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PowerPoint Presentation Lecture

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machine/organism. physical/non-physical ... Laurel on plays and CHI ... versions of self and race jams the ideology-machine, and facilitates a desirable ... – PowerPoint PPT presentation

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Title: PowerPoint Presentation Lecture


1
computers as theater fdm 20c introduction to
digital media lecture 20.05.2004
warren sack / film digital media department /
university of california, santa cruz
2
last time
  • what is a cyborg?
  • a comparison of
  • democractic, liberal politics
  • identity politics
  • biopolitics and,
  • cyborg politics
  • who is donna haraway?
  • videos haraway on paper tiger television (1987)
    and haraways faculty research lecture (1996)
  • a reading of the cyborg manifesto

3
reading the cyborg manifesto
  • what is a manifesto?
  • compare to the manifestos of art and politics
    (e.g., surrealism and marxism)

4
why was it written?
  • DH In 1982, the editors of the Socialist Review
    gave me an assignment Write five pages on what
    socialist-feminist priorities are in the Reagan
    years. So I started writing and what came out
    was A Cyborg Manifesto.
  • TNG So your cyborgs origins are in this modest
    proposal?
  • DH Yes. I think the moral of the story is,
    dont give me an assignment!
  • p. 39, How Like a Leaf

5
the breakdown of three dichotomies
  • human/animal
  • machine/organism
  • physical/non-physical
  • connection with todays topic while haraway
    talks about how these distinctions are breaking
    down, laurel proposes a means for designing
    connections between them (or, at least, between
    the latter two)

6
the cyborg as organizing myth
  • There is nothing about being female that
    naturally binds women.
  • No objects, spaces or bodies are sacred in
    themselves any component can be interfaced with
    any other if the proper standard, the proper
    code, can be constructed for processing signals
    in a common language.
  • The cyborg is a kind of disassembled and
    reassembled, post-modern collective and personal
    self. This is the self feminists must code.
  • Haraway, p. 519

7
working as a humanities scholar
  • what does it mean to work as a humanities scholar
    in the area of digital media?
  • haraways offers one set of suggestions (in her
    faculty research lecture of 1996)

8
haraways six ways of working
  • pay attention to humor and how it is projected
    onto the womans body (remember the first
    trudeau/doonsbury comic she showed)
  • standpoint theory start your analysis from the
    point of view of someone who is underrepresented
    or poorly represented
  • understand science and technology as both a
    practice and a culture
  • materialized figuration metaphors are research
    projects

9
haraways six ways of working (continued)
  • 5. watch for odd interactions between the
    supposedly local and global, the particular
    and the universal (haraways example of this
    was the image of the global native woman used
    in science and advertising)
  • 6. pay attention to the portrayal of genius in
    science, technology and art and, pay attention
    to the differences between originals and
    copies.

10
working as a humanities scholar
  • haraway provides us with one model
  • laurel and nakamura provide us with two other
    models of how one can work as a humanities
    scholar in the field of digital media

11
key points for today
  • character and identity are performed through
    words and actions
  • this has implications for designing and analyzing
    digital media because...
  • designing digital technologies is like writing,
    casting and directing a play and,
  • interacting with digital technologies is like
    playing a role or character

12
contemporary design methodologies based on these
insights
  • personae design of cooper interactive (see
    http//www.cooper.com/)
  • the use of stories and scenarios in design and
    design prototyping

13
specific examples of laurels work
  • early work at atari on computer games in alan
    kays group
  • virtual reality environments with scott fischer
    (now at usc)
  • computer games by purple moon
  • influence on various research projects e.g., joe
    bates group at cmu, the oz project that original
    tried to implement a variety of ideas from
    computers as theater

14
recall from last week two kinds of work...
  • computer games how do they work?
  • how do they work behind the screen? i.e., how
    do they work from the perspective of an engineer?
  • a simple example of pong in flash
  • how do they work in front of the screen? i.e.,
    how do they work for the audience or participant?
  • sherry turkle on computer games and processes of
    identification
  • henry jenkins on computer games, gender and space
  • laurel proposes we use an aristotlean framework
    to coordinate -- to direct -- the coupling of
    these two kinds of work

15
Laurels exegesis of Aristotle
  • action
  • character
  • thought
  • language
  • melody
  • spectacle Aristotle described the fundamental
    material element of drama as spectacle -- all
    that is seen.

16
laurel on connections between
  • thought and language and,
  • character and action

17
between thought and language
  • The thought of a play can appropriately only
    deal with what is already manifest at the levels
    of enactment, pattern and language. (p. 568)
  • in other words, language influences thought
    because it is not good drama for a character in a
    play to suddenly think about something outside
    of the story world of the play.
  • but, thought also influences language it is the
    formal cause of language (p. 568)

18
Laurel on action and agents
  • In a purely Aristotelian sense, an agent is one
    who takes action. Interestingly, Aristotle
    admits of the possibility of a play without
    characters, but a play without action cannot
    exist. This suggests that agency as part of
    representation need not be strictly embodied in
    characters as we normally think of them -- that
    is, as representations of humans. Using the
    broadest definition, computer programs that
    perform actions that are perceived by people can
    be said to exhibit agency in some form. (p.
    568-569)
  • compare this to Latours actants

19
between characters and actions
  • In drama, character may be defined as bundles of
    traits, predispositions, and choices that, when
    taken together, form coherent entities. (p. 568)

20
characters as bundles
  • who gets to choice which associations are linked
    with whom or what?
  • whats the difference between
  • building a reputation and,
  • gaining a reputation?
  • recalling my exchange with jill walker about
    online caroline

21
characters, reputations, identities
  • what are these bundles of traits,
    predispositions, and choices that, when taken
    together, form coherent entities?
  • what is a coherent entity?
  • race?
  • class?
  • gender?
  • sexuality?

22
what is the overall goal of a good design?
  • spectacle?
  • entertainment?
  • education?
  • insight?
  • defamiliarization?

23
Laurel on Aristotle
  • One of Aristotles fundamental ideas about drama
    (as well as other forms of literature) is that a
    finished play is an organic whole. He used the
    term organic to evoke an analogy with living
    things. Insofar as a whole organism is more than
    the sum of its parts, all of the parts are
    necessary for life, and the parts have certain
    necessary relationships to one another. He
    identified six qualitative elements of drama and
    suggested the relationships among them in terms
    of formal and material cause. (p. 564)

24
Laurel on plays and CHI
  • Plays, like human-computer activities, are closed
    universes in the sense that they delimit the set
    of potential actions. ...it is key to the
    success of a dramatic representation that all of
    the materials that are formulated into action are
    drawn from the circumscribed potential of the
    particular dramatic world. Whenever this
    principle is violated, the organic unity of the
    work is diminished... (p. 568)

25
Contrast with other forms of theater e.g., Boal
on Aristotle, oppression and the oppressed
  • ...the poetics of Aristotle is the poetics of
    oppression the world is known, perfect, or about
    to be perfected, and all of its values are
    imposed on the spectators who passively delegate
    power to the characters to act and think in their
    place.
  • The poetics of the oppressed is essentially the
    poetics of liberation the spectator no longer
    delegates power to the characters either to think
    or to act in his place. The spectator frees
    himself he thinks and acts for himself!
  • Theater is action! (p. 352)

26
computers as theater
  • is this method, to analyze and design digital
    media as theater, applicable to things other than
    jusy computer games?
  • e.g., does it work with online chat environments
    or MUDs and MOOs?

27
whats a MUD
  • MUD stands for multi-user domain
  • MOO stands for MUD, object-oriented (referring to
    a particular way in which the MUD is programmed
    using an object-oriented language).

28
what is LambdaMOO?
  • from the introduction LambdaMOO is sort of like
    a chat room. It's a text-only based virtual
    community of thousands of people from all over
    the world. It's comprised of literally thousands
    of "rooms" that have been created by the users of
    LambdaMOO, and you endlessly navigate (walk
    around) north, south, etc. from room to room,
    investigating, and meeting people that you can
    interact with to your hearts content. You get
    there not thru an HTML browser like Netscape or
    IE but through another program called TELNET.
    http//www.lambdamoo.info/

29
Plaintext Players
  • and example of theater using MUDs
    http//yin.arts.uci.edu/players/
  • Who are the Plaintext Players? We're an online
    performance group forging a unique hybrid of
    theater, fiction, poetry, and vaudeville using
    network technology. We work on the Internet in
    the virtual role-playing worlds known as MOOs.

30
so, whats the difference between...
  • being a Plaintext player,
  • playing a character on LambdaMOO, and
  • performing ones identity or character IRL (in
    real life)? i.e., being ones self?

31
nakamura identity tourism passing
  • nakamura provides us with two very specific ways
    of investigating the differences between these
    kinds of performance. i.e., she offers us a
    way to be more specific than shakespeares
    aphorism might otherwise lead us to be all the
    worlds a stage...
  • identity tourism
  • passing

32
nakamura on identity tourism
  • Tourism is a particularly apt metaphor to
    describe the activity of racial identity
    appropriation, or "passing" in cyberspace. The
    activity of "surfing," (an activity already
    associated with tourism in the mind of most
    Americans) the Internet not only reinforces the
    idea that cyberspace is not only a place where
    travel and mobility are featured attractions, but
    also figures it as a form of travel which is
    inherently recreational, exotic, and exciting,
    like surfing. The choice to enact oneself as a
    samurai warrior in LambdaMOO constitutes a form
    of identity tourism which allows a player to
    appropriate an Asian racial identity without any
    of the risks associated with being a racial
    minority in real life.

33
the risks of performance
  • in short, being an identity tourist is quite
    different from performing ones own identity
    because the risks are quite different the
    tourist has fewer risks.
  • but, of course, this a graded distinction. we
    might ask just how serious is the tourism? or,
    put in alan turings language, how serious is the
    imitation game which is being played? it might
    constitute a crucial difference (e.g., it might
    determine whether or not the player is considered
    to be intelligent).
  • see also, judith butler, gender troubles and,
    bodies that matter

34
what are the risks of online role playing?
  • can racial and sexual crimes take place online?
  • what is the violence of a comment like nakamura
    quotes Seems to me, if you include your race in
    your description, you are making yourself the
    sacrificial lamb. I don't include 'caucasian' in
    my description. (lambdaMOO player)
  • a story from julian dibbell, rape in cyberspace
    (http//www.juliandibbell.com/texts/bungle.html)

35
nakamura project statement
  • My study, which I would characterize as
    ethnographic, with certain important
    reservations, focuses on the ways in which race
    is "written" In the cyberspace locus called
    LambdaMOO, as well as the ways it is read by
    other players, the conditions under which it is
    enunciated, contested, and ultimately erased and
    suppressed, and the ideological implications of
    these performative acts of writing and reading
    otherness. What does the way race is written in
    Lambda MOO reveal about the enunciation of
    difference in new electronic media? Have the
    rules of the game changed, and if so, how?

36
nakamura design and performance
  • Player scripts which eschew repressive versions
    of the Oriental in favor of critical
    rearticulations and recombinations of race,
    gender, and class, and which also call the
    fixedness of these categories into question have
    the power to turn the theatricality
    characteristic of MOOspace into a truly
    innovative form of play, rather than a tired
    reiteration and reinstatement of old hierarchies.
    Role playing is a feature of the MOO, not a bug,
    and it would be absurd to ask that everyone who
    plays within it hew literally to the "rl" gender,
    race, or condition of life. A diversification of
    the roles which get played, which are permitted
    to be played, can enable a thought provoking
    detachment of race from the body, and an
    accompanying questioning of the essentialness of
    race as a category. Performing alternative
    versions of self and race jams the
    ideology-machine, and facilitates a desirable
    opening up of what Judith Butler calls "the
    difficult future terrain of community" (242) in
    cyberspace.

37
next time
  • media ownership
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