Title: Violence and the media
1Violence and the media
2The problem
- America is an especially violent country in terms
of interpersonal violence - American popular culture contains a lot of
depictions of violence - There is reason to think that the latter may be
one reason for the former
3Popular culture has been violent for a long time
- Many fables and fairy stories are quite violent
- Hansel and Gretel
- Little Red Riding Hood
- The Lion, the Witch and the Wardrobe
- Sleeping Beauty
- Snow White
- Peter Pan
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5Media depictions of violence have long been a
source of concern
- Comic book scare
- Payne Fund studies
- Surgeon Generals Report
- Etc.
6Competing views
- Violence in fiction or fantasy is recognized as
unreal and has no effect - Violence in fiction or fantasy provides an outlet
for our aggressive tendencies and therefore
reduces actual physical violence - Violence in fiction affects different people
differentlythe aggressive become more so and the
non-aggressive become more so - Violence in fiction leads to aggressive action on
the part of people in the audience
7Theoretical viewpoints
- Catharsis
- Aggressive cues
- Social learning
- Reinforcement
8Catharsis
- Feshbach developed catharsis theory
- He said that violent urges are built up over time
and can be released by vicariously engaging in
violencethat is, by watching someone else do it - Pent-up anger and aggression is natural
- Some have more anger than others
- Watching violent content reduces the need to
aggress in your own personal life
9Aggressive cues theory
- Formulated by Leonard Berkowitz (1962)
- Looks at violent content as a stimulus to
physiological and emotional arousal, which tends
to increase the possibility of aggressive
behavior. - Depictions of violence, weapons and threats
induce arousal, and also provide cues as to how
to release that aggressive energy.
10- His classic design was to show subjects excerpts
from the movie "The Champion." - Subjects in the experimental group were less
likely to provide reward and more likely to
inflict aggression (electric shock) on a fellow
subject.
11Effects are not uniform
- An aggressive stimulus does not always elicit an
aggressive response, nor will it be likely to
elicit the same degree of aggressiveness in all
audience members. - Selective exposure to violent content
- Individual differences in inhibition levels
12Frustration
- Frustration at the time of exposure to a violent
television program increases likelihood and
intensity of an aggressive response
13Justification
- If the portrayed violence was justified, then the
likelihood of producing aggression is increased.
- Retaliatory violence
- Violence to protect oneself or others
- Viewers may learn patterns of justification for
their own violence
14Context
- Another important factor is the similarity of the
context of the media violence to the frustrations
which are produced by the context of the viewer's
everyday life.
15Suffering
- One factor inhibits aggression. If media
portrayals of violence show the pain and anguish
of victims of violence, the resultant inhibitions
inspired by guilt and sympathy would lead to less
violence produced.
16Observational learning theory
- The most influential theory concerning the effect
of violent portrayals on aggressive or violent
behavior was developed by Albert
Banduraobservational learning theory. - Social learning theory
- Social cognitive theory
- Bandura was trying to determine how humans could
develop such complicated and wide-ranging
behaviors so quickly - Existing learning models argued that we learn by
trial and error
17Observational learning theory
- Bandura and Walters (1963) said that aggressive
behavior is learned through observation and
modeling - Actors engaging in violence provide the viewer
with behavioral models that they can learn and
express under similar circumstances
18- "The probability of audience members' exhibiting
learned violent behavior is enhanced by such
factors as an expectation of being rewarded by
others for such behavior, similarity between the
situation presented in the television portrayal
and the social situation encountered by viewers
after exposure, and anticipation of social
support from a co-viewer who praises the violent
action of the television characters."
19The good perp
- Another feature of the depiction that will
enhance its effect is when the perpetrator is an
appealing character or attractive model for the
behavior.
20Bobo Doll research
21Reinforcement theory
- Reinforcement theory is identified with the work
of Joseph Klapper (1960). It is based on the
assumption that "television portrayals of
violence reinforce whatever established pattern
of violent behavior that viewers bring with them
to the television situation. - Klapper wrote the most famous limited effects
analysis of media studies - He emphasized selectivity on the part of the
audience member
22- "Reinforcement theorists look to such factors as
cultural norms and values, social roles,
personality characteristics, and family or peer
influences as the primary determinants of violent
behavior as well as the effect of violent
content. - These factors guide the selective exposure,
perception, interpretation and recall of violent
media content. - The violent content, then, acts merely to
reinforce the predispositions the viewer brings
to the screen.
23There may be some stronger effects
- Effects may be more direct and pronounced among
people who are unstable and lack social support
networks. These people lack alternative forms of
socialization and learning and thus can become
particularly dependent on mediated contact.
24What does this say about violent depictions?
- Recent scholarly analysis looks beyond the mere
total of violent acts in media content. More
subtle distinctions regarding depictions of
violent acts and the role of violence in the
story have come to be considered as important as
the volume.
25National Television Violence Study (NTVS)
- The NTVS staff found 80 experiments where some
contextual feature of media violence was
manipulated to see how it affected outcomes.
Based on these studies, the NTVS staff identified
the following contextual features in violent
media that can affect young viewers
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27Amount of violence in prime time by channel type
28Amount of violence in prime time by genre
29Amount of violence across subgenres of childrens
programming
Source Wilson, Smith, Potter, Kunkel, Linz,
Colvin Donnerstein, 2002 Journal of
Communication
30PTC findings
31PTC findings
32PTC findings
33PTC findings
34Source Signorielli, 2003
35Source Signorielli, 2003
36Source Signorielli, 2003
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39Character attributes of perpetrators
n12,959
n660
n1,019
40Context of Violence in Childrens vs.
Nonchildrens programming Nature of perpetrator
41Proportion of characters involved in violence
Primetime, 1993-2001
Source Signorielli, 2003
42Proportion of characters involved in violence
Primetime, 1993-2001
Source Signorielli, 2003
43Context of violence
44Proportion of characters involved in violence
Primetime, 1993-2001
Source Signorielli, 2003
45Proportion of characters involved in violence
Primetime, 1993-2001
46Graphicness
47Perpetrators go unpunished in 73 of all violent
scenes.
- This pattern is highly consistent across
different types of programs and channels. The
portrayal of rewards and punishments is probably
the most important of all contextual factors for
viewers as they interpret the meaning of what
they see on television.
48Rewards/punishments
49Proportion of characters involved in violence
Primetime, 1993-2001
Source Signorielli, 2003
50Reinforcements for violence
51Consequences
52Consequences to victim
53Proportion of characters involved in violence
Primetime, 1993-2001
Source Signorielli, 2003
54Only 4 of violent programs emphasize an
anti-violence theme.
- Very few violent programs place emphasis on
condemning the use of violence or on presenting
alternatives to using violence to solve problems.
This pattern is consistent across different types
of programs and channels.Â
55Humor/fantasy
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57- The NTVS continues to find that cartoons contain
high rates of violence portrayed in ways that
many existing studies agree will increase the
probability of harmful effects. Children under 7
years are particularly at risk because of limited
ability to distinguish fantasy from reality.
58- Cartoon violence is (frequently) performed by
attractive characters, seems justified, goes
unpunished, and results in minimal consequences
for the victim all characteristics likely to
promote young childrens learning of aggressive
behaviors.