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Lecture 01: Introduction

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Title: Lecture 01: Introduction


1
Lecture 01 Introduction
IS246Multimedia Information
Prof. Marc Davis UC Berkeley SIMS Monday and
Wednesday 200 pm 330 pm Fall
2004 http//www.sims.berkeley.edu/academics/cours
es/is246/f04/
2
Todays Agenda
  • Introductions
  • Problem Domain
  • Goals of Course
  • Course Overview
  • Action Items for Next Time

3
Todays Agenda
  • Introductions
  • Problem Domain
  • Goals of Course
  • Course Overview
  • Action Items for Next Time

4
Who Am I?
  • Assistant Professor at SIMS (School of
    Information Management and Systems)
  • Background

5
Why Am I Here?
  • Creating technology and applications that will
    enable daily media consumers to become daily
    media producers
  • Research and teaching in the theory, design, and
    development of digital media systems for creating
    and using media metadata to automate media
    production and reuse

6
Student Introductions
  • Who are you?
  • Name
  • Undergrad degree and current department
  • Special areas of expertise and interest
  • Why are you here?
  • What you want to learn from the course

7
Todays Agenda
  • Introductions
  • Problem Domain
  • Goals of Course
  • Course Overview
  • Action Items for Next Time

8
Global Media Network
  • Digital media produced anywhere by anyone
    accessible to anyone anywhere
  • Todays media users become tomorrows media
    producers
  • Not 500 TV Channels 500,000,000 multimedia Web
    sources

9
What is the Problem?
  • Today people cannot easily find, edit, share, and
    reuse media
  • Computers dont understand media content
  • Media is opaque and data rich
  • We lack structured representations
  • Without content representation (metadata),
    manipulating digital media will remain like
    word-processing with bitmaps

10
Types of Multimedia Data
  • 1D
  • Audio (speech, music, sound effects, etc.)
  • MIDI
  • 2D
  • Photographs
  • Graphics
  • 3D
  • Video (2D Time)
  • Animation (2D Time)
  • Computer graphic models
  • 4D
  • Computer graphic model animation (3D Time)

11
Moores Law for Cameras
2000
2002
400
Kodak DX4900
Kodak DC40
40
SiPix StyleCam Blink
Nintendo GameBoy Camera
12
2004 Nokia 7610 Phone
  • Integrated megapixel (1152 x 864 pixels) camera
  • Integrated video recorder with audio function and
    4x digital zoom for video clips up to 10 minutes
    long
  • 65,536 color-display, 176 x 208 pixels
  • Bluetooth wireless technology and USB
    connectivity
  • Advanced XHTML browser
  • 8 MB internal dynamic memory and 64 MB Reduced
    Size MultiMediaCard (MMC)
  • Downloadable Java MIDP 2.0 applications

13
The Media Problem
  • Vastly more media will be produced
  • Without ways to manage it (metadata creation and
    use) we lose the advantages of digital media
  • Most current approaches are insufficient and
    perhaps misguided
  • Great opportunity for innovation and invention
  • Need interdisciplinary approaches to the problem

14
Todays Agenda
  • Introductions
  • Problem Domain
  • Goals of Course
  • Course Overview
  • Action Items for Next Time

15
Goals of the Course
  • Acquire theoretical and practical foundations to
    analyze, design, and produce multimedia
    information systems
  • Media theory
  • Media practice
  • Current and future media systems and applications
  • Learn to apply media theory to media design
  • Gain further experience in project-based learning
    and teamwork
  • Develop an enduring framework and methodology for
    media analysis and design

16
What This Course Is
  • Graduate level lecture/seminar/studio in
    multimedia information
  • Highly interdisciplinary
  • Information Management and Systems, Computer
    Science, Electrical Engineering
  • Film Studies, Cognitive Science, Linguistics
  • Film Practice, Design, HCI
  • Project-based and team-oriented
  • Requires stretching, commitment, and active
    participation

17
What This Course Is Not
  • Topics
  • Computer science or engineering course on media
    signals and systems
  • Film criticism course
  • Advanced media production skills course
  • Media networking, protocols, compression course
  • Methods
  • Exams

18
Who This Course Is For
  • Students from
  • SIMS
  • Film Studies
  • EECS
  • Law, Business, Journalism, Architecture
  • Other departments
  • Interested in
  • Synergizing a variety of disciplinary approaches
    to a complex, important, and fascinating problem
    domain that will shape the future of human
    communication, technology, and culture

19
Todays Agenda
  • Introductions
  • Problem Domain
  • Goals of Course
  • Course Overview
  • Action Items for Next Time

20
Course Format
  • Most classes will be lecture/discussion sessions
  • Lecture 50 minutes
  • Discussion 30 minutes
  • For each class two students will prepare
    discussion questions and help lead discussion
  • Some classes will be working sessions
  • Assignment 3 Overview and Ideation
  • Annotated Storyboard Working Session and Crit
  • Final Project Overview and Ideation
  • Some classes will be student presentations
  • Media Production and Theory Presentations
  • Final Project Presentations

21
Course Overview
  • Course phases
  • Theoretical and practical foundations
  • Current issues and methods
  • The future of multimedia
  • Course assignments
  • Theory application
  • Using a camcorder
  • Short media production
  • Final project

22
Course Sessions Part I
  • Theoretical and practical foundations
  • Communications theory and semiotics (Reddy, Iser,
    Barthes, Saussure)
  • Formalist media theory (Bordwell, Kuleshov)
  • Semiotic media theory (Metz, Eco)
  • Integrating theory and practice (Eisenstein)
  • Video production overview (Guest Rachel
    Strickland)
  • Audio production overview (Guest Rachel
    Strickland) Theory and history of computation
    (Hillis, Winograd)
  • Computational media theory (Manovich, Dorai
    Venkatesh, Bloch)

23
Course Sessions Part II
  • Current issues and methods
  • Metadata for media (Davenport, Davis)
  • Automated media analysis (Agrain, Jain, Foote --
    Guest Jonathan Foote)
  • Multimedia journalism (Guest Paul Grabowicz)
  • Media asset management and reuse process
    (Christel, Dimitrova, Prelinger, Jenkins)
  • Commercial editing systems (Adobe Premiere)
  • Commercial media asset management systems
    (Virage)
  • Research multimedia systems (FotoFile -- Guest
    Abbe Don)
  • Research multimedia systems (Informedia Guest
    Michael Smith)
  • Multimedia standards (MPEG-7)

24
Course Sessions Part III
  • The future of multimedia
  • Future of multimedia information technology
    (Bush, McLuhan, Davis, Chang)
  • Active capture (Davis, Nack, Barry)
  • Adaptive media (Davis, Stern, Varian)
  • Mobile Media (Naaman, Sarvas, Toyama)
  • Final project presentations

25
Course Assignments
  • Theory application
  • Using a camcorder Object lesson
  • Short media production
  • Annotated storyboard and goal statement
  • Rough edit
  • Presentation
  • Final project
  • Team and idea formation
  • Project proposal
  • Project design specifications
  • Project presentation and write-up

26
Grading
  • 20 Theory Application Assignment
  • 20 Mini Media Production Project
  • 40 Final Project
  • 20 Class Participation

27
SIMS Digital Media Studio
  • Hardware
  • Terabyte file server
  • Gigabit Ethernet
  • 2 Mac G4 workstations
  • 2 PC workstations
  • Various audio/video input options
  • 5 Sony DCR-TRV50 DV camcorders
  • 5 Audio field recording packs
  • Greenscreen
  • Software
  • Adobe Premiere
  • Adobe AfterEffects
  • Adobe PhotoShop
  • FinalCut Pro
  • Media Streams
  • Collaboration tools
  • Brainstorming area
  • Wall whiteboards

28
Office Hours
  • Marc Davis
  • Thursdays 100 pm 300 pm
  • And by appointment
  • Ryan Shaw
  • TBA

29
Todays Agenda
  • Introductions
  • Problem Domain
  • Goals of Course
  • Course Overview
  • Action Items for Next Time

30
Purchase Course Materials
  • Purchase Course Textbooks
  • David Bordwell and Kristin Thompson. Film Art An
    Introduction. 7th Edition. McGraw Hill, New York,
    2004.
  • W. Daniel Hillis. The Pattern on the Stone The
    Simple Ideas That Make Computers Work. Perseus
    Books Group, New York, 1999.

31
SIMS/CIS Computer Orientation
  • See Ryan Shaw about
  • Filling out SIMS/CIS Account Request Form
  • Seeing Roberta Epstein on the second floor of
    South Hall to get SIMS/CIS orientation

32
Readings for Next Time
  • Wednesday 09/01
  • Michael Reddy The Conduit Metaphor A Case of
    Frame Conflict in Our Language about Language
    (Brooke)
  • Wolfgang Iser The Reading Process A
    Phenomenological Approach (Geoff)
  • Roland Barthes The Death of the Author
    (Rebecca)
  • Roland Barthes From Work to Text (Sarah)

33
In Class Writing
  • marc_at_sims.berkeley.edu
  • ryanshaw_at_sims.berkeley.edu
  • What is multimedia information?
  • What are the main challenges in multimedia
    information systems?
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