Engineering Psychology PSY 378S - PowerPoint PPT Presentation

1 / 57
About This Presentation
Title:

Engineering Psychology PSY 378S

Description:

Runway Slope. Similar assumptions occur in aviation as well... Common tendency which pilots must resist is landing short of the runway ... – PowerPoint PPT presentation

Number of Views:108
Avg rating:3.0/5.0
Slides: 58
Provided by: justinh
Category:

less

Transcript and Presenter's Notes

Title: Engineering Psychology PSY 378S


1
Engineering PsychologyPSY 378S
  • University of Toronto
  • Spring 2004
  • L9 Spatial Displays II
  • Compatibility, Depth and Distance

2
Outline
  • Dynamic displays
  • Display compatibility
  • Principal of pictorial realism (static)
  • Principal of moving part (dynamic)
  • Frequency separated display
  • Ecological interface design
  • Depth cues and depth in displays

3
Dynamic Displays
  • Dials, Meters, Indicators
  • Represent Current State of Dynamic System
  • Now Introducing a Dynamic Component into
    Graphical Representation

4
Display Compatibility
  • As with graphs, should be compatibility between
    display and users internal representation--mental
    model

5
Display Compatibility
  • But display also should be compatible with
    dynamic system itself (ecological compatibility,
    Vicente 1990, 1997)
  • Compatibility now three-way more complex

6
Static and Dynamic
  • Complex systems change over time
  • Because system dynamic, can now divide display
    compatibility into static and dynamic components

7
Principle of Pictorial Realism
  • Display Representation Should Look Like--Be a
    Pictorial Representation of--What it Represents
  • Two Components
  • If system variable analog, display should be
    analog
  • Direction and shape of display should be
    compatible with system variables (e.g.,
    altimeter)
  • and users mental representation (e.g.,
    thermometer)
  • Static Principle

8
Altimeter Puzzle
  • Altitude is analog (big changes more important
    than small)
  • But altitude has a direction, is continuous
  • Why do conventional altimeters decompose altitude
    into components (or use digits)?

9
Principle of the Moving Part
  • Direction and movement of an indicator on a
    display should be compatible with the direction
    of physical movement (and operators mental
    model)
  • Dynamic principle

10
  • Moving pointer display (a) follows principle of
    pictorial realism
  • But can only show a small range of values

11
  • Solution is moving scale display
  • Moving scale display (b) follows principle of
    pictorial realism, but violates principle of
    moving part
  • Moving scale display (c) does the reverse

12
  • Better solution is a hybrid display
  • Quick movement of pointer (moves up with
    aircraft, following principle of moving part),
    slower adjustment of pictorially realistic scale
    shown in (a)
  • Both principles satisfied

13
(No Transcript)
14
Perception of Tilt (Attitude) Attitude Indicators
  • Inside-out (a) and Outside-in (b) Displays (a)
    is the convention
  • (a) follows principle of pictorial realism (how
    it appears in the cockpit)
  • Problem principal of moving part says aircraft
    is moving, so the aircraft symbol on the attitude
    display should move too
  • But whats moving on inside-out display--the
    horizon!

15
Attitude Indicators
  • But whats moving on inside-out display--the
    horizon!
  • Violates principle of the moving part
  • Solution is another frequency-separated display
  • In (b), When aircraft makes quick movement, so
    does symbol on display
  • In (c) the horizon tilts more slowly, so we end
    up with (a)

16
Right Principle at Right Time
  • For fast responses, when control movement and
    motion perception are dominant, principle of
    moving part followed
  • But when attitude relatively static (plane
    banked), principle of pictorial realism followed

17
Why Bother?
  • Because of the phenomenon of a roll-control
    reversal
  • With (a), Pilot may perceive the moving display
    element (horizon) as the aircraft, and try to
    control its orientation
  • Roscoe (1992) estimates about 100 fatalities/year
    in the U.S. due to roll-control reversal

18
Death Spiral
  • Aircraft, if left alone, wants to start
    turning, although very slowly
  • When wing drops, nose goes down, airspeed
    increases
  • Changes in attitude occur very slowly, our
    vestibular system does not respond well
  • If pilot not attending, first thing will notice
    is the airspeed increasing

19
Death Spiral (contd)
  • Action? Pull up to slow airspeed
  • Butthis will heighten the spiral motion, with
    grave consequences
  • When pilot determines its an attitude problem,
    ends up controlling horizon
  • Solution level the wings with slow rudder
    pressure
  • Design solution frequency separated display will
    show aircraft motion in response to control

www.avweb.com/articles/spiral/
20
Ecological Interface Design
  • When display configuration reflects constraints
    of physical system, it is called an ecological
    interface (Vicente Rasmussen, 1992)
  • When information is strategically arranged,
    emergent features can arise

21
Example of Ecological Interface
  • Rankine display (Vicente, 1996)
  • Deviations in the shape of the bell curve
    indicate system problems
  • The current value of variables can be placed in
    the space defined by the curve, which diagnoses
    system problems
  • Vicente found that NPP operator performance
    better with Rankine display that with set of
    single-sensor, single-indicator (conventional
    NPP) displays

22
Steam
Liquid
Liquid And Steam
23
Single sensor, single indicator
24
Cues to Depth
  • Dynamic displays
  • Display compatibility
  • Principal of pictorial realism (static)
  • Principal of moving part (dynamic)
  • Frequency separated display
  • Ecological interface design
  • Depth cues and depth in displays

25
Perception of Distance
  • How do we perceive depth?

26
(No Transcript)
27
(No Transcript)
28
(No Transcript)
29
(No Transcript)
30
(No Transcript)
31
Depth Cues
  • Object Centered
  • linear perspective
  • interposition
  • height in the plane
  • light and shadow
  • relative (familiar) size
  • texture
  • proximity luminance covariance
  • atmospheric perspective
  • motion parallax
  • structure through motion
  • Observer Centered
  • binocular disparity
  • convergence
  • accommodation (monocular)

32
How Are Cues Combined?
  • Additive cue theory
  • Each added cue increases compellingness of depth
  • Cue dominance
  • Ambiguous display situation
  • Winners Interposition, Motion Parallax,
    Binocular Disparity
  • Stereo displays expensive and inconvenient

33
Depth Cue Effectiveness
  • Different Cues Most Effective at Different
    Distances
  • At 3000-30,000 feet, Interposition (Occlusion),
    Relative Size, and Texture Density are Most
    Effective
  • Binocular Disparity most Effective at Close
    Distances

34
(No Transcript)
35
Depth Perception and Hypothesis Testing
  • When viewing a scene (e.g., view from the
    drivers seat), we make assumptions about the
    distances of objects (based on depth cues)
  • Note that most monocular depth cues (e.g.,
    familiar size) are not infallible
  • Sometimes these assumptions are incorrect
  • Drivers assume average vehicle size
  • Smaller cars perceived to be farther away
  • Result Small cars are rear ended more frequently

36
Runway Slope
  • Similar assumptions occur in aviation as well
  • Runway approach sloping up leads to hard landing
  • Assume youre higher than you actually are
  • Descend too quickly...
  • Approach sloping down leads to late landing

37
Black Hole Illusion
  • A black hole exists on dark nights when there are
    no surface lights between the aircraft and the
    runway (over water, desert)
  • Landing a long straight-in approach over the
    featureless terrain environment (usually in dark)
  • Common tendency which pilots must resist is
    landing short of the runway

38
Black Hole Research
  • Kraft (1978) had pilots perform simulated
    nighttime landing (clear conditions, dark
    terrain)
  • When altimeter eliminated from simulator, pilots
    assumed that their altitude was higher than
    actually the case
  • When flying a typical approach without reference
    to altimeter, get following curve

39
Feels like runway too close going to overshoot
runway Im coming in too fast
40
If the pilot keeps the visual angle subtended by
the runway constant, the approach path will be an
arc.
41
Black Hole Research
  • Many case studies are consistent with Krafts
    results
  • After Krafts research was publicized, commercial
    airlines instituted corrective measures
  • For example, copilot monitors the altimeter
    during approach and calls out altitudes at
    regular intervals to the pilot
  • Krafts contributions Effectively eliminated
    inadvertent visual overestimation of altitude as
    a contributing factor to nighttime landing
    accidents in commercial aviation (Leibowitz,
    1988)

42
3D Graphs and Linear Perspective
  • Additional bias produced with use of linear
    perspective
  • Also Applies to Coded Altitude

Source Battlespace Visualization -- James
Rayson, Mitre Corp.
43
3D Graphs and Linear Perspective
Source Bill Wright, Oculus
44
FO
CL
NA
NO
45
3D Bars in Depth Results
  • Error greatest for when bars far apart and there
    was greater variability in bias scores
  • Augmented CPM to distinguish between cyclical
    bias commonly observed in proportion judgments
    and bias resulting from improper size-distance
    scaling
  • P ? P
  • Absolute value of size-distance scaling parameter
    ? was greater when bars far apart

46
(No Transcript)
47
3D Bars in Depth Conclusions
  • Error greatest for when bars far apart and there
    was greater variability in bias scores
  • CPM fits showed that this due to size distance
    scaling problem and bar location did not affect
    cyclical bias
  • Portray bars at similar depths in 3D bar graphs
    if accurate judgments are necessary or use 2D

48
3D Displays of 3D Space
  • Not effective to use depth to represent
    non-distance dimension
  • In contrast, compelling reasons for using 3D
    display to represent 3D worlds
  • CAD workstation
  • Computer games
  • Contour map studied by petroleum geologist or
    military commander
  • Display of air traffic

49
3D Displays of 3D Space
General spatial awareness for air traffic 3D
display for 3D picture 2D representation
provides necessary information, but mental effort
required to integrate and reconstruct picture
50
Displaying Three-Space
  • Conventional cockpit instrumentation separates
    information into specific values
  • air speed,
  • altimeter,
  • directional indicator,
  • attitude indicator

51
Flight Path Indicator
  • Flight Path Indicator provides more integrated
    representation (Wickens et al., 1989)

52
2D vs. 3D
  • In general evidence indicates that 3D displays
    better for tasks requiring information
    integration from all three dimensions
  • e.g., Liu et al. (1997) 3D graphic of human form
    more effective than 2D views when complex
    asymmetric postures were assessed
  • e.g., Wickens et al. (1994) 3D scatterplots
    better than separated 2D scatterplots for tasks
    involving assessing the shape of the 3D surface

53
PCP Rides Again
  • Results consistent with predictions of proximity
    compatibility principle
  • When information integrated into three
    dimensions, performance on tasks requiring such
    integration should improve
  • However, PCP also implies that
  • 3D displays should not be good for focused
    attention tasks involving 1 or 2 of the
    dimensions

54
Problems for 3D
  • Hollands, Pierce, and Magee (1998) found problems
    for 3D (relative to 2D) display when observers
    estimated distance between two lines

55
Problems for Flight Path Indicator (and 3D
Displays)
  • Two Problems for 3D Displays of 3D Space
  • 1) Focused attention tasks performed poorly
  • 3D displays are ambiguous at depicting specific
    distances and depths
  • 2) False Hypotheses (Necker Cube) height in
    plane vs. relative size

56
Problems for Flight Path Indicator (and 3D
Displays)
  • 2) False Hypotheses (Necker Cube)

57
General Summary
  • Dynamic displays
  • Display compatibility
  • Principal of pictorial realism (static)
  • Principal of moving part (dynamic)
  • Frequency separated display
  • Ecological interface design
  • Depth cues and depth in displays
Write a Comment
User Comments (0)
About PowerShow.com