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Basic Graphical User Interface Components

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JLabel a static text field. JList a GUI list box. JChoice a popup menu of choices ... 'focus gained' (mouse cursor over window) Java Event Delegation ... – PowerPoint PPT presentation

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Title: Basic Graphical User Interface Components


1
Basic Graphical User Interface Components
  • GUI components are visual objects that users
    interact with using a mouse or keyboard
  • Java provides a standard set of platform
    independent GUI components
  • Platform independent GUI programs make Java cool

2
Basic Graphical User Interface Components
  • C GUI programs are not easily moved from one
    platform to another
  • How do we port a Window MFC based program to
    Unix?
  • How do we port a Unix Motif based program to
    Windows?
  • Javas GUI component classes are defined in
    package javax.swing

3
Basic Graphical User Interface Components
  • All Java GUI objects inherit from class Component
  • Key subclasses of Component include
  • JButton a GUI push button
  • JLabel a static text field
  • JList a GUI list box
  • JChoice a popup menu of choices
  • JCheckbox a check box control
  • JTextComponent the superclass of JTextField, a
    single line text control, and JTextArea, a
    multi-line text control

4
Basic Graphical User Interface Components
  • Component is an abstract base class that defines
    many of the basic behaviors required of GUI
    components such as paint or setSize

5
class Container
  • Another key class in java.awt is class Container
    (which inherits from Component)
  • Container is the base class for GUI objects that
    can contain and manage the layout of child GUI
    objects
  • Class Applet is an indirect subclass of Container

6
  • Subclasses of Container include
  • Panel the superclass of Applet
  • Window the superclass of Dialog and Frame
  • ScrollPane A container that provides scroll
    bars
  • Container is an abstract base class
  • defines behaviors required to manage collections
    of children, such as add and remove

7
Frames
import java.awt. class FrameTest extends Frame
public static void main(String args)
FrameTest ft new FrameTest()
ft.setSize(100,100) ft.setVisible(true)
  • Frame is a subclass of Window
  • Also see JFrame
  • This sample code pops up an empty window
  • You cant even kill it!
  • (You havent told it how to handle a
    window-closing event. More on that soon!)

8
Frames
  • setSize(x,y) gives the screen size of the window
  • setVisible(boolean) makes a Component visible

9
Labels
  • Labels are read only text generally used to
    display some caption or message in a GUI display
  • Create a Label by supplying a String to the Label
    constructor
  • Can also specify the alignment of text within a
    Label

Label ourlabel new Label("This is a Label")
10
Labels
  • getText and setText methods used to examine or
    change the contents of a Label
  • Use the add method to add a Component to a
    Container

ourlabel.setText(This is ourlabel.)
11
Example
  • ltcontainergt.add(ltlabelgt) // general form
  • import java.awt.
  • class FrameTestL extends Frame
  • public static void main(String args)
  • FrameTestL ft new FrameTestL()
  • ft.setSize(100,100)
  • Label ourlabel new Label(This is a
    label.)
  • ft.add(ourlabel)
  • ft.setVisible(true)

12
Push Buttons
  • A Button is a GUI object that a user clicks on to
    trigger an action
  • Theyre created very similarly to Labels
  • Heres FrameTest with a button instead of the
    label

13
Example
  • import java.awt.
  • class FrameTest extends Frame
  • public static void main(String args)
  • FrameTest ft new FrameTest()
  • ft.setSize(100,100)
  • Button ourbutton new Button(This is a
    Button.)
  • ft.add(ourbutton)
  • ft.setVisible(true)

14
Push Button Code
  • Try the code
  • It doesnt do anything!
  • When a Button is clicked, it generates an event
  • But right now, no one is listening!

15
Event-Driven Programming
  • Theory Time
  • GUI-driven programs use an Event-Driven execution
    model
  • the system responds interactively to user input
  • otherwise, little or nothing happens
  • the Windows OS is an event-driven GUI application

16
Event Driven.
  • Events are discrete user actions
  • mouse clicked
  • key typed on keyboard
  • focus gained (mouse cursor over window)

17
Java Event Delegation
  • Java uses events to handle user interaction
  • Frame/Window/Applet passes event to a component
  • The component notifies its registered Listeners
    for that kind of event, using callback functions

18
Java Event Delegation
  • The listener(s) then process the event
  • Events and Event Listeners are (surprise!) Java
    objects
  • defined in package java.awt.event
  • Referred to as Delegation because handling of
    events is delegated to the listeners

19
Events
  • Event encapsulates information about an action
  • Most have special methods that allow you to
    obtain information about the event that was
    generated
  • For instance, all awt events inherit method
    getSource() from class Event
  • getSource() returns a reference to the object
    that generated the event

20
Events
  • Example ActionEvent
  • for high-level events, like GUI button presses
  • Example MouseEvent
  • for low-level events, like mouse motion and
    clicks
  • getX()
  • getY()
  • getClickCount()

21
Event Listeners
  • An event listener object in Java is a object that
    listens for specific types of events
  • Event listeners in Java typically implement a
    particular Listener interface
  • A listener interface typically requires
    implementation of one or more event handler
    methods

22
Event Listeners
  • Event handler methods are known as callbacks
  • listeners register callbacks with component
  • Typically, this is done with some sort of
    addXXXListener method of the component
  • when the event occurs, listeners are called
    back with the event
  • It is these event handler methods that get
    invoked when events occur in a GUI program
  • Example ActionListener (part of java.awt.event)

interface ActionListener extends EventListener
ActionPerformed (ActionEvent e)
23
Back to Buttons
  • When a Button is clicked, it generates an
    ActionEvent object
  • The Button will pass the ActionEvent object along
    to any listeners that have indicated to the
    Button that they are interested in being notified
    when the Button is clicked

24
Back to Buttons
  • Since Buttons generate ActionEvents, an
    ActionListener object can be used to handle
    Button click events
  • The ActionListener interface requires users to
    implement only one method actionPerformed

25
Example
  • import java.awt.event.
  • public class MyClickHandler implements
    ActionListener
  • public void actionPerformed(ActionEvent e)
  • System.out.println("You hit the button!")

26
Listener Registration
  • When we want to be notified of events that occur
    in our GUI objects, we must register
    appropriate listeners with those objects
  • For Button, ActionListeners register interest
    with addActionListener
  • In this following example, each time the button
    is clicked, the event is passed to MyClickHandler

27
Example
  • import java.awt.
  • class ClickTest extends Frame
  • public static void main(String args)
  • // create our frame
  • ClickTest ct new ClickTest()
  • ct.setSize(100, 100)
  • // create and add a new button
  • Button b new Button("My Button")
  • ct.add(b)
  • // tell b to notify our listener of events
  • b.addActionListener(new MyClickHandler())
  • // show the frame
  • ct.setVisible(true)

28
Listener Registration
  • A listener can handle events from one or many GUI
    components
  • A GUI component can have 0, 1, or many listeners
    for each event

29
Window Management
  • Now, lets add the ability to exit
  • Clicking the X in the window title bar does not
    close the window
  • It generates a window closing event
  • All events need to be handled
  • Need to register a WindowListener to be called
    back when a WindowEvent of closing occurs

30
Window Management
  • Need to implement the WindowListener interface
  • But WindowListener has so many functions!
  • windowClosing, windowDeactivated,
    windowDeiconified...
  • Whats a lazy graduate student to do?

31
Listener Adapters
  • Adapters are a shortcut for implementing Listener
    interfaces
  • They implement all methods in the Interface with
    a no-op
  • Then you can extend the Adapter and override the
    functions you want
  • Could just implement the interface, write the
    desired methods, and fill the others in with

32
WindowListener
  • We want to handle the closing event (when the X
    is pushed)
  • Now we have two ways to write the code
  • implement the entire WindowListener interface
  • extend WindowAdapter and override the
    windowClosing method

33
Example
  • public class WindowCloser implements
    WindowListener
  • public void windowActivated(WindowEvent e)
  • public void windowClosed(WindowEvent e)
  • public void windowDeactivated(WindowEvent e)
  • public void windowDeiconified(WindowEvent e)
  • public void windowIconified(WindowEvent e)
  • public void windowOpened(WindowEvent e)
  • public void windowClosing(WindowEvent e)
  • System.err.println("Closing!")
  • System.exit(0)
  • or
  • public class WindowCloser extends WindowAdapter
  • // other WindowListener methods set to
  • public void windowClosing(WindowEvent e)
  • System.err.println("Closing!")
  • System.exit(0)

34
Text Fields
  • A TextField object represents a single line text
    entry box
  • TextField extends TextComponent which is also the
    base class for TextArea
  • TextFields generate ActionEvents when a user
    presses the Enter key while typing within the
    field

35
Choice Buttons
Choice colors new Choice() Colors.add("red") C
olors.add("orange") Colors.add("yellow") Colors.
add("green") Colors.add("blue")
  • Add strings to the end of a Choice object using
    the add method
  • Retrieve items from a Choice object with the
    getItem method

String item item colors.getItem(3) System.out.
println(item) //"green"
36
Choice Buttons
  • How to determine which item is selected in a
    Choice object
  • The getSelectedIndex method returns the integer
    index of the currently selected item in the
    Choice object
  • The getSelectedItem method returns the String
    value of the currently selected item in a Choice
    object

37
Choice Buttons
  • Other content control methods
  • remove(String str) removes the first occurrence
    of the specified String object from the Choice
    list
  • insert(String str, int index) insert the given
    String at the specified index

38
Choice Buttons
  • Detecting changes in Choice boxes
  • Choice buttons generate an ItemEvent whenever a
    user selects a new value within the Choice list
  • Choice buttons send these ItemEvents to any
    registered ItemListeners
  • ItemListeners need only implement one method

import java.awt.event. public class
ColorHandler implements ItemListener public
void itemStateChanged(ItemEvent e)
System.out.println(e.paramString())
39
Checkboxes and Radio buttons
  • The Checkbox class represents both checkbox and
    radio button GUI objects
  • These buttons are state buttons. They represent
    either true/false or on/off type values
  • radio-buttons are modeled after old-style radio
    tuning buttons, where pushing any button unpushes
    the others

40
Checkboxes and Radio buttons
  • These buttons generate ItemEvent objects when
    they are selected or deselected. These ItemEvents
    are sent to any registered ItemListeners
  • Radio buttons are a special form of Checkbox.
    Related radio buttons are grouped together within
    a CheckboxGroup
  • Only one button within a CheckboxGroup can be
    selected at any one time

41
Checkboxes and Radio buttons
  • Useful Checkbox methods
  • boolean getState() returns true if the Checkbox
    is selected or false if it is not
  • String getLabel() returns the label of the
    Checkbox
  • An ItemListener can handle Checkbox-generated
    ItemEvents
  • Within an ItemListener, we are given the
    opportunity to examine the ItemEvent generated by
    our Checkbox objects

42
Example
  • import java.awt.event.
  • public class CheckboxHandler implements
    ItemListener
  • public void itemStateChanged(ItemEvent e)
  • Checkbox cb (Checkbox) e.getSource()
  • System.out.println(cb.getLabel()
  • " state changed")

43
Checkboxes and Radio buttons
  • The cast to Checkbox above is safe as long as we
    only register this class of ItemListener with
    Checkbox objects

44
Checkbox Example
  • Creation of Checkbox objects, and registration of
    an ItemListener for each

Frame buttons new Frame() buttons.setSize(200,2
00) // layout arranges the components more
on // this in the next lecture buttons.setLayout(n
ew FlowLayout()) Label caption caption
new Label("Which systems do you
use") buttons.add(caption, -1) Checkbox dos
new Checkbox("DOS") buttons.add(dos,
-1) Checkbox win31 new Checkbox("Windows
3.1") buttons.add(win31, -1) Checkbox win95
new Checkbox("Windows 95") buttons.add(win95,
-1) CheckboxHandler ch new CheckboxHandler
() dos.addItemListener(ch) win31.addItemListener
(ch) win95.addItemListener(ch) buttons.setVisibl
e(true)
45
Creating radio buttons
  • To create a group of radio buttons
  • First create a CheckboxGroup to which the radio
    buttons will belong

46
Creating radio buttons
  • Create the radio buttons using the 3 argument
    constructor of Checkbox
  • Arg 1 is the label
  • Arg 2 is the CheckboxGroup object from step one
  • Arg 3 is a boolean indicating whether the button
    should be initially selected or not
  • Add the radio buttons into a GUI container object

47
Creating radio buttons
  • Useful methods of the CheckboxGroup class
  • Checkbox getSelectedCheckbox() returns the
    currently selected Checkbox object
  • void setSelectedCheckbox(Checkbox) sets the
    currently selected Checkbox in this group

48
Example
  • Frame colors new Frame()
  • colors.setSize(200,200)
  • colors.setLayout(new FlowLayout())
  • Label caption
  • caption new Label("Select your favorite
    color")
  • colors.add(caption, -1)
  • CheckboxGroup cg new CheckboxGroup()
  • colors.add(new Checkbox("red", cg, false), -1)
  • colors.add(new Checkbox("orange", cg, false),
    -1)
  • colors.add(new Checkbox("yellow", cg, false),
    -1)
  • colors.add(new Checkbox("green", cg, false), -1)
  • colors.add(new Checkbox("blue", cg, false), -1)
  • colors.setVisible(true)

49
Single Selection Lists
  • By default, only one item in the list can be
    selected at any one time. This is a single
    selection list

50
Single Selection Lists
  • A List object generates both ItemEvent and
    ActionEvent objects
  • ItemEvents are generated when a user single
    clicks on a choice in the list
  • ActionEvents are generated when a user double
    clicks on a choice in the list. Since a single
    click precedes a double click, the ActionEvent is
    always preceded by an ItemEvent

51
Single Selection Lists
  • Useful List class methods
  • String getItem(int index) return the list item at
    position index
  • int getItemCount() returns the number of items in
    the List
  • String getItems() returns a String array
    containing all the items in the List

52
Single Selection Lists
  • String getSelectedItem() returns the String
    representing the selected item in the List
  • void select(int index) select the item at the
    specified index
  • Many more, see documentation

53
Multiple-Selection Lists
  • A List object can allow more than one item to be
    selected at a time
  • Use the two argument constructor of List

54
Multiple-Selection Lists
  • Useful methods for multiple selection lists
  • boolean isMultipleMode() returns true if the list
    is a multiple selection list
  • String getSelectedItems() returns an array
    containing the selected items in the list
  • int getSelectedIndexes() returns an array of
    ints representing the indexes of the selected
    items
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