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ComputerHuman Interaction

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Collaboration. A Brief History (3/3) 1977 Alan Kay 'Personal Dynamic Media ' ... Collaboration. Allowing users to work together from different places. ... – PowerPoint PPT presentation

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Title: ComputerHuman Interaction


1
Computer-Human Interaction
  • Paul Logasa Bogen II
  • April 1, 2005

2
Overview
  • A (Computer Science) Workout
  • A Brief History
  • What is CHI?
  • Major Areas of Study
  • Psychopathology
  • Usability
  • Collaboration
  • Ubiquitous Computing
  • Document Engineering
  • User Interfaces
  • Hypertext
  • Digital Libraries
  • Unique Challenges
  • Issues and Resolution

3
A (Computer Science) Workout
  • STAND UP!
  • How many of you have
  • been unable to accomplish a goal using software?
  • became confused in the operation of software?
  • seen an error message you did not understand?
  • could not remember where a certain feature in a
    piece of software was located?
  • misplaced, overwrote, or accidentally lost a
    file?
  • tried to push a door when you should have
    pulled?
  • Everyone sitting could benefit by CHI!

4
A Brief History (1/3)
  • 1948 - Vannevar Bush. As We May Think
  • Computer as Information Appliance
  • Collaboration between Users
  • 1960 - J.C.R. Licklider. Man-Computer Symbiosis
  • Multi-User Systems (Time-Sharing)
  • Electronic I/O
  • Real-Time Interaction
  • Natrual Language understanding
  • Handwriting and Speech Recognition

5
A Brief History (2/3)
  • 1963 Sutherland Sketchpad
  • Hierarchial structures
  • Object-Orientated Programming
  • Icons
  • Light Pens on Vector Display
  • 1964 Engelbart AFIP Fall Joint Conference
  • Mouse and Chord-board
  • Word Processing
  • Outline Processing
  • Hypermedia
  • Collaboration

6
A Brief History (3/3)
  • 1977 Alan Kay Personal Dynamic Media
  • Personal Computers
  • Laptops
  • Computers for children
  • Musical Composition
  • Home Computing
  • 1981 Jeff Johnson The Xerox Star A
    Retrospective
  • Desktop Metaphor
  • WYSIWYG

7
What is CHI?
  • Computer-Human or Human-Computer?
  • Human-computer interaction (HCI) is the study of
    interaction between people (users) and
    computers. Wikipedia http//www.wikipedia.com
  • User-Centered
  • Interdisciplinary
  • Social and Cognitive Psychology
  • Graphic Design and Aesthetics
  • Information Science
  • Sociology and Anthropology
  • Human-Computer-Human?

8
Psychopathology
  • Don Norman
  • Psychology of Everyday Things
  • Later Design of Everyday Things
  • System Model versus User Model
  • Affordances
  • Visibility
  • Mapping

9
Usability
  • User-Centered Design
  • Prototyping
  • User Studies
  • Ethnography
  • Controlled Experiments
  • Surveys
  • Expert Evaluation
  • Software Engineering

10
Collaboration
  • Allowing users to work together from different
    places.
  • Sharing electronic workspaces
  • Communication breakdowns
  • Examples
  • Air Traffic Control
  • Groupware
  • Instant Messaging

11
Ubiquitous Computing
  • When Computing blends into your environment.
  • Molding computing to support human activities,
    not molding humans to support computer
    activities.
  • Augmented Reality as opposed to Virtual Reality.
  • Examples
  • Smart-Appliances
  • Automobiles

12
Document Engineering
  • Questions Asked
  • What is a Document?
  • How do people use Documents?
  • How can we better create Documents?
  • How can we better maintain Documents?
  • Examples
  • Rational Rose Suite http//www.rational.com
  • context-aware Trellis http//www.csdl.tamu.edu/ca
    T/

13
User Interfaces
  • Human-Computer Interfaces
  • Not Just Keyboard Mouse Screen
  • Haptics, Speech Recognition, Heads Up Displays,
    Touch Screens, Gestures
  • New ways to display information
  • Fisheye Views, Information Filtering, Large
    Public Displays, Liveboards
  • Augmented Reality
  • Wacky Hardware
  • "Killer App" of Wearable Computing Wireless
    Force Sensing Body Protectors for Martial Arts.
    Ed H. Chi (PARC / Stanford Taekwondo Program),
    Jin Song, and Greg Corbin (Impact Measurement)
    UIST 2004

14
Hypertext
  • Non-linear Writing
  • Objects are not inheriently sequential
  • Sequence defined by reader not writer
  • Objects are connected by links to other Objects
  • The sequence of links creates a path
  • Extended to Hypermedia
  • Examples
  • World Wide Web http//www.w3c.org
  • Afternoon http//www.eastgate.com/catalog/Afterno
    on.html
  • Project Xanadu http//www.xanadu.com/

15
Digital Libraries
  • Questions Asked
  • What is a collection?
  • How do we find information?
  • How do we help people use information?
  • How do we handle change?
  • Examples
  • Picasso Project http//www.tamu.edu/mocl/picasso/
  • Waldens Paths http//waldens.csdl.tamu.edu
  • Google http//www.google.com

16
Unique Challenges
  • Games
  • Easy to Play
  • Quick to Reward
  • Slow to Finish
  • Hard to Win
  • Public Usage Computers
  • Short Attention Spans
  • Functionally illiterate users
  • Insulting Experts versus Confusing Novice Users
  • Folk Computing
  • Computing in Rural Area
  • Low Literacy Rates
  • Lack of Experience with Common Metaphors

17
Issues and Resolution
  • Usability is Expensive
  • Cheaper than losing business.
  • Better usable software means less customer
    support.
  • Usability does not mean full-blown controlled
    experiments or ethnography.
  • Users have no other choice
  • May only be temporary
  • If software is for business, usable software
    means higher productivity.

18
Refrences
  • Norman, Don. The Design of Everyday Things. Basic
    Books, 1988.
  • Greenberg, Saul. History of HCI. Lecture Notes
    for Human Computer Interaction I. University of
    Calgary http//pages.cpsc.ucalgary.ca/saul/hci_t
    opics/topics/history.html
  • Human-Computer Interaction. Wikipedia
    http//en.wikipedia.org/wiki/Computer-human_inter
    action
  • The ACM Symposium on Document Engineering.
    http//www.documentengineering.org/
  • FAQ Eastgate Systems, Inc. http//www.eastgate.
    org
  • UIST2004. http//www.acm.org/uist/uist2004/

19
Shameless Plug!
  • Take CPSC 671 Computer-Human Interaction!
  • Any Questions?
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