Title: Media Violence: Impact on Children and Families
1Media ViolenceImpact on Children and Families
- Debbie Richardson, M.S.
- Child Development Assistant Specialist
- March 5, 2005
- OK Assoc. of Family Consumer Sciences
Conference
2Media Virtual Violence
- Television all types of programs including
news, reality shows, music videos, commercials,
sports, etc. - Movies
- Video and Computer Games
- Internet
- Other types include music, toys, comic books
3An Average American Child
- Spends
- 28 hours a week with TV
- 30 hours a week in a classroom
- 39 minutes a week talking oneonone with a
parent - By high school graduation
- Spends18,000 hours in front of a TV set, and only
13,000 hours in a classroom - Observes 200,000 violent acts and 16,000 murders
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5Research
- Over 4,000 studies have examined the correlation
of television violence and violent behavior in
children. - These studies make a compelling case for a
significant impact.
6How is Media Violence Portrayed?
- Clean lack of blood, minimal suffering,
invincible cartoon characters. - Frequently rewarded or unpunished.
- Clear boundaries between good guy/bad guy.
- Aggressors are portrayed as attractive.
- Conveys violence is justified.
- Humor may be used.
- Pleasurable Make My Day.
7Childrens TV Programming
- Violence is more prevalent and concentrated in
programs targeted to viewers under age 13 - 79 of childrens programs contain humorous
violence.
8The Influence of Media on Children
- Dramatically influences children at all ages.
- Children are physically passive, yet mentally
alert when watching TV. - Repetition the violence becomes so familiar
that it becomes normal. - Reduced boundaries between adult and child
knowledge. - Both quantity and quality matter.
9Young children under age 8
- Often believe in magical and supernatural
creatures and powers. - Can be swayed by how things appear rather than
how things really are. - Generally judge characters or actions as real
simply due to observing through TVs magic
window. - Readily imitate violent cartoon characters.
10Young children who view too much media violence..
- Begin to see violence as an acceptable way of
resolving conflict, using physical or verbal
abuse toward other children. - May become less sensitive to the pain and
suffering of others. - May see others as enemies, rather than like
themselves. - Natural anxieties may be magnified.
11Young children who view too much media violence..
- May have more difficulty getting along with
others, responding with kindness, and developing
playmates. - Hear limited language and communication skills to
talk about problems and how to solve. - Limits their imaginations encourages imitation
play rather than creative play.
12Four LongTerm Effects of Viewing Violence
- Most people do not become violent when they
- watch violence. But they may be affected in
- these ways.
- Aggressor Effect
- Victim Effect
- Bystander Effect
- Appetite Effect
13A 17 year study of 700 children found that at age
14.
- Involved in Aggressive
- acts by ages 16 22
-
- 5.7
- 22.5
-
- 28.8
- Daily TV Viewing
- less than 1 hour
- 1 3 hours
- more than 3 hours
14Heavy Viewers of TV
- Kids watching 4 or more hours
- per day
- Put in less effort on school work
- Have poorer reading skills
- Play less well with friends
- Have fewer hobbies and activities
- More likely to be overweight
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16TV Ratings
- TV-Y All Children Designed for young audience,
including children ages 2-6. - TV-Y7 For age 7 and up. More appropriate for
children with skills to distinguish between
make-believe and reality. May include mild
fantasy or comedic violence, or may frighten
children under the age of 7. - TV-Y7-FV Fantasy Violence May be more intense or
combative. - TV-G General Audience Usually appropriate for
all ages. Contains little or no violence, no
strong language, and little or no sexual dialogue
or situations. - TV-PG Parental Guidance Suggested May be
unsuitable for younger children. Contains
moderate violence (V), some sexual situations
(S), infrequent coarse language (L), and/or
suggestive dialogue (D). - TV-14 Parents Strongly Cautioned Recommended
children under 14 not watch unattended. Contains
intense violence (V), intense sexual situations
(S), strong coarse language (L), and/or intensely
suggestive dialogue (D). - TV-MA Mature Audience Only Designed for adults
and may be unsuitable for children under 17.
Contains graphic violence (V), explicit sexual
activity (S), and/or crude indecent language (L).
17Not All Entertainment Media is Negative
- There is strong evidence that childrens shows
developed to teach academic and social skills can
help children learn effectively.
18TV Tips to Reduce Violence
- Plan family viewing give children a choice to
watch - Remove the TV from a childs bedroom
- Offer other options play games, read, be
creative and active - Be informed about program ratings and content
- Watch with children and talk about the programs
- Point out that real violence results in pain or
death - Change the channel or turn off the TV when
offensive material comes on. Explain why.
19 VIDEO GAMES
20Use of Video Games
- 67 of households with children own video game
systems. - At least half of U.S. children are now using the
Internet for homework, games, and entertainment. - Violent themes compose 60 90 of the most
popular video games. - 90 of 4th graders and 75 of 8th graders report
playing 1 or more hours per week either at home
or arcades.
21Video Games
- Games are increasingly more violent, lifelike,
and accurate in depictions of violence. - Playing video games allows practice of violence
in ways TV does not. - Some are used for training by military and law
enforcement. - Most retailers make little effort to restrict
sales of maturerated games to minors.
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23ESRB Ratings
- Entertainment Software Rating Board
- EC Early Childhood (ages 3)
- E Everyone (ages 6)
- T Teen (ages 13)
- M Mature (ages 17)
- A Adults only
- RP Rating Pending
24Video Game Content Labels
- A study of 396 mainstream T-rated video game
labels in - 2001 indicated
- 94 had violent content
- 15 contained sexual themes
- 14 used profanity
- A random sample of 81 of these games comparing
the - actual content to the labels indicated
- 20 with sexual content including partial nudity
had a notation on the label - 17 with profanity had a notation on the label
25Tips for Electronic Games
- Know the content and procedures of games.
- Pay attention to ratings.
- Require parental permission to purchase or rent.
- Discuss game content with children.
- Observe children playing periodically play
along. - Establish clear playing guidelines time limits.
- Assure adult supervision for arcade game playing.
- Select games that promote problem solving, skill
building, and cooperation, rather than violence.
26Media Literacy Be a Critical Viewer
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28Be Media Literate
- Be a wise consumer.
- Watch programs and play video games with the
child, and discuss what is seen. - Monitor and limit access to violent programs and
games. Explain why they are harmful. - Select programs and games that promote problem
solving, cooperation and learning.
29Be Media Literate
- Be cautious of heavily advertised products and
toys linked with violent programs. - Contact TV stations/producers to express
opinions, when offended and when pleased. - Help educate others in the community.
- To offset peer pressure, contact other parents
agree to enforce similar rules.
30Help children understand
- Real life violence hurts people.
- Real weapons hurt or kill people.
- If a show is scary or confusing, they can talk to
an adult about it. - Violent toys, shows, games may seem exciting in
pretend, but reallife violence is not fun.
31- Debbie Richardson, M.S.
- Child Development Assistant Specialist
- Oklahoma Cooperative Extension Service
- 405-744-6231
- debbie.richardson_at_okstate.edu
- www.fcs.okstate.edu