Title: The Good News about The Bad News Gospel
1The Good NewsaboutThe Bad News Gospel
2The BAD News Gospel
- Humans are fallen, depraved and incapable of
doing the right thing - Human Nature is intrinsically evil.
- I am not responsible
- God is to blame, not I
3The Good News
- Its more complicated than that
- You are responsiblewhich means you can change
things. - The good news is that despite short-term
incentives to cheat it is our human nature that
allows us to reason and to make better choices
for the long-term.
4If all you are getting is the Bad News
- think about what human nature really is.
- act in accordance with the design.
- Live with the grain.
5What is Human Nature?
- Humans have the ability to graspand act
uponabstract concepts. - Humans have the ability to envision the future.
- Humans have the ability to understand that other
humans are their equals. - Humans have the ability to build a world that
works better for all of us. - Children reach the age of reason.
6All People are Created Equal
- If you have the right to do something to somebody
else, - They have the same right to do the same thing to
you. - Any rights that cant be universalized are not
rights - Your rights to swing your arm end at the other
persons nose.
7Partnership
8What is winning?
- Does winning mean defeating your opponent?
9The Pragmatic Partnership Ethic
- Whether or not you think of this as an ethical
issue - The fundamental question is
- Is this a one-time opportunity to grab and runOr
is this a long-term relationship? - Future benefits outweigh short term gains from
cheating. - Examples of the cooperative stance in games
- The quality premium in marketing-a fair profit
- Buy quality and youll only cry once
- TQM
- Supply Chain Management The extended
enterprise. - There is never a last round
- Even if this is your last contact with this
partner, Your approach will earn you a long-term
reputation that will carry over to business with
others. - The Radar OReilly Phenomenon.
- Your spouse and your children
10None of this is new
- This Pragmatic Partnership Ethic can be described
as enlightened self-interest. - Rational Selfishness is a virtue
- The Pragmatic Partnership Ethic has a common
name.
11But
- Does that mean you should always turn the other
cheek and let unscrupulous people run over you?
12There is a problem with this
- 1.There are jerks everywhere (about 5).
- 2.Jerks change the game from win-win to
lose-lose. - 3. If you dont protect yourself, you will get
hurt and jerks will be empowered to hurt others. - 4. But if you treat everyone as jerks, it will
wreck the game and everyone will lose.
13 The Evolution of Cooperation (Robert
Axelrod, 1985)
- Simulation tournament of strategies for the
Iterated Prisoners Dilemma (IPD). - The simplest strategy, Tit-for-tat (TFT) was most
consistently the winner. - Tit-for-tat start with cooperation, then echo
the opponents move on the last round. - Properties
- Nice, never the first to defect
- Provocable, immediately, on one defection
- Forgiving, can return to cooperation after
defection. - Simple and Transparent, the opponent knows what
will happen.
14Tit-for-tat
- TFT wins but not by defeating opponents, but by
doing better with other TFT players. - By definition, TFT can, at best, have a tie score
in a series with a single opponent. - No opponent is ever defeated.
- But TFT accumulates higher total scores by
finding and cooperating with cooperative players,
while avoiding being taken advantage of by the
defectors. - TFT demands only equity, doing well by promoting
mutual interest rather than exploiting weakness.
15- What is winning?
- Winning isnt beating your opponent.
- Winning is achieved by helping your opponent to
win too.
16Evolutionary gamesand growth of a just
civilization
- Successful strategies prosper and grow
- Less successful strategies diminish
- A consistent defection (meanies) culture can
only be stable if nice players are isolated
from each other. - A nice culture is stable and can resist
invasion by meanies only if the TFT rule is
followed - avoid exploitation Be provocable by the first
defection of the other player. - TFT also helps others by making it harder for
exploitative strategies to survive. - Axelrods Conclusion
- Reciprocity is a better foundation for morality
than is unconditional cooperation.
17Justice protects the weak and maintains
civilization
- It is not moral to tolerate the bully.
If you do not visit bad neighborhoods,
then bad neighborhoods will visit you.
18The Tit-for-Tat Rule in Games(Simulation
studies indicate Tit-for-tat strategy gives the
best expected results when dealing with the 5
who are jerks)
- 1. Treat everyone as if they belong to the other
95 (suffer occasional vulnerability as a price
for pursuing the best long-run average result). - 2. If someone acts like a jerk, thump them.
- 3. If they continue to be jerks, thump them
harder. - Accept conversions, but,
- 4. Don't let a few jerks wreck the game for
everyone else. - 5. Arrange future endeavors to exclude jerks.