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Title: Abstract%20Classes%20


1
Abstract Classes pure computer science meets
pure mathematics.
  • The Beauty of Implementing Abstract Structures as
    Abstract Structures.
  • Marc Conrad, University of Luton.

2
An Overview the context.
axiomatic (Hilbert, Bourbaki, )
"pure" mathematics
Mathematics before the 20th century
computer algebra etc.
algorithmic (Turing, Church, )
computer science
3
Some motivating remarks
  • Students in Computer Science learn object
    oriented techniques as a method for designing
    software systems. Without explicitly knowing it
    they learn fundamental principles of abstract
    mathematics.
  • Java as an object oriented language is widely
    used and accepted for many areas as Graphical
    User Interfaces or Networking. We will see that
    the underlying principles are also very well
    suited for implementing "mathematics".
  • More possibilities to deal with abstract
    mathematical entities in software.
  • L'art pour l'art

4
Object Oriented Concepts
  • History
  • Since 1962 with SIMULA 1.
  • Inheritance used since 1967 in SIMULA 67.
  • Today Java, C.
  • Concepts
  • Objects send messages to other objects.
  • Classes are blueprints for objects. A class
    defines the behaviour of an object using methods.
  • Classes are linked via associations inheritance.

5
Classes and Objects A class has data and
methods.
  • Math Example
  • A finite field class may have as methods
  • add(), multiply(), subtract(), divide(),
    exponentiate(), computeFrobenius()
  • And as data
  • characteristic, generating polynomial, generator
    of multiplicative group, ...
  • Textbook Example
  • A car class may have the following methods
  • startEngine()
  • move()
  • And as data
  • speed, numberOfDoors, numberOfSeats, ...

Rings, spaces, categories, etc. can easily
identified as classes or objects.
6
Inheritance Give one class (the child class) all
the methods and data of another class (the parent
class) An "is a" relationship.
  • Textbook
  • Math Example

Quadratic Extension F(?d)
Vehicle
The class car gets all methods of the vehicle
additional own methods.
Car
Complex Field C
Specifying a special case from a general concept.
C R(?-1) "is a" quadratic extension of R
7
Inheritance hierarchies usually have a tree or
directed graph structure
Ring R
Vehicle
Car
R / f R
Rx
R
Bicycle
F(?d) F/ (x2 d)F
Estate
Hatchback
C R(?-1)
8
Overriding methods Reimplement a method of the
parent class in the child class.
  • Textbook
  • Vehicle
  • Implement a method move().
  • Car (inherits Vehicle)
  • Also implements a method move().
  • ? Car objects execute the move() method defined
    in the Car class.
  • Math Example
  • F(?d)
  • Implement multiplication
  • C (inherits F(?d) )
  • Re-implement multiplication, e.g. using polar
    coordinates in some cases.

Reinterpreting behavior in the specialisation
9
An advantage of Overriding methodsGeneric
algorithms
  • Textbook
  • A class Driver can be associated with the Vehicle
    class.
  • The Driver can move the Vehicle moving in fact a
    car or a bicycle.
  • Math Example
  • Define a polynomial ring over an arbitrary ring
    of coefficients and obtain polynomials over C, Q,
    F(?d) etc.

Define new structures on an abstract level.
10
Abstract methods abstract classes.
  • That is, the driver moves only Cars, Bicycles,
    but not a "Vehicle". In fact the Vehicle class
    does not need to define the move() method.
  • Similarly a Ring class does not need to define
    addition and multiplication. (But it is obvious,
    that a Ring has addition, multiplication, etc.)

The object oriented paradigm allows to declare a
method in a class without implementing it. This
is the concept of abstract classes.
11
Abstract methods Declare a method in the parent
class implement in the child class.
  • Textbook
  • Vehicle
  • Declare a method move().
  • Car (inherits Vehicle)
  • Also implements a method move().
  • ? Car objects execute the move() method defined
    in the Car class.
  • Math Example
  • A Ring R
  • Declare multiplication.
  • C (inherits R)
  • Implement multiplication.

Reinterpreting behavior in the specialisation
12
Example A ring.
  • We cannot implement
  • addition
  • negation
  • multiplication
  • inversion
  • "zero"
  • "one"
  • check if zero
  • We can implement
  • subtraction a-b a (-b)
  • exponentiation an a ? ... ? a.
  • embedding of Z, Q.
  • check for equality
  • polynomials over this ring
  • etc.

n
abstract methods
13
An Experiment. Implementing abstract mathematics
in Java from scratch.
  • Implement a class Ring. Methods which cannot be
    implemented are declared abstract.
  • Implement a polynomial ring using an abstract
    Ring as coefficient ring.
  • The polynomial ring is a child of the ring class.
  • Implement Z as a child of the Ring class.
  • ? This generates a simple arithmetic for
    multivariate polynomials with integral
    coefficients.
  • See http//ring.perisic.com for a Java
    implementation.

14
Some results
  • It is astonishing simple to implement complex
    mathematical structures in an object oriented
    environment from scratch.
  • Drawbacks
  • Performance.
  • Decisions on how to organise classes (e.g. is
    field a property of a ring or is it a child class
    of a ring).
  • Special algorithms as primality testing or
    factoring do not fit into an object oriented
    environment.

15
More abstract structures
  • It is possible to work with abstract structures!
  • Modular Ring R/p(x), where R is abstract.
  • Quotient Field Quot(R), where R is abstract.
  • Same amount of work as implementing Z/mZ or Q.
  • Infinite algebraic extensions.
  • Multivariate polynomials can be used although
    only univariate polynomials have been implemented
  • Advanced structures can be derived as child
    classes
  • Complex numbers, rational function fields,
    cyclotomic fields ...
  • Concepts for automatic mapping from one ring to
    another.

16
Conclusions
  • The experiments with Java show that object
    oriented programming deserves a closer look in
    the context of mathematics.
  • Knowledge of the mechanism of overriding and
    dynamic binding allows a straightforward
    implementation of abstract mathematical
    structures.
  • Object oriented programming should be a main
    feature in CAS (as user defined functions a
    couple of years ago).
  • Mathematical software should use object oriented
    terminology instead of "reinventing the wheel".

17
Maple/Mathematica and Object Oriented Programming
  • Maple
  • Not designed to be object oriented. Maple 8.0
    allows to link Maple with Java using MathML as
    interface language The aim however is not to do
    object oriented mathematics but to allow the
    design of Java applets (MapleNet, Maplets).
  • Mathematica
  • Not designed as an object oriented system. The
    J/Link technology enables calling of Java classes
    from Mathematica and vice versa.

18
Other Systems and Object Oriented Programming
  • Axiom.
  • Although not explicitly designed as an Object
    Oriented System it has many aspects of this. E.g.
    a type hierarchy, generic functions, generic
    types. Since September 2002 Axiom is open source.
  • MuPAD
  • Has clearly object oriented aspects. Allows
    Domains which are organised similar to a class
    hierarchy. The user can add own domains. Not
    related to Java or C. Limited capabilities
    compared to Maple/Mathematica.
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