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SM3121 Communications Technology

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Communications Technology. Mark Green. School of Creative Media. Introduction ... This is not always the case with the other communications technologies ... – PowerPoint PPT presentation

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Title: SM3121 Communications Technology


1
SM3121Communications Technology
  • Mark Green
  • School of Creative Media

2
Introduction
  • Most mobile devices need to communicate
  • One of the main reasons for having them
  • Mobile phone isnt very useful if you cant call
    anyone!!
  • There are numerous communications systems that we
    can use, depend upon range and cost

3
Introduction
  • Technologies
  • Infrared very local, but very cheap
  • Bluetooth short range (10m), becoming widely
    available, fairly high speed
  • Wireless Ethernet medium range (100m or more),
    high speed, high cost
  • Mobile phone network long range, low speed, on
    most phones, quite expensive
  • Need to know what to use and when

4
WiFi
  • Wireless Ethernet is the fastest wireless
    technology
  • Currently most are 11Mbps, but new ones are at
    54Mbps
  • WiFi hardware standard on many new PCs
  • Becoming widely available in public places,
    coffee shops, universities, etc

5
WiFi
  • Two main components
  • Access point AP, the interface between wireless
    and wired network, in control of the network
  • Client the hardware that runs on the mobile
    device
  • A client must connect to an AP before it can use
    the network

6
WiFi
  • A WiFi network can have a single AP, typical in
    homes
  • Could have multiple APs, need to coordinate APs
    as users move around the area
  • Dont want user to know when they switch from one
    AP to another, shouldnt cause a network
    disconnection

7
WiFi
  • Most WiFi systems use 2.4GHz radio band, this is
    divided into approximately 10 channels
  • AP and client must agree on channel to use
  • Newer clients and software can search channels
    for available APs, older ones not as smart

8
WiFi
  • This is a broadcast medium
  • You are sharing the bandwidth with everyone else
    on the AP
  • In public areas will not see full 11Mbps
    bandwidth, could be much less than 1Mbps
  • Other clients see what you are sending and
    receiving
  • Some attempt at security, but this can easily be
    broken

9
WiFi
  • Supports most Internet standards
  • Can do almost anything you can do with a standard
    PC
  • This is not always the case with the other
    communications technologies
  • In terms of equipment the most expensive
    technology, but bandwidth usage can be quite cheap

10
Hacking
  • WiFi can be very insecure, need to know what you
    are doing
  • Can have open AP, no security and anyone can
    use it
  • Sometimes the default for home systems, easier to
    set up
  • Some people look for open systems so they can
    steal bandwidth

11
Bluetooth
  • Originally developed to replace the wires in
    consumer devices
  • Short range, relatively high speed networking
    technology
  • Devices can be up to 10m apart, maximum bandwidth
    of about 1Mbps
  • Very complicated standard with a wide range of
    optional features

12
Bluetooth
  • Bluetooth uses the same frequency band as WiFi,
    so they can interfere
  • The Bluetooth standard is much more secure than
    WiFi and its easier for a group to share the
    bandwidth
  • Now becoming standard on many mobile devices,
    such as mobile phones and PDAs, relatively easy
    to add to PC

13
Bluetooth
  • Example mobile phone and headset can use
    Bluetooth instead of wires
  • Bluetooth is not as complete as WiFi, it may not
    support any of the Internet standards
  • Could just be used for file transfers or simple
    data transfers, depending upon the devices used

14
Bluetooth
  • One of its strengths is discovery
  • a Bluetooth device can easily detect other
    devices nearby and automatically connect to them
  • Devices can easily move from one network to
    another and the connection is automatic
  • More flexible network organization

15
Bluetooth
  • Since Bluetooth is short range it can be used for
    location based services
  • Know that the other device is within 10m, can
    send information that is location dependent
  • Send business cards, advertisements, maps,
    tourist information, connect to vending machine
    for payment, etc

16
Infrared
  • Send information on infrared light signal
  • Very cheap technology, medium speed
  • Typically IR connections are around 100Kbps, but
    they can be faster
  • Need to be relatively close, typically less than
    4m and cannot block light path
  • Used in remote controls, laptop computers,
    printers, etc

17
Infrared
  • Basically viewed as a serial connection, used for
    sending data
  • Could be used for Internet and other services,
    but would require considerable programming
  • Slowly being replaced by Bluetooth in mobile
    devices, only real advantage is price

18
Mobile Phone Network
  • This is a real mess
  • Too many standards, some poorly thought out and
    didnt work
  • Bandwidth is quite low, except for 3G
  • Bandwidth is very expensive
  • Little thought given to how it would actually be
    used and why people would pay for it
  • We will try to make some sense out of this
    situation

19
Mobile Phone Network
  • Base technology is divided into generations
  • 1G the initial analogue mobile phone network,
    no longer used
  • Did not support data transmission in the phone
    itself, could use external modem for data, but
    usually limited to 9.6Kbps
  • Only voice services

20
Mobile Phone Network
  • 2G switch to digital, matches land lines which
    are also largely digital
  • Several standards, GSM is used in HK, available
    in most of the world
  • Supports data transmission, rates up to 9.6Kbps
    in standard systems
  • Start of data services, but not a major
    application or selling point

21
Mobile Phone Network
  • 2.5G basically 2G plus better data services,
    most HK networks are at this level
  • Adds GPRS (General Packet Radio Services),
    theoretically capable of 170Kbps
  • In HK GPRS seems to be limited to around 40 43
    Kbps, but can get 56Kbps services at considerable
    extra cost

22
Mobile Phone Network
  • 3G for HK service introduced in 2004, initially
    one carrier, now up to three
  • Promises data speeds up to 2Mbps, dont know
    whether this will be available locally
  • This high bandwidth may drop the cost of data
    services, currently 0.05 0.10 HK per Kbyte,
    very few unlimited usage plans, but they are very
    expensive

23
Mobile Services
  • There is a wide range of services built on top of
    the mobile phone network
  • Some of these services have been poorly designed,
    others have died very quickly
  • One solid standard would greatly help this part
    of the industry
  • Convince consumers to buy
  • Provide a standard for developers

24
WAP
  • Wireless Application Protocol, there are two
    versions of this standard WAP 1 and WAP 2
  • These standards are quite different, both
    technically and philosophically
  • Consumers usually not aware of the difference,
    but its significant for developers
  • Market is moving to WAP 2

25
WAP 1
  • Want to bring web and related services to mobile
    phones
  • Set of standards that are parallel to web
    standards, but not the same
  • Assumption mobile phones are different, so need
    a different set of standards
  • Very big mistake, cannot take content developed
    for web and move to phones

26
WAP 1
  • WML Wireless Markup Language, similar to HTML,
    but not the same
  • Uses some of the same tags, but has different
    structure and new tags
  • Can use standard web servers with minor
    modifications, but content must go through a WAP
    gateway to convert to mobile phone format

27
WAP 1
  • Different browsers interpret WML differently, so
    content can look different on different phones
  • Similar to HTML situation in mid 1990s
  • Has simple form processing, tables, user
    interaction
  • Can use server side scripts to dynamically
    generate content

28
WAP 1
  • WMLScript scripting language for WML
  • Sort of like JavaScript, but not quite the same
  • Many phone browsers dont support it, but some do
  • Somewhat limited scripting language, not clear
    how useful it is

29
WAP 2
  • Totally different approach, try to stay as close
    to the web standards as possible
  • Use subset of HTML and CSS to maintain
    compatibility with standard web pages
  • Can be developed and tested using standard web
    tools
  • Should have more consistent appearance and
    behavior across a range of phones

30
WAP 2
  • Browser based on xHTML, the latest version of
    HTML
  • Special mobile profile developed for xHTML, along
    with CSS mobile standard
  • A number of new services being developed
  • Based on the standard Internet protocols, can add
    email and other services

31
Messaging
  • One of the most popular mobile phone features
  • Started with SMS Short Message Service, widely
    available, on most phones
  • Basically a fixed size chunk of data that can be
    exchanged between phones, or with a central
    service
  • Can have several formats

32
Messaging
  • Simplest format is English text, messages
    restricted to 160 characters, some services allow
    longer 190 characters
  • Message goes from phone to SMSC short message
    service centre
  • Routes message to destination phone when it
    becomes available
  • Destination phone displays message on screen

33
Messaging
  • Most phones support text SMS
  • Many phones support the underlying data protocol,
    can have other services
  • Can assume at most 140 bytes of data, also a
    header, determines how the data is interpreted by
    phone
  • Could use different character sets, for example
    Chinese 70 characters

34
Messaging
  • Service can send data to phone
  • Bookmarks and service information
  • Images
  • Musical tones (ring tones)
  • Business cards
  • Anything that can be encoded as binary data can
    be sent to the phone, phone needs to understand
    the data

35
Messaging
  • SMSC is maintained by phone company, can connect
    to it from a PC or web server
  • Messages can be sent to server to perform some
    action (a move in a game, buy some item)
  • Server can then send back a response
  • Programs downloaded to phone can also do this

36
Messaging
  • MMS Multimedia Messaging Service uses higher
    bandwidth of 2.5G and 3G networks to send larger
    messages
  • Based on SMIL, can be used to send media and
    synchronize its playback
  • Media includes images, sound, video and text
    (with formatting information)
  • Played when it reaches phone, or stored for later
    viewing

37
Messaging
  • MMSC serves similar purpose to SMSC, stores
    messages and communicates with phones
  • Can send MMS content from a PC or a web server
  • Can build your own service on top of MMS for
    games, movie previews or other multimedia services
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