Motivation: Concise System Behavior Communication plus Code Generation - PowerPoint PPT Presentation

1 / 40
About This Presentation
Title:

Motivation: Concise System Behavior Communication plus Code Generation

Description:

First SE Deliverable: Pictures or Labeled Line Drawings of ... Set of real-world things with common characteristics. All instances of an object behave the same ... – PowerPoint PPT presentation

Number of Views:23
Avg rating:3.0/5.0
Slides: 41
Provided by: billb180
Category:

less

Transcript and Presenter's Notes

Title: Motivation: Concise System Behavior Communication plus Code Generation


1
Motivation Concise System Behavior Communication
plus Code Generation
2
Todays Focus Information Model
3
First SE Deliverable Pictures or Labeled Line
Drawings of your Externally Visible Objects
4
First SE Deliverable Labeled Line Drawings or
Pictures of your Externally Visible Objects
Picture or Labeled Line Drawing
5
Second SE Deliverable List of Use Case Scenarios
6
Second SE Deliverable 2 Use Cases - the road
most often traveled and one rainy day
7
Meet the Models
8
Vending Machine State and Process Model
9
Vending Machine Object Communication Model
10
Introducing the Information Model
  • Relationships, Objects, and Attributes

11
Vending Machine Information Model (1st cut)
12
Information Model (2nd pass)
13
Information Model
  • Consists of
  • Objects
  • Attributes
  • Relationships
  • One-to-one
  • One-to-many
  • Many-to-many
  • Unconditional
  • Conditional

14
Object Definition
  • Set of real-world things with common
    characteristics
  • All instances of an object behave the same

15
Identifying Objects
  • Tangible things that make up the problem
  • Roles played by people or organizations
  • Incidents, e.g. accidents, system crashes,
    service calls
  • Interactions with a transaction or contract
    quality, e.g.
  • purchase related to buyer, seller, and thing
    purchased
  • Table Specifications, e.g. definition of a
    things attributes

16
Identifying Objects
  • Object identification is
  • an art refined by experience
  • an iterative process

17
Keys To the IM
  • Imagine youre a specific instance of an object
  • when evaluating relationships e.g. one-to-one,
  • one-to-many, etc.
  • Answer questions about relationships
  • from the mindset of an object instance
  • Understand that relationships represent
    information
  • exchange agreements between objects
  • Dont create an object unless youre absolutely
  • convinced youve got to have it
  • Objects are work - more often than not, a lot of
    work

18
Todays Focus Information Model
19
The Eureka Story
20
Senior Design Software Engineering Deliverables
  • Demonstrate Evidence of Software Engineering
    through
  • Use Cases
  • Models

21
Senior Design Software Engineering Deliverables
  • Product Drawings (showing externally visible
    objects)
  • List of Use Cases
  • Two Use Cases (often traveled sunny and rainy
    day)
  • Information Model (externally visible objects)
  • One State Model (behavior of your most
    interesting object)
  • One Process Model (describing activity in every
    state)
  • Object Communication Model
  • Revised Information Model (externally visible
    plus internal objects)

22
Vending Machine Use Case Scenarios
23
Correct Change Vending Machine Use Case
24
Introducing the Use Case
  • Describes User Interaction with your system in
    terms of externally visible objects

25
Externally Visible Vending Machine Objects
26
Correct Change Vending Machine Use Case
27
Senior Design Software Engineering Focus
  • Object-Oriented Analysis

28
Object-Oriented Analysis
  • A different way to see, discover, and describe
    the same old problems
  • Describe the solution in terms of the problem
  • OOA Models represent a higher layer of
    abstraction
  • When used in product development, the goal is to
    maintain the models, not the code

Object-oriented Development produces the code
Object-oriented Analysis describes the problem
using coupled graphical equations information,
state, and process models
29
Models Are Coupled Graphical Equations
  • If you change one model, you change them all
  • The Information Model is coupled to its
  • State and Process Models
  • PM is coupled to IM and SM
  • SM is coupled to IM and PM
  • OCM is derived from IM, SM, and PM

30
Object-Oriented Systems Analysis
  • What is Object-Oriented Analysis?
  • Behavior specification using models
  • Models reflect the things in the problem
    (objects)
  • Behavior simulation by walking through (or
    executing) the models

31
FYI Object-Oriented Development
  • What is Object-Oriented Development?
  • Performance specification
  • Template creation
  • Code generation

32
Senior Design Focus On the Models
  • Behavior specification (required)
  • Types of models IM, SM, PM, plus OCM
  • Behavior simulation (model walk-through is
    required)
  • (Compiling and executing models is not required)

33
Behavior Specification
  • Behavior specification using three
  • types of models
  • Information
  • State
  • Process
  • (An Object Communication Model
  • results from Information, State, and
  • Process models)

34
Backup Story A Tale of More Models
35
Information Model
36
State And Process Model - Room
37
State and Process Model - Person
38
Object Communication Model
  • OOA Signaling Diagram

39
Object Communication Model - OCM
40
Where Most People Find Themselves On The OOA
Learning Curve
The Bottom Of The Paraboloid
Write a Comment
User Comments (0)
About PowerShow.com