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Multimedia Games Development COM429

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Launched as Nintendo Entertainment System (NES) in USA (1985) Sega Master System, Sega (1986) ... Black & White 2. Genres: Puzzle Games. Intellectual challenge ... – PowerPoint PPT presentation

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Title: Multimedia Games Development COM429


1
Multimedia Games Development COM429
  • Week 5 Evolution and Genres

2
Lecture overview
  • Game beginnings
  • Rise of home consoles
  • Rise of arcades
  • Home computers
  • Handhelds
  • Next generation consoles
  • Games genres

3
In the beginning
  • Evolution of the video game industry can be
    traced back to pinball and before.
  • Automatic Industries Whiffle machine (1931) was
    one of the first coin operated devices.
  • Evolved to electric machines (1933) with the
    addition of cash pay out (later banned)

4
Early video games
  • Generally agreed that W.Higginbotham invented the
    first video game
  • Oscilloscope based tennis game

5
Early video games
  • Spacewar (1961), Steve Russell
  • Used toggle switches and allowed two players to
    control ships which fired torpedoes at each other
  • Generally accepted as the first real video game

6
Early video games
  • Ralph Baer (1972) Magnavox Odyssey
  • Form of ping pong using a moving ball and player
    controlled paddles.
  • Game box, two simple controllers and TV as a
    display

7
Early video games Atari
  • Nolan Bushnell formed Atari in 1972
  • First commercial success was Pong

8
Rise of home consoles
  • Home Pong (Atari) 1975
  • Telstar (1976)
  • Fairchild Channel F (1976) used programmable
    cartridges

9
Rise of home consoles
  • Atari 2600 (1977)
  • Magnavox Odyssey 2 (1978)
  • Mattel Electronics Intellivision (1979)

10
Rise of arcades
  • Taito Gunfight (1975)
  • Exidy Games Death Race (1976)
  • Football/Space Invaders (1978)

11
Rise of arcades
  • Lunar Lander, Atari (1979)
  • Asteroids, Atari (1979)
  • Pac-Man, Namco (1980)
  • Battlezone, Atari (FPS) (1980)

12
Rise of arcades
  • Donkey Kong, Nintendo (1981)
  • Frogger, Centipede (1981)
  • Pole Position, Joust (1982)
  • Mario Bros, Spy Hunter (1983)

13
Home consoles evolve
  • Atari ports Space Invaders to the 2600 (1980)
  • Activision formed (1980)
  • Atari ports Pac-Man to the 2600 (1981)
  • Release of E.T. on Atari 2600 (Failed) (1982)
  • Failed release of the Atari 5200 game console
  • General Consumer Electronics Vectrex (1982)
  • Coleco releases Colecovision (1982)
  • Both consoles failed, industry crashed (1984)

14
Industry crash 1983-1984
  • Video game market collapsed in 1984. Factors for
  • collapse include
  • Lack of innovation
  • Over supply
  • Poor strategic choices by Atari
  • Arrival of home computer
  • Press/public perception (Fad)

15
Rise of the home computer
  • Home computers began to grow in popularity
  • Use as a gaming platform
  • VIC 20, Commodore (1981)
  • Commodore 64 (1982)
  • Amiga
  • Apple II
  • IBM and IBM clones
  • Arrival of developers e.g. EA, Lucas Arts

16
ConsolesNintendo/Sega
  • Famicom, Nintendo (1984)
  • Launched as Nintendo Entertainment System (NES)
    in USA (1985)
  • Sega Master System, Sega (1986)
  • Console market was reborn

17
Nintendo/Sega
  • Sega Genesis console (16-bit)
  • Nintendo Super NES (1991)
  • Introduced the world to Sonic the Hedgehog

18
Rise of the arcades II
  • Street Fighter, Capcom (1987)
  • Street Fighter II, Capcom (1991)
  • Mortal Kombat, Midway (1992)

19
Rise of the arcades IIl
  • Fighting games revived arcades but they never
    fully recovered
  • Arcades focussed on high end games with
    specialised hardware

20
Handheld machines
  • Atari Lynx (1989)
  • Nintendo Game Boy (1990)
  • NEC TurboExpress (1990)
  • Sega Game Gear (1991)
  • Game Boy Colour (2001)
  • Nintendo Game Boy (2003)
  • Nokia N-Gage (2003)
  • Nintendo dual-screen (2004)
  • PSP (2005)

21
Rise of the home computer II
  • SimCity (1989)
  • Myst (1993)
  • Doom, Id Software (1993)
  • First-person shooter/multiplayer gaming

22
Console wars (1990s)
  • Sega Saturn (1994)
  • Sony Play station (1994)
  • Nintendo 64 (1996)
  • Market supported all versions

23
Console wars (2000)
  • Sega Dreamcast (1999)
  • Sony Play station 2 (2000)
  • Nintendo Gamecube (2001)
  • Microsoft Xbox (2001)
  • Sega Dreamcast withdrawn (2001)
  • Internet connectivity on consoles (2002)

24
Console wars (2005)
  • Microsoft 360 (2005)
  • 3 core processor
  • Wireless
  • Hard-drive
  • Network support
  • High-end graphics

25
Console wars (2005)
  • Nintendo Wii (2006)

26
Console wars (2005)
  • Play station 3 (2006)

27
Games (2010)
  • Multi-touch
  • Brain computer interface

28
Games (2010)
  • 3DTV

29
Games (2010)
  • 3DTV

30
Game Genres
  • Numerous types of video games
  • Each can be broadly classified as belonging to a
    particular genre
  • Appearance of games in the same genre can look
    different but will share similar characteristics
  • Have common design problems
  • Share similar gameplay/mechanics

31
Genres Adventure Games
  • Typically story-based
  • High level of puzzle solving to complete game
  • First, second or third person perspective
  • Typically vast complex world, interesting plot
    lines and diverse characters
  • No temporal constraints (not real time)
  • Game waits for player action

Myst 1993
Tomb Raider
32
Genres Action Games
  • Typically real-time games with short reaction
    times
  • First-person shooter (FPS) e.g. Doom, Call of
    Duty and Unreal Tournament
  • Shooting games e.g. Space Invaders
  • Computer generated or human players opponents
  • Fast pace with less focus on puzzle solving

33
Genres Role-Playing Games
  • Role-playing games typically involve heroes and
    quests
  • Based in large complex worlds with dynamic
    storyline
  • High level of player management of characters
  • Characters evolve and gain skills
  • High level of combat included to gain
    skills/magic or money
  • Diverse range of characters

World of Warcraft
Final Fantasy
34
Genres Strategy Games
  • Resource management to fulfill objectives
  • Trade off related to materials, buildings
  • Turn based or real-time
  • Can be either turn-based or real-time
  • Human or AI opponents

Command and conquer
Rome Total War
35
Genres Simulations
  • Simulations (serious) emulate real world
  • Accuracy is important
  • Requires effort to learn elements of games
  • Typically simulate complex machinery e.g.
    Aircraft
  • Simulations (trivial) simplified to facilate easy
    game play

Microsoft Flight Simulator 2004
36
Genres Sports Games
  • Players typically participate in sporting events
  • Manager or coaching roles
  • Scenario involved single match or entire season
  • High level of accuracy needed to reproduce the
    rules and strategies of the game

Madden NFL 2007
37
Genres Fighting Games
  • Control figures on screen
  • Use combos to attack opponents/defend
  • Basic attacks and complex combinations to master
  • Short periods of action
  • Side view (multiple cameras)

Virtual Fighter 5
38
Genres Casual Games
  • Easy-to-play, short length games
  • Little or no learning curve
  • Hearts/solitaire
  • Adapted from TV
  • Players familiar with format so must be followed
  • Players generally want to drop into and out of
    these games quickly.

39
Genres God Games
  • Games with general objective
  • Players encouraged to experiment
  • No correct way to play
  • Typically open ended

Black White 2
40
Genres Puzzle Games
  • Intellectual challenge
  • Solution is real objective
  • Real-time or not

Tetris
41
Genres Educational Games
  • Used to teach while entertaining (edutainment)
  • Generally aimed at a younger audience
  • Content must be appropriate

Disney Learning Adventure
42
Genres Serious Games
  • Apply of game technologies/skills for non-
  • entertainment applications e.g.
  • Business/medical/educational/military
    applications

Business game Pixelearning
43
Genres Multiplayer /Online
  • Covers any of genres discussed but includes
    multiplayer network play
  • Hundreds/thousands of players
  • May evolve into online communities
  • Just starting off

World of Warcraft
44
Multimedia Games Development COM429
  • Week 5 Evolution and Genres
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