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Violence and the media

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There is reason to think that the latter may be one reason for ... Peter Pan. Media depictions of violence have long been a source of concern. Comic book scare ... – PowerPoint PPT presentation

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Title: Violence and the media


1
Violence and the media
2
The problem
  • America is an especially violent country in terms
    of interpersonal violence
  • American popular culture contains a lot of
    depictions of violence
  • There is reason to think that the latter may be
    one reason for the former

3
Popular culture has been violent for a long time
  • Many fables and fairy stories are quite violent
  • Hansel and Gretel
  • Little Red Riding Hood
  • The Lion, the Witch and the Wardrobe
  • Sleeping Beauty
  • Snow White
  • Peter Pan

4
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5
Media depictions of violence have long been a
source of concern
  • Comic book scare
  • Payne Fund studies
  • Surgeon Generals Report
  • Etc.

6
Competing views
  • Violence in fiction or fantasy is recognized as
    unreal and has no effect
  • Violence in fiction or fantasy provides an outlet
    for our aggressive tendencies and therefore
    reduces actual physical violence
  • Violence in fiction affects different people
    differentlythe aggressive become more so and the
    non-aggressive become more so
  • Violence in fiction leads to aggressive action on
    the part of people in the audience

7
Theoretical viewpoints
  • Catharsis
  • Aggressive cues
  • Social learning
  • Reinforcement

8
Catharsis
  • Feshbach developed catharsis theory
  • He said that violent urges are built up over time
    and can be released by vicariously engaging in
    violencethat is, by watching someone else do it
  • Pent-up anger and aggression is natural
  • Some have more anger than others
  • Watching violent content reduces the need to
    aggress in your own personal life

9
Aggressive cues theory
  • Formulated by Leonard Berkowitz (1962)
  • Looks at violent content as a stimulus to
    physiological and emotional arousal, which tends
    to increase the possibility of aggressive
    behavior.
  • Depictions of violence, weapons and threats
    induce arousal, and also provide cues as to how
    to release that aggressive energy.

10
  • His classic design was to show subjects excerpts
    from the movie "The Champion."
  • Subjects in the experimental group were less
    likely to provide reward and more likely to
    inflict aggression (electric shock) on a fellow
    subject.

11
Effects are not uniform
  • An aggressive stimulus does not always elicit an
    aggressive response, nor will it be likely to
    elicit the same degree of aggressiveness in all
    audience members.
  • Selective exposure to violent content
  • Individual differences in inhibition levels

12
Frustration
  • Frustration at the time of exposure to a violent
    television program increases likelihood and
    intensity of an aggressive response

13
Justification
  • If the portrayed violence was justified, then the
    likelihood of producing aggression is increased.
  • Retaliatory violence
  • Violence to protect oneself or others
  • Viewers may learn patterns of justification for
    their own violence

14
Context
  • Another important factor is the similarity of the
    context of the media violence to the frustrations
    which are produced by the context of the viewer's
    everyday life.

15
Suffering
  • One factor inhibits aggression. If media
    portrayals of violence show the pain and anguish
    of victims of violence, the resultant inhibitions
    inspired by guilt and sympathy would lead to less
    violence produced.

16
Observational learning theory
  • The most influential theory concerning the effect
    of violent portrayals on aggressive or violent
    behavior was developed by Albert
    Banduraobservational learning theory.
  • Social learning theory
  • Social cognitive theory
  • Bandura was trying to determine how humans could
    develop such complicated and wide-ranging
    behaviors so quickly
  • Existing learning models argued that we learn by
    trial and error

17
Observational learning theory
  • Bandura and Walters (1963) said that aggressive
    behavior is learned through observation and
    modeling
  • Actors engaging in violence provide the viewer
    with behavioral models that they can learn and
    express under similar circumstances

18
  • "The probability of audience members' exhibiting
    learned violent behavior is enhanced by such
    factors as an expectation of being rewarded by
    others for such behavior, similarity between the
    situation presented in the television portrayal
    and the social situation encountered by viewers
    after exposure, and anticipation of social
    support from a co-viewer who praises the violent
    action of the television characters."

19
The good perp
  • Another feature of the depiction that will
    enhance its effect is when the perpetrator is an
    appealing character or attractive model for the
    behavior.

20
Bobo Doll research
21
Reinforcement theory
  • Reinforcement theory is identified with the work
    of Joseph Klapper (1960). It is based on the
    assumption that "television portrayals of
    violence reinforce whatever established pattern
    of violent behavior that viewers bring with them
    to the television situation.
  • Klapper wrote the most famous limited effects
    analysis of media studies
  • He emphasized selectivity on the part of the
    audience member

22
  • "Reinforcement theorists look to such factors as
    cultural norms and values, social roles,
    personality characteristics, and family or peer
    influences as the primary determinants of violent
    behavior as well as the effect of violent
    content.
  • These factors guide the selective exposure,
    perception, interpretation and recall of violent
    media content.
  • The violent content, then, acts merely to
    reinforce the predispositions the viewer brings
    to the screen.

23
There may be some stronger effects
  • Effects may be more direct and pronounced among
    people who are unstable and lack social support
    networks. These people lack alternative forms of
    socialization and learning and thus can become
    particularly dependent on mediated contact.

24
What does this say about violent depictions?
  • Recent scholarly analysis looks beyond the mere
    total of violent acts in media content. More
    subtle distinctions regarding depictions of
    violent acts and the role of violence in the
    story have come to be considered as important as
    the volume.

25
National Television Violence Study (NTVS)
  • The NTVS staff found 80 experiments where some
    contextual feature of media violence was
    manipulated to see how it affected outcomes.
    Based on these studies, the NTVS staff identified
    the following contextual features in violent
    media that can affect young viewers

26
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27
Amount of violence in prime time by channel type
28
Amount of violence in prime time by genre
29
Amount of violence across subgenres of childrens
programming
Source Wilson, Smith, Potter, Kunkel, Linz,
Colvin Donnerstein, 2002 Journal of
Communication
30
PTC findings
31
PTC findings
32
PTC findings
33
PTC findings
34
Source Signorielli, 2003
35
Source Signorielli, 2003
36
Source Signorielli, 2003
37
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38
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39
Character attributes of perpetrators
n12,959
n660
n1,019
40
Context of Violence in Childrens vs.
Nonchildrens programming Nature of perpetrator
41
Proportion of characters involved in violence
Primetime, 1993-2001
Source Signorielli, 2003
42
Proportion of characters involved in violence
Primetime, 1993-2001
Source Signorielli, 2003
43
Context of violence
44
Proportion of characters involved in violence
Primetime, 1993-2001
Source Signorielli, 2003
45
Proportion of characters involved in violence
Primetime, 1993-2001
46
Graphicness
47
Perpetrators go unpunished in 73 of all violent
scenes.
  • This pattern is highly consistent across
    different types of programs and channels. The
    portrayal of rewards and punishments is probably
    the most important of all contextual factors for
    viewers as they interpret the meaning of what
    they see on television.

48
Rewards/punishments
49
Proportion of characters involved in violence
Primetime, 1993-2001
Source Signorielli, 2003
50
Reinforcements for violence
51
Consequences
52
Consequences to victim
53
Proportion of characters involved in violence
Primetime, 1993-2001
Source Signorielli, 2003
54
Only 4 of violent programs emphasize an
anti-violence theme.
  • Very few violent programs place emphasis on
    condemning the use of violence or on presenting
    alternatives to using violence to solve problems.
    This pattern is consistent across different types
    of programs and channels. 

55
Humor/fantasy
56
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57
  • The NTVS continues to find that cartoons contain
    high rates of violence portrayed in ways that
    many existing studies agree will increase the
    probability of harmful effects. Children under 7
    years are particularly at risk because of limited
    ability to distinguish fantasy from reality.

58
  • Cartoon violence is (frequently) performed by
    attractive characters, seems justified, goes
    unpunished, and results in minimal consequences
    for the victim all characteristics likely to
    promote young childrens learning of aggressive
    behaviors.
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