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Multimedia Technology

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In a generic sense, multimedia is simply the use of many media. ... For example, a three dimensional hologram projected by a special display monitor ... – PowerPoint PPT presentation

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Title: Multimedia Technology


1
Multimedia Technology
  • Ahmed M. Zeki
  • Semester 1 June 2002/2003

2
What is Multimedia?
  • In a generic sense, multimedia is simply the use
    of many media.
  • A speaker making a presentation using a slide
    projector and VCR would be making a multimedia
    presentation. But the word multimedia has been
    popularized as a term that applies to a broad
    spectrum of computer-related products and
    processes.
  • There are multimedia CDROM titles, games,
    interactive kiosks, CBT (Computer Based Training)
    materials, instructional courseware, and online
    services.

3
  • What all of these have in common is that...
  • they are computer-based,
  • they can incorporate several elements, such as
    sound and graphics,
  • and they are interactive.
  • Consequently, multimedia can be defined as a
    computer based interactive communications process
    that incorporates text, graphics, sound,
    animation and video.

4
Definition
  • The multimedia is a tool that allows you to use
    text, images, sound and video to deliver your
    messages and content in meaningful way.

Multimedia Project
5
  • The capability of the computer to incorporate
    various elements -such as sound and animation- is
    necessary to develop and deliver a multimedia
    title.
  • For example a computer equipped with CDROM
    drives, sound cards, speakers and sufficient
    speed and processing power can be used in
    developing and playing multimedia titles.

6
  • The most important feature of multimedia is the
    interactivity, which is the ability of the user
    to interact with the program.
  • The movie combines several elements such as
    graphics, sound and animation but it is presented
    in a linear way (there is a beginning, middle and
    end), and watching a movie is a passive process
    (the viewer has no control -or little control in
    the case of VCR such as controlling the volume,
    adjusting the quality, rewind- ).

7
  • Multimedia allows the content to be presented in
    a nonlinear way with the user being active rather
    than passive. Thus it is interactive, which means
    the user determines
  • what contents is delivered
  • when it is delivered
  • how it is delivered

8
  • The number of households that own a multimedia
    computer (MPC) which is a computer with a CDROM
    drive, audio card and speakers is an indicator of
    of the growth of multimedia.

24 M
1 M
1992
1996
9
  • Another indication of the growth of multimedia
    industry is the increase in the number if
    multimedia titles.

15000
5000
1992
1996
10
  • The reasons for the growth
  • (1) Price As price declines, demand increases.

2500
100
MPC price
1500
Title price
30
1992 1996
1992 1996
1000
300
Upgrading
1992 1996
11
  • (2) Hype MM would do for the home computer
    market what desktop publishing did for the
    publishing industry.
  • Billions of dollars would be spent on hardware
    component such as CD players, audio cards, video
    cards and speakers, as well as on software such
    as animation, authoring, video and sound editing.

12
  • (3) Value added With an investment of a few
    hundred dollars, the computer can be changed into
    an entertainment center, educational resource and
    marketing tool.
  • If a picture is worth a thousand words, then a
    full motion video is worth even more.

1000 words ? gt 1000 pictures!!
13
  • (4) User control
  • No longer are we lecturing at us in a mostly
    one-way, passive process.
  • No longer are we constrained by the limitations
    of the printed page (instead of reading a printed
    version in a linear fashion, we can hear the
    actual person deliver a famous speech and skip
    around at will).
  • No longer do we have to manipulate (rewind or
    fast forward) the VCR to find the desired video
    chip. The user decided what information to
    access, when to access and the way it will be
    presented.
  • (5) Action
  • Active process (not passive process). Example
    dissecting a bird in a virtual lab is an active
    process.

14
  • (6) Individualization the ability of a
    multimedia title to address different learning
    styles and needs.
  • Example English learning system might have these
    features
  • allowing you to hear the word
  • run an animation or video clip that illustrates
    how the words are used in context
  • display the translation to another language
  • allowing you to record your pronunciation and
    compare it with the correct one
  • it is up to you to decide how the material is
    presented based on listening, to practice
    vocabulary, adjusting the level of difficulty.

15
Major Categories of Multimedia Titles
  • Creating multimedia title may vary depending on
    its category. For example the use of animated
    cartoon characters might be appropriate for a
    multimedia game, but inappropriate for a
    marketing presentation.
  • The titles could be classified by
  • market home, business, government and school.
  • user child, adult, teacher and student.
  • Category education, entertainment and reference.
  • Many titles could fall on many groups.

16
  • (1) Entertainment
  • Game developers were pioneers in the use of
    multimedia.
  • The developers needs to attract, engage,
    captivate and challenge the user.
  • (2) Education
  • One of the greatest challenges to an educator is
    the diversity of students, especially in the
    different ways they learn. Multimedia can
    accommodate different learning styles Some
    students learn better through association, others
    by experimentation some are more visually
    oriented and others are more auditory.

17
  • (3) Corporate Communications
  • a) Marketing and Training
  • The goal of the marketers is to sell a product,
    through informing or presenting, by attracting
    attention to a message. Multimedia can accomplish
    this through the use of sound, animation and
    graphics.
  • Companies now distribute their product catalogs
    on CD-ROM allowing the buyer to customize the
    product (change the color, size, add
    accessories..).
  • b) Presentation and Training
  • Thousands of multimedia presentations are made in
    the business world everyday, annual reports,
    training employees using multimedia enhanced
    materials.

18
  • (4) Reference
  • Encyclopedias, census data, Yellow Pages
    directories and dictionaries are examples of CD
    reference titles.

19
  • Other Categories
  • Edutainment is a combination of education and
    entertainment, such as childrens games.
  • Training Focus on developing specific skills
    usually related to a particular job, such as
    Boeing training CD which instruct the pilots on
    new aircraft systems.
  • Recreation Hobbies and sports

20
Delivering Multimedia
  • (1) Compact Disc
  • CDs are a popular medium because they can hold
    substantial amounts of data, including sound and
    video, inexpensive, easy to mass produce, easy to
    distribute and transport, and they take little
    retail shelf space.
  • (2) Kiosk
  • A Kiosk is a stand alone or networked computer
    system that allows the user to access
    information, perform transactions and even play
    games.

21
  • Examples of Kiosks
  • A college informational kiosk that students use
    to to learn about academic programs.
  • Kiosks that allow customers to locate
    merchandise, print out coupons and purchase
    products.
  • Kiosks are useful in
  • Disseminating information especially in high
    traffic areas.
  • Providing value-added services to customers
    (convenience) and reducing personnel costs.
  • They are expensive because of the investment in
    hardware and require continual updating of the
    content.

22
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23
  • (3) Online
  • One of the fastest-growing areas for multimedia
    delivery which includes
  • Telecommunications involving phone line,
    satellite, and cable transmission is being used
    by educational institutions to deliver multimedia
    courseware to rural areas, and by companies for
    teleconferencing and training.
  • Internet The use of the Internet is growing
    exponentially. Companies are developing home
    pages for the World Wide Web (WWW) that allow
    customers to purchase products, access product
    information including video demonstrations and
    even subscribe to real-time multimedia events.

24
Inappropriate Use of Multimedia
  • (1) Text-Intensive Content
  • Reading large amounts of text on a computer
    screen is tedious and tiring, both physically and
    mentally. Placing a book on a CD and expecting
    the user to read it from cover to cover is not
    realistic. But developing interactive books in
    which the user becomes an active participant and
    can make choice that affect the story line and
    outcome can be effective and you can overcome the
    drawbacks of being text intensive.

25
  • (2) Linear Content
  • Watching a full movie on CD from beginning to end
    is not multimedia.
  • Even with all of its advantages, multimedia
    cannot make up for a lack of content, poor
    design, targeting the wrong audience or delivery
    by a mediocre presenter.

26
  • As recently as the start of the 1990s, multimedia
    meant a combination of text with document images.
  • Document image management was an outgrowth of
    facsimile technology.
  • Facsimile provided a means of scanning and
    converting a document into coded information that
    described each pixel as white or black.
  • When the number of pixels per inch was low, the
    information was easily manageable. When the pixel
    densities increased as better fax machines were
    developed, the information became very large.

27
  • For example, at 200 dpi, an A-size page (8.5 x 11
    inch) contains 1700 x 2200 data points, that is,
    3,740,000 data points. If gray-scale images are
    used, with 64 shades of gray, each data point
    requires a byte of storage. The same image, using
    300 dpi resolution, grows to 8.4 Mbytes of
    information.

28
Multimedia Elements
  • Facsimile
  • Document Images
  • Photographic Images
  • Geographic Information Systems Maps
  • Voice Command Voice Synthesis
  • Audio / Video Messages
  • Full-Motion Stored Live Video
  • Holographic Images
  • Fractals

29
  • Facsimile
  • Facsimile transmissions were the first practical
    means of transmitting document images over a
    telephone line. The basic technology, now widely
    used, has evolved to allow higher scanning
    density for better quality fax.
  • Document Images
  • Document images are used for storing business
    documents that must be retained for long periods
    of time or may need to be accessed by a large
    number of people. Providing multimedia access to
    such documents removes the need for making
    several copies of the original for storage or
    distribution.

30
  • Photographic Images
  • Photographic images are used for a wide range of
    application such as employee records for instant
    identification at a security desk, real estate
    systems with photographs of houses in the
    database containing the descriptions of houses,
    medical cases histories, for identification such
    as security badges, fingerprint cards, photo
    identification systems, bank signature card,
    patient medical histories, and so on.

31
  • Geographic Information Systems Maps (GIS)
  • Maps created in a GIS system are being used
    widely for natural resource and wildlife
    management as well as urban planning. These
    systems store the graphical information of the
    map along with a database containing information
    relating highlighted map elements with
    statistical or item information such as wildlife
    statistics or details of the floors and rooms and
    workers in an office building.

32
  • Voice Commands and Voice Synthesis
  • Voice commands and voice synthesis are used for
    hands-free operation of a computer program. Voice
    commands are primarily an input voice recognition
    consideration. Voice commands allow hands-free
    usage of computer applications by allowing
    command entry via short commands rather than a
    keyboard or pointing device. Of course,
    recognition of the command requires specialized
    techniques and powerful processing capabilities
    to compensate for differences in pitch, accents
    and voice modulation of users.

Which one is easier to be achieved?
33
  • Voice synthesis is easier to achieve than voice
    recognition. The initial attempts used fully
    stored messages or actual voice clips that were
    strung together. Voice synthesis is used for
    presenting the results of an action to the user
    in a synthesized voice. Applications such as a
    patient monitoring system in a surgical theatre
    will be prime beneficiaries of these
    capabilities. Voice commands allow the user to
    direct computer operation by spoken commands.

34
  • Audio Messages
  • Annotated voice mail already uses audio or voice
    messages as attachments to memos and documents
    such as maintenance manuals.
  • Video Messages
  • Video messages are being used in a manner similar
    to annotated voice mail. Video messages can range
    from a single snapshot to full motion video
    clips.

35
  • Full-motion stored and live video
  • Full motion video started out as a very useful
    idea for on-line training and maintenance
    manuals. The capability to use full motion stored
    video for electronic mail or live video for
    presentations and videoconferencing are important
    evolutionary steps. Three-dimensional video
    techniques are being adapted to create the
    concept of virtual reality.

36
  • CD ROM technology has provided the basis for the
    development of full motion video. The primary
    application for this technology is in CD ROM
    games, courseware, training manuals, multimedia
    online manuals and reference material, video
    conferencing, multimedia email, video karaoke
    systems and so on.
  • Video Karaoke systems are video clips that
    contain both Graphic words on the screen with a
    moving video in the background.

37
  • Holographic Images
  • All of the technologies so far essentially
    present a flat view of information. Holographic
    images extend the concept of virtual reality by
    allowing the user to get inside a part, such as,
    an engine and view its operation from the inside.
    For example, a three dimensional hologram
    projected by a special display monitor would
    allow the designer to get inside a jet engine and
    view the engine in motion from the inside.
  • Fractals
  • Fractals started as a technology in the early
    1980s but has received serious attention only
    recently. This technology is based on
    synthesizing and storing algorithms that describe
    the information. Fractals are regular objects
    with a high degree of irregular shape.

38
Fractals
39
  • Fractals are the decompressed images that results
    from a compression format that uses arithmetic
    algorithms to define repeated patterns in the
    image. It considered as a method of compression.
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