Title: Fluctuation effects in evolutionary game theory
1Fluctuation effects in evolutionary game theory
- Angel Sánchez
- GISC/Matemáticas
- Universidad Carlos III de Madrid
- http//gisc.uc3m.es/anxo
With Carlos P. Roca and José A. Cuesta
2- Evolution basic principles
- There are populations of reproducing individuals.
- Reproduction includes mutation.
- Some individuals reproduce faster than other.
This results in selection.
3Evolutionary Dynamics ...is the attempt to
invent and study mathematical equations
describing how population change over time due to
mutation and selection.
1930s Ronald Fisher, JBS Haldane, Sewall Wright
4Game Theory
Oskar Morgenstern
5What is game theory?
- Formal way to analyse interactions between agents
who behave strategically - Mathematics of decision making in conflict
situations - Usual to assume players are rational
- Widely applied to the study of economics,
warfare, politics, animal behaviour, sociology,
business, ecology and evolutionary biology
6Game Theory
Oskar Morgenstern
7Evolutionary game theory
Fitness depends on the relative abundance of
different types.
8Evolutionarily stable strategy
If every individual of a population adopts the
evolutionarily stable strategy, then no mutant
can invade.
9Replicator dynamics
(Evolutionary game dynamics)
Taylor Jonker, Hofbauer Sigmund
Lotka Volterra equation of ecology
10Evolution to equilibria
A B A a b B c d
Payoff matrix
A B
- A dominates B agtc, bgtd
- Coexistence altc, bgtd
- Exclusion agtc, bltd
A B
A B
11Replicator mutator equation
no mutation
constant fitness
Quasispecies equation Replicator equation
12General framework
Quasispecies equation
replicator-mutator Price equation
Replicator-mutator equation
Price equation
Lotka-Volterra equation
Game dynamical equation
replicator Price equation
Adaptive dynamics
13Generic assumptions
- Everyone starts with a random strategy
- Everyone population plays game against everyone
else - The population is infinite
- The payoffs are added up
- The total payoff determines the number of
offspring (Selection) - Offspring inherit approximately the strategy of
their parents (Mutation) - Note similarity to genetic algorithms.
14Moran Process
15Moran Process
select one (proportional to fitness)
16Moran Process
produce offspring
17Moran Process
eliminate one
18Moran Process
add the new one
19Moran Process
20Moran is a birth-death process
probability to go from i to j
Transition matrix is tri-diagonal
21Fixation probability
probability to reach state n when starting from
state i 1
rrelative fitness of new mutant npopulation size
For a neutral mutant, r1, the fixation
probability is 1/n.
22Random gaming
H R H 6 0 R 5 1
Stag-hunt game
- Two equilibria, H and R
- Round-robin gaming H or Rselected from x0(x
fraction of H) - s games between death-birth
A B
23Random gaming
24Ultimatum game (s small)
N 1000, 106 games, s 1, uniform initial
condition
accept offer
25Ultimatum game (s middle)
N 1000, 108 games, s 1000, ti ai 1 initial
condition
accept offer
26Ultimatum game (s large)
N 1000, 109 games, s 105, ti ai 1 initial
condition
accept offer
27Adaptive dynamics
28Issues
- Description of social models/agent-based
simulations in terms of game theory - Different alternatives for the dynamics
- Analytical description available for some choices
- Results depend on the choice for the dynamics
- Analytical descriptions are mean-field like for
different microscopic dynamics need new tools
for others - Comparison between theories and
simulations/models and modeled issues
29Selection
Fitness of B 1.1
Fitness of A 1
30Selection
B out-competes A
31Quasispecies equation
Manfred Eigen Peter Schuster
32Replicator equation
Lotka Volterra equation of ecology
Hofbauer Sigmund