumed that their altitude was higher than
actually the case - When flying a typical approach without reference
to altimeter, get following curve
39Feels like runway too close going to overshoot
runway Im coming in too fast
40If the pilot keeps the visual angle subtended by
the runway constant, the approach path will be an
arc.
41Black Hole Research
- Many case studies are consistent with Krafts
results - After Krafts research was publicized, commercial
airlines instituted corrective measures - For example, copilot monitors the altimeter
during approach and calls out altitudes at
regular intervals to the pilot - Krafts contributions Effectively eliminated
inadvertent visual overestimation of altitude as
a contributing factor to nighttime landing
accidents in commercial aviation (Leibowitz,
1988)
423D Graphs and Linear Perspective
- Additional bias produced with use of linear
perspective
- Also Applies to Coded Altitude
Source Battlespace Visualization -- James
Rayson, Mitre Corp.
433D Graphs and Linear Perspective
Source Bill Wright, Oculus
44FO
CL
NA
NO
453D Bars in Depth Results
- Error greatest for when bars far apart and there
was greater variability in bias scores - Augmented CPM to distinguish between cyclical
bias commonly observed in proportion judgments
and bias resulting from improper size-distance
scaling - P ? P
- Absolute value of size-distance scaling parameter
? was greater when bars far apart
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473D Bars in Depth Conclusions
- Error greatest for when bars far apart and there
was greater variability in bias scores - CPM fits showed that this due to size distance
scaling problem and bar location did not affect
cyclical bias - Portray bars at similar depths in 3D bar graphs
if accurate judgments are necessary or use 2D
483D Displays of 3D Space
- Not effective to use depth to represent
non-distance dimension - In contrast, compelling reasons for using 3D
display to represent 3D worlds - CAD workstation
- Computer games
- Contour map studied by petroleum geologist or
military commander - Display of air traffic
493D Displays of 3D Space
General spatial awareness for air traffic 3D
display for 3D picture 2D representation
provides necessary information, but mental effort
required to integrate and reconstruct picture
50Displaying Three-Space
- Conventional cockpit instrumentation separates
information into specific values - air speed,
- altimeter,
- directional indicator,
- attitude indicator
51Flight Path Indicator
- Flight Path Indicator provides more integrated
representation (Wickens et al., 1989)
522D vs. 3D
- In general evidence indicates that 3D displays
better for tasks requiring information
integration from all three dimensions - e.g., Liu et al. (1997) 3D graphic of human form
more effective than 2D views when complex
asymmetric postures were assessed - e.g., Wickens et al. (1994) 3D scatterplots
better than separated 2D scatterplots for tasks
involving assessing the shape of the 3D surface
53PCP Rides Again
- Results consistent with predictions of proximity
compatibility principle - When information integrated into three
dimensions, performance on tasks requiring such
integration should improve - However, PCP also implies that
- 3D displays should not be good for focused
attention tasks involving 1 or 2 of the
dimensions
54Problems for 3D
- Hollands, Pierce, and Magee (1998) found problems
for 3D (relative to 2D) display when observers
estimated distance between two lines
55Problems for Flight Path Indicator (and 3D
Displays)
- Two Problems for 3D Displays of 3D Space
- 1) Focused attention tasks performed poorly
- 3D displays are ambiguous at depicting specific
distances and depths - 2) False Hypotheses (Necker Cube) height in
plane vs. relative size
56Problems for Flight Path Indicator (and 3D
Displays)
- 2) False Hypotheses (Necker Cube)
57General Summary
- Dynamic displays
- Display compatibility
- Principal of pictorial realism (static)
- Principal of moving part (dynamic)
- Frequency separated display
- Ecological interface design
- Depth cues and depth in displays