Title: Student Portfolio Development
1Forging new generations of engineers
2Student Portfolio Development
3Portfolio Development
STUDENTS Write down these terms and what you
think the definitions are. Check your definitions
during todays lesson. Your homework assignment
is to hand in a completed set of definitions.
- Define the following
- Portfolio
- Artifact
- Evidence
- Medium
- Annotation
- Design Analysis
4Portfolio Development
- During this unit you will learn
- What a portfolio is
- Why we use portfolios
- What to put in a portfolio
- How to make an effective portfolio
5A Portfolio is...
- A record of history
- A display of best works
- An organized collection of materials
- A collection of evidence to prove original work
6Why do we use Portfolios.
- To record important events
- To show samples of best work
- To provide evidence that the design is an
original
7A Portfolio of a familys important events
Sammys first Halloween
Sams wedding day
Sammys senior trip
8Portfolio of an architect's best works
9A Design Portfolio is used to provide evidence..
- something that tends to prove
Patent Awarded
Detailed Drawing
Prototype
10Elements of a Design Portfolio
- Development and Implementation Documents
- Evidence of Conceptualization
- Evidence of Design Analysis
11Title Page
- Name of the project or design
- Names of the people who contributed to the design
- Date the design began
- It should be typed or neatly printed.
- It should be balanced and pleasing to the eye.
12Table of Contents
- Includes each element or section
- Is accurately numbered
- Is neat
13Design Brief
- Problem identification - What is the purpose of
the design? This should be short and to the
point. - Remember what we learned in Unit 2
- Market Research - show charts or survey.
- Remember what we learned in Unit 2
- Design Brief - concisely identify and classify
any - constraints.
- Remember what we learned in Unit 2
14Conceptualization
Resources for Information Remember what we
learned in Unit 2.
Brainstorming
Thumbnail Sketches Remember what we learned in
Unit 2.
15Refinement of Ideas
- Identify possible solutions
- Show how the brainstorming ideas were narrowed
down to possible solutions.
Detailed/annotated sketches Developed plans for
possible solutions Remember what we learned in
Unit 2.
Graphical analysis of possible solutions Modeling,
drawings, vector analysis, or descriptive
geometry Remember what we learned in Unit 2.
16Design Analysis
- Engineering tools used to determine best
solution
Show comparison of alternatives.
Show how the final design solution was
selected Include supporting research Show
justification for solution
17Development Implementation
Prototype
Testing
Working Drawing
Prototype
18Optimization
- Show evidence of assessment and modifications.
- Show evidence of updated working drawings.
19Presentation
- Provide evidence from written, oral , or
multimedia presentations - Remember the rules of plagiarism - if you had to
document resources in your written report, you
need to include these references in the
presentation. Place these references in the
supporting documents section if necessary.
20Supporting Documents
- Provide crucial background information.
- Background information your targeted audience
needs in order to understand your design concept - Clarify a complex part of the design.
- Add further explanations for sections of the
design that are difficult to describe with simple
annotations - Include References.
- Citations on articles, books, web sites,
interviews, and all other sources you used to
gather information - List where to find more information on the
subject. - Recommend sources that provide additional
information on your design topic
21Effective Elements
- Artifacts - material evidence
- Select pieces that best convey the idea, process,
or event. - Medium - vehicle used to convey meaning
- Printed documents, drawings, digital pictures,
video clips, voice recordings, charts, graphs,
newspaper clippings, and anything else which BEST
conveys your idea. - Quantity
- Less is Best - choose quality over quantity!
- Annotation - a critical or explanatory note
- Identify or label each artifact or element.
- Number each page.
22Problem Identification
Visit www.baddesigns.com
- Problem Statement/Definition
- These faucet handles look nice, but they are not
functional when your hands are wet and soapy. - Redesign these handles so that when a persons
hands are wet and soapy, the handles can easily
be gripped.
23Problem Identification
- Market Research
- Requires Marketing department to find out how
much of a demand there is for the proposed new
product. - Accomplished through the use of surveys.
- Requires the preparation of graphs and charts to
visually present the results of the surveys.
24Problem Solving
- A clear and concise description of the problem.
- Identification of the needs to solve the
problem. - List of design constraints (limits), such as
function, appearance, time, legal issues, cost,
etc.
25Resources for Information
- Explore all possible sources for ideas
- Existing Products
- Earlier Patents
- Design and Trade Journals
- Museums
- Trade Exhibitions
- Hardware Stores
- World Wide Web
26Thumbnail Sketches
- Recorded ideas with quick sketches
- Initial ideas with little thought to scale or
accuracy
27Develop Detailed/Annotated Sketches
- A number of different possibilities should be
sketched and evaluated to determine size and
shape. - A determination of the size and shape will assist
in determining the specific materials used for
the product.
28Assemble Graphical Analysis of Possible Solutions
- Graphical analysis is used in design refinement
to see which designs optimally perform under
design parameters. - Some examples of Graphical Analysis include
- Descriptive Geometry
- Vector Analysis
- Layout Analysis
- Finite Element Analysis
- 3D Modeling
Sample of Finite Element Analysis (FEA)
29Descriptive Geometry
- Descriptive geometry using orthographic
projection to solve a 3D problem on a 2D surface.
30Decision Matrix
- Using a matrix, select a workable solution.