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Teaching Material EP'95

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Title: Teaching Material EP'95


1
Christoph F. Eick
Transparencies Course COSC 6367 (Spring
2001) Evolutionary Programming
James Rosenquists Evolutionary Balance (1977)
2
Course Description Evolutionary Programming
  • Evolutionary Programming Cr. 3 (3-0).
    Prerequisites graduate standing, programming
    experience, MATH 3336 or consent with instructor.
    Theory and application of evolutionary
    programming and other related areas in
    evolutionary and natural computation centering on
    genetic algorithms and programming, evolution
    stategies, artificial life, and other models that
    rely on evolutionary principles. Students will
    perform course projects that apply the discussed
    techniques to numerical optimization problems, to
    machine learning, and to the simulation of
    biological and cultural systems.

3
EP/GA/EC/EA
  • Evolutionary programming, for short EP, (also
    sometimes called genetic algorithms(GA) and
    Evolutionary Computing(EC)) steals the idea of
    evolution from biology sets of solutions are
    evolved by applying genetic operators such as
    crossover (a new solution is created by mating
    two parent solutions), and mutation (random
    change in a solution).
  • EP is getting more and more popular more
    conferences publish EP papers
  • EP technology is successfully applied in natural
    sciences and in engineering to complex problems,
    such as
  • prediction of chemical structures in 2D and 3D
  • optimization in chemical engineering
  • scheduling problems
  • simulation of biological systems
  • EP techniques are also intensively used in
    machine learning research. Popular applications
    include
  • knowledge discovery in databases
  • learning class desciptions from sets of examples
  • genetic programming (learning programs through
    evolution)
  • learning strategies in multi-agent environments

4
The Puzzling World of Evolutionary Computation
5
Goals of COSC 6367
  • Prerequisites the class is basically
    self-contained the only skill you are assumed to
    have are basic programming skills (undergraduate
    data structures level is enough).
  • Topics Covered
  • introduction to evolutionary programming
  • review of "classical" machine learning,
    optimization, and heuristic search techniques
    learn how to design and implement evolutionary
    programming systems that focus on those tasks.
  • practical applications of evolutionary
    programming to optimization and machine learning
    by doing projects.
  • introduction to artificial life
  • learn how to conduct a small research project
    learn how to present empirical results learning
    how to summarize and present project results
    (this might be quite important for your current
    and/or future job and for your dissertation/Master
    's thesis)
  • Teaching Style project-oriented, learning by
    doing teaching style

6
Special Remarks COSC 6367for Spring 2001
  • The way the class will be taught will depend on
    the class size and available teaching resources.
    Therefore, I will select course projects and
    other class activities by January 31, 2001.
  • Teaching material will be moved from an offline
    status to an online status --- but this is work
    and takes time.
  • In addition to the textbook, many other sources
    will be used for teaching the class.
  • Some new textbooks came out recently (some
    material in these book might be used to replace
    teaching material that was used in the last
    teaching of the class).
  • Due to the last 4 reasons a detailed teaching
    plan will not be available before February 16,
    2001.
  • There will be an Artificial Life group activity
    and possibly a second group activity.

7
Topics of Evolutionary Programming
  • Introduction to Genetic Algorithms (GA) and
    Evolutionary Programming (EP). Theory of GAs.
    Genetic Operators. Application of GA/EP
    technology to
  • Numerical and Symbolic Optimization Problems
  • Heuristic Search
  • Machine Learning and Knowledge Discovery
  • Brief Introduction to the Field of Artificial
    Life centering on
  • Cellular Automata and Emergent Behavior
  • Simulation of Biological Systems
  • Computer Viruses and other Computer Life Forms
  • Composition of the class
  • Evolutionary Programming/Genetic Algorithms
    70
  • Artificial Life
    15
  • Other (Heuristic Search, Machine Learning, Data
    Mining) 25

8
Elements of Evolutionary Programming
  • 21-23 lectures
  • 3-4 videos centering on Artificial Life and
    Genetic Programming
  • 2 quizzes and one main exam
  • 2 EP-Project (1 centering on optimization and one
    on machine learning)
  • 1 Artificial Life Project
  • Text Book Zbigniew Michalewicz Genetic
    Algorithms Data Structures Evolution
    Programs Springer-Verlag third, extended
    edition.
  • High Qualify Teaching Material will be available
    (PowerPoint 4.0 slides, a good textbook, handouts
    taken from other books) that facilitates learning
    the topics that were covered in class.
  • Projects will require programming (any
    programming language can be used for the
    projects), students should have programming
    experience.

9
Reading Material Covered by the Class
  • Zbigniew Michalewicz Genetic Algorithms Data
    Structures Evolution Programs, Third Edition,
    Springer 1996. The course covers chapters
    1,2,3,4,5,6,8,9,10 more or less completely, and
    the chapters 7 and 11 partially.
  • David Goldberg Genetic Algorithms in Search,
    Optimization, and Machine Learning, Addison
    Wesley, 1989. The course covers chapters 5
    Advanced Operators and Techniques in Genetic
    Search and 6 Introduction to Genetic-Based
    Machine Learning of the book.
  • Melanie Mitchell Introduction to Genetic
    Algorithms, MIT Press, fourthcoming, to appear
    Fall 1995. The course covers section 1.9.2 Host
    and Parasites Using GAs to Evolve Sorting
    Networks, section 2.2.2 Evolving Cellular
    Automata moreover, it covers chapter 4
    Theoretical Foundations of Genetic Algorithms
    partially.
  • John Koza Genetic Programming II --- Automatic
    Discovery of Reusable Programs, MIT Press, 1994.
    The course covers chapter 2 completely, and
    chapters 3 and 4 partially.
  • More material to be added!!

10
Important GA/EP Conferences
  • ICGA --- International Conference on Genetic
    Algorithms is held every odd-numbered year.
  • EP --- Evolutionary Programming Conference is
    held every year.
  • IJCAI --- International Joint Conference on
    Artificial Intelligence the main AI conference
    (usually has a special GA/EP session).
  • ISMIS --- International Symposium on
    Methodologies for Intelligent Systems is usually
    held twice in three years.
  • TAI --- Tool with AI usually publishes some
    EP/GA papers.
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