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Victoria Brown, Ed' D'

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Human Anatomy Online: Take tours of different body systems. ... Exploratorium Online activities. Games Continue. Nobelprize.org. Kids Science. SoftSchool ... – PowerPoint PPT presentation

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Title: Victoria Brown, Ed' D'


1
Science and Technology
  • Victoria Brown, Ed. D.
  • Florida Atlantic University

2
Taxonomy of Technology Use
  • Learning about how to utilize technology
  • Using a word processor, planning and
    organizational software, and communication tools
  • Presenting of knowledge by using PowerPoint, web
    pages, multimedia, picture, video, and audio
  • Manipulation of data through spreadsheets, data
    bases, and analysis software
  • Social interaction Blogging, Twitter, MySpace,
    YouTube, Second Life

3
Learning from Technology
  • Drill and practice practicing materials learned
    through other curriculum sources followed by
    reward activities and remediation
  • Tutorial programs delivers both instruction and
    practice
  • Demonstration software demonstration of
    scientific principals
  • Online teacher resources for science

4
Learning with Technology
  • Simulations programs which involves the student
    in making decisions by interacting with a
    simulated real-world situations
  • Frog dissections
  • BrainPop
  • Sim games (SimZoo, SimPlanet, SimPets)

5
Science Simulations
  • eduMedia
  • Net Frog This website provides a Virtual Frog
    Dissection
  • Human Anatomy Online Take tours of different
    body systems.
  • MEDtropolis an animated tour of different body
    parts.

6
Science Simulations
  • Discovery School Check out the discovery school
    offered by National Geographic. They even have
    online expeditions with real live explorers!
  • Brain Pop Brain Pop is a great website. You can
    use on of their animated clips per day without
    charge. The license is not too expensive which
    gives you unlimited access. They offer many ways
    to enhance your lessons for all content areas.
    They even allow you to create online tests which
    can download to a gradebook.

7
Learning with Technology
  • Gaming
  • Uses complex thinking
  • Uses problem solving
  • Motivational for students
  • Funschool Science Games
  • Ask.com Science Games
  • Iknowthat Science Games
  • Edheads
  • Exploratorium Online activities

8
Games Continue
  • Nobelprize.org
  • Kids Science
  • SoftSchool

9
Learning Thinking Skills with Technology
  • Technology supports the development of cognition,
    meta-cognition, and problem solving skills
  • Using video anchors to pose problems and puzzles
    for students
  • Using technology to solve problems
  • Using technology to conduct research
  • Using technology to gather and analysis data
  • Using technology to present what you have learned

10
Problem Solving
  • Problem solving is a goal directed sequence of
    cognitive actions starting from instructions to
    desired answers (Chi et al., 1982)
  • Problem solving involves finding a solution path
    from the initial problem state (information in
    the problem plus knowledge) to the final goal
    state (answer) (Newell Simon, 1972)

11
Problem Solving
  • Initial State Solution Path Goal State
    Problem Space
  • Differences in strategies and processes employed
    in the problem space are vital and differ between
    expert and novice problem solvers.

12
Problem Solving
13
Problem Solving Lesson Plan
  • Teacher create a problem for students to solve
  • Students define the problem
  • Students decide what the already know
  • Students decide what they need to know more about
    the solve the problem
  • Students begin to research
  • Students brainstorm solutions

14
Problem Based Lesson Plan
  • Students decide if they need more information and
    research for that information
  • Students develop solution
  • Students test the solution
  • Students analysis the data about the solution
  • Students evaluate the success of the solution
  • Students present the process and solution to
    class, members of the community.

15
Resource Selection Guidelines for Integration
  • The context must be readily available on
    videotape, videodisc, CB, virtual reality, or the
    internet
  • The context must be suitable for student viewing
    at the elementary levels
  • The context must contain information needed to
    gain student interest and attention

16
Resource Selection Guidelines for Integration
  • The information in the context must be in a
    language of communication familiar to students
  • The science and language arts illustrated in the
    context must fall within a topic of instruction
    in the school curricula

17
Resource Selection Guidelines for Integration
  • The teacher should be able to explicitly identify
    the science concepts and the language skills
    embedded in the context
  • The topic represented in the macro-context must
    be appropriate to the grade level

18
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19
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20
Video Anchors
  • Anchored Video Instruction
  • A macro-context based instructional framework for
    engaging students in realistic complex problem
    solving, reflection, transfer, and critical
    thinking
  • The anchors are stories or episodes developed
    around believable situation providing complex
    problem solving opportunities
  • Raiders of the Lost Ark (Learning with Science
    replacing gold statue with sand.)

21
Video Anchors
  • Custom developed video episodes that begin the
    discussion about science
  • The Golden Statuette
  • Border Blues

22
Video Anchors
  • Science Counterintuitive Events interactive
    video of selected counterintuitive (or
    discrepant) event-based problems in science
  • HyperScience
  • Perform additional investigations
  • Collect data
  • Read various materials
  • Use clues to seek additional information
  • Utilize gathered information and prior science
    knowledge to offer an explanation for the
    observed phenomenon.

23
Video Simulations
  • Videos are imbedded within the simulations to
    create interest and provide clues to solve the
    problems in the simulations
  • The River of Life simulation
  • The River City Project

24
Evaluating Commerce Video for Science
  • Must be readily available in form
  • Must be suitable for student viewing
  • The topic represented must be appropriate for
    grade level
  • Must contain real-world problem situation to gain
    student attention and promote interest in science
  • Must be in a language familiar to students
  • Must be able to identify the science concept and
    skills required
  • The problem can be solved with the knowledge
    students have developed through class instruction

25
  • Volcanoes video
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