Title: Infowar'mil
1Info_at_war.mil
- War and Military Affairs in the Information Age
Sean Lawson Science and Technology
Studies Rensselaer Polytechnic Institute Guest
lecture for Information in History and
Society Instructor Kate Boyer 28 November 2005
2Overview
- Military Information Needs
- Means of Collecting Information
- Information Warfare 101
- Information Age Threats
- The Emerging InfoAge Military
- Second Thoughts
3Military Information Needs
- Strategic Intelligence (i.e. macro-level)
- Information about a potential adversarys
political and economic system, language, culture,
etc. - Tactical Intelligence (i.e. battlefield)
- What it is doing
- - Command and Control (C2)
- - Situational awareness
- What the adversary is doing
- - Capabilities, intentions, disposition, location
- What the environment is like
- - Geography, weather conditions, etc.
4Means of Collecting Information
- Most basic is sensing
- Sight eyes, cameras, radar, infrared, etc.
- Hearing ears, sonar, etc.
- Touch skin, thermometer, vibration sensors, etc.
- Smell and taste chemical/biological
sniffers/detectors
5Means of Collecting Information
- HUMINT (Human Intelligence)
- Spies
6Means of Collecting Information
- SIGINT (Signals Intelligence)
- Electronic and communications intercepts
7Means of Collecting Information
- IMINT (Imagery Intelligence)
- Satellites, spy planes, etc.
8Means of Collecting Information
- OSINT (Open Source Intelligence)
- Non-classified information from libraries, news
media, Internet, etc. - OSINT companies like Janes, Stratfor, etc.
9Information Warfare 101
- Definition
- Information warfare consists of those actions
intended to protect, exploit, corrupt, deny, or
destroy information or information resources in
order to achieve a significant advantage,
objective, or victory over an adversary. --John
Alger, Dean, School of Information Warfare and
Security, National Defense University
10Information Warfare 101
- The Offense
- Exploit, corrupt, deny, or destroy adversary
information or information resources - Deception
Inflatable Sherman tank, WWII
Inflatable armored car, WWII
Quaker gun, Civil War
11Information Warfare 101
- The Offense
- PSYOPS (Psychological Operations)
- - Targeting enemy soldiers will to fight
PSYOP leaflet dropped over Afghanistan
Back Stop fighting for the Taliban and live!
Front Taliban we know where you are!
12Information Warfare 101
- The Offense
- Perception management
- - Shaping enemy leaders and publics perceptions
In peace, radio and TV outlets can be used to
spread the U.S. message and to influence foreign
leaders and publics.
In crisis and in war, the U.S. deploys the EC-130
Commando Solo.
13Information Warfare 101
- The Offense
- SOFTWAR
- - The hostile use of global television to shape
another nations will by changing its vision of
reality
Bin Ladens election message
Azzam al-Amriki, an American al-Qaeda member,
threatens Americans
Nick Berg beheading, Iraq
Paul Johnson beheading, Saudi Arabia
14Information Warfare 101
- The Defense
- Protect information or information resources
- - Classification (top secret, secret, eyes-only,
etc.) - - Authorization (security clearances)
- - Compartmentalization (SCI, need-to-know, etc.)
- - Barriers physical and electronic (passwords,
encryption, etc.) - Disseminate and use information and information
resources - - Security must be balanced with need to
disseminate the right info, to the right people,
in time to be used effectively
15Information Age Threats
- Some international relations terms
- Levels of analysis sub-state, state, regional,
international, etc. - Issue sectors social, political, security,
economic, environment
16Information Age Threats
- Security threat characteristics
- Hybrid more than one issue sector
- Multiple more than one level of analysis
- Simultaneous all at once
- Decline of the state i.e. terror targets
civilians directly, challenges states ability to
provide security - Dispersed/decentralized foes IT allows
geographic dispersal and decentralized
organization - Rise of social/cultural conflict netwar, clash
of civilizations, Jihad vs. McWorld, etc.
17The Emerging InfoAge Military
- Technological characteristics
- Command, Control, Communications, Computers (C4)
18The Emerging InfoAge Military
- Technological characteristics
- Intelligence, Surveillance, Reconnaissance (ISR)
19The Emerging InfoAge Military
- Technological characteristics
- Precision Guided Munitions (PGMs)
20The Emerging InfoAge Military
- Technological characteristics
- Communications
21The Emerging InfoAge Military
- Technological characteristics
- Simulation
22The Emerging InfoAge Military
- Organizational characteristics
- Network forms of organization
- Modularity
- Sensor/shooter boundary blurs
- Increased horizontal data-sharing
- Increased responsibility for lower-level soldiers
- Increased training and professionalization
23The Emerging InfoAge Military
- Strategy and tactics The New Rules
- Fight first for information superiority
- Speed of command
- Access to information shared awareness
- Dispersed forces noncontiguous operations
- Demassification
- Self-synchronization
- Deep sensor reach
- Compression of levels of war
24The Emerging InfoAge Military
- Strategy and tactics (cont.)
- Emphasis on maneuver and precision
- Effects-based operations
- OODA Observation-Orientation-Decision-Action
- Multiplicity multidimensional, multidirectional
- Simultaneity all at once
- Just-enough, just-in-time, on-demand
- Jointness
25Second Thoughts
- Drawbacks to an InfoWar strategy
- Appears as lack of willpower to adversaries
- Leads to enemy acts which are more brutal (i.e.
televised beheadings), not less - Leads to enemy actions which are more irrational,
unpredictable, and dangerous, not less - Creates foundations of a surveillance/propaganda
state at home - Self-defeating The more we seek quick, bloodless
victory, the more it eludes us.
26Second Thoughts
- It has become part of the conventional wisdom
that intelligence is the necessary key to success
in military operations. A wise opinion would be
that intelligence, while generally necessary, is
not a sufficient means to victory. Decision in
war is always the result of a fight, and in
combat willpower always counts for more than
foreknowledge. Let those who disagree show
otherwise. John Keegan, Intelligence in War