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Fluctuation effects in evolutionary game theory

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Title: Fluctuation effects in evolutionary game theory


1
Fluctuation effects in evolutionary game theory
  • Angel Sánchez
  • GISC/Matemáticas
  • Universidad Carlos III de Madrid
  • http//gisc.uc3m.es/anxo

With Carlos P. Roca and José A. Cuesta
2
  • Evolution basic principles
  • There are populations of reproducing individuals.
  • Reproduction includes mutation.
  • Some individuals reproduce faster than other.
    This results in selection.

3
Evolutionary Dynamics ...is the attempt to
invent and study mathematical equations
describing how population change over time due to
mutation and selection.
1930s Ronald Fisher, JBS Haldane, Sewall Wright
4
Game Theory
  • John von Neumann

Oskar Morgenstern
5
What is game theory?
  • Formal way to analyse interactions between agents
    who behave strategically
  • Mathematics of decision making in conflict
    situations
  • Usual to assume players are rational
  • Widely applied to the study of economics,
    warfare, politics, animal behaviour, sociology,
    business, ecology and evolutionary biology

6
Game Theory
  • John von Neumann

Oskar Morgenstern
7
Evolutionary game theory
Fitness depends on the relative abundance of
different types.
8
Evolutionarily stable strategy
If every individual of a population adopts the
evolutionarily stable strategy, then no mutant
can invade.
9
Replicator dynamics
(Evolutionary game dynamics)
Taylor Jonker, Hofbauer Sigmund
Lotka Volterra equation of ecology
10
Evolution to equilibria
A B A a b B c d
Payoff matrix
A B
  • A dominates B agtc, bgtd
  • Coexistence altc, bgtd
  • Exclusion agtc, bltd

A B
A B
11
Replicator mutator equation
no mutation
constant fitness
Quasispecies equation Replicator equation
12
General framework
Quasispecies equation
replicator-mutator Price equation
Replicator-mutator equation
Price equation
Lotka-Volterra equation
Game dynamical equation
replicator Price equation
Adaptive dynamics
13
Generic assumptions
  • Everyone starts with a random strategy
  • Everyone population plays game against everyone
    else
  • The population is infinite
  • The payoffs are added up
  • The total payoff determines the number of
    offspring (Selection)
  • Offspring inherit approximately the strategy of
    their parents (Mutation)
  • Note similarity to genetic algorithms.

14
Moran Process
15
Moran Process
select one (proportional to fitness)
16
Moran Process
produce offspring
17
Moran Process
eliminate one
18
Moran Process
add the new one
19
Moran Process
20
Moran is a birth-death process
probability to go from i to j
Transition matrix is tri-diagonal
21
Fixation probability
probability to reach state n when starting from
state i 1
rrelative fitness of new mutant npopulation size
For a neutral mutant, r1, the fixation
probability is 1/n.
22
Random gaming
H R H 6 0 R 5 1
Stag-hunt game
  • Two equilibria, H and R
  • Round-robin gaming H or Rselected from x0(x
    fraction of H)
  • s games between death-birth

A B
23
Random gaming
24
Ultimatum game (s small)
N 1000, 106 games, s 1, uniform initial
condition
accept offer
25
Ultimatum game (s middle)
N 1000, 108 games, s 1000, ti ai 1 initial
condition
accept offer
26
Ultimatum game (s large)
N 1000, 109 games, s 105, ti ai 1 initial
condition
accept offer
27
Adaptive dynamics
28
Issues
  • Description of social models/agent-based
    simulations in terms of game theory
  • Different alternatives for the dynamics
  • Analytical description available for some choices
  • Results depend on the choice for the dynamics
  • Analytical descriptions are mean-field like for
    different microscopic dynamics need new tools
    for others
  • Comparison between theories and
    simulations/models and modeled issues

29
Selection
Fitness of B 1.1
Fitness of A 1
30
Selection
B out-competes A
31
Quasispecies equation
Manfred Eigen Peter Schuster
32
Replicator equation
Lotka Volterra equation of ecology
Hofbauer Sigmund
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