Title: Wireless Computing
1Wireless Computing Tracking
Geri Gay Professor Department of
Communication, Computing and Information
Science October 11, 2005
2Quick Poll
- If you were stranded on a desert island and
could have one thing with you, what would it be? - a) Matches and lighter
- b) Food and water
- c) Another person
- d) Wireless phone
3Untethered
- How has mobile technology changed our lives?
- How might it continue to do so?
- What new rules ought we to impose on its use?
- How has wireless technology encouraged us to
connect individually but disconnect socially? - How does the behavior of one person in a space
influence the behavior or activities of another?
4Fourth Wave Internet (Sarnoff Labs)
Media Richness
3D interactive objects
A multidimensional explosion
Audio and video
Text and Graphics
PC connected
Several things connected
Smart Service
Everything connected
Ubiquitous Connectivity
Browsers
Search Engines
Media based searches
Process 100s MIPs Storage GB Speed Mbps
Personalized Web View
Process MIPs Storage MB Speed kbps
Personalized Search
IT Capacity
5Combining social navigation and location aware
computing
6Leave messages and attach to a particular location
7Leave Messages
8CampusAware
- Location-aware guided tour of campus with a
variety of user feedback mechanisms (rating,
writing notes) - Combining social navigation and context-aware
computing
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11Creative Communities
- Who is here?
- Where should I go next?
- What is the climate of the museum right now?
- What are my peers excited about?
- Who might be interested in conversing about this
painting?
12Visualizing Social Navigation
- What did I see?
- What did I miss?
- Where have others gone?
- What might I like to see?
13Eyetracking
14Activities for Active Looking
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16SameTime A/V Meeting Network,
Red Cornell University Blue Syracuse
University
17Social networks (Syracuse/Cornell students)
18Email Traffic Patterns
19Implementation Status Data Collection on Visitor
Experience
- Density of people(how many, where, when)
- Density of information activity
- Tempo of movement(physical and virtual)
- Common paths (direction of traffic)
- Object and Information Popularity
- Object Attractiveness
- Mood
- Through above metrics
- Through surveys or more oblique questions
vs.