Title: Multimedia%20Systems%20
1Multimedia Systems Interfaces
- Karrie G. KarahaliosSpring 2007
2Perception
- Review
- Expectations
- Perception
- Homework
3Color and Visual System
- Color refers to how we perceive a narrow band of
electromagnetic energy - source, object, observer
- Visual system transforms light energy into
sensory experience of sight
4Human Visual System
- Eyes, optic nerve, parts of the brain
- Transforms electromagnetic energy
5Human Visual System
- Formation
- cornea, sclera, pupil,iris, lens, retina, fovea
- Transduction
- retina, rods, and cones
- Processing
- optic nerve, brain
6Image Formation
- Cornea and sclera
- Pupil
- Iris
- Lens
- Retina
- Fovea
Sclera
Retina
Cornea
Fovea
Lens
Pupil
Iris
7The Cornea
- Part of sclera hard white part of the eye
- Transparent part at front of eye
- Allows light to enter, refraction occurs
8The Pupil and Iris
- Controls amount of light passing through
- diameter varies in response to light
- Iris controls the diameter of the pupil
- gives eye its color
9The Lens
- Focuses light on the retina using refraction
- Changes shape to provide focus
- spherical forcloser objects
- flat for far objects
- accommodation
10The Retina and Fovea
- Retina has photosensitive receptors at back of
eye - Fovea is small, dense region of receptors
- only cones (no rods)
- gives visual acuity
- Outside fovea
- fewer receptors overall
- larger proportion of rods
11The Transduction
- Transform light to neural impulses
- Receptors signal bipolar cells
- Bipolar cells signal ganglion cells
- Axons in the ganglion cells form optic nerve
Rods
Bipolar cells
Ganglion
Cones
Optic nerve
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14Rods and Cones
Cones
Rods
- Contain photo-pigment
- Respond to low energy
- Enhance sensitivity
- Concentrated in retina, but outside of fovea
- One type, sensitive to grayscale changes
- Contain photo-pigment
- Respond to high energy
- Enhance perception
- Concentrated in fovea, exist sparsely in retina
- Three types, sensitive to different wavelengths
15Rod and Cone Destiny
120 million rods
6-7 million cones
From http//hyperphysics.phy-astr.gsu.edu/hbase/vi
sion/rodcone.html
16Tri-stimulus Theory
- 3 types of cones (6 to 7 million of them)
- Red (64), Green (32), Blue (2)
- Each type most responsive to a narrow band
- red and green absorb most energy, blue the least
- Light stimulates each set of cones differently,
and the ratios produce sensation of color
17Tri-stimulus Theory
18Opponent-Color Theory
- Visual system contains two types of
color-sensitive units - red / green blue / yellow
- Each component in a unit responds opposite the
other component - e.g., if red-green responds to red, then green
is inhibited - Explains concept of after images
19Visual System Facts
- Distinguish hundreds of thousands of colors
- more sensitive to brightness
- Can distinguish about 28 fully saturated hues
- less sensitive to hue changes in less saturated
colors - Can distinguish about 23 levels of saturation for
fixed hue and lightness - 10 times less sensitive to blue than red or green
- it absorbs less energy in the blue range
20Physical Properties of Color
- Dominant wavelength
- electromagnetic waves
- 400nm (violet) to 700nm (red)
- Excitation purity
- Luminance
21Spectral Distribution
- Dominant wavelength
- spike in power (e2)
- white light is uniform energy distribution
- Excitation purity
- ratio between e2 / e1
e2
Energy distribution
e1
Wavelength
22Perceptual Properties of Color
- Hue
- distinguishes named colors, e.g., RGB
- dominant wavelength of the light
- Saturation
- how far color is from a gray of equal intensity
- Brightness (lightness)
- perceived intensity
23Color Perception
- Hue
- distinguishes named colors, e.g., RGB
- dominant wavelength of the light
- Saturation
- how far color is from a gray of equal intensity
- Brightness (lightness)
- perceived intensity
Tints
Purecolors
White
Tones
Grays
Shades
Black
24CIE
25Color Models
Subtractive (CMY)
Additive (RGB)
Applies to reflected light (printed images,
paints, etc)
Applies to light-emittingsources (TVs, monitors,
etc)
26HSV (aka HSB)
- User-oriented, based on use of tints, shades, and
tones
27RGB
- Based on the fact that the human visual system
maintains three types of cones (RGB cones) - Different weightings produce different colors
Green(0,1,0)
Yellow(1,1, 0)
White(1,1,1)
Cyan(0,1,1)
Black(0,0,0)
Red(1,0,0)
Blue(0,0,1)
Magenta(1,0,1)
28YIQ (aka YUV)
- Used in US television broadcasting
- Recoding of RGB for efficiency and compatibility
with black-and-white TV - Y is luminance (not yellow!)
- I and Q is chromaticity
29CMYK
- Subtractive color model
- used for printing, painting, etc.
- CMY are the complements of RGB
- two complementary colors gives a primary
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30Gestalt
31Auditory Perception
32Waves
- Periodic disturbance that travels through a
medium (e.g. air or water) - Transport energy
- Transverse or longitudinal
- Electromechanical or mechanical
33Sound
- A longitudinal, mechanical wave
- caused by a vibrating source
- Pack molecules at different densities
- cause small changes in pressure
- Model pressure differences as sine waves
34Volume and Pressure
35Auditory System
- Ears, parts of brain, and neural pathways
- Changes in pressure move hair-like fibers within
the inner ear - Movements result in electrical impulses sent to
the brain
36Process of Hearing (Transduction)
37Frequency (temporal) Theory
- Periodic stimulation of membrane matches
frequency of sound - one electrical impulse at every peak
- maps time differences of pulses to pitch
- Firing rate of neurons far below frequencies that
a person can hear - Volley theory groups of neurons fire in
well-coordinated sequence
38Place Theory
- Waves move down basilar membrane
- stimulation increases, peaks, and quickly tapers
- location of peak depends on frequency of the
sound, lower frequencies being further away
39Physical Dimensions
- Amplitude
- height of a cycle
- relates to loudness
- Wavelength (w)
- distance between peaks
- Frequency ( ? )
- cycles per second
- relates to pitch
- ?w velocity
- Most sounds mix many frequencies amplitudes
Sound is repetitive changesin air pressure over
time
40Psychological Dimensions
- Loudness
- higher amplitude results in louder sounds
- measured in decibels (db), 0 db represents
hearing threshold - Pitch
- higher frequencies perceived as higher pitch
- hear sounds in 20 Hz to 20,000 Hz range
41Psychological Dimensions
- Timbre (tam-bre)
- complex patterns added to the lowest, or
fundamental, frequency of a sound, referred to as
spectra - spectra enable us to distinguish musical
instruments - Multiples of fundamental frequency give music
- Multiples of unrelated frequencies give noise
42Sound Intensity
- Intensity (I) of a wave is the rate at which
sound energy flows through a unit area (A)
perpendicular to the direction of travel - P measured in watts (W), A measured in m2
- Threshold of hearing is at 10-12 W/m2
- Threshold of pain is at 1 W/m2
43Decibel Scale
- Describes intensity relative to threshold of
hearing based on multiples of 10
44Decibels of Everyday Sounds
Sound Decibels
Rustling leaves 10
Whisper 30
Ambient office noise 45
Conversation 60
Auto traffic 80
Concert 120
Jet motor 140
Spacecraft launch 180
45Loudness from Multiple Sources
- Use energy combination equation
- where L1, L2, , Ln are in dB
46Exercises
- Show that the threshold of hearing is at 0 dB
- Show that the threshold of pain is at 120 dB
- Suppose an electric fan produces an intensity of
40 dB. How many times more intense is the sound
of a conversation if it produces an intensity of
60 dB? - One guitar produces 45 dB while another produces
50 dB. What is the dB reading when both are
played? - If you double the physical intensity of a sound,
how many more decibels is the resulting sound?
47Loudness and Pitch
- More sensitive to loudness at mid frequencies
than at other frequencies - intermediate frequencies at 500hz, 5000hz
- Perceived loudness of a sound changes based on
the frequency of that sound - basilar membrane reacts more to intermediate
frequencies than other frequencies
48Fletcher-Munson Contours
Each contour represents an equal perceived sound
49Masking
- Perception of one sound interferes with another
- Frequency masking
- Temporal masking
50Frequency Masking
- Louder, lower frequency sounds tend to mask
weaker, higher frequency sounds
From http//www.cs.sfu.ca/CourseCentral/365/
51Frequency Masking
- Louder, lower frequency sounds tend to mask
weaker, higher frequency sounds
52Frequency Masking
- Louder, lower frequency sounds tend to mask
weaker, higher frequency sounds
53Temporal Masking
- When exposed to a loud sound, the human ear
contracts slightly to protect delicate structures - Causes louder sounds to overpower weaker sounds
just before and just after it
From http//www.cs.sfu.ca/CourseCentral/365/
54Combined Masking
From http//www.cs.sfu.ca/CourseCentral/365/
55Localization of Sound
- Localization occurs because
- sound reaches one ear before the other
- the head creates a sound shadow that decreases
intensity of the sound to far ear
56Assignment
- Read pamphlets by Andries Van Dam
- Color
- Illumination
- Intensity Demo
57Density Demonstration
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