Title: PowerPoint Presentation Lecture
1 computers as theater fdm 20c introduction to
digital media lecture 20.05.2004
warren sack / film digital media department /
university of california, santa cruz
2last time
- what is a cyborg?
- a comparison of
- democractic, liberal politics
- identity politics
- biopolitics and,
- cyborg politics
- who is donna haraway?
- videos haraway on paper tiger television (1987)
and haraways faculty research lecture (1996) - a reading of the cyborg manifesto
3reading the cyborg manifesto
- what is a manifesto?
- compare to the manifestos of art and politics
(e.g., surrealism and marxism)
4why was it written?
- DH In 1982, the editors of the Socialist Review
gave me an assignment Write five pages on what
socialist-feminist priorities are in the Reagan
years. So I started writing and what came out
was A Cyborg Manifesto. - TNG So your cyborgs origins are in this modest
proposal? - DH Yes. I think the moral of the story is,
dont give me an assignment! - p. 39, How Like a Leaf
5the breakdown of three dichotomies
- human/animal
- machine/organism
- physical/non-physical
- connection with todays topic while haraway
talks about how these distinctions are breaking
down, laurel proposes a means for designing
connections between them (or, at least, between
the latter two)
6the cyborg as organizing myth
- There is nothing about being female that
naturally binds women. - No objects, spaces or bodies are sacred in
themselves any component can be interfaced with
any other if the proper standard, the proper
code, can be constructed for processing signals
in a common language. - The cyborg is a kind of disassembled and
reassembled, post-modern collective and personal
self. This is the self feminists must code. - Haraway, p. 519
7working as a humanities scholar
- what does it mean to work as a humanities scholar
in the area of digital media? - haraways offers one set of suggestions (in her
faculty research lecture of 1996)
8haraways six ways of working
- pay attention to humor and how it is projected
onto the womans body (remember the first
trudeau/doonsbury comic she showed) - standpoint theory start your analysis from the
point of view of someone who is underrepresented
or poorly represented - understand science and technology as both a
practice and a culture - materialized figuration metaphors are research
projects
9haraways six ways of working (continued)
- 5. watch for odd interactions between the
supposedly local and global, the particular
and the universal (haraways example of this
was the image of the global native woman used
in science and advertising) - 6. pay attention to the portrayal of genius in
science, technology and art and, pay attention
to the differences between originals and
copies.
10working as a humanities scholar
- haraway provides us with one model
- laurel and nakamura provide us with two other
models of how one can work as a humanities
scholar in the field of digital media
11key points for today
- character and identity are performed through
words and actions - this has implications for designing and analyzing
digital media because... - designing digital technologies is like writing,
casting and directing a play and, - interacting with digital technologies is like
playing a role or character
12contemporary design methodologies based on these
insights
- personae design of cooper interactive (see
http//www.cooper.com/) - the use of stories and scenarios in design and
design prototyping
13specific examples of laurels work
- early work at atari on computer games in alan
kays group - virtual reality environments with scott fischer
(now at usc) - computer games by purple moon
- influence on various research projects e.g., joe
bates group at cmu, the oz project that original
tried to implement a variety of ideas from
computers as theater
14recall from last week two kinds of work...
- computer games how do they work?
- how do they work behind the screen? i.e., how
do they work from the perspective of an engineer? - a simple example of pong in flash
- how do they work in front of the screen? i.e.,
how do they work for the audience or participant? - sherry turkle on computer games and processes of
identification - henry jenkins on computer games, gender and space
- laurel proposes we use an aristotlean framework
to coordinate -- to direct -- the coupling of
these two kinds of work
15Laurels exegesis of Aristotle
- action
- character
- thought
- language
- melody
- spectacle Aristotle described the fundamental
material element of drama as spectacle -- all
that is seen.
16laurel on connections between
- thought and language and,
- character and action
17between thought and language
- The thought of a play can appropriately only
deal with what is already manifest at the levels
of enactment, pattern and language. (p. 568) - in other words, language influences thought
because it is not good drama for a character in a
play to suddenly think about something outside
of the story world of the play. - but, thought also influences language it is the
formal cause of language (p. 568)
18Laurel on action and agents
- In a purely Aristotelian sense, an agent is one
who takes action. Interestingly, Aristotle
admits of the possibility of a play without
characters, but a play without action cannot
exist. This suggests that agency as part of
representation need not be strictly embodied in
characters as we normally think of them -- that
is, as representations of humans. Using the
broadest definition, computer programs that
perform actions that are perceived by people can
be said to exhibit agency in some form. (p.
568-569) - compare this to Latours actants
19between characters and actions
- In drama, character may be defined as bundles of
traits, predispositions, and choices that, when
taken together, form coherent entities. (p. 568)
20characters as bundles
- who gets to choice which associations are linked
with whom or what? - whats the difference between
- building a reputation and,
- gaining a reputation?
- recalling my exchange with jill walker about
online caroline
21characters, reputations, identities
- what are these bundles of traits,
predispositions, and choices that, when taken
together, form coherent entities? - what is a coherent entity?
- race?
- class?
- gender?
- sexuality?
22what is the overall goal of a good design?
- spectacle?
- entertainment?
- education?
- insight?
- defamiliarization?
23Laurel on Aristotle
- One of Aristotles fundamental ideas about drama
(as well as other forms of literature) is that a
finished play is an organic whole. He used the
term organic to evoke an analogy with living
things. Insofar as a whole organism is more than
the sum of its parts, all of the parts are
necessary for life, and the parts have certain
necessary relationships to one another. He
identified six qualitative elements of drama and
suggested the relationships among them in terms
of formal and material cause. (p. 564)
24Laurel on plays and CHI
- Plays, like human-computer activities, are closed
universes in the sense that they delimit the set
of potential actions. ...it is key to the
success of a dramatic representation that all of
the materials that are formulated into action are
drawn from the circumscribed potential of the
particular dramatic world. Whenever this
principle is violated, the organic unity of the
work is diminished... (p. 568)
25Contrast with other forms of theater e.g., Boal
on Aristotle, oppression and the oppressed
- ...the poetics of Aristotle is the poetics of
oppression the world is known, perfect, or about
to be perfected, and all of its values are
imposed on the spectators who passively delegate
power to the characters to act and think in their
place. - The poetics of the oppressed is essentially the
poetics of liberation the spectator no longer
delegates power to the characters either to think
or to act in his place. The spectator frees
himself he thinks and acts for himself! - Theater is action! (p. 352)
26computers as theater
- is this method, to analyze and design digital
media as theater, applicable to things other than
jusy computer games? - e.g., does it work with online chat environments
or MUDs and MOOs?
27whats a MUD
- MUD stands for multi-user domain
- MOO stands for MUD, object-oriented (referring to
a particular way in which the MUD is programmed
using an object-oriented language).
28what is LambdaMOO?
- from the introduction LambdaMOO is sort of like
a chat room. It's a text-only based virtual
community of thousands of people from all over
the world. It's comprised of literally thousands
of "rooms" that have been created by the users of
LambdaMOO, and you endlessly navigate (walk
around) north, south, etc. from room to room,
investigating, and meeting people that you can
interact with to your hearts content. You get
there not thru an HTML browser like Netscape or
IE but through another program called TELNET.
http//www.lambdamoo.info/
29Plaintext Players
- and example of theater using MUDs
http//yin.arts.uci.edu/players/ - Who are the Plaintext Players? We're an online
performance group forging a unique hybrid of
theater, fiction, poetry, and vaudeville using
network technology. We work on the Internet in
the virtual role-playing worlds known as MOOs.
30so, whats the difference between...
- being a Plaintext player,
- playing a character on LambdaMOO, and
- performing ones identity or character IRL (in
real life)? i.e., being ones self?
31nakamura identity tourism passing
- nakamura provides us with two very specific ways
of investigating the differences between these
kinds of performance. i.e., she offers us a
way to be more specific than shakespeares
aphorism might otherwise lead us to be all the
worlds a stage... - identity tourism
- passing
32nakamura on identity tourism
- Tourism is a particularly apt metaphor to
describe the activity of racial identity
appropriation, or "passing" in cyberspace. The
activity of "surfing," (an activity already
associated with tourism in the mind of most
Americans) the Internet not only reinforces the
idea that cyberspace is not only a place where
travel and mobility are featured attractions, but
also figures it as a form of travel which is
inherently recreational, exotic, and exciting,
like surfing. The choice to enact oneself as a
samurai warrior in LambdaMOO constitutes a form
of identity tourism which allows a player to
appropriate an Asian racial identity without any
of the risks associated with being a racial
minority in real life.
33the risks of performance
- in short, being an identity tourist is quite
different from performing ones own identity
because the risks are quite different the
tourist has fewer risks. - but, of course, this a graded distinction. we
might ask just how serious is the tourism? or,
put in alan turings language, how serious is the
imitation game which is being played? it might
constitute a crucial difference (e.g., it might
determine whether or not the player is considered
to be intelligent). - see also, judith butler, gender troubles and,
bodies that matter
34what are the risks of online role playing?
- can racial and sexual crimes take place online?
- what is the violence of a comment like nakamura
quotes Seems to me, if you include your race in
your description, you are making yourself the
sacrificial lamb. I don't include 'caucasian' in
my description. (lambdaMOO player) - a story from julian dibbell, rape in cyberspace
(http//www.juliandibbell.com/texts/bungle.html)
35nakamura project statement
- My study, which I would characterize as
ethnographic, with certain important
reservations, focuses on the ways in which race
is "written" In the cyberspace locus called
LambdaMOO, as well as the ways it is read by
other players, the conditions under which it is
enunciated, contested, and ultimately erased and
suppressed, and the ideological implications of
these performative acts of writing and reading
otherness. What does the way race is written in
Lambda MOO reveal about the enunciation of
difference in new electronic media? Have the
rules of the game changed, and if so, how?
36nakamura design and performance
- Player scripts which eschew repressive versions
of the Oriental in favor of critical
rearticulations and recombinations of race,
gender, and class, and which also call the
fixedness of these categories into question have
the power to turn the theatricality
characteristic of MOOspace into a truly
innovative form of play, rather than a tired
reiteration and reinstatement of old hierarchies.
Role playing is a feature of the MOO, not a bug,
and it would be absurd to ask that everyone who
plays within it hew literally to the "rl" gender,
race, or condition of life. A diversification of
the roles which get played, which are permitted
to be played, can enable a thought provoking
detachment of race from the body, and an
accompanying questioning of the essentialness of
race as a category. Performing alternative
versions of self and race jams the
ideology-machine, and facilitates a desirable
opening up of what Judith Butler calls "the
difficult future terrain of community" (242) in
cyberspace.
37next time