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Great Ideas in Computer Science

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Great Ideas in Computer Science. Artificial Intelligence. COMP 41 Apr 19 and Apr ... 2. Look at all cities that have not yet been visited and select the nearest one ... – PowerPoint PPT presentation

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Title: Great Ideas in Computer Science


1
Great Ideas in Computer Science
  • Artificial Intelligence
  • COMP 41 Apr 19 and Apr 24

2
What is Artificial Intelligence?
  • Artificial man-made
  • What is Intelligence?

3
The Turing Test
  • 1950 Turing proposed a test for determining if a
    machine is intelligent
  • A machine is intelligent if it can behave in an
    manner indistinguishable from a human

4
The Turing Test
The Tao of Computing by Henry Walker
5
Intelligence?
6
Intelligence?
7
Intelligence?
8
Intelligence?
Conversations taken from Hamlet on the
Holodeck by Janet H. Murray
9
John Searles Counterargument
  • 1980 John Searle proposed a counterargument
    against the Turing Test
  • a simulation of intelligence is not necessarily
    intelligent

10
Searles Chinese Room
http//www.unc.edu/prinz/pictures/c-room.gif
11
Analysis The Chinese Room
  • The human in the Chinese Room behaves exactly as
    a computer program
  • follows instructions
  • interprets input data
  • creates output data
  • The human does not understand Chinese!

12
Real AI
  • AI research has been successful in more modest
    goals
  • rather than creating intelligence, AI has
    focused on clever problem solving

13
Kinds of AI
  • Symbolic
  • programs that manipulate symbols according to
    well defined algorithms and programs
  • the knowledge in symbolic AI is carefully coded
    by humans
  • Connectionist
  • programs that simulate the brain has a network of
    simple neurons
  • neural networks learn to recognize patterns

14
The Water Jug Problem
  • You have
  • a 3 gallon bottle (b3),
  • a 4 gallon bottle (b4) and
  • a hose.
  • Put exactly two gallons in the 4 gallon bottle.

15
Represent Problem State
state of b3
state of b4
1 gal in b3
2 gal in b4
16
Determine Possible State Changes
  • 1. Fill b3
  • 2. Fill b4
  • 3. Empty b3
  • 4. Empty b4
  • 5. Move from b3 to b4 until b4 full
  • 6. Move from b3 to b4 until b3 empty
  • 7. Move from b4 to b3 until b3 full
  • 8. Move from b4 to b3 until b4 empty

17
Search for Solution
  • Apply all possible changes to current state
  • Remove states already seen
  • If any state is the goal state, stop
  • Repeat for all new states

18
First Level Search
Rule 1
Rule 2
19
Second Level Search
1
2
2
1
7
6
4
3
20
Second Level Search
1
2
2
1
7
6
4
3
X
X
Weve already seen these
21
A Possible Solution
2
7
3
2
7
22
Water Jug System FSA
finite state automata from Simulation Model
Design and Execuction by Paul A. Fishwick
23
Water Jug System Solution
24
A TicTacToe AI
  • Problem State represent TTT board as a list of 9
    characters, which might be X, O or B (blank).The
    characters are indexed from 0 to 8, where the
    index indicates positions as followsFor
    example represents

XBBOXBBBB
25
TTT AI 1
  • Write down every possible board and the best move
    to make when that board is encountered.
  • The AI simply looks for the current board and
    responds with the specified move.

26
TTT AI 1 - Analysis
  • This strategy completely encodes some human
    players strategy it will be exactly as good as
    the player (assuming no mistakes in coding)
  • There are 83 512 possible board states to be
    encoded
  • This AI will be very fast
  • This is tedious for TacTacToe and probably not
    practical for more complex games any other game
    will require a complete recoding of moves

27
TTT AI 2
  • Determine all possible moves from current board
  • If any move wins the game, assign the move the
    highest possible rating.
  • Otherwise, for each possible move, determine
    every possible opponent move. See which is worst
    (by recursively applying this procedure).
    Whatever rating that move has, assign it to the
    current move.
  • Select the move with the highest rating.

28
TTT AI 2 - Analysis
  • This is an example of an AI algorithm called the
    min-max procedure. We attempt to find the move
    that maximizes our chance of winning, while
    minimizing our opponents chance of winning.
  • This takes much more computation time than the
    first AI.
  • This is more difficult to program, but easier to
    determine the rules.
  • This procedure easily adapts to other games (3D
    TicTacToe, checkers, chess, )

29
TTT AI 2 Analysis (continued)
  • From the initial empty board, we will have to
    consider as many as 98765432 9!
    362880 moves to determine opening move
  • Computers can do 1 billion operations per second,
    easy to consider 632880 moves in a reasonable
    turn time.

30
TTT AI 3
  • We can add heuristic rules that can be applied to
    certain situations this are rules that encode
    knowledge or strategies more like human players
  • Example always start with center position

31
The Traveling Salesman Problem
  • Given a list of cities and traveling distances
    between cities, determine the shortest route that
    takes a salesman to every city

32
Traveling Salesman AI 1
  • Generate every possible route
  • Compute the distance of every route
  • Select the shortest route
  • For n cities, this requires evaluation of n!
    routes.

33
TS AI 1 - Analysis
  • For n cities, this requires evaluation of n!
    routes. 10! 3,628,80020!
    2,432,902,008,176,640,000
  • This gets too expensive for even a small number
    of cities!

34
TS AI 2
  • 1. Arbitrarily select a starting city
  • 2. Look at all cities that have not yet been
    visited and select the nearest one
  • 3. Repeat step 2 until all cities have been
    visited

35
TS AI 2 - Analysis
  • This is a heuristic algorithm
  • This solution will produce a short route, but not
    necessarily the shortest route (the maximum
    error can be computed)
  • For n cities, this executes in time proportional
    to n2, which is considerable faster than n!

36
TS AI Analysis continued
n n2 n!
5 25 120
10 100 3,628,800
20 400 2 x 1018
100 10,000 10158
1000 1,000,000 102564
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