Title: Graphic Design Principles
1Graphic Design Principles
- Prof. Diane Gromala, LCC ID
2Graphic Design
- the look feel
- NOT look feel at the expense of function, but
form function -
3Graphic Design
- the look feel
- NOT look feel at the expense of function, but
form function - (Norman Neilsen havent done their homework
when they say graphic design impedes legibility
or obscures functionality)
4Graphic Design
- It shares aspects of design practices in
engineering and CS, but focuses on the cultural,
symbolic affective aspects. - useful, usable, desirable
5Graphic Design
- As a practice, it has been around for thousands
of years. - Useful visual communication using text and image
6Graphic Design
- With the industrial revolution, art and design
began to diverge.
7Graphic Design
- In the US, it grew into a profession after WWII.
8Graphic Design
- It relies on a BALANCE and integration of
- feel
9Graphic Design
- Objective relies on quantitative studies, like
usability testing. - Does the look and feel work?
10Graphic Design
- Subjective look and feel relies on subjective
judgement by experts, and depends on contextual
factors.
11Graphic Design
- Subjective look and feel Culture is learned,
cultural meanings change, and meanings
can be multiple. - Uniqueness is valued (not programmable).
12Graphic Design
- You cannot empirically measure the subjective
aspects, but it is rigorous in its own
epistemological realm (knowledge base).
13Graphic Design
- It is rigorous in its own epistemological realm.
- 1. Graphic Design experts.
- vs.
- 2. Deploying graphic design principles (anybody).
- feel
14Graphic Design
- So what?
- Deploying graphic design principles will
- - enhance your ability to communicate
w/designers - feel
15Graphic Design
- Deploying graphic design principles will
- - enable you to create more user-friendly
interfaces
16Graphic Design
- Deploying graphic design principles will
- - enhance the knowledge base of HCI, which
is increasingly necessary with millions of more
users - feel
17Agenda
- The Role of Graphic Design
- Principles of Graphic Design
- Animation/Rollovers
- Typography
- Color
- Icons
18Role of Graphic Design
- The look and feel portion of an interface
- What someone initially encounters
19Role of Graphic Design
- The look and feel portion of an interface
- What someone initially encounters
- Sets a framework for understanding content
- Conveys an impression, mood
20Role of Graphic Design
- The look and feel portion of an interface
- What someone initially encounters
- Sets a framework for understanding content
21Role of Graphic Design
- The look and feel portion of an interface
- What someone initially encounters
- Sets a framework for understanding content
22Role of Graphic Design
- The look and feel portion of an interface
- What someone initially encounters
- Sets a framework for understanding content
23Role of Graphic Design
- The look and feel portion of an interface
- What someone initially encounters
- Sets a framework for understanding content
24Role of Graphic Design
- The look and feel portion of an interface
- What someone initially encounters
- Sets a framework for understanding content
25Agenda
- The Role of Graphic Design
- Principles of Graphic Design
- Animation/Rollovers
- Typography
- Color
- Icons
26Principles of Graphic Design
- Concept/Metaphor
- Hierarchy
- Clarity
- Consistency
- Alignment
- Proximity
- Contrast
27Principles Concept/Metaphor
- Concept what is the overarching idea that every
visual aspect of the interface relates to?
(It MUST be relevant) - Metaphor (specific subset of concept)
If youre building an interface
for a grocery application, maybe mimic a person
walking through a store with a cart.
28Principles Concept/Metaphor
- Concept what is the overarching idea that every
visual aspect of the interface relates to?
(It MUST be relevant) - Apple accessible, fun, familiar for the rest
of us - Metaphor (specific subset of concept)
If youre building an interface
for a grocery application, maybe mimic a person
walking through a store with a cart. desktop
metaphor
29Principles Hierarchy
- What are the relative levels of importance?
- What should the user see first? Second?
30Principles Hierarchy
- What are the relative levels of importance?
- What should the user see first? Second?
- Remember this one!
31Principles Hierarchy
- What are the relative levels of importance?
32Principles Hierarchy
33Principles Clarity
Every element in an interface should have a
reason to be there. Make that reason
clear! Less is more Dont use clip art
cliches, like gratuitous 3D buttons every
decision should descend directly from your
concept and metaphor, not because it is a
standard default or because you just like it
34Principles Clarity
- White space (blank space)
- Directs the eye
- Provides balance through its use
- Strengthens impact of message
- Allows eye to rest between elements of activity
- (increases legibility, clarifies hierarchy)
- Used to promote simplicity and elegance
35Principles Clarity
36Principles Clarity
37Principles Clarity
38Principles Consistency
- Be consistent in every aspect
- In layout, color, images, icons, typography, text
- Within screen, across screens
- Stay within metaphor everywhere
- Platform may have a style guide -- follow it!
39Principles Alignment
- Western Start from top left
- Allows eye to parse display more easily
40Principles Alignment
- Grid the invisible, underlying structure of a
site - Grid essential you must use one
41Principles Alignment
- Grid the invisible, underlying structure of a
site - Grid essential you must use one
42Principles Alignment
- Grid the invisible, underlying structure of a
site - Grid essential you must use one
43Principles Alignment
- Grids
- Help locate window components
- Align related things
- Group items logically
- Minimize number of controls, reduce clutter
44Principles Alignment
- Grids
- Help locate window components
- Align related things
- Group items logically
- Minimize number of controls, reduce clutter
45Principles Alignment
- Left, center, or right
- Choose one, use it everywhere
- Novices often center things
- No definition, calm, very formal
- Use only in small quantities (hard to read)
Here is somenew text
Here is somenew text
Here is somenew text
46Principles Proximity
- Items close together appear to have a
relationship - Distance implies no relationship
Time
47Principles Proximity
- Items close together appear to have a
relationship - Distance implies no relationship
Time
48Principles Contrast
- Pulls you in
- Guides your eyes around the interface
- Supports skimming
- Take advantage of contrast to guide user through
hierarchy of information add focus or to
energize an interface with texture - Can be used to distinguish active control
49Principles Contrast
- Can be used to set off most important item
- Allow it to dominate
- Ask yourself what is the most important item in
the interface, highlight it - Use geometry to help sequencing
50Agenda
- The Role of Graphic Design
- Principles of Graphic Design
- Animation/Rollovers
- Typography
- Color
- Icons
51Animation/Rollovers
Blinking Good for grabbing attention, but easily
becomes obnoxious use very sparingly Remember,
animations are constantly yelling for your
attention
52Agenda
- The Role of Graphic Design
- Principles of Graphic Design
- Animation/Rollovers
- Typography
- Color
- Icons
53Typography Letterforms
- Because of optical illusions, spacing between
- letterforms are not standard or one measurement,
- but are adjusted according to the shape of the
- letter (kern pairs).
54(No Transcript)
55Typography Letterforms
56Typography Letterforms
57Typography Letterforms
58Typography Sizes
- Type is measured in points
- Type sizes are not standard, but are based on
- old measurements of the piece of metal
- So it appears to be larger
59Typography Case
- Upper and lower case
- Except in small amounts (headlines),
- text that is all uppercase is difficult to read
60Typography Legibility
- Characters and symbols should be easily
- noticeable and distinguishable
- AVOID HEAVY USE OF ALL UPPERCASE
- Studies have found that
- mixed case promotes fastest reading and that
- 55 75 characters per line is optimal
61Typography Legibility
- Readability
- How easy is it to read a lot of text
- Legibility
- How easy is it to recognize a short burst of text
- Typeface font
62Typography Fonts
- Two basic kinds of font shapes
- 1. Serif font
-
- 2. Sans serif font
63Typography Fonts
- Use regularly
- Serif Times,
- Sans serif Arial, Verdana
- Dont use
- Decorative Comic Sans,
- Script
- Monospaced Courier
64Typography Fonts
- Guidelines
- Use serif for long, extended text
- sans serif for headlines (rule of thumb)
- Use 1-2 fonts/typefaces
- Use 1-3 point sizes max. (dist. w/bold, space)
65Typography Fonts
- Use normal/roman
- Italics bold for emphasis
- Never use bold, italics, or capitals for large
- sections of text
66Typography Letterspacing
- Because of optical illusions, spacing between
- letterforms are not standard or one measurement,
- but are adjusted according to the shape of the
- letter (kern pairs).
67Typography Letterspacing
- Because of optical illusions, spacing between
- letterforms are not standard or one measurement,
- but are adjusted according to the shape of the
- letter (kern pairs).
68Typography Letterspacing
- Strive for regular spacing and a uniform texture.
69Typography Letterspacing
- The space between TWO letters is kerning.
- The space AMONG more than 2 letters is tracking.
- .
70Typography Letterspacing
- Monospaced fonts typewriters, not very legible
- The quick brown fox jumped over the
- Variably spaced fonts spaces between each
- letterform varies with the shape of that
letterform - (called kerning pairs).
- The quick brown fox jumped over the lazy dog.
- .
71Typography Letterspacing
- The quick brown fox
- jumped over the lazy
- The quick brown fox jumped
- over the lazy dog.
- .
72Typography Letterspacing
- Use ONE space between sentences.
- Two spaces are a TYPEWRITING convention
- only. In the digital realm, the space between
- sentences is variable, and is calculated to work
- with one space. Using two spaces between
- sentences in the digital realm creates rivers
of - white space that impede legibility.
- .
73Typography Line spacing
- Line spacing Leading
- Line spacing is measured in points
- From baseline to baseline
- It is usually 20 larger than the point size of
text - (10 pt. Type generally defaults to 12pt. Leading)
74Typography Line spacing
- In a paragraph, more line spacing generally
- results in greater legibility (in MSWord, 1.5),
- until the lines seem to be separate lines
- Lines of text are generally more legible Lines
of text are generally more legible Lines of
text are generally more legible - with more line spacing than defaults,
- until they appear to separate into distinct with
more line spacing than defaults, - lines. When squinting, the paragraph with
more line spacing than defaults, - should appear as regular and grey until they
appear to separate into distinct - texture.
- lines. When squinting, the paragraph until
they appear to separate into distinct -
- should appear as regular and grey
- lines. When squinting, the paragraph
texture.
75Typography Alignment
- In a paragraph, flush left, rag right
- is the most legible
- (to readers of Western alphabets).
76Typography Alignment
- In a paragraph, flush left, rag right is the most
- legible (to readers of western alphabets).
- Lines of text are generally more legible Lines
of text are generally more legible Lines of
text are generally more legible - with more line spacing than defaults,
- until they appear to separate into distinct with
more line spacing than defaults, - lines. When squinting, the paragraph with
more line spacing than defaults, - should appear as regular and grey until they
appear to separate into distinct - texture.
- lines. When squinting, the paragraph until
they appear to separate into distinct -
- should appear as regular and grey
- lines. When squinting, the paragraph
texture.
77Typography Alignment
- Justified type results in irregular spacing
between - words, or between words and letters.
- It also results in rivers of white space.
- Both impede legibility.
- Justified type results in irregular
spacing - Between words, or between words and letters.
- It also results in rivers of white
space. - Both impede legibility.
Newspapers - Historically only justify type for reasons
of - Tradition and visual real estate ( per
inch).
78Typography Alignment
- Centered type (except in small amounts) generally
- impedes legibility.
- Justified type results in irregular spacing
- Between words, or between words and letters.
- It also results in rivers of white space.
- Both impede legibility. Newspapers
- Historically only justify type for reasons of
- tradition and visual real estate ( per inch).
- Try writing your thesis this way and see how
- far you get.
79Typography Alignment
- Centered type (except in small amounts) generally
- impedes legibility.
- This is because most of us are trained to read
left - to right, and because the shape created on the
left - side becomes a figure or shape that competes for
- attention (figure/ground). The shape of the
- paragraph itself dominates, impeding legibility.
80Typography Alignment
- Centered type (except in small amounts) generally
- impedes legibility.
- Justified type results in irregular spacing
- Between words, or between words and letters.
- It also results in rivers of white space.
- Both impede legibility. Newspapers
- Historically only justify type for reasons of
- tradition and visual real estate ( per inch).
- Try writing your thesis this way and see how
- far you get.
81Typography Line length
- For text, the optimum line length is
- 55 75 characters per line (counting spaces).
- .
82Typography Margins
- ALWAYS provide a margin
- lack of margins interfere
- with readability and legibility
83Typography Margins
- ALWAYS provide a margin
- lack of margins interfere
- with readability and legibility
- Remember this!
84Typography Hierarchy
- How do you lead the user through visual
- information (by visual means)?
- Some traditional navigation devices
(conventions) - Size
- Color
- Composition (where it is on the rectangle)
- Page numbers
- Type and Image emphases
85Agenda
- The Role of Graphic Design
- Principles of Graphic Design
- Animation/Rollovers
- Typography
- Color
- Icons
86Color
- Reflective vs. Emitted
- 1. We see the world via a reflective color model
Light strikes a surface and is reflected to our
eyes properties of surface dictate color
(printers, objects) - 2. Colors on display follow the emitted model
87Color
- Monitors typically work on the RGB scheme
- 0255 value each red, green, blue
- R 170 G43 B 211
88Color Attributes
- Hue
- native color, pigment
- Saturation
- relative purity, brightness,
- or intensity of a color
- Value
- lightness or darkness
- of a color
- Image from Adventures in HSV Space
- Darrin Cardani dcardani_at_buena.com
89Color
- Use it for a purpose, not just because you can
- or to just add some color
90Color Guidelines
- Display color images on a black, white, or
- grey background
- Avoid brown and green as background colors
- Be sure foreground colors contrast
- (in both brightness and hue)
- with background colors
91Color Guidelines
- Use color sparingly design in b/w
- then add color where appropriate
- Use color to
- draw attention
- communicate organization
- indicate status
- establish relationships
92Color Guidelines
- Avoid using color in non-task related ways
- (experiment coming next)
93How many small rectangles?
94How many small rectangles?
95How many small ovals?
96How many small ovals?
97Find the Q and Z
98Find the...
C
V
M
G
R
T
D
P
Q
F
A
Z
W
J
99Color Guidelines
- Color is good for supporting search
- Do not use color without another redundant cue
- Color-blindness
- Monochrome monitors
- Be consistent with color associations from jobs
and cultures
100Color Guidelines
- Limit coding to 4 distinct colors
- Avoid using saturated blues for text
- or small, thin lines
- Use color on b/w or gray, or b/w on color
101Color Guidelines
- To express difference, use high contrast colors
(and vice versa) - Make sure colors do not vibrate
These colors vibrate they will give you a
102Color Associations
Culturally specific, contextually specific
- Red
- aggression, love
- hot, warning
- Pink
- female, cute, cotton candy
- Orange
- warm, autumn, Halloween
- Yellow
- happy, caution, joy
- Brown
- warm, fall, dirt, earth
- Green
- envy, lush, pastoral
- Purple
- royal, sophisticated, Barney
103Color Palettes/Suites
- Designers often pick a palette of 4 or 5 colors
Variations of 2 colors
Monochromatic (variations of 1 color)
Southwestern (culturally evocative)
104Agenda
- The Role of Graphic Design
- Principles of Graphic Design
- Animation/Rollovers
- Typography
- Color
- Icons
105Icon Design
- Relies on drawing ability hire someone to do it
- (here are standards and ways to critique icon
design) - Avoid meaningless, gratuitous use of icons
- Too many icons quickly become illegible
106Icon Design
- Represent object or action in a familiar and
- recognizable manner
107Icon Design
- Represent object or action in a familiar and
- recognizable manner
108Icon Design
- Represent object or action in a familiar and
- recognizable manner
109Icon Legibility
- Limit number of different icons
- Make icon stand out from background
- Ensure that a singly selected icon is clearly
visible - when surrounded by unselected ones
110Icon Legibility
- Make each icon distinctive (legible)
- but
- Make icons harmonious members of an icon family
- Avoid excessive detail
- Accompany with names
- (though it shouldnt be necessary)
111Icon Design
- Is the symbolic aspect of the icon meaningful?
112Icon Design
- Is the symbolic aspect of the icon meaningful?
113Icon Design
- Is the symbolic aspect of the icon meaningful?
114Icon Design
- Meaning is ASCRIBED to icons -- they dont have
- an essential, measurable essence.
115Role of Graphic Design in HCI
- The look and feel portion of an interface
- What someone initially encounters
- Sets a framework for understanding content
116Role of Graphic Design in HCI
- The look and feel portion of an interface
- What someone initially encounters
- Sets a framework for understanding content
- Thus, reduces cognitive load
117Role of Graphic Design in HCI
- The look and feel portion of an interface
- What someone initially encounters
118Role of Graphic Design in HCI
- The look and feel portion of an interface
- What someone initially encounters
- Sets a framework for understanding content