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Program Overviews

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... of functional abstraction to increase model development efficiency (Zachary/CHI) ... Man machine interface (human factors) Communication (verbal and non-verbal) ... – PowerPoint PPT presentation

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Title: Program Overviews


1

Office of Naval Research Representing Human
Behavior
  • Program Overviews
  • Presentation at the 12th Behavior Representation
    in Modeling and Simulation Conference
  • May 13, 2003
  • Scottsdale, Arizona

2
From 6.1 through 6.3
  • Affordable Human Behavior Modeling
  • Harold Hawkins hawkinh_at_onr.navy.mil
  • Ruth Willis willisr_at_onr.navy.mil
  • Virtual Technologies and Environments
  • LCDR Dylan Schmorrow schmord_at_onr.navy.mil
  • Denise Nicholson denise.nicholson_at_navy.mil

3
Motivation
  • Software proxies for human action and thought are
    ubiquitous across models and simulationshowever
    costs for development remain high.
  • ONR has refocused its Human Behavior Modeling
    programthe emphasis is now on
    Human Behavior Modeling

affordable
4
A Moment of History
  • BAA 02-020 opened in the summer of 2002
  • Topics of interest included
  • Multi-agent architectures for modeling human
    behavior
  • Techniques to facilitate knowledge
    acquisition/engineering
  • Learning strategies to refine models through
    experience
  • Self-explanation for verification,
    trouble-shooting training
  • Architectures to facilitate re-use of models or
    components
  • Techniques to enable robustness

5
FY2003 Technical Highlights
  • Developing a testbed for the evaluation of
    HBR-based teammates (Campbell, Buff
    Bolton/NAVAIR Orlando)
  • Introducing a psychologically-inspired forgetting
    mechanism to Soar (Chong/GMU)
  • Examining behavior underpinnings of current
    gaming products (Ferguson/BBN)
  • Developing model traceability tools to support
    development, VV, and post-deployment (Harper
    Zacharias/CRA)
  • Automated conversion of a mission behavior to an
    executable CGF entity behavior (Harvey/BMH)
  • Developing a high level modeling language to
    support compositional reuse (John/CMULewis/UMICH
    Matessa, Remington Vera/NASA)
  • Advanced visualization technique enables HBMs to
    self explain for coaching, AAR, validation
    (Jones/Soar)

6
FY2003 (2 of 3)
  • Applying HCI methods to make model authoring
    tools more usable and useful (Koedinger/CMU
    Heffernan/WPI)
  • Exploring diagram-based tools as basis for
    generating rules (Laird/UMICH Pearson/ThreePenny
    SW)
  • ACT-R/PM extended to represent realistic
    adversaries to train USMC fire teams in MOUT
    environments-via VIRTE (Lebiere/CMU, MAD)
  • Combining case-based memory and genetic
    algorithms to improve decision support
    (Louis/UNV McDonnell/SPAWAR)
  • Examining Case-Based Reasoning technology as a
    means to reduce development time (McCormack
    Reece/SAIC Aha McLaren/NRL)
  • Recovery-from-error strategy significantly
    reduces brittleness in HBMs (Nielsen/Soar)
  • Developing a formal theory of semantic
    composability (Petty/ODU)

7
FY2003 (3 of 3)
  • Developing a high level behavior representation
    language with the context of Soar (Ritter/PSU)
  • Hybrid (EA, ACT-R) matches humans in high level
    control of multiple UAVs (Schultz Trafton/NRL)
  • Applying RETSINA multi-agent architecture to CGF
    code fragments to enable reuse (Sycara/CMU)
  • Unified calculus enables reasoning by HBMs (and
    decision support systems) facing disparately
    represented, uncertain, incomplete information
    (Yager/IONA)
  • Utilizing hierarchies of functional abstraction
    to increase model development efficiency
    (Zachary/CHI)

8
Looking toward 2004
  • Just completed the first AHBM program review,
    April 24-25 2003
  • Bravo Zulu!
  • New white papers are invited through July 31.
    Submit these electronically to
  • hawkinh_at_onr.navy.mil and willisr_at_onr.navy.mil

9
Motivation
  • Develop and demonstrate leap ahead
    human-immersive technology for Naval training
  • Supplement complement live training using
    virtual wargaming simulations

10
VIRTE Demo IAmphibious Assault Triad
  • Demo I addresses integrated training for the
    triad of Naval Amphibious Assault Vehicles
  • LCAC
  • AAAV
  • MV-22

Advanced Amphibious Assault Vehicle (AAAV)
Human Centric Design Approach CTA HCI
Functionality Analysis Performance
Measurements Effectiveness Experiments Networked
Virtual Environment Multi-modality (visual,
aural, haptics) Near field Interactions
Distributed Interactions Intelligent Agents
(CGF) Intelligent Tutors Integration into the
JSB Integration with Exercise Support Tools
Landing Craft, Air Cushion (LCAC)
Military Operations in Urban Terrain (MOUT)
11
VIRTE Demo II CQB for MOUT
  • Locomotion Platforms
  • Accurate tracking systems for both humans
    and weapons
  • Visual Display Systems
  • Weapon modeling, to include weapons available at
    the squad level, to include indirect fire weapons
    and crew-served weapons
  • Interoperability (HLA compliant)
  • Realistic and intelligent Computer Generate
    Forces (CGF)
  • Man machine interface (human factors)
  • Communication (verbal and non-verbal)
  • Rapid database generation, dynamic terrain and
    structures

12
Human Behavior within VIRTE
  • Demo I - Modular Automated Instructional System
  • Demo I - Synthetic Teammate
  • Demo II - Intelligent Adversaries
  • Intelligent tutoring techniques for intelligent
    computer-aided instruction
  • Intelligent teammates and adversaries for
    sim-based training and mission rehearsal

13
  • Virtual Technologies and Environments
  • For more info on the program...
  • www.virte.org
  • Submit white papers (1-3 pages) by 30 May to
    both
  • Program Manager LCDR Dylan Schmorrow, Ph.D.
  • schmord_at_onr.navy.mil
  • Office of Naval Research
  • Advanced Development Manager Denise Nicholson,
    Ph.D.
  • denise.nicholson_at_navy.mil
  • NAVAIR Orlando
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