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( Previous studies of specularity motion expressed this windowing effect in terms of caustics. ... laterally relative to the surface, motion parallax results. ... – PowerPoint PPT presentation

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1
Motion of specularities on smooth random
surfaces Michael Langer Yousef Farasat School
of Computer Science, McGill University,
Montreal, Canada
light source (sun) at infinity
not visible
V
New observation specular reflections and
visibility windows
  • The set of rays in which any given specularity is
    visible must begin at the surface region that
    defines that specularity, and must pass through
    that specularity. Thus, at any instant of
    time, the local surface region defines a window
    in which that specularity may be visible. This
    window is defined by the region over which the
    surface is a parabola
  • where fx and fy are the focal lengths which
    are roughly constant in the window. In the
    figure, the window is the surface region bounded
    by the red lines. (Previous studies of
    specularity motion expressed this windowing
    effect in terms of caustics.)
  • The observer moves relative to the specularity
    and relative to the surface window defining the
    specularity. The surface window and its
    specularity are at different depths, and thus
    there is motion parallax between them. This
    parallax gives rise to second order motion,
    namely the resulting image is the product of the
    image of the moving specularity and the moving
    window.
  • A surface having many concave and convex parts
    has many specularities and these lie in front of
    and behind the surface. One might expect that
    when an observer moves laterally, the motion of
    the specularities yields rich motion parallax.
    Unfortunately, the windowing severely restricts
    the visibility of the specularities.
  • CONCLUSION The relative motion of specularities
    is primarily parallel to the observer motion.
    However, each specularity is visible over a
    limited distance of observer motion (or baseline,
    in case of stereo). From a computational
    perspective, these local windows make it
    difficult to track/match specularities.

V
visible
Background specularities and motion parallax
  • (e.g. Koenderink van Doorn 1976, Zisserman et
    al. 1989, Blake Buelthoff 1990)
  • Curved surfaces that have a mirror-like
    reflectance produce images of light sources
    (specularities). A convex region produces a
    specularity behind the surface. A concave region
    produces a specularity in front of the surface.
  • The distance from the surface to the specularity
    depends on surface curvature. If the curvature
    is high (low) then the distance is small (large).
  • When an observer moves laterally relative to the
    surface, motion parallax results. If the
    surface is convex (concave), then the
    specularity moves slower (faster) than the
    surface.
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