Human Centric Computing - PowerPoint PPT Presentation

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Human Centric Computing

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Directories: name, size. Hyperlink icons: name, image, size... Books are organized in the directories of the database. Directories contain book collections ... – PowerPoint PPT presentation

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Title: Human Centric Computing


1
Human Centric Computing
  • Assignment 2
  • Proposal 15

2
The new Interface
  • The new interface which I have designed is based
    on the old library interface, but has been
    updated in order to make up for any areas the old
    interface lags.
  • It has been designed with a direct manipulation
    scheme which is more user friendly and easy to
    use.

3
The new applications of the interface
  • The user will now be able to hold up to three
    books, in order for him/her to pick them up when
    they will be available.
  • The user will be able to see if the book is
    suitable for him/her by entering the books
    information without having to go to the library.
  • Also the first renewal of any book which the user
    has borrowed will be done automatically by the
    interface, (in case the user forgets), and a
    warning letter will be sent to the users home
    address.

4
The Metaphor
  • The metaphor which I used is a real life library
    and all the actions of the interface are linked
    to the actions done by the user physically being
    in the library (e.g. searching for a book).
  • The objects e.g. a book in real life are a 3D
    object that unfolds, a book in the interface is
    very much like a real book.
  • The input devices of the interface are the mouse
    and the keyboard and they have been designed so
    that there is no problem when switching between
    them.

5
Interface Attributes
  • The user is able to arrange the content of the
    screen and can have more than one displays of
    different contents in parallel (e.g. window
    systems)
  • Switching between contexts is easy and is done by
    a click of a mouse on the icon created each time
    a new window is opened.

6
The Interface
  • Metaphor The workstation represents the library
    interface
  • which can contain a number of books organized
    into collections
  • and hyperlinks/icons representing search services
    (such as searches or renews)
  • a book is very much like a real book, and can be
    renewed as well
  • direct manipulation commands operation on objects
    on the interface.
  • Exploit knowledge of
  • How students manipulate the library interface and
    the objects in a real life library (books,
    journals, theses)

7
Metaphor source characteristics
  • Objects and Attributes
  • Interface size, colour
  • Shelf collections stack, code number
  • Books name, author, content
  • Relationships
  • Shelf collections can be accessed by students to
    search for books
  • Books can be borrowed by students
  • Shelf collections contain books
  • Actions pick up book, put book in shelf
    collection

8
Metaphor target characteristics
  • Objects and Attributes
  • Interface on screen size, colour
  • Database shelf collections, books
  • Directories name, size
  • Hyperlink icons name, image, size
  • Records name, size
  • Relationships
  • Hyperlink icons can be visualized on the
    screen/interface so the user can choose the
    actions he/she wants to make (e.g. search for a
    book)
  • Books are organized in the directories of the
    database
  • Directories contain book collections
  • Books are represented as records in the database

9
Mappings
task how the user performs it how the interface performs it
task 1 remove book from a shelf collection to borrow select a book from the database to edit
task 2 search through shelf collections to find the book search the database for the specific book (record)
task 3 open the book by pulling back over to view contents and information select the book/record by double-clicking on hyperlink icon and opening the record to view
task 4 request from library staff to hold a specific book when it is available when the book is available, set the books record on hold for the user and set unavailable for all other users
10
Possible mismatches
  • users may think the book can be on hold for a
    long time
  • solution a warning message will be displayed on
    screen when the user selects to hold a book
  • users may think that the book will be renewed
    automatically every time
  • solution a warning message will be displayed on
    screen that the book will be automatically
    renewed only the first time and a letter will be
    sent to his/her home address
  • user think that dragging a book to his/her
    account basket will hold a book
  • solution provide clear menu items, or create
    such a method
  • user may not know how to manipulate the interface
  • solution provide clear menu items or create
    hyperlink icons for doing specific tasks

11
Interface design
  • The basic objects of the interface as in a real
    life library are the books. The main objective of
    the user is to borrow the book he/she is
    interested in, for the application he/she has in
    mind. The interface is a tool for the user to
    which he/she can use to search for books and also
    find out information about the book contents from
    any internet access point.

12
Some examples
  • When a user searches for a book from the
    interface the library database is scanned. In a
    real life library the user would scan through
    the library book shelves.
  • When a user places a book on hold the interface
    will wait for the book to be available (that is
    returned to the library from the user that has
    the book at the time) and then will make the book
    unavailable to all other users except the user
    that has set it on hold until he/she goes to the
    library and picks the book up. In a real life
    library the user would go to the helpdesk and
    request from the staff to hold a book for him
    when it will be available again. As we can see
    with the interface most of the actions have been
    automated.
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