Title: Module 5.0: I/O and Disks
1Module 5.0 I/O and Disks
- I/O hardware
- Polling and Interrupt-driven I/O
- DMA
- Bock and character devices
- Blocking and nonblocking I/O
- Secondary storage
- Disk Hardware
- Disk Scheduling
- RAID
2I/O Hardware
- Incredible variety of I/O devices
- Common concepts
- Port serial, parallel, usb
- Bus (daisy chain or shared direct access)
- PCI bus, IDE Bus
- SCSI (up to 16 devices)
- Controller (host adapter)
- I/O instructions control devices
- Devices have addresses, used by
- Direct I/O instructions
- Memory-mapped I/O
3A Typical PC Bus Structure
4(No Transcript)
5Polling vs. Interrupt-driven I/O
- Polling or (Programmed I/O)
- Determines state of device
- command-ready
- busy
- error
- Busy-wait cycle to wait for I/O from device
- Interrupt-driven
- (covered earlier)
6Interrupt-driven I/O Cycle
7Direct Memory Access
- Used to avoid programmed I/O (or polling) for
large data movement - Requires DMA controller
- Bypasses CPU to transfer data directly between
I/O device and memory
8Application I/O Interface
- I/O system calls encapsulate device behaviors in
generic classes - Device-driver layer hides differences among I/O
controllers from kernel - Devices vary in many dimensions
- Character-stream or block
- Sequential or random-access
- Sharable or dedicated
- Speed of operation
- read-write, read only, or write only
9A Kernel I/O Structure
ATAPI Advanced Technology Attachment Packet
Interface (for mass storage devices) SCSI Small
Computer Standard Interface
10Block and Character Devices
- Block devices include disk drives
- Information is stored in fixed-size blocks, each
block with its own address - Commands include read, write, seek
- file-system access
- Memory-mapped file access possible
- Character devices include keyboards, mice, serial
ports, printers - A stream of characters is sent or received
without regard to any block structure - Commands include get, put
- Other Devices
- Varying enough from block and character to have
own interface - E.g., Network devices, clocks, timers, etc.
11Blocking and Nonblocking I/O
- Blocking - process suspended until I/O completed
- Easy to use and understand
- Insufficient for some needs
- Nonblocking - I/O call returns as much as
available - User interface, data copy (buffered I/O)
- Extremely useful and popular with ULTs
- Does not block a ULT, and thus does not prevent
other ULTS from running - Returns quickly with count of bytes read or
written - Example search in Mozilla FireFox
- Asynchronous - process runs while I/O executes
- Difficult to use
- I/O subsystem signals process when I/O completed
- Used in C
12Secondary Storage
- Secondary Storage is often arranged in a
hierarchy transparent to the user with
fast/expensive storage at the top and slow/cheap
storage at the bottom.
13Disk Definitions
Volume a single storage unit, e.g. CD,
diskette, tape, partition Tracks multiple
concentric circles containing data Sectors
subsection of a track Blocks subsection of a
sector created during formatting
(512-4096B) Cylinder all tracks of same
diameter in the disk pack Fixed heads one r/w
head per track Moveable heads one r/w head per
surface Access time seek time latency time
(15-60ms) block transfer time (1-2ms)
14Disk Hardware
- Seek time -- time to get r/w head to desired
track - Rotation/latency delay wait time for desired
data to spin under r/w head - Block transfer time time to read or write block
of data
15Disk Structure
- Disk drives are addressed as large 1-dimensional
arrays of logical blocks, where the logical block
is the smallest unit of transfer. - The 1-dimensional array of logical blocks is
mapped into the sectors of the disk sequentially. - Sector 0 is the first sector of the first track
on the outermost cylinder. - Mapping proceeds in order through that track,
then the rest of the tracks in that cylinder, and
then through the rest of the cylinders from
outermost to innermost. (assuming no
interleaving). - Block interleaving is used to allow some time for
the disk controller to transfer data to memory.
The controller can not keep up with the
continuous bit streams from the disk.
16Disk Scheduling
- The operating system is responsible for using
hardware efficiently for the disk drives, this
means having a fast access time and disk
bandwidth. - Minimize seek time. The other two factors are
fixed. - Reason for differences in performance
- Seek time ? seek distance
- Disk bandwidth is the total number of bytes
transferred, divided by the total time between
the first request for service and the completion
of the last transfer. - The idea is to improve both access time and
bandwidth by scheduling the servicing of the disk
I/O in a good order.
17Disk Scheduling (Cont.)
- Several algorithms exist to schedule the
servicing of disk I/O requests. - We illustrate them with a request queue (0-199).
- 98, 183, 37, 122, 14, 124, 65, 67
- Head pointer 53
18FCFS
Illustration shows total head movement of 640
cylinders.
19SSTF Shortest Seek Time First
- Selects the request with the minimum seek time
from the current head position. - SSTF scheduling is a form of SJF scheduling may
cause starvation of some requests. - Illustration shows total head movement of 236
cylinders.
20SCAN
- The disk arm starts at one end of the disk, and
moves toward the other end, servicing requests
until it gets to the other end of the disk, where
the head movement is reversed and servicing
continues. - Sometimes called the elevator algorithm.
- Illustration shows total head movement of 208
cylinders.
21C-SCAN
- Provides a more uniform wait time than SCAN.
- The head moves from one end of the disk to the
other. servicing requests as it goes. When it
reaches the other end, however, it immediately
returns to the beginning of the disk, without
servicing any requests on the return trip. - Treats the cylinders as a circular list that
wraps around from the last cylinder to the first
one.
22C-LOOK
- Version of C-SCAN
- Arm only goes as far as the last request in each
direction, then reverses direction immediately,
without first going all the way to the end of the
disk.
23Selecting a Disk-Scheduling Algorithm
- SSTF is common and has a natural appeal
- SCAN and C-SCAN perform better for systems that
place a heavy load on the disk. - Performance depends on the number and types of
requests. - Requests for disk service can be influenced by
the file-allocation method. - The disk-scheduling algorithm should be written
as a separate module of the operating system,
allowing it to be replaced with a different
algorithm if necessary. - Either SSTF or LOOK is a reasonable choice for
the default algorithm.
24Disk Management
- Low-level formatting, or physical formatting
Dividing a disk into sectors that the disk
controller can read and write. - Each sector/block (256,512,1024) has header,
trailer, data - Header contains sector number
- Trailer contains ECC (Error-Correcting Code)
- To use a disk to hold files, the operating system
still needs to record its own data structures on
the disk. - Partition the disk into one or more groups of
cylinders. - Logical formatting or making a file system
- Holds data structure for NTFS or FAT
- Boot block initializes system.
- The bootstrap is stored in ROM.
- Bootstrap loader program.
25Booting from a Disk in Windows 2000
26Swap-Space Management
- Swap-space Virtual memory uses disk space as an
extension of main memory. - Swap-space can be carved out of the normal file
system,or, more commonly, it can be in a separate
disk partition. - Swap-space management
- 4.3BSD allocates swap space when process starts
holds text segment (the program) and data
segment. - Kernel uses swap maps to track swap-space use.
- Solaris 2 allocates swap space only when a page
is forced out of physical memory, not when the
virtual memory page is first created.
27Disk Performance and Reliability
- Technology to improving processor performance is
higher than improving secondary storage. - Several improvements in disk-use techniques
involve the use of multiple disks working
cooperatively. RAID technology, Redundant Array
of Independent Disks. - RAID schemes improve performance and improve the
reliability of the storage system by storing
redundant data. - Set of physical disk drives viewed by the OS as a
single logical drive - Data is distributed across the physical drives of
an array - Redundant disk capacity is used to store parity
information - Seven RAID configuration levels (RAID level 0 to
RAID level 6).
28Data Mapping for RAID level 0
- RAID 0 is non-redundant, the other 6 levels are.
- Data is striped across available disks
- High data transfer rate
- Strips 0, 1, 2, and 3 can be accessed in parallel
- High I/O request rate
- Servicing multiple I/O requests in parallel,
e.g., requests for strip 0 and strip 3 can be
serviced simultaneously.
29RAID level 1
- Redundancy is achieved using mirroring
(duplication of data on other disks.) - Expensive
- A read can be serviced by either disks (the least
access time) - A write requires updating two strips
- Recovery is simple
30RAID level 2
- All member disks participate in the execution of
every I/O request. (Gives high transfer rate but
not I/O request rate). - Spindles and heads are all synchronized to the
same position - Strips are very small, a single byte or a word
- Redundancy is done through Hamming Code (able to
correct single-bit error and detect double bit
errors). - Requires smaller number of disks compared to RAID
level 1 - RAID level 3 requires only one extra disk. It
uses parity checks.
31RAID Levels