Title: Multimedia Games Development COM429
1Multimedia Games Development COM429
2Times and Locations
- Lecture/practical
- Tuesday 9.15 - 14.15 Room MG122
3Contact Details
- Michael Callaghan
- MS132
- Email mj.callaghan_at_ulster.ac.uk
- Tel 02871 375771
4Online Resources
- Details of Module specification, learning
- outcomes, marking schemes and other
- resources can be found online here
- Module website
- http//isrc.infm.ulst.ac.uk/michael/mgd/
- Module handout
- http//isrc.infm.ulst.ac.uk/michael/mgd/modulehand
out/ - Module specification
- http//scis.ulster.ac.uk/administrator/files/modul
especs/com429.pdf
5Module aims
- The aims of this module are to
- To provide students with a thorough understanding
of the fundamental concepts of the game design
and development process. - To develop the students ability to create
multimedia content for games. - To enhance the students skills and introduce them
to industry standard game content authoring tools
and game engines.
6Learning Outcomes
- Demonstrate their ability to create appropriate
multimedia content for use in computer games, - Identify and apply an appropriate approach to the
design and implementation of interactive
multimedia games, including requirements
gathering and critical evaluation of multimedia
solutions, - Demonstrate their ability to create game
prototypes, incorporating multimedia assets - Demonstrate an understanding of industry standard
game authoring tools and platforms.
7Main Topics
- Game design/planning/implementation process
- Gamebryo tools and art pipeline
- 3DS Max
- Photoshop
8Emergent Gamebryo Element
9Schedule
10Assignment weighing submission deadlines
100 Coursework
11Submission Deadlines
- Assignment 1 17/02/09 (Week 4)
-
- Assignment 2 10/03/09 (Week 7)
- Assignment 3 20/04/09 (Week 12)
12Assignments Overview
- Three individual assignments with a progressive
- common theme (Game level planning and design)
- Propose, assess and critically evaluate
- Plan and design
- Implement
13Assignment 1 Overview
- Assignment 1 Pitch and present an innovative
- game
- Total available marks 25
- Group assignment (2 x Students)
- 1 x BEng and 1 BSc
- Assignment 1
- Due 17/02/09 (Week 4)
14Assignment 1
- Create a short pitch document/presentation for an
innovative game you are going to create that you
feel would be successful in the Dare competition - Ensure that your game idea could be implemented
within the constraints of the competition
duration and team size/composition - Structure of the document is closely based on the
previous application form for Dare to be Digital
- Pitch document generated should follow the format
given. Word limits will be strictly adhered to!
15Pitch Format
- Pitch document should be comprised of the
following - Concise game description (maximum 100 words)
- Description of core game play (maximum 100 words)
- Discussion of market potential of title (maximum
100 words) - Discussion of target audience (maximum 100 words)
- Description of innovation and creativity (maximum
100 words) - Discussion of which technology you are using and
why? (maximum 100 words) - Short work plan clearly showing how you could
design a level for your game in the next 12
weeks. (Flexible length but must be concise!)
16100 Word Games Pitch
- Therell be no trick or treating this Halloween!
- Slyghoul the Hungry has risen and hasnt fed for
a hundred years. - He traps the children of Yew-tree Orphanage and
grows stronger from their - fears. Only three children escape his grasp, but
for how long? - Bound by need and circumstance Lofty, Missey,
and Rabbit must uncover their - inner strengths to escape. Light, Sound and
Friendship are their only weapons - to defeat Slyghoul and his minions.
- Time is running out, the light is fading, help
them face their fears and save the - others...
- Or be trapped forever by the Creeping Dark!
17Assignment 1 Output
- Report and class presentation.
- Report format
- Size Must comply with the Dare to be Digital
application form format and must be within the
stated word limit! - Font Times New Roman, size12
- Spacing Single line
- StyleTechnical/Formal
18Assignment 1 Output
- Submission Guidelines for presentation
- Powerpoint presentation of appropriate length.
- Submission Details
- Assignments should be submitted on day of
presentation
19Assignment 1 Deliverables
- Hard copy of report and presentation slides
- CDROM containing digital copy of report and
presentation slides - Presentation to class in week 4
20Outcome of assignment 1
- After the class presentations in week 4 the class
will vote on the best 4 ideas to enter Dare to be
Digital completion and to be brought forward
and developed further. - Eight teams become 4
- 4 teams x 4 students
- 2 x BEng and 2 x BSc
- Tidy up games pitch and upload to Dare
21Assignment 1 Mark Allocation
22Assignment 2 Overview
- Assignment 2 Creation of an abbreviated game
- design document (Preproduction)
-
- Total available marks 25
- Group assignment (4 x Students)
- 2 x BEng and 2 BSc
- Assignment 2
- Due 10/03/09 (Week 7)
- Example document here
23Assignment 2 (Preproduction)
- Create an abbreviated game design document for
the game level you will create in Gamebryo for
Assignment 3. - Use game ideas from assignment 1
- Structure is based on template/examples supplied
- Report generated should follow the format given
as closely as possible, example document here - Be realistic on time constraints
- You must pitch your game to the class in a formal
presentation
24Assignment 2 Guidelines
- The document should follow the game design
document - structure provided and also include accompanying
- support material
- Description of level theme
- Level design concept development material
(including rough sketches/photographs) - Level layout design diagram (Level blueprint) and
game board - Back of the box description
25Assignment 2 Output
- Report, supporting material and class
presentation - Submission Guidelines for report
- As required following format/template given
- Submission Guidelines for presentation
- Powerpoint presentation of appropriate length
- Submission Details
- Assignments should be submitted on day of
presentation
26Assignment 2 Deliverables
- Hard copy of game design document
- Print out of back of box design
- CDROM containing digital copy of all
report/presentation and supporting material - Presentation/pitch to class in week 7
27Level blueprint game board
Level blueprint and game board from Level Design
for Games, Phil Co
28Back of the box description
Cover Dark Messiah, Ubisoft
29Assignment 2 Mark Allocation
30Assignment 3 Overview
- Assignment 3 Create a level in Gamebryo
- Total available marks 50
- Group assignment (4 x Students)
- 2 x BEng and 2 BSc
- Assignment 3
- Due 28/04/09 (Week 12)
31Assignment 3 (Implementation)
- Design a game level in Emergents Gamebryo
- Level based on the game design document in
assignment 2 - Level must have external and internal elements
including terrain - Must be related to and complement your games
pitch - Can reuse content/models available online or
within Gamebryo provided they adequately
referenced. - Assignment includes a presentation where the team
will detail to the class each stage in
development and implementation process and
present their final work
32Assignment 3 Output
- Source material, Scene Designer level and class
presentation - Submission Details
- Assignments should be submitted on day of
presentation - Deliverables (submitted on CD-ROM)
- A walkthrough level in Gamebryo
- Source code and support material (E.g. Textures,
3DS Max models etc) - Copy of class presentation (Powerpoint)
33Assignment 3 Mark Allocation
34Assignment 1 Teams
- Team 1
- Gavin Arbuckle
- Ryan Devlin
- Team 2
- Stephen Cairns
- David McFeely
35Assignment 1 Teams
- Team 3
- Ciaran Downey
- Kelly Jennings
- Team 4
- Darragh Lydon
- Anthony McTaggart
36Assignment 1 Teams
- Team 5
- Neil Molloy
- Michael Millar
- Team 6
- Gary O'Kane
- Robert Rea
- Dean Smith
37Assignment 1 Teams
- Team 7
- David Marshall
- Barry Stanton
38Deliverables for Week 2
- Review Dare website
- Review last years Dare entries
- Review Gamebryo101 website and register for forum
- Familiarisation with Emergent website
- Read The No Twinkie articles
39Dare 2008
- Critically evaluate Dare to be Digital
competition entries from 2008 - Review and critically assess the teams entry
- Gain an insight into the title implementation and
how the teams managed time/tasks in the
development process
40Dare 2008
- Intended audience, genre for the game title
- Quality of 100 words games pitch
- How new or novel was the title?
- Types of game play challenges used
- Composition and roles of team members
- Level of completion of final entry
- Quality of final deliverable e.g. 3D
models/textures, gameplay etc. - Overall team experience as shown by their weekly
video diaries
41Recommended Reading
- Mastering Unreal Technology The Art of Level
Design (For general - reference)
- Author Jason Busby
- Publisher Sams (Jan 2005)
- ISBN-10 0672326922, ISBN-13 978-0672326929
- 3D Game Textures Create Professional Game Art
Using Photoshop - Author Luke Ahearn (Mar 2006)
- Publisher Focal Press
- ISBN-10 0240807685
- ISBN-13 978-0240807683
42Recommended Reading
- Introducing 3DS Max 3D for Beginners
- Author Dariush Derakhshani
- Publisher John Wiley Sons (April 2007)
- ISBN-10 0470097612
- ISBN-13 978-0470097618
- Game Development Essentials
- Author Jeannie Novak
- Publisher Delmar Pap/Cdr edition (9 Sep 2004)
- ISBN-10 1401862713, ISBN-13 978-1401862718
43Recommended Reading
- Game Level Design
- Author Ed Byrne
- Publisher Charles River Media (Dec 2004)
- ISBN-10 1584503696, ISBN-13 978-1584503699
- Level Design for Games Creating Compelling Game
Experiences - Author Phil Co
- Publisher New Riders (Feb 2006)
- ISBN-10 032137597, ISBN-13 978-0321375971
44Recommended Reading
- Beginning Game Level Design
- Author John Feil
- Publisher Course Technology (18 Feb 2005)
- ISBN-10 1592004342, ISBN-13 978-1592004348
- Introduction to Game Development
- Editor Steve Rabin
- Publisher Charles River Media
- ISBN-10 1584503777, ISBN-13 978-1584503774
45Recommended sites
- Emergent Game Technologies Gamebryo
http//www.emergent.net/ - Gamebryo 101 website http//www.gamebryo101.com/
- Game Developer Magazine http//www.developmag.com
/ - Unreal Engine Tutorialshttp//www.utforge.com
- Ernest Adamshttp//www.designersnotebook.com/
- Game design magazineshttp//www.gdmag.com/homepag
e.htm - Dare to be Digital Team Blogs
- http//www.daretobedigital.com/team-information/
46Questions?
47Rest of day
- Dare to be Digital overview
- Lecture Introduction to games
- Lab Introduction to Gamebryo
- Gamebryo overview/resources
48Multimedia Games Development COM429