Title: Inner Classes
1Inner Classes
2Design considerations
- The most important rule to keep in mind about
event listeners that they should execute very
quickly. Because all drawing and event-listening
methods are executed in the same thread, a slow
event-listener method can make the program seem
unresponsive and slow to repaint itself. - You might choose to implement separate classes
for different kinds of event listeners. This can
be an easy architecture to maintain, but many
classes can also mean reduced performance. - When designing your program, you might want to
implement your event listeners in a class that is
not public, but somewhere more hidden. A private
implementation is a more secure implementation.
3Low-Level Events and Semantic Events
- Events can be divided into two groups low-level
events and semantic events. Low-level events
represent window-system occurrences or low-level
input. Everything else is a semantic event. - Examples of low-level events include mouse and
key events both of which result directly from
user input. - Examples of semantic events include action and
item events. - Whenever possible, you should listen for semantic
events rather than low-level events. That way,
you can make your code as robust and portable as
possible. For example, listening for action
events on buttons, rather than mouse events,
means that the button will react appropriately
when the user tries to activate the button using
a keyboard alternative or a look-and-feel-specific
gesture.
4Listeners/Adapters
- public class MyClass implements MouseListener
- ...
- someObject.addMouseListener(this)
- ...
- / Empty method definition. /
- public void mousePressed(MouseEvent e)
- / Empty method definition. /
- public void mouseReleased(MouseEvent e)
- / Empty method definition. /
- public void mouseEntered(MouseEvent e)
- / Empty method definition. /
- public void mouseExited(MouseEvent e)
- public void mouseClicked(MouseEvent e)
...//Event listener implementation goes here...
5Listeners/Adapters
- / An example of extending an adapter class
instead of directly implementing a listener
interface. / - public class MyClass extends MouseAdapter
- ...
- someObject.addMouseListener(this)
- ...
- public void mouseClicked(MouseEvent e)
- //Event listener implementation goes
here - ...
-
6Inner classes
- //An example of using an inner class.
- public class MyClass extends JFrame
- ...
- someObject.addMouseListener(
- new MyAdapter())
- ...
- class MyAdapter extends MouseAdapter
- public void mouseClicked(MouseEvent e)
- ...//Event listener implementation goes
here... -
-
7Anonymous Inner classes
- //An example of using an inner class.
- public class MyClass extends JFrame
- ...
- someObject.addMouseListener(
- new MouseAdapter ()
- public void mouseClicked(MouseEvent
e) - ...//Event listener implementation
goes here... -
-
- )
-
-
8Inner classes
- An instance of InnerClass can exist only within
an instance of EnclosingClass and it has direct
access to the instance variables and methods of
its enclosing instance.
9Anonymous Inner classes
- //An example of using an inner class.
- public class MyClass extends JFrame
- ...
- someObject.addMouseListener(
- new MouseAdapter()
- public void mouseClicked(MouseEvent e)
- ...//Event listener implementation goes
here... -
- )
- ...
-
10Listeners supported by all Swing components
- component listener
- Listens for changes in the component's size,
position, or visibility. - focus listener
- Listens for whether the component gained or lost
the ability to receive keyboard input. - key listener
- Listens for key presses key events are fired
only by the component that has the current
keyboard focus. - mouse listener
- Listens for mouse clicks and mouse movement into
or out of the component's drawing area. - mouse-motion listener
- Listens for changes in the cursor's position over
the component. - mouse-wheel listener (introduced in 1.4)
- Listens for mouse wheel movement over the
component.
11Altri listeners
- action
- caret
- change
- documentundoable edit
- item
- listselection
- window
- Listeners speciali per componenti specifiche
(treeNodeExpansion, ecc)
12Layouts and Graphics
13component - container - layout
Un Container contiene 0 o Components Il
Layout specifica come i Components sono disposti
nel Container Un Container è un Component (quindi
il contenimento è ricorsivo) Un Component ha una
Graphics associata
14Layouts
- Gestione
- del
- Layout
- Vedi anche
- http//java.sun.com/docs/books/tutorial/uiswing/la
yout/index.html
15Layouts
16Layouts
17Layouts
18Layouts
http//java.sun.com/docs/books/tutorial/uiswing/la
yout/spring.html
19class YellowWindow
package it.unitn.science.prog2.guiApp import
java.awt. import javax.swing. public class
YellowWindow extends JFrame private JPanel
contentPane public YellowWindow() try
jbInit() catch(Exception e)
e.printStackTrace() private void
jbInit() throws Exception
contentPane(JPanel)this.getContentPane()
this.setSize(new Dimension(400, 300))
contentPane.setBackground(Color.YELLOW)
20class App
package it.unitn.science.prog2.guiApp import
javax.swing. import java.awt. public class
App JFrame finestranull public static
void main(String a) new App() public
App() // aggiungere qui set lookfeel
(vedi oltre) this.setupGraphicEnvironment()
21class App
private void setupGraphicEnvironment()
finestra new YellowWindow() //new MyWindow
// trova le dimensioni dello schermo e della
finestra Dimension screenSize
Toolkit.getDefaultToolkit().getScreenSize()
Dimension frameSize finestra.getSize()
// assicurati che la finestra non sia più grande
dello schermo if (frameSize.height gt
screenSize.height) frameSize.height
screenSize.height if (frameSize.width gt
screenSize.width) frameSize.width
screenSize.width
22class App
// centra la finestra nello schermo
finestra.setLocation((screenSize.width -
frameSize.width) / 2, (screenSize.height -
frameSize.height) / 2) // fai in modo che
la chiusura della finestra // termini
l'applicazione finestra.setDefaultCloseOperati
on(JFrame.EXIT_ON_CLOSE ) // rendi la
finestra visibile finestra.setVisible(true)
23BorderLayout
In YellowWindow cambio il metodo jbInit
private void jbInit() throws Exception
JPanel f(JPanel)this.getContentPane()
JButton north, south, east, west, center
north new JButton("North") east new
JButton("East") west new JButton("West")
center new JButton("Center") south
new JButton("South") f.setLayout(new
BorderLayout(2, 2)) f.add(north,
BorderLayout.NORTH) f.add(south,
BorderLayout.SOUTH) f.add(east,
BorderLayout.EAST) f.add(west,
BorderLayout.WEST) f.add(center,
BorderLayout.CENTER) this.setSize(300,300)
24FlowLayout
In YellowWindow cambio il metodo jbInit
private void jbInit() throws Exception
JPanel f(JPanel)this.getContentPane()
JButton one, two, three, four, five, six one
new JButton("one") two new
JButton("two") three new
JButton("three") four new
JButton("four") five new JButton("five")
six new JButton("six") f.setLayout(new
FlowLayout()) f.add(one) f.add(six)
f.add(five) // attenzione allordine!
f.add(two) f.add(three) f.add(four) //
aggiungo five per la seconda volta - la prima
viene eliminata ! f.add(five)
this.setSize(300,300)
25BorderLayout
In YellowWindow cambio il metodo jbInit
private void jbInit() throws Exception
JPanel f(JPanel)this.getContentPane()
f.setLayout(new GridLayout(3,4)) JButton
bnew JButton10 // VETTORE DI 10 BOTTON
for (int k0 klt10 k) bknew
JButton() // Integer.toString(int a)
traduce lintero a in una String
bk.setLabel(Integer.toString(k))
f.add(bk) this.setSize(300,300)
26BorderLayout
In YellowWindow cambio il metodo jbInit
private void jbInit() throws Exception
JPanel f(JPanel)this.getContentPane()
CardLayout clnew CardLayout()
f.setLayout(cl) JPanel p new JPanel5
Color c Color.red,Color.orange,Color.green,C
olor.blue,Color.pink for (int k0klt5
k) pknew JPanel()
pk.setBackground(ck)
f.add(Integer.toString(k),pk) // il primo
parametro è una stringa con la quale riferirsi al
componente aggiunto
this.setSize(300,300) this.setVisible(tru
e) while (true) // ciclo infinito
try Thread.sleep(800) //
dormi per 500 millisecondi catch
(Exception e) cl.next(f) //
richiama il prossimo componente
27Posizionamento assoluto Null Layout
- It's possible to set the layout manager to null
no layout control. You might do this to position
an object on the display at some absolute
coordinates. This is almost never the right
approach. Components might have different minimum
sizes on different platforms, and your interface
would not be very portable. - import java.awt.
- public class Applicazione
- public static void main(String s)
Applicazione anew Applicazione() - Applicazione()
- JFrame g new JFrame ("Finestra controllata
da BORDER Layout") - JPanel f(JPanel)(g.getContentFrame()
- f.setSize(200,200) // Dimensione della
finestra - f.setLocation(50,100) // Posizione della
finestra - JButton bnew JButton(("Push me")
- f.setLayout(null)
- f.add(b)
- b.setSize(25,75) // Dimensiono il Bottone
- b.setLocation(10,100) // Posiziono il
bottone nella finestra - g.setVisible(true)
-
28Custom Painting
- Gestione
- della
- Grafica customizzata
- Vedi anche
- http//java.sun.com/docs/books/tutorial/uiswing/14
painting/index.html
29Metodi grafici di Graphics
- drawLine() Draws a line
- drawRect() Draws a rectangle
- fillRect() Draws a filled rectangle
- drawRoundRect() Draws a rounded-corner rectangle
- fillRoundRect() Draws a filled, rounded-corner
rectangle - draw3DRect() Draws a highlighted, 3D rectangle
- fill3DRect() Draws a filled, highlighted, 3D
rectangle - drawArc() Draws an arc
- fillArc() Draws a filled arc
- drawOval() Draws an oval
- fillOval() Draws a filled oval
- drawPolygon() Draws a polygon, connecting
endpoints - fillPolygon() Draws a filled polygon
- drawPolyline() Draws a line connecting a
polygon's points
30Il sistema di coordinate
31Disegno Grafico
import java.awt. import javax.swing. import
java.awt.event. public class TestPattern
public static void
main(String args) new TestPattern()
public TestPattern()
startGraphics() public void
startGraphics() JFrame f new
JFrame("TestPattern") f.setSize(300,300)
f.setContentPane(new MyPanel())
f.setVisible(true)
32Disegno Grafico
class MyPanel extends JPanel int theta 45
int delta 90 public void paintComponent(Graph
ics g) super.paintComponent(g) int
width getSize().width int height
getSize().height int hWidth width / 2
int hHeight height / 2 int x (width -
hWidth)/2 int y (height - hHeight)/2
g.setColor(Color.black) g.fillRect(0, 0,
size().width, size().height) int polyx
0, width / 2, width, width / 2 int polyy
height / 2, 0, height / 2, height
Polygon poly new Polygon(polyx, polyy, 4)
g.setColor(Color.yellow) g.fillPolygon(poly)
g.setColor(Color.red) g.fillRect(x, y,
hWidth, hHeight) g.setColor(Color.green)
g.fillOval(x, y, hWidth, hHeight)
g.setColor(Color.blue) g.fillArc(x, y,
hWidth, hHeight, theta, delta)
g.setColor(Color.white) g.drawLine(x, y, x
hWidth, x hHeight)
33Animazione
Click!
Click!
Click!
34Animazione
class MyPanel extends JPanel implements
MouseListener int theta 45 int delta
90 public void paintComponent(Graphics g)
... public void mouseClicked(MouseEvent
e) thetatheta-90 this.repaint()
public void mouseEntered(MouseEvent e)
public void mouseExited(MouseEvent e)
public void mousePressed(MouseEvent e)
public void mouseReleased(MouseEvent e)
MyPanel() this.addMouseListener(this)
Double buffering dietro le quinte!
35Repainting
NON SI CHIAMA MAI ESPLICITAMENTE LA
paintComponent(Graphics g)! nè la
paint(Graphics g) Si chiama sempre, solo la
repaint() NON SI IMPLEMENTA MAI LA REPAINT! La
repaint viene chiamata anche dal sistema quando
lo ritiene opportuno (resize, unhide...)
36Colore
class MyPanel extends JPanel implements
MouseListener public void paintComponent(Graphi
cs g) super.paintComponent(g) int
rval, gval, bval for (int j 30 j lt
(this.size().height -25) j 30) for
(int i 5 i lt (this.size().width -25) i 30)
rval (int)Math.floor(Math.random()
256) gval (int)Math.floor(Math.random()
256) bval (int)Math.floor(Math.rando
m() 256) g.setColor(new
Color(rval,gval,bval))
g.fillRect(i,j,25,25) g.setColor(Color.bl
ack) g.drawRect(i-1,j-1,25,25)
...
Double buffering dietro le quinte!
37Animazione
Click!
Resize!
38Insets
protected void paintComponent(Graphics g)
... Insets insets getInsets() int
currentWidth getWidth() - insets.left -
insets.right int currentHeight
getHeight() - insets.top - insets.bottom
... / First painting occurs at (x,y), where x is
at least insets.left, and y is at least
insets.top. /...
39Come avviene il painting
1. background (if opaque) 2. custom painting (if any) 3. border (if any) 4. children (if any)
paintComponent The main method for painting.
By default, it
first paints the background if
the component is opaque.
Then it performs any
custom painting. paintBorder Tells the
component's border (if any) to paint.
Do not invoke or override this
method. paintChildren Tells any components
contained by this
component to paint themselves.
Do not invoke or override this method.
40Regole
- When implementing custom painting code for a
component, - keep these rules in mind
- Your custom painting code should be in a method
with the signature protected void
paintComponent(Graphics). - To gain access to the power of the 2D graphics
API , you can cast the Graphics parameter into a
Graphics2D object. - You can use a border to paint the outside edges
of your component. - Except when painting the background of the
component, you should avoid painting over the
border area of the component. You can determine
this area using the getInsets method. - Your component must honor the opaque property. If
your component is opaque, it must paint its
complete area using an opaque color or colors. If
its opaque property is false, then you have the
option of not painting over the entire component.
41Fonts
class MyPanel extends JPanel public void
paintComponent(Graphics g)
super.paintComponent(g) Font f new
Font("TimesRoman", Font.PLAIN, 18)
FontMetrics fm getFontMetrics(f)
g.setFont(f) String s "This is a plain
font" int xstart (getSize().width
fm.stringWidth(s))/2 g.drawString(s,
xstart, 25) Font fb new Font("TimesRoman",
Font.BOLD, 18) Font fi new
Font("TimesRoman", Font.ITALIC, 18) Font
fbinew Font("TimesRoman",Font.BOLD Font.ITALIC,
18) g.setFont(fb) g.drawString("This is a
bold font", 10, 50) g.setFont(fi)
g.drawString("This is an italic font", 10, 75)
g.setFont(fbi) g.drawString("This is a bold
italic font", 10, 100) ...