Title: Networked Art (II)
1Networked Art (II)
- Justin Wong
- 23 / 11/ 2004
2Networked Art
Art creation based on the construction of social
networks
e.g. Boggs Bill / Mail Art
- Formation of a temporary institutional
structures-network - An alternative to economic and social systems
- Process-oriented / Behaviorism (opposed to
object dart)
3- Similar Projects on the Internet
- http//1000journals.com/
- http//nervousness.org/index.php (Land mail /
snail mail) - With the assistant of internet, items / objects
can be tracked easily - Possibility to share within the communities
- More organized
- An opposition to digital culture
4Influence of technology
- Facilitation of telecommunication
- Concept of telematics (computer
telecommunication) - A more open network a broader range of
audiences / participants - (e.g. eCafe )
- Technology-driven (experimental use of new
technology) - Data replacing particles (objects)
- (e.g. Global String by Atau Tanaka)
-
- Global consciousness
5Electronic Café Project (1984) http//www.ecafe.co
m
- As a cultural community center
- Local residents communicated with each other,
creating art, discussing the world, and sharing
words and images using the equiment. - Public sphere
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7Global String 1994
- A multi-site network installation
- To create a musical string that spans the world.
- By use of a real-time sound synthesis server, the
network becomes the resonating body of the
instrument
http//www.sensorband.com/atau/globalstring/
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9- Networked art usually involves
- distributed authorship / collaboration of
creative works - telepresence
- constitution of data space
- convergence of data / physical space augmented
reality
10Intervention of Physical Space / Internet as
the interface
- From global to local
- Internet / Mobile easy access
- People began to realize how networking is
changing their daily live - Political agenda public space and power
11- Stadtwerkstatt
- Clickscape 98
- Views of Linz. Clickable Public Space
- A large-scale communications sculpture is
created by the instrumentalization of public
space, realized by means of the link-up of that
space to the international data networks. - http//www.servus.at/VERSORGER/46/click.html
- http//www.aec.at/en/archives/festival_archive/fes
tival_catalogs/festival_artikel.asp?iProjectID840
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12GRAPHICSEA-Generali Building Pixel
graphicsThe EA-Generali Building as an
interactive light sculpture that can be
controlled via Internet.By clicking on the live
image of the building that is fed into the
Internet, the light in whichever window has been
activated on the real building is either switched
on or off.
13SOUNDNibelungen Bridge A sound runs over the
bridgeLoudspeakers installed on the lampposts
along the bridges pedestrian walkway offer
WorldWideWebbers the opportunity to send
passers-by acoustic messages and to observe their
reactions via webcam.There is a sequencer
available on the web page by means of which a net
user can combine the tones available there into a
composition for the bridge, which the user can
also hear during a virtual stroll across the
bridge before sending the finished work to the
bridge for playback.Net visitors accompany the
pedestrians tonally across the bridge.
14TEXTStadtwerkstatt Building WILD IVYWild ivy
electronic running text that proliferates on
the facade of the Stadtwerkstatt Building.An
additional video camera is focused on the
Stadtwerkstatt Building, and thus at the running
text display mounted on its facade, as well as
the people who gather on the square in front of
it. The WorldWideWebber can enter a text into his
browser which then becomes visible for the
Internet user, via video image for the
individuals present on-site, on the building
itself. The invisible human from cyberspace gets
to have his say right on the cityscape of Linz.
15Rafael Lozano-Hemmer Vectorial Elevation 4
http//www4.alzado.net/dublinvid.html http//www.f
undacion.telefonica.com/at/rlh/video/alzado.html
http//www.fundacion.telefonica.com/at/rlh/eprlh.h
tml
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19- Rafael Lozano-Hemmer
- Vectorial Elevation 6
- Body Movies
- BODY MOVIES transforms public space with 400 to
1,800 square metres of interactive projections. - Thousands of photo portraits taken on the streets
of the cities where the project is exhibited are
shown using robotically controlled projectors.
Video http//www.fundacion.telefonica.com/at/rlh/v
ideo/bodymovies.html
20Matt Jones / Heath Bunting Warchalk "Warchalking"
is an art form involving chalk markings drawn on
urban buildings and pavements. Contrary to
expectations, it is not a form of graffiti, but a
movement that aims to bring the benefits of free
internet access to everyone. http//www.blackbel
tjones.com/warchalking/index2.html
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24Hobbo Language
25Yury Gitman / Carlos J. Gomez de
Llarena Noderunner It is a game that transforms
a city into a playing field Two teams running
against time must log into as many wireless
Internet nodes as they can and submit
photographic proof. http//www.uncommonprojects
.com/noderunner/ http//www.aec.at/en/global/news.
asp?iNewsID314
26Details of the GameRun the streets looking for
WiFi nodes, photograph the most, and win the
game. The Rules1) Run the city and scan for
networks.2) Find a open hotspot that you can
connect to.3) Take a photo of your team, at that
location4) Email that photo, from that hotspot
(and only that hotspot), with the general
location info (like cross streets) and Network
Name (SSID).5) Check out www.noderunner.com to
see who is winning.6) Games last 1-2 hours
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29Blast Theory Can you see me now? (Sheffield) For
two days, players online were able to play
against members of Blast Theory in a chase live
on the streets of Sheffield. Online, your player
was dropped onto a map of Sheffield city centre.
On the streets, tracked by satellites, Blast
Theory runners used handheld scanners to track
you down. With up to 20 people playing online at
a time, players could exchange tactics and send
messages while an audio stream from Blast
Theory's walkie talkies allowed you to eavesdrop
on your pursuers getting lost, cold and out of
breathe on the streets of Sheffield.
http//www.blasttheory.co.uk
30How It Worked?
Each runner is equipped with a handheld computer
connected to a GPS (Global Positioning System)
tracker. The handheld computer sends the runner's
location from the tracker over a wireless network
to people playing online. The positions of
players online is passed back the other way and
displayed on the screen of the runner's computer.
Alongside this, online players text message each
other and the audio from the runners' walkie
talkies are streamed to the players.
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