Title: Hiroshi%20Ishii
1Tangible Bits Next Generation HCI
April 23, 2006 CHI 2006 Workshop Montreal, Canada
- Hiroshi Ishii
- Tangible Media Group
- MIT Media Laboratory
2What drives Design?
- Technology Driven Design
- begin with an innovative technology, apply it
in an application/field - Need Driven Design
- identify an existing problem/set of problems,
shape process around solving these problems - Concept / Vision Driven Design
- define a new concept, design artifacts which
embody that concept, and test it
3Defy Gravity ( Pixels)
- GUI TUI
- Visual Tactile
- General Special Purpose Purpose
- Remote Direct and Control Collaborative
Manipulation
4Abacus Origin of Tangible Bits
- Hiroshi ISHII, born 2/4/56 Alisa ISHII, born
9/1/04
5Painted Bits (GUI) andTangible Bits (TUI)
- Graphical User Interface
- Intangible representation (pixels on a screen)
- Generic input devices as remote-controllers
- Tangible User Interface
- Tangible representation as interactive control
mechanism to manipulate the information and
computation - Continuity between physical and digital
representation in design
Xerox Star
Urp running on the Sensetable
6TUI Key Properties
- Computational coupling of tangible
representations to underlying digital information
and computation - Embodiment of mechanisms for interactive control
with tangible representations - Perceptual coupling of tangible representations
to dynamic intangible representations
7Models of GUI and TUI
TUI Computational coupling of tangible
representations to underlying digital information
and computation
8TUI Contributions
- Double Interactions Loop immediate tactile
feedback - Persistency of tangibles
- Coincidence of Input and Output Spaces
- Special Purpose vs. General Purpose
- Space-Multiplexed Input
9TUIs Double Interaction Loops
10Seamless transitions of attention between Center
and Periphery
- to grasp manipulate bits in the center of
user's focus by coupling bits with physical
objects and surfaces, and - to be aware of bits at the periphery using
ambient display media such as light, sound,
airflow, and water movement.
11Invisible interface?extension of body - good fit
- customize
- personalize
- adapt
- co-evolve
12Visiblecenter of focus - goal of task
- Critical representation of task
- Ball has to be always visible in the foreground
with a table as reference - You need an interface (paddle) to control the
ball
13Visual Thinking
- Seeing
- Drawing
- Imagining
- Robert McKim Thinking Visually
14Tangible Thinking Mechanical Representation of
Knowledge