Title: Coach Training
1(No Transcript)
2Coach Training
3Section One
4Agenda
- Introductions
- Role of the coach
- Video
- Long term problems
- Video
- Spontaneous
- Your turn
- Rules
- Tips
- Paperwork
- Fees and deadlines
- People needed
5Our two objectives
- Our first objective is that you get a sense of
the philosophy behind the program and know how to
implement it with your team. - Our second objective is that you understand the
rules and other particulars and can apply them
throughout the year.
6Introductions
- Ginger Chulack
- Kaye Ragland
- Jeanne Giannini
- Frank Giannini
- Bob Anderson
- Chad Parker
- Primary email contact
- la_odyssey_at_earthlink.net
7Resources
- Check out our website
- http//www.LAodyssey.org
- Email us
- Call us
- Dont try to do this without help!
8Section Two
9The role of the coach
- The role of the coach includes
- Providing structure
- Providing emotional support
- Providing guidance
- Providing limited training
- The role of the coach does not include
- Answering questions about the problem
10Providing structure
- Teams of all ages need some structure.
- They need a goal and a sense of belonging.
- When all is said and done, the meetings for the
entire year are where the magic happens, so let
this philosophy guide you - Learning teamwork and creative problem solving
skills is more important than focusing on winning!
11Providing emotional support
- They need to know they can do it.
- They also need to know that failure is ok!
- And finally, they must feel their solution is all
theirs! - Everything else comes from the above.
- Dont coddle them, believe in them!
12Providing guidance
- You can, and should, teach them the following
- How to work as a team
- How to brainstorm
- How to communicate effectively
- How to celebrate!
- How to stay organized
- the list goes on
13Providing guidance (cont.)
- Dont expect them to know how to do all of this.
- Make a specific point of teaching these skills.
Tell them youre doing it, and why! - Many games and activities are available to help
you see the resources.
14Providing training
- There is a misconception that they have to learn
everything on their own. This is not so. - As the coach, you can teach them skills they may
need to solve the problem. For example - How to hammer a nail
- How to make a hinge
- How to paint
- How to dance
15Providing training (cont.)
- In short, you can train them in anything they
could learn from a book. - The principle rule here is that they need to
create their own solution. The creative process
must be theirs, but they can get help learning
the skills. - Much more on this later when we talk about rules.
16A quick note on parents
- Parents have no role in the creation of the
solution. - My rules
- Parents may not even be told what the team is
doing until after Christmas. - After Christmas, the team can tell the parents
what they are doing, but the parents may not say
anything.
17Section Three
18Purpose
- The long term problem provides
- Guidelines to help the creative process
- A specific task to help the team focus
- An open ended problem that allows for many
possible solutions - And a method for the team to evaluate their own
progress!
19Problem types
- Problems come in five main categories
- Vehicle
- Technical performance
- Classics
- Structure
- Performance
20Video
- Were now going to watch a video showing some
problems from previous years. - What you will see includes long term and style.
- VIDEO
21The 2006-2007 Problems
- Problem 1 (vehicle) TagEm
- Problem 2 (technical) The Large and Small of It
- Problem 3 (Classics) Classics Around the World
in 8 Minutes - Problem 4 (structure) Out of the Box Balsa
- Problem 5 (performance) Im Only Thinking of You
22Problem 1 (vehicle) TagEm
- Create 1 or more small vehicles that travel
through a tagging area. - Emphasis is on Creativity and Originality of
vehicle and tagging system as well as on how many
times vehicles get tagged.
23Problem 2 (technical) The Large and Small of It
- Create a story and a small story book with 3
pages. - Create a larger version of the pages for the
stage. - Emphasis is on creativity and how the large pages
change and enhance the performance.
24Problem 3 (Classics) Classics Around the World
in 8 Minutes
- Create a story about a trip with 2 real and 1
imaginary stops. - Create interesting characters.
- Emphasis is on creativity of set, characters and
props as well as reason for trip and performance
elements.
25Problem 4 (structure) Out of the Box Balsa
- Create a balsa wood structure to support weight.
- Structure starts in a small box and is put
together during the 8 minute time period. - Emphasis is on weight held and creativity.
26Problem 5 (performance) Im Only Thinking of You
- Create a humorous performance about a
self-centered character. - Character takes advantage of others, and finally
gets caught. - Emphasis is almost entirely on creativity.
27Solving the long term problem
- Steps
- The team comes up with how they will make the
solution. - The team comes up with a style presentation.
- The coach makes them practice!
28How to get questions answered
- If the team has a question about the problem, the
only resource to get it answered is the
clarification process on the national website. - Make sure they read the problem and the program
guide before they ask! - Dont try to answer questions yourself.
29Things to avoid
- Dont
- Help them come up with ideas.
- Evaluate their ideas.
- Help them choose which idea is best.
- Tell them you like their new idea better.
- All of those would be outside assistance.
- Remember, the team makes all such evaluations!
Thats the point!
30Section Four
31Types of spontaneous
- Verbal
- Verbal/Hands-on
- Hands-on (often non-verbal)
32Verbal
- Teams are asked to give responses.
- Responses are judged common or creative.
- Examples
- Name things that are blue.
- Name things that rise and what makes them do so.
- Given two lists of words, use a word from list A
and a word from list B together in a sentence.
33Verbal hands-on
- Teams are asked to give responses.
- Responses are judged common or creative.
- Example
- Given an object or picture, say and demonstrate
what it may have been used for.
34Hands on (non-verbal)
- Team is presented with a problem they need to
solve. - They usually get time to plan, during which they
may talk. - Then they have to solve the problem, often
without talking. - Example
- Half of your team needs to sort these items based
on a list given to the other half of your team
without talking
35Ready?
36Problem 1 Verbal
- Scoring
- Common 1 pt
- Creative or Humorous 5 pt
- Procedure
- Respond in sequence. You may not skip your turn,
repeat a response, or pass. - You will have 2 minutes to think and 3 minutes to
respond. - Your problem
- Your team is to name as many cats as you can.
For example, you might say A Siamese Cat
37Ready?
38Problem 2 Verbal
- Scoring
- Common 1 pt
- Creative or Humorous 5 pt
- Procedure
- Respond in sequence. You may not skip your turn,
repeat a response, or pass. - You will have 2 minutes to think and 3 minutes to
respond. - Your problem
- Name things that go faster and what makes them do
so. For example, you might say A car goes
faster when you press down the gas pedal.
39Ready?
40Problem 3 Verbal Hands-On
- Scoring
- Common 1 pt
- Creative or Humorous 5 pt
- Procedure
- Respond in sequence. You may not skip your turn,
repeat a response, or pass. - You will have 2 minutes to think and 3 minutes to
respond. - Your problem
- It is the year 2525 and your team has discovered
a bag of items from the year 2000. On your turn
you will take something from the bag and say what
it might have been used for.
41Ready?
42Problem 4 Non-verbal hands-on
- Your problem
- Using only the pasta found in these bowls, build
a tower that will go as high above the table as
possible. - The bowls may not be part of your solution. The
tower must be made of pasta. The tower may not
fastened to the table in any way. - Procedure
- You will have 6 minutes to plan your solution and
then 8 minutes to build your structure. You may
talk during your planning time, but you may not
speak during your building time. - You may inspect and manipulate the pasta during
planning, but you may not try to place pasta
pieces together until build time. - Scoring
- You will receive 1 point for each quarter inch of
height and up to 15 points each for creativity
and teamwork.
43Section Five
44A reminder
- Read the program guide.
- We cannot possibly cover everything.
- The program guide does cover everything.
- Read it!
45Another reminder
- Have your team read the program guide too!
46A final reminder
- Read the program guide again in January.
- Your team should too!
47Outside assistance
- Teams create all portions of the solution. This
is where the magic of OotM comes into play. - As the coach, you will support the team, but
everything that is created is created by the team
itself.
48Outside assistance (cont.)
- Outside assistance is often the most confusing
part of being a coach. - It doesnt mean you cant help the team!
- But you have to be sure to help them in the
proper way.
49Outside assistance (cont.)
- You can ask questions!
- But you cant answer them.
- You also cant ask guiding questions.
- You can tell them they need to practice!
- You can teach them a skill!
- But you must teach them on something that wont
be on their solution.
50Outside assistance (cont.)
- You can teach them specific techniques!
- But you need to teach more than one way of doing
something. - The team needs to choose the best way on their
own! - You can help them identify which part of a
solution failed! (ex. in the structure problem) - But you cant say why it failed or how to fix it.
51The outside assistance packet
- We gave you a QA packet on outside assistance
- Its also on the website
- Read it!
52Cost rules
- The rules for cost changed significantly this
year. - These are in the rulebook, be sure to read them.
- The team needs to track costs and save receipts!
- Note that only items that were needed to make
your final solution are counted in cost. - Failed attempts dont count against you.
53Section Six
54Tips
- We could give you a ton of tips, but that could
be completely overwhelming. - So here are just a few
- Practice spontaneous.
- Have an exhibition for your school.
- Read the program guide.
- Ask for help early!
55Tip Practice spontaneous
- Spontaneous must be practiced.
- This is especially true of the difficult
problems. - Dont just practice the easy ones!
- Check our website for spontaneous help.
56Tip Have an exhibition
- If there is one thing that I know to help teams,
its being done on time. - The best way to be done on time is to give them a
deadline earlier than the tournament. - I suggest an exhibition of the problems one month
before the tournament. - Having to show their solution to their friends
will encourage them to get ready.
57Tip Read the program guide
- Need we say it again?
- Read it!
58Tip Ask for help early!
- Email us
- Check our website
- Often! It changes and grows constantly
- Join our Yahoo! group.
- There is a link on the website.
59Section Seven
60Paperwork
- Common paperwork
- Style
- Cost
- Judge list
- State registration
- Tournament registration
61Style
- Filled out by the team.
- Is the basis for judging style.
- Team decides what to put on it.
- You, and they, should read the style section of
the program guide.
62Cost
- Cost rules are fairly simple.
- Save your receipts.
- Keep good records.
- Explained in the program guide.
63Judge list
- This is explained in the problem.
- Most problems have one.
- Be sure to fill it out ahead of time.
64State registration
- You receive this email from state as soon as you
register at the national site. - Pay early!
65Tournament registration
- Register early!
- This is completed on the Odyssey of the Mind
website.
66Section Eight
67Fees and deadlines
- State fees are 55 per school
- Regional fees are 50 per team
- If paid by January 12th
- 70 if paid later
- Orders for regional pins and T-Shirts are due
January 26th - Need to be paid in full!
68Section Nine
69People needed
- Each team must provide one judge for tournament
day. - Teams not providing judges will not be allowed to
complete! - Judges must also attend judge training
- Each team must provide a volunteer for a two hour
shift. - Names, email addresses, and phone numbers of
judges will be needed at the time of registration.
70Any Questions????