Title: Pragmatically-guided perceptual learning
1Pragmatically-guided perceptual learning
- Tanya Kraljic, Arty Samuel, Susan Brennan
- Adaptation Project mini-Conference, May 7, 2007
21-Minute Background on Speech Perception Part 1
Perceptual constancy
Speaker
Listener
- Speech sounds (phonemes) differ depending on
- who is speaking
- what the immediate phonetic context is
3And Yet
Speaker
Listener
Perceptual constancy
- Speech sounds (phonemes) differ depending on
- who is speaking
- what the immediate phonetic context is
41-Minute Background on Speech Perception Part 2
Solutions?
Speaker
Listener
1. Learn the acoustic invariants as children,
then extract those and discard everything else as
were listening Problem What acoustic
invariants?
51-Minute Background on Speech Perception Part 2
Solutions
Speaker
Listener
1. Learn the acoustic invariants as children,
then extract those and discard everything else as
were listening Problem What acoustic
invariants? 2. Represent (learn) every
variation that is encountered Problem
memory (if every variant is stored separately),
catastrophic
interference (if you keep changing the same
representation)
6Getting at the Question How does the perceptual
system decide what to learn?
General idea in perception Maybe the system
tries to learn invariants of the distal objects
that produce the stimuli (in this case, that
would mean the speaker) and not of the stimuli
themselves (in this case, the acoustic
signal) Our hypothesis Maybe the system tries
to learn those aspects of the signal that reflect
characteristic properties of the speaker (and
therefore are likely to remain stable across
contexts and situations)
7Getting at the Question How does the perceptual
system decide what to learn?
Specifically How might it determine which
variations are characteristic? Our test two
kinds of information the system might use 1. A
first impressions heuristic In the absence of
any other information, the properties that are
present during first encounter are assumed to be
representative and stable 2. Pragmatic cues that
indicate that the variation is incidental (seeing
that the speaker is talking with a pen in her
mouth) can override the influence of primacy
8What does Perceptual learning look
like? 2-phase Method
- 1. Exposure Phase (Lexical Decision Task)
- Purpose To expose participants to a speaker who
pronounces a - particular sound in an ambiguous way (e.g.,
/?sS/) - Method The /?sS/ occurs in the context of words
that cause the - sound to be perceived as one or the other phoneme
(e.g. dino?aur - OR impa?ent).
- Example dino?aur OR impa?ent
9What does Perceptual learning look
like? 2-phase Method
- 1. Exposure Phase (Lexical Decision Task)
- Purpose To expose participants to a speaker who
pronounces a - particular sound in an ambiguous way (e.g.,
/?sS/) - Method The /?sS/ occurs in the context of words
that cause the - sound to be perceived as one or the other phoneme
(e.g. dino?aur - OR impa?ent). Listeners hear both odd
(dino?aur) and good versions of the (legacy)
phonemes from the same speaker
2. Test Phase (Category Identification) Purpose
Tests whether perceptual learning has
occurred Method Participants hear items from a
continuum that ranges from /s/ to (/S/), with
several ambiguous points in between. They have to
label each sound as S or SH.
10Manipulation 2X2
- All manipulations are during the Exposure
phase - Modality (Audio Only, AudioVisual) X
Pronunciation attribute (Characteristic,
Incidental) - (really X another 2 - Phoneme ?S or ?SH)
11Manipulation 2X2
- All manipulations are during the Exposure
phase - Modality (Audio Only, AudioVisual) X
Pronunciation attribute (Characteristic,
Incidental) - (really X another 2 - Phoneme ?S or ?SH)
12Manipulation 2X2
- All manipulations are during the Exposure
phase - Modality (Audio Only, AudioVisual) X
Pronunciation attribute (Characteristic,
Incidental) - (really X another 2 - Phoneme ?S or ?SH)
13Manipulation 2X2
- All manipulations are during the Exposure
phase - Modality (Audio Only, AudioVisual) X
Pronunciation attribute (Characteristic,
Incidental) - (really X another 2 - Phoneme ?S or ?SH)
- Pronunciation attribute varies by modality
- AudioOnly modality Order manipulation (to test
first impressions heuristic) - Order 1st half 2nd half
Attribution Prediction - Odd 1st dino?aur legacy
Characteristic learning - Odd 2nd legacy dino?aur
Incidental no learning
14Results Audio Modality
Odd First Perceptual learning (F(1,62)5.93,
p.018)
Odd Second No Perceptual learning (F(1,62).29,
p.59
/s/
/s/
/?sS/
/S/
/S/
/?sS/
15Manipulation 2X2
- All manipulations are during the Exposure
phase - Modality (Audio Only, AudioVisual) X
Pronunciation attribute (Characteristic,
Incidental) - (really X another 2 - Phoneme ?S or ?SH)
- Pronunciation attribute varies by modality
- AudioVisual modality Pragmatic manipulation
(can it override first impressions heuristic?) - Pragmatic Order
Attribution Prediction - No pen in mouth odd first
Characteristic learning - Pen in mouth odd first
Incidental no learning -
No pen in mouth condition is just an
AV version of our Audio, Odd-first condition
16Manipulation 2X2
- Example of manipulation
- No pen in mouth
- Pen in mouth
17Results AudioVisual Modality
No Pen in Mouth Perceptual learning
(F(1,68)6.29, p.015)
Pen in Mouth No Perceptual learning (F(1,68).04,
pgt.05
/s/
/s/
/?sS/
/S/
/S/
/?sS/
18Overall results / Conclusions
- Results Same acoustic signal is handled
differently depending on whether it is assumed to
be a characteristic pronunciation or an
incidental (perhaps transient) one - Main effect of phoneme (SH vs. S), no
interaction with modality, significant
interaction with Pronunciation attribute.
19Overall results / Conclusions
- Converging Evidence Our work on
idiolectal/dialectal STR shows learning for ?sS
when it is speaker-driven, but not when it is
contextually-driven - Conclusion Perceptual learning is a powerful
mechanism applied conservatively. - Pragmatic information plays an immediate role in
guiding learning
20 Thank you
21Design Elaboration
?SH
?S
Audio
AudioVisual
Audio
AudioVisual
odd 1st
odd 2nd
odd 2nd
odd 1st
22Design Elaboration
?SH
?S
Audio
AudioVisual
Audio
AudioVisual
Pen
No Pen
Pen
No Pen
odd 1st
odd 2nd
odd 2nd
odd 1st