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EYETRACKING TECHNOLOGY

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Title: EYETRACKING TECHNOLOGY


1
EYE-TRACKINGTECHNOLOGY
  • Humans, Computers and Cognition
  • Alysen Espersen
  • October 15th, 2002

2
Facts About Human Gaze
  • Ones eye is rarely stationary
  • Eye movement reflects a viewers visual
    information process
  • The eye can move faster than the hand
  • Eye movement consists of
  • Saccades
  • Fixations

3
Why Use Eye Tracking?
  • Gives an accurate measure of where ones visual
    attention is directed
  • Enhances or backs-up observations
  • May reveal patterns which may become proof of
    effective or ineffective usability
  • Can lead to many potentially useful applications

4
Types of Eye Tracking
  • Skin Electrodes
  • Contact Lens
  • Head Mounted
  • Remote Systems
  • (Desk or Computer-based)

5
Types of Eye TrackingSkin Electrodes
  • Electrodes placed on the skin around the eye
    socket
  • Measures electrical differences the between the
    retina and cornea
  • GOOD POINTS
  • Both eyes can be recorded together
  • Least expensive
  • Simple to use
  • DOWNFALLS
  • It is limited to horizontal and vertical
    movements
  • Poor accuracy for absolute positioning

6
Types of Eye TrackingContact Lens
  • A non-slipping contact lens fits over corneal
    bulge.
  • Tracking is recorded by affixing a magnetic coil
    or mirror to the lens.
  • GOOD POINTS
  • Provides accurate data about the nature of human
    eye movements.
  • DOWNFALLS
  • Extremely awkward, uncomfortable for the user
  • Interferes with blinking
  • Covers only a limited range of eye movements

7
Types of Eye Tracking Head Mounted
  • Small camera and light source mounted to users
    head via a headband or helmet
  • Reports the angle of the users eye with respect
    to his or her head.
  • Two data sources can determine the line of gaze
    in physical space.
  • GOOD POINTS
  • Doesnt restrict the users head movements
    (including locations away from the computer
    screen)
  • DOWNFALLS
  • More awkward to use than the desk-based system as
    the user has to have instrument mounted to head.

8
Types of Eye TrackingRemote Systems
  • Most practical method of eye tracking
  • Uses Illuminator/eye camera
  • Tracking visible features of the eye
  • Head movements can be distinguished from eye
    movements by tracking 2 points
  • GOOD POINTS
  • Allows for a fair range of head movements
  • Accurate, fast and affordable
  • Not intrusive
  • DOWNFALLS
  • Head still needs to stay within camera range.
  • Delicate to calibrate and operate

9
Processing Raw Data
  • Data from eye tracking is too low level and
    voluminous for immediate interpretation.
  • Software packages can combine data from eye
    tracking and interaction logs to produce a
    page-by-page reports.

10
Pitfall of Using Eye Tracking Technologies
  • Equipment is still quite intrusive
  • Noisy
  • Restricted head movements
  • Requires more patience by user
  • Fairly large pool of test subjects is needed
  • User vision must be considered
  • How can we tell if and what info. is really being
    processed?
  • eye fixations provide measurement of visual
    interest but do not provide a measure of
    cognitive interest.
  • Often viewed as a time-consuming methodology
    returning questionable benefits.

11
Previous Research/Applications
  • 2 Main Categories
  • Interface Usability Studies
  • Interactive Applications

12
  • Interface Usability Studies
  • Overview
  • Challenging of the controversial Scanpath
    Theory(Noton and Stark, 1971)
  • The Scanpath Theory
  • Argues that its improbable that the eye is
    controlled by specific features of a visual
    display
  • Rejects the explanation that subjects are driven
    by habits
  • Since Internet users are repeatedly exposed to
    certain visual displays of information, the Web
    is an ideal stimulus to test this theory.
  • Many studies dispute the Scanpath Theory

13
Interface Usability Studies
  • Eye Tracking CAN
  • Tell whether users are looking at the screen
  • Tell whether users are reading or scanning.
  • Learn the relative intensity of a users
    attention to various parts of a web page
  • Determine whether a user is searching for a
    specific item
  • Compare user scan patterns

14
Interface Usability Studies
  • Eye Tracking CANT
  • Let you know whether users actually see
    something
  • Prove that users didnt see something
  • Determine why users are looking at something
  • Test everybody

15
  • Interface Usability Studies
  • Online News portal study done by Stanford
    University and The Poynter Institute in 2000

16
Research Applications/Studies Online News
Portals
  • by Stanford University and The Poynter Institute
    (2000)
  • the first eyetracking study documenting the
    actual second-by-second behavior of users of
    online news sites
  • Tracked what subjects read and their
    movementsfrom page to page.
  • Used 67 subjects in two cities
  • Subjects were readers of online news - people who
    visited news-related sites at least three times a
    week.
  • Each screen was analyzed by
  • Format (what layout elements attracted users)
  • Topics
  • Actions
  • Time spent on page

17
Research Applications/Studies Online News
Portals
The numbers superimposed over the pink blocks
show the order in which fixation clusters. Follow
the numbers and note the roaming pattern. The
dark "x" to the right of photo that indicates a
mouse click for calling up a hyperlinked story.
18
Research Applications/Studies Online News
Portals
Return to main page after link click
19
Research Applications/Studies Online News
Portals
  • OVERALL CONCLUSIONS
  • A strong preference for text over graphics
    (briefs or captions)
  • The eyes of online news readers then come back to
    the photos and graphics
  • Banner ads do catch online readers' attention
  • for an average of one second.
  • Long enough to perceive the ad (but what about
    animated ads?)
  • Statistics of how different users (by age, sex)
    navigate through online news

20
  • Interactive Applications
  • Accessibility
  • System Enhancement
  • Non-Command Based Systems
  • Virtual Displays

21
Interactive ApplicationsAccessibility
  • Eye tracking can allow people to use their eyes
    to communicate
  • Its users include people with brain injuries,
    cerebral palsy, multiple sclerosis, muscular
    dystrophy, spinal cord injuries, spinal muscular
    atrophy, strokes, etc.

22
Interactive ApplicationsSystem Enhancement
  • Aimed toward users whose hands are occupied
  • Potential Problems
  • Some will find the eye movement based interface
    better (faster, more convenient and more natural)
    while others may feel uncomfortable.
  • Too unnatural to use in critical situations?
  • Eye tracking may be best used to act as a
    supplemental input or display method.

23
Interactive ApplicationsNon-Command Based
Systems
  • The computer passively monitors the user and
    responds as appropriate, rather than waiting for
    the user to issue specific commands.
  • Eye-controlled paddleball game
  • The Little Prince (interactive childrens story)
  • The user controls the flow of the narration by
    where he or she looks without explicit commands
    (interactive fiction)
  • Problem How can we issue a command clearly?
  • Gaze duration and blnking can be ineffective or
    faulty

24
Interactive ApplicationsVirtual Displays
  • Making VR more realistic
  • If accurate, the user cannot detect the
    difference between this arrangement and the
    large, high-resolution display it emulates.

25
Advantages of Using Eye Trackingas an Input
Device
  • Eye movement is faster than other current input
    media
  • No training or particular coordination is
    required of normal users
  • Can determine where the users interest is
    focused automatically

26
Disadvantages of Using Eye Trackingas an Input
Device
  • People are not accustomed to operating devices by
    simply moving their eyes.
  • In interactive applications, using the eye as an
    input device, when does the system decide that a
    user is interested in a visual object?

27
Future of Eye tracking?
  • Helpful for usability studies to understand users
    interact with their environments.
  • Potentially could provide new and more effective
    methods of computer-human interaction.
  • Eye tracking equipment is still improving, and is
    not quite there yet but has an exciting
    future!

28
VIDEOS
29
VIDEOS
30
VIDEOS
31
LinksRESEARCH LINKS
  • Gaze-Based Interaction Group
  • http//www.cs.uta.fi/research/hci/gaze/links.php
  • A page of links about various eye tracking
    projects and research studies
  • User Interface Engineering
  • http//world.std.com/7Euieweb/index.html
  • Stanford Poynter Project
  • http//www.poynter.org/eyetrack2000/index.htm
  • Critique on Study http//www.poynter.org/centerp
    iece/071200alan.htm
  • Technology News New Software Replaces Computer
    Keyboards with Eyes August 23,
    2002http//www3.cosmiverse.com/news/tech/0802/tec
    h08230201.html
  • An interesting article on a software has been
    named "Dasher", that claims to "exploit our eyes'
    natural ability to navigate and identify familiar
    patterns. It is the result of work done by a team
    at Cavendish Laboratory in Cambridge, UK. An
    eye-tracking device allows users to select
    letters from the screen.
  • The Little Prince (interactive childrens story
    experiment)
  • I. Starker and R.A. Bolt, A Gaze-Responsive
    Self-Disclosing Display, Proc. ACM CHI 90 Human
    Factors in Computing Systems Conference pp. 3-9,
    Addison-Wesley/ACM Press (1990).

32
Links ANALYSIS SOFTWARE
  • SensoMotoric Instruments
  • http//www.smi.de/specializes in the development
    and integration of eye movement measuring and
    evaluation systems
  • Seeing Machines
  • http//www.seeingmachines.com/products.htm
  • Creators of faceLAB -a head, face and gaze
    tracking technology that measures the position of
    a human head, gaze direction and blink events.
  • GazeTracker
  • http//www.a-s-l.com/gazetracker.htm
  • Software that consolidates the information that
    researchers need to conduct their web design and
    software usability studies into one piece of
    software.
  • EYETECH DIGITAL SYSTEMS, INC.
  • http//www.eyetechds.com/
  • Software to operate your PC hands free
  • ARRINGTON RESEARCH, INC.
  • http//www.arringtonresearch.com/
  • -creators of eye tracking hardware and software

33
Links EYE TRACKING EQUIPMENT
  • Eye Movement Equipment Database (EMED)
  • http//ibs.derby.ac.uk/emed/
  • Eye Movement Equipment Database, based in the
    Institute of Behavioural Sciences, University of
    Derby.
  • LC Technologies
  • http//www.eyegaze.com/
  • LC Technologies designs, manufactures, and
    distributes unobtrusive video eyetracking
    systems.
  • Metrovision
  • http//www.metrovision.fr/
  • A company located in France that sells
    instruments for ophthalmologists including visual
    field, visual electrophysiology, contrast
    sensitivity, and eye movements.
  • Applied Science Laboratories
  • http//www.a-s-l.com/index.htm
  • develops eye tracking technology and systems
  • SR Research
  • http//www.eyelinkinfo.com/
  • Creators of EyeLink II an eye tracking system
    that consists of three miniature cameras mounted
    on a comfortable leather-padded.

34
Bibliography
  • Crowe, Eric C. and Narayanan, Hari. Comparing
    interfaces based on what users watch and do. In
    Proceedings of Eye Tracking Research
    Applications Symposium 2000, pages 29 -- 36. ACM,
    2000.
  • Hayhoe, Mary M. , Ballard,Dana H., Triesch,
    Jochen, Shinoda, Hiroyuki, Aivar, Pilar, and
    Sullivan, Brian. Vision in Natural and Virtual
    Environments. In Proceedings of Eye Tracking
    Research Applications Symposium 2002, pages 7
    -- 13. ACM, 2002.
  • Jacob. Robert J.K., "Eye Tracking in Advanced
    Interface Design," HCI Lab, Naval Research
    Laboratory http//www.eecs.tufts.edu/jacob/papers
    /barfield.html
  • Josephson, Sheree (Weber State University, USA)
    and Holmes, Michael E. (Ball State University).
    Visual Attention to Repeated Internet Images
    Testing the Scanpath Theory on the World Wide
    Web. In Proceedings of Eye Tracking Research
    Applications Symposium 2002, pages 43 -- 49. ACM,
    2002.
  • Description of a study that challenges the
    Scanpath Theory, concluding that other forces
    such as visual features or memory may be of
    importance.
  • Lewenstein, M., Edwards, G., Tatar, D., and
    DeVigal, A. Stanford-Poynter Project. See
    http//www.poynter.org/eyetrack2000/index.htm.
    2000.
  • Schroeder, W. (1998, September/October). What Is
    Eye Tracking Good for? User Interface
    Engineering. On-Line Available URL
    http//world.std.com/uieweb/eyetrack2.htm
  • Schroeder, W. (1998, September/October). Testing
    web sites with eye-tracking. User Interface
    Engineering. On-Line Available URL
    http//world.std.com/uieweb/eyetrack1.htm
  • Vertegall, Roel. Designing Attentive
    Interfaces. In Proceedings of Eye Tracking
    Research Applications Symposium 2002, pages 23
    -- 30. ACM, 2002.
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