Car RamRod - PowerPoint PPT Presentation

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Car RamRod

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Car RamRod. Bringing Pinball Into the Future! Brian Arment, Ryan Hunter, Aaron Shoaf ... Audio. Two 4 inch car speakers. Powered subwoofer. Run off of A/V controller ... – PowerPoint PPT presentation

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Title: Car RamRod


1
Car RamRod
  • Bringing Pinball Into the Future!

Brian Arment, Ryan Hunter, Aaron Shoaf
2
Williams Touchdown
  • Originally Produced November of 1967
  • Electromechanical
  • Solenoid and relay driven
  • No solid-state devices
  • Not in working order

3
Original Internals
Relays and solenoids controlling game play
Relays and solenoids controlling scoring
4
Inspiration
  • Newer machines use solid state devices such as
    those in the more modern machine at right.
  • We will not be mimicking the design but will use
    the same basic idea in modernizing our old
    machine.

5
Outline
  • Micro-Controller and Board
  • Driver/Step-up Board
  • Playfield Interaction
  • A/V Controller
  • Display
  • Audio

6
Overview
User Input
Driver Board
Micro-controller
Playfield
25 Vac
6 Vac
A/V Controller
Display
Power Supply
5 VDC
7
User Input
  • Two Flipper Buttons
  • Start
  • Coin or Manual Operation
  • MC 14043 Quad SR Latch De-bouncing

RF
LF
SB
CR
MC 14043
4 line bus to MCU
8
Micro-Controller
  • MC68HC11
  • Handles interrupts for input from sensors on
    playfield and users.
  • Controls light patterns, scoring, A/V state,
    game play options, game play state
  • Handles control of driver board for fail-safe
    solenoid operation.

9
Micro-Controller
Game Option Switches
MC68HC11
EPROM
Sensory Input
RAM
Driver Board
A/V Controller
10
Driver Board
  • Provides Necessary current and voltage for
    devices like
  • Solenoids (flippers, pop-bumpers, kickers)
  • Lamps (in playfield and lightbox)
  • Nearly everything on the playboard uses it
  • It is controlled directly by the MPU via logic
    level voltages

11
Driver Board
  • Needs and Complications
  • Needs to step up from 3.3-5v DC to 6 or 24v
    rectified AC
  • Make sure the flipper transistors used can handle
    up to 8 amps each
  • Need to control around 15-20 different lamp
    circuits
  • The pop-bumpers and kickout solenoids each need
    up to 3 amps.

12
Driver Board
Logic-level input from MPU
Pull up resistors and latches
6/24V AC
Smaller BJTs (300 mA) for the lamps
Larger BJTs (3-8 amps) for the coils
To Solenoids
To Lamps
13
Playfield (visible)
  • A few stipulations for the upper playfield
  • Want to keep the functionality as close to the
    original game as possible
  • Want it to play a bit faster than the original
    (incline needs to be steeper)
  • Possibly implement larger flippers
  • Need to replace all rubber, lights
  • Need to touch up paint and polish the board

14
Playfield (underneath)
  • A few stipulations for the lower playfield
  • All the displayed electromechanical relays are
    replaced by solid state via the fore-mentioned
    driver board
  • All aluminum wiring is removed and replaced with
    18-20 gauge copper wiring
  • All contact switches are cleaned

15
A/V Controller
  • Contains two separate controllers
  • DAC
  • Has a file select input with data fed from the
    MPU
  • Has internal storage of uncompressed WAVE or PCM
    files.
  • DVC
  • Reads the current score and points from data
    register
  • Writes to individual LED panels

16
A/V Controller
Current Score
Display Controller/Decoder -Probably an FPGA
-Could also be a ROM -Can display customs
graphics
Score Display
Points Display
LED Bar Graph
Play Select
Audio Controller -Several sound bits stored
in flash memory -A programmable ROM
selects the correct track -D/A converter
outputs RCA
Speaker System
17
Display
  • Since this is a restoration, try to keep the
    scoreboard looking the same
  • Replace analog score and point tumblers with
    individual dot-matrix digital displays
  • Replace mechanical football wheel with LED bar
    graph
  • Use analog lamps for ball in play section

18
Audio
  • Two 4 inch car speakers
  • Powered subwoofer
  • Run off of A/V controller
  • Speaker receives line level signal from A/V
    controller

A/V Controller
19
Schedule
20
Division of Labor
  • Aaron Driver Board, Power Supply, MPU, Display,
    A/V controller, RAM
  • Brian MPU board, A/V controller, Flash Memory,
    RAM, Line Bus (controllers), EPROM
  • Ryan MPU, EPROM, Flash Memory, RAM, Display,
    Driver Board, Power Supply
  • All Playfield - wiring, refurbishing, testing

21
Risks and Contingency Plan
  • A/V controller
  • Implement set of beeps and bells for audio and
    toned down preprogrammed display art.
  • Cosmetic restoration
  • User Options
  • 3 or 5 ball play
  • coins / credit
  • Free play
  • Multi-ball

22
Questions?
Ask them meow!
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