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Coach Training

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Chad Parker - LA Odyssey Regional Board - cparker_at_chandlerschool.org. 1 ... Your team is to name as many cat's as you can. For example, you might say 'A Siamese Cat' ... – PowerPoint PPT presentation

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Title: Coach Training


1
(No Transcript)
2
Coach Training
  • LA Odyssey presents

3
Section One
  • Welcome

4
Agenda
  • Introductions
  • Role of the coach
  • Video
  • Long term problems
  • Video
  • Spontaneous
  • Your turn
  • Rules
  • Tips
  • Paperwork
  • Fees and deadlines
  • People needed

5
Our two objectives
  • Our first objective is that you get a sense of
    the philosophy behind the program and know how to
    implement it with your team.
  • Our second objective is that you understand the
    rules and other particulars and can apply them
    throughout the year.

6
Introductions
  • Ginger Chulack
  • Kaye Ragland
  • Jeanne Giannini
  • Frank Giannini
  • Bob Anderson
  • Chad Parker
  • Primary email contact
  • la_odyssey_at_earthlink.net

7
Resources
  • Check out our website
  • http//www.LAodyssey.org
  • Email us
  • Call us
  • Dont try to do this without help!

8
Section Two
  • The role of the coach

9
The role of the coach
  • The role of the coach includes
  • Providing structure
  • Providing emotional support
  • Providing guidance
  • Providing limited training
  • The role of the coach does not include
  • Answering questions about the problem

10
Providing structure
  • Teams of all ages need some structure.
  • They need a goal and a sense of belonging.
  • When all is said and done, the meetings for the
    entire year are where the magic happens, so let
    this philosophy guide you
  • Learning teamwork and creative problem solving
    skills is more important than focusing on winning!

11
Providing emotional support
  • They need to know they can do it.
  • They also need to know that failure is ok!
  • And finally, they must feel their solution is all
    theirs!
  • Everything else comes from the above.
  • Dont coddle them, believe in them!

12
Providing guidance
  • You can, and should, teach them the following
  • How to work as a team
  • How to brainstorm
  • How to communicate effectively
  • How to celebrate!
  • How to stay organized
  • the list goes on

13
Providing guidance (cont.)
  • Dont expect them to know how to do all of this.
  • Make a specific point of teaching these skills.
    Tell them youre doing it, and why!
  • Many games and activities are available to help
    you see the resources.

14
Providing training
  • There is a misconception that they have to learn
    everything on their own. This is not so.
  • As the coach, you can teach them skills they may
    need to solve the problem. For example
  • How to hammer a nail
  • How to make a hinge
  • How to paint
  • How to dance

15
Providing training (cont.)
  • In short, you can train them in anything they
    could learn from a book.
  • The principle rule here is that they need to
    create their own solution. The creative process
    must be theirs, but they can get help learning
    the skills.
  • Much more on this later when we talk about rules.

16
A quick note on parents
  • Parents have no role in the creation of the
    solution.
  • My rules
  • Parents may not even be told what the team is
    doing until after Christmas.
  • After Christmas, the team can tell the parents
    what they are doing, but the parents may not say
    anything.

17
Section Three
  • Long term problems

18
Purpose
  • The long term problem provides
  • Guidelines to help the creative process
  • A specific task to help the team focus
  • An open ended problem that allows for many
    possible solutions
  • And a method for the team to evaluate their own
    progress!

19
Problem types
  • Problems come in five main categories
  • Vehicle
  • Technical performance
  • Classics
  • Structure
  • Performance

20
Video
  • Were now going to watch a video showing some
    problems from previous years.
  • What you will see includes long term and style.
  • VIDEO

21
The 2006-2007 Problems
  • Problem 1 (vehicle) TagEm
  • Problem 2 (technical) The Large and Small of It
  • Problem 3 (Classics) Classics Around the World
    in 8 Minutes
  • Problem 4 (structure) Out of the Box Balsa
  • Problem 5 (performance) Im Only Thinking of You

22
Problem 1 (vehicle) TagEm
  • Create 1 or more small vehicles that travel
    through a tagging area.
  • Emphasis is on Creativity and Originality of
    vehicle and tagging system as well as on how many
    times vehicles get tagged.

23
Problem 2 (technical) The Large and Small of It
  • Create a story and a small story book with 3
    pages.
  • Create a larger version of the pages for the
    stage.
  • Emphasis is on creativity and how the large pages
    change and enhance the performance.

24
Problem 3 (Classics) Classics Around the World
in 8 Minutes
  • Create a story about a trip with 2 real and 1
    imaginary stops.
  • Create interesting characters.
  • Emphasis is on creativity of set, characters and
    props as well as reason for trip and performance
    elements.

25
Problem 4 (structure) Out of the Box Balsa
  • Create a balsa wood structure to support weight.
  • Structure starts in a small box and is put
    together during the 8 minute time period.
  • Emphasis is on weight held and creativity.

26
Problem 5 (performance) Im Only Thinking of You
  • Create a humorous performance about a
    self-centered character.
  • Character takes advantage of others, and finally
    gets caught.
  • Emphasis is almost entirely on creativity.

27
Solving the long term problem
  • Steps
  • The team comes up with how they will make the
    solution.
  • The team comes up with a style presentation.
  • The coach makes them practice!

28
How to get questions answered
  • If the team has a question about the problem, the
    only resource to get it answered is the
    clarification process on the national website.
  • Make sure they read the problem and the program
    guide before they ask!
  • Dont try to answer questions yourself.

29
Things to avoid
  • Dont
  • Help them come up with ideas.
  • Evaluate their ideas.
  • Help them choose which idea is best.
  • Tell them you like their new idea better.
  • All of those would be outside assistance.
  • Remember, the team makes all such evaluations!
    Thats the point!

30
Section Four
  • Spontaneous

31
Types of spontaneous
  • Verbal
  • Verbal/Hands-on
  • Hands-on (often non-verbal)

32
Verbal
  • Teams are asked to give responses.
  • Responses are judged common or creative.
  • Examples
  • Name things that are blue.
  • Name things that rise and what makes them do so.
  • Given two lists of words, use a word from list A
    and a word from list B together in a sentence.

33
Verbal hands-on
  • Teams are asked to give responses.
  • Responses are judged common or creative.
  • Example
  • Given an object or picture, say and demonstrate
    what it may have been used for.

34
Hands on (non-verbal)
  • Team is presented with a problem they need to
    solve.
  • They usually get time to plan, during which they
    may talk.
  • Then they have to solve the problem, often
    without talking.
  • Example
  • Half of your team needs to sort these items based
    on a list given to the other half of your team
    without talking

35
Ready?
  • Good Luck!

36
Problem 1 Verbal
  • Scoring
  • Common 1 pt
  • Creative or Humorous 5 pt
  • Procedure
  • Respond in sequence. You may not skip your turn,
    repeat a response, or pass.
  • You will have 2 minutes to think and 3 minutes to
    respond.
  • Your problem
  • Your team is to name as many cats as you can.
    For example, you might say A Siamese Cat

37
Ready?
  • Good Luck!

38
Problem 2 Verbal
  • Scoring
  • Common 1 pt
  • Creative or Humorous 5 pt
  • Procedure
  • Respond in sequence. You may not skip your turn,
    repeat a response, or pass.
  • You will have 2 minutes to think and 3 minutes to
    respond.
  • Your problem
  • Name things that go faster and what makes them do
    so. For example, you might say A car goes
    faster when you press down the gas pedal.

39
Ready?
  • Good Luck!

40
Problem 3 Verbal Hands-On
  • Scoring
  • Common 1 pt
  • Creative or Humorous 5 pt
  • Procedure
  • Respond in sequence. You may not skip your turn,
    repeat a response, or pass.
  • You will have 2 minutes to think and 3 minutes to
    respond.
  • Your problem
  • It is the year 2525 and your team has discovered
    a bag of items from the year 2000. On your turn
    you will take something from the bag and say what
    it might have been used for.

41
Ready?
  • Good Luck!

42
Problem 4 Non-verbal hands-on
  • Your problem
  • Using only the pasta found in these bowls, build
    a tower that will go as high above the table as
    possible.
  • The bowls may not be part of your solution. The
    tower must be made of pasta. The tower may not
    fastened to the table in any way.
  • Procedure
  • You will have 6 minutes to plan your solution and
    then 8 minutes to build your structure. You may
    talk during your planning time, but you may not
    speak during your building time.
  • You may inspect and manipulate the pasta during
    planning, but you may not try to place pasta
    pieces together until build time.
  • Scoring
  • You will receive 1 point for each quarter inch of
    height and up to 15 points each for creativity
    and teamwork.

43
Section Five
  • Rules

44
A reminder
  • Read the program guide.
  • We cannot possibly cover everything.
  • The program guide does cover everything.
  • Read it!

45
Another reminder
  • Have your team read the program guide too!

46
A final reminder
  • Read the program guide again in January.
  • Your team should too!

47
Outside assistance
  • Teams create all portions of the solution. This
    is where the magic of OotM comes into play.
  • As the coach, you will support the team, but
    everything that is created is created by the team
    itself.

48
Outside assistance (cont.)
  • Outside assistance is often the most confusing
    part of being a coach.
  • It doesnt mean you cant help the team!
  • But you have to be sure to help them in the
    proper way.

49
Outside assistance (cont.)
  • You can ask questions!
  • But you cant answer them.
  • You also cant ask guiding questions.
  • You can tell them they need to practice!
  • You can teach them a skill!
  • But you must teach them on something that wont
    be on their solution.

50
Outside assistance (cont.)
  • You can teach them specific techniques!
  • But you need to teach more than one way of doing
    something.
  • The team needs to choose the best way on their
    own!
  • You can help them identify which part of a
    solution failed! (ex. in the structure problem)
  • But you cant say why it failed or how to fix it.

51
The outside assistance packet
  • We gave you a QA packet on outside assistance
  • Its also on the website
  • Read it!

52
Cost rules
  • The rules for cost changed significantly this
    year.
  • These are in the rulebook, be sure to read them.
  • The team needs to track costs and save receipts!
  • Note that only items that were needed to make
    your final solution are counted in cost.
  • Failed attempts dont count against you.

53
Section Six
  • Tips

54
Tips
  • We could give you a ton of tips, but that could
    be completely overwhelming.
  • So here are just a few
  • Practice spontaneous.
  • Have an exhibition for your school.
  • Read the program guide.
  • Ask for help early!

55
Tip Practice spontaneous
  • Spontaneous must be practiced.
  • This is especially true of the difficult
    problems.
  • Dont just practice the easy ones!
  • Check our website for spontaneous help.

56
Tip Have an exhibition
  • If there is one thing that I know to help teams,
    its being done on time.
  • The best way to be done on time is to give them a
    deadline earlier than the tournament.
  • I suggest an exhibition of the problems one month
    before the tournament.
  • Having to show their solution to their friends
    will encourage them to get ready.

57
Tip Read the program guide
  • Need we say it again?
  • Read it!

58
Tip Ask for help early!
  • Email us
  • Check our website
  • Often! It changes and grows constantly
  • Join our Yahoo! group.
  • There is a link on the website.

59
Section Seven
  • Paperwork

60
Paperwork
  • Common paperwork
  • Style
  • Cost
  • Judge list
  • State registration
  • Tournament registration

61
Style
  • Filled out by the team.
  • Is the basis for judging style.
  • Team decides what to put on it.
  • You, and they, should read the style section of
    the program guide.

62
Cost
  • Cost rules are fairly simple.
  • Save your receipts.
  • Keep good records.
  • Explained in the program guide.

63
Judge list
  • This is explained in the problem.
  • Most problems have one.
  • Be sure to fill it out ahead of time.

64
State registration
  • You receive this email from state as soon as you
    register at the national site.
  • Pay early!

65
Tournament registration
  • Register early!
  • This is completed on the Odyssey of the Mind
    website.

66
Section Eight
  • Fees and deadlines

67
Fees and deadlines
  • State fees are 55 per school
  • Regional fees are 50 per team
  • If paid by January 12th
  • 70 if paid later
  • Orders for regional pins and T-Shirts are due
    January 26th
  • Need to be paid in full!

68
Section Nine
  • People

69
People needed
  • Each team must provide one judge for tournament
    day.
  • Teams not providing judges will not be allowed to
    complete!
  • Judges must also attend judge training
  • Each team must provide a volunteer for a two hour
    shift.
  • Names, email addresses, and phone numbers of
    judges will be needed at the time of registration.

70
Any Questions????
  • LA Odyssey presents
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