Title: Human Errors
1Human Errors
- HI 6001 Healthcare Interface Design
- Week 11
2Intention
- Intention
- NOUN 1. A course of action that one intends to
follow. 2. Purpose with respect to marriage
"honorable intentions." 3. Philosophy A concept
arising from directing the attention toward an
object. 4. Medicine The process by which or the
manner in which a wound heals. 5. Archaic Import
meaning. (American Heritage Dictionary)
3Intentional Actions
4Definition of Error (James Reason)
- Error
- Error will be taken as a generic term to
encompass all those occasions in which a planned
sequence of mentalor physical activities fails to
achieve its intended outcome, and when these
failures cannot be attributed to the intervention
of some chance agency.
5Definition of Error (James Reason)
- Slips and Lapses
- Slips and lapses are errors which result from
some failure in the execution and/or storage
stage of an action sequence, regardless of
whether or not the plan which guided them was
adequate to achieve its objective.
6Definition of Error (James Reason)
- Mistakes
- Mistakes may be defined as deficiencies or
failures in the judgmental and/or inferential
processes involved in the selection of an
objective or in the specification of the means to
achieve it, irrespective of whether or not the
actions directed by this decision-scheme run
according to plan.
7Types of Errors
8Skill-Based Errors (Slips and Lapses)
- Double-capture slips
- A strong habit intrusion. The unintended
activation of the strongest action schema beyond
t he choice point. - I meant to take off only my shoes, but took my
socks off as well. - On starting a letter to a friend, I headed the
paper with my previous home address instead of my
new one
9Skill-Based Errors (Slips and Lapses)
- Omissions associated with interruptions
- I picked up my coat to go out when the phone
rang. I answered it and then went out of the
front door without my coat. - I walked to my bookcase to find the dictionary.
In the process of taking it off the shelf, other
books fell onto the floor. I put them back and
returned to my desk without the dictionary.
10Skill-Based Errors (Slips and Lapses)
- Reduced intentionality
- I intended to close the window as it was cold. I
closed the cupboard door instead. - I went into my bedroom intending to fetch a
book. I took off my rings, looked in the mirror
and came out againwithout the book.
11Skill-Based Errors (Slips and Lapses)
- Perceptual confusions
- I intended to pick up the milk bottle, but
actually reached out for the squash bottle. - I put a piece of dried toast on the cats dish
instead of in the bin. - I began to pour tea into the sugar bowl.
12Skill-Based Errors (Slips and Lapses)
- Interference errors
- I had just finished taliing on the phone when my
secretary ushered in some visitors. I got up from
behind the desk and walked to greet them with my
hand outstretched saying Smith speaking. - I was just beginning to make tea, when I heard
the cat clamoring at the kitchen door to be fed.
I opened a tin of cat food and started to spoon
the contents into the teapot instead of his
bowl.
13Skill-Based Errors (Slips and Lapses)
- Overattention mistimed checkes
- I intended to take off my shoes and put on my
slippers. I took my shoes off and then noticed
that a coat had fallen off a hanger. I hung the
coat up and then instead of putting on my
slippers, I put my shoes back on again. - I got the correct fare out of my purse to give
to the bus conductor. A few moments later I put
the coins back into the purse before the
conductor had come to collect them.
14Rule-Based Errors I (misapplication of good
rules)
- The first exceptions
- He was about to pull out into the traffic flow
after having been parked at the side of the road.
He checked his wing mirror and saw a small red
car approaching. He then made a cursory check on
this rear-view mirror and noted a small red car
still some distance away. He then pulled out from
the kerb and was nearly hit by a small red car.
There were two of them, one behind the other. He
had assumed they were one and the same car. The
first car had been positioned so that is was only
visible in the wing mirror.
15Rule-Based Errors I (misapplication of good
rules)
- Signs, countersigns and nonsigns
- Signs inputs that satisfy some or all of the
conditional aspects of an appropriate rule - Countersigns inputs that indicate that the more
general rule is inapplicable. - Nonsigns inputs which do not relate to any
existing rule, but which constitute noise within
the pattern recognition system.
16Rule-Based Errors I (misapplication of good
rules)
- Informational overload
- Rule strength
- General rules are likely to be stronger
- Redundancy
- Rigidity (functional fixedness)
- General versus specific rules
17Rule-Based Errors II (application of bad rules)
- Encoding deficiencies in rules
- Certain properties of the problem space are not
encoded at all. - Certain properties of the problem space may be
encoded inaccurately. - An erroneous general rule may be protected by the
existence of domain-specific exception rules.
18Rule-Based Errors II (application of bad rules)
- Action deficiencies in rules
- Wrong rules
- Inelegant or clumsy rules
- Inadvisable rules.
19Knowledge-Based Errors
- Selectivity
- Mistakes will occur if attention is given to the
wrong features or not given to the right
features. - Workspace limitations
- Overload of WM when integrating several mental
models.
20Knowledge-Based Errors
- Availability heuristic
- Readily available information is more likely to
be processed first. - Confirmation bias
- Tendency to confirm a hypothesis, not to
disapprove it (2-4-6 task).
21Knowledge-Based Errors
- Overconfidence
- Biased reviewing the check-off illusion
- Illusory correlation
- Halo effect
- Problems with causality
- Problems with complexity
- Problems of diagnosis
22Design Principles
- For skill-based performance, experiments are
necessary to optimize the sensorimotor skills of
system users. - For rule-based performance, provide feedback to
support functional understanding and
knowledge-based monitoring during rule-based
performance.
23Design Principles
- For rule-based performance, a display should
represent cues for actions not only as readily
interpretable signs, but also indicating the
preconditions for their validity. - Simulations for high-risk and potentially
irreversible systems
24Design Principles
- Information displays of overview information.
- For rule-based performance, reduce possibility of
falling into procedural traps. - For knowledge-based performance, reduce the
chances of interference between possible
competing mental models by external memory
support.
25Design Principles
- To aid recovery from errors due to lack of
resources, use available data to present
information that is simultaneously suitable for
skill-based, rule-based and knowledge-based
processing. - External memory aids.
- External memory aids.
- External memory aids.