Some Interesting Controls - PowerPoint PPT Presentation

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Some Interesting Controls

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Title: Some Interesting Controls


1
Some Interesting Controls
2
Some Interesting Controls
Controls We've Used New Controls
Label ListBox
TextBox CheckedListBox
ComboBox TabControl
Button TabPage
Menu
MenuItem
TreeView
TreeNode
PictureBox
3
ListBoxes and CheckedListBoxes
  • ListBox
  • View and select from multiple items
  • Scroll bar appears if necessary
  • CheckedListBox
  • Items have checkbox
  • Select multiple items at same time
  • Scroll bar appears if necessary

4
ListBoxes and CheckedListBoxes
5
ListBoxes
ListBox properties, methods and events
6
ListBoxes
7
ListBoxes
8
ListBoxes
9
CheckedListBoxes
CheckedListBox properties, methods and events.
10
CheckedListBox
11
ListBox
12
ListBox Control
  • Public Class ListBox Inherits ListControl
  • The ListBox control enables you to display a list
    of items to the user that the user can select by
    clicking.
  • A ListBox control can provide single or multiple
    selections using the SelectionMode property.
  • The ListBox also provides the MultiColumn
    property to enable the display of items in
    columns instead of a straight vertical list of
    items. This allows the control to display more
    visible items and prevents the need for the user
    to scroll to an item.
  • In addition to display and selection
    functionality, the ListBox also provides features
    that enable you to efficiently add items to the
    ListBox and to find text within the items of the
    list.

13
ListBox Control (continued)
  • Public Class ListBox Inherits ListControl
  • The BeginUpdate and EndUpdate methods enable you
    to add a large number of items to the ListBox
    without the control being repainted each time an
    item is added to the list.
  • The FindString and FindStringExact methods enable
    you to search for an item in the list that
    contains a specific search string.
  • The Items, SelectedItems, and SelectedIndices
    properties provide access to the three
    collections that are used by the ListBox.

14
CheckedListBox Control
15
CheckedListBox Control
  • Public Class CheckedListBox Inherits ListBox
  • This control presents a list of items that the
    user can navigate by using the keyboard or the
    scrollbar on the right side of the control. The
    user can place a check mark by one or more items
    and the checked items can be navigated with the
    CheckedListBox.CheckedItemCollection and
    CheckedListBox.CheckedIndexCollection.
  • To add objects to the list at run time, assign an
    array of object references with the AddRange
    method. The list then displays the default string
    value for each object. You can add individual
    items to the list with the Add method.
  • The CheckedListBox object supports three states
    through the CheckState enumeration Checked,
    Indeterminate, and Unchecked. You must set the
    state of Indeterminate in the code because the
    user interface for a CheckedListBox does not
    provide a mechanism to do so.
  • If UseTabStops is true, the CheckedListBox will
    recognize and expand tab characters in an item's
    text, creating columns. However, the tab stops
    are present and cannot be changed.

16
The CheckedListBox class supports the following
three indexed collections
  • All items contained in the CheckedListBox
    control.
  • CheckedListBox.ObjectCollection
  • Checked items (including items in an
    indeterminate state), which is a subset of the
    items contained in the CheckedListBox control.
  • CheckedListBox.CheckedItemCollection
  • Checked indexes, which is a subset of the indexes
    into the items collection. These indexes specify
    items in a checked or indeterminate state.
  • CheckedListBox.CheckedIndexCollection

17
Tab Control
  • TabControl
  • Creates tabbed windows
  • Saves space using TabPage objects
  • TabPage objects
  • Similar to Panels and GroupBoxes
  • Can contain controls

18
Tab Control
19
Tab Control
20
Tab Control
21
Tab Control
TabControl properties and events.
22
Tab Control
23
TabControl
24
TabControl
  • Public Class TabControl Inherits Control
  • A TabControl contains tab pages, which are
    represented by TabPage objects that you add
    through the Controls property.
  • Note   The following events are not raised for
    the TabControl class unless there is at least one
    TabPage in the TabControl.TabPages collection
    Control.Click, Control.DoubleClick,
    Control.MouseDown, Control.MouseUp,
    Control.MouseHover, Control.MouseEnter,
    Control.MouseLeave and Control.MouseMove.
  • If there is at least one TabPage in the
    collection, and the user interacts with the tab
    controls header (where the TabPage names
    appear), the TabControl raises the appropriate
    event. However, if the user interaction is within
    the ClientRectangle of the tab page, the TabPage
    raises the appropriate event.

25
TabPage Control
26
TabPage Control
  • Public Class TabPage Inherits Panel
  • Represents a single tab page in a TabControl.
  • For more information about how this control
    responds to the Focus and Select methods, see the
    following Control members CanFocus, CanSelect,
    Focused, ContainsFocus, Focus, Select.

27
Menus
  • Menu
  • Groups related commands
  • Organize without cluttering GUI
  • Menu items
  • Commands or options in menu
  • Sub-menu
  • Menu within a menu
  • Hot keys
  • Alt key shortcuts
  • Press Alt underlined letter in desired menu
    item

28
Menus
29
Menus
30
Menus
31
Menus
MainMenu and MenuItem properties and events.
32
MainMenu Class
33
MainMenu Class
  • Public Class MainMenu Inherits Menu
  • Represents the menu structure of a form.
  • The MainMenu control represents the container for
    the menu structure of a form.
  • A menu is composed of MenuItem objects that
    represent the individual menu commands in the
    menu structure.
  • Each MenuItem can be a command for your
    application or a parent menu for other submenu
    items.
  • To bind the MainMenu to the Form that will
    display it, assign the MainMenu to the Menu
    property of the Form.

34
MainMenu Class (continued)
  • You can create different MainMenu objects to
    represent different menu strutures for your form.
  • If you want to reuse the menu structure contained
    in a specific MainMenu, you can use its CloneMenu
    method to create a copy. Once you have a copy of
    the menu structure, you can make the appropriate
    modifications for your new menu structure.

35
MenuItem Control
36
MenuItem Control
  • Public Class MenuItem Inherits Menu
  • Represents an individual item that is displayed
    within a MainMenu or ContextMenu.
  • In order for a MenuItem to be displayed, you must
    add it to a MainMenu or ContextMenu. To create
    submenus, you can add MenuItem objects to the
    MenuItems property of the parent MenuItem.
  • The MenuItem class provides properties that
    enable you to configure the appearance and
    functionality of a menu item.
  • To display a check mark next to a menu item, use
    the Checked property. You can use this feature to
    identify a menu item that is selected in a list
    of mutually exclusive menu items. For example, if
    you have a set of menu items for setting the
    color of text in a TextBox control, you can use
    the Checked property to identify which color is
    currently selected.
  • The Shortcut property can be used to define a
    keyboard combination that can be pressed to
    select the menu item.

37
MenuItem Control (Continued)
  • For MenuItem objects displayed in a Multiple
    Document Interface (MDI) application, you can use
    the MergeMenu method to merge the menus of an MDI
    parent for with that of its child forms to create
    a consolidated menu structure.
  • Because a MenuItem cannot be reused in multiple
    locations at the same time, such as in a MainMenu
    and a ContextMenu, you can use the CloneMenu
    method to create a copy of a MenuItem for use in
    another location.
  • The Popup event enables you to perform tasks
    before a menu is displayed. For example, you can
    create an event handler for this event to display
    or hide menu items based on the state of your
    code.
  • The Select event enables you to perform tasks
    such as providing detailed help for your
    application's menu items when the user places the
    mouse cursor over a menu item.

38
TreeView
  • TreeView Control
  • Displays nodes hierarchically
  • Nodes
  • Objects that contain values
  • Parent node
  • Contains child nodes
  • Can be expanded or collapsed
  • Root node
  • First parent node of a tree
  • Sibling nodes
  • Have same parent node
  • Child nodes
  • Can have child nodes of their own

39
TreeView
40
TreeView
TreeView properties and events.
41
TreeView
TreeNode properties and methods.
42
TreeView
43
TreeView
44
TreeView
45
TreeView Control
46
TreeView Control
  • Public Class TreeView Inherits Control
  • Displays a hierarchical collection of labeled
    items, each represented by a TreeNode.
  • The Nodes collection holds all the TreeNode
    objects that are assigned to the TreeView
    control.
  • The tree nodes in this collection are referred to
    as the root tree nodes.
  • Any tree node that is subsequently added to a
    root tree node is referred to as a child node.
  • Because each TreeNode can contain a collection of
    other TreeNode objects, you might find it
    difficult to determine your location in the tree
    structure when you iterate through the
    collection.
  • You can parse the TreeNode.FullPath string by
    using the PathSeparator string value to determine
    where a TreeNode label begins and ends.

47
TreeView Control (continued)
  • You can display images next to the tree nodes by
    assigning an ImageList object to the ImageList
    property, and referencing the index value of an
    Image in the ImageList to assign that Image.
  • Set the ImageIndex property to the index value of
    the Image that you want to display when a tree
    node is not selected.
  • Likewise, set the SelectedImageIndex property to
    the index value of the Image that you want to
    display when a tree node is selected.
  • The images referenced by the ImageIndex and
    SelectedImageIndex property values are the
    default images displayed by all the tree nodes
    that are assigned to the Nodes collection.
  • Each tree node can override the default images by
    setting the TreeNode.ImageIndex and
    TreeNode.SelectedImageIndex properties.

48
TreeView Control (continued)
  • Tree nodes can be expanded to display the next
    level of child tree nodes.
  • The user can expand the TreeNode by clicking the
    plus-sign () button, if one is displayed next to
    the TreeNode, or you can expand the TreeNode by
    calling the TreeNode.Expand method.
  • To expand all the child tree node levels in the
    Nodes collection, call the ExpandAll method.
  • You can collapse the child TreeNode level by
    calling the TreeNode.Collapse method, or the user
    can press the minus-sign (-) button, if one is
    displayed next to the TreeNode.
  • You can also call the TreeNode.Toggle method to
    alternate between the expanded and collapsed
    states.

49
TreeView Control (continued)
  • Tree nodes can optionally display check boxes.
  • To display the check boxes, set the CheckBoxes
    property of the TreeView to true.
  • The Checked property is set to true for tree
    nodes that are in a checked state.
  • Note Setting the TreeNode.Checked property from
    within the BeforeCheck or AfterCheck event causes
    the event to be raised multiple times and can
    result in unexpected behavior. For example, you
    might set the Checked property in the event
    handler when you are recursively updating the
    child nodes, so the user does not have to expand
    and check each one individually.

50
TreeView Control (continued)
  • To prevent the event from being raised multiple
    times, add logic to your event handler that only
    executes your recursive code if the Action
    property of the TreeViewEventArgs is not set to
    TreeViewAction.Unknown. For an example of how to
    do this, see the Example section of the
    AfterCheck or BeforeCheck events.
  • You can change the appearance of the TreeView
    control by setting some of its display and style
    properties.
  • Setting ShowPlusMinus to true displays a
    plus-sign or minus-sign button next to each
    TreeNode object that can be expanded or
    collapsed, respectively.
  • Setting the ShowRootLines property to true causes
    the TreeView to display lines that join all the
    root tree nodes together.
  • You can display lines that connect child tree
    nodes to their root node by setting the ShowLines
    property to true.

51
TreeView Control (continued)
  • Setting the HotTracking property to true changes
    the appearance of the tree node labels as the
    mouse pointer passes over them. When hot-tracked,
    the tree node labels take on the appearance of a
    hyperlink.
  • Note When setting the CheckBoxes, Scrollable,
    ImageIndex, and SelectedImageIndex properties at
    run time, the TreeView handle is recreated (see
    Control.RecreateHandle) to update the control's
    appearance. This causes all tree nodes to be
    collapsed, with the exception of the selected
    TreeNode.

52
TreeNode Class
53
TreeNode Class
  • Public Class TreeNode Inherits
    MarshalByRefObject Implements ICloneable,
    ISerializable
  • The Nodes collection holds all the child TreeNode
    objects assigned to the current TreeNode.
  • You can add, remove, or clone a TreeNode when
    doing so, all child tree nodes are added,
    removed, or cloned.
  • Each TreeNode can contain a collection of other
    TreeNode objects. This can make it difficult to
    determine where you are in the TreeView when
    iterating through the collection.
  • To determine your location in a tree structure,
    use the FullPath property. The FullPath string
    can be parsed using the PathSeparator string
    value to determine where a TreeNode label begins
    and ends.

54
TreeNode Class
  • The TreeNode label is set by setting the Text
    property explicitly.
  • The alternative is to create the tree node using
    one of the TreeNode constructors that has a
    string parameter that represents the Text
    property. The label is displayed next to the
    TreeNode image, if one is displayed.
  • To display images next to the tree nodes, assign
    an ImageList to the ImageList property of the
    parent TreeView control and assign an Image by
    referencing its index value in the ImageList
    property. Set the ImageIndex property to the
    index value of the Image you want to display when
    the TreeNode is in an unselected state. Likewise,
    set the SelectedImageIndex property to the index
    value of the Image you want to display when the
    TreeNode is selected.

55
TreeNode Class
  • Selecting specific tree nodes and iterating
    through the Nodes collection can be achieved by
    using the following property values FirstNode,
    LastNode, NextNode, PrevNode, NextVisibleNode,
    PrevVisibleNode.
  • Assign the TreeNode object returned by one of
    aforementioned properties to the
    TreeView.SelectedNode property to select that
    tree node in the TreeView control.
  • Tree nodes can be expanded to display the next
    level of child tree nodes. The user can expand
    the TreeNode by pressing the plus () button next
    to the TreeNode, if one is displayed, or you can
    expand the TreeNode by calling the Expand method.
  • To expand all child tree node levels in the Nodes
    collection, call the ExpandAll method.

56
TreeNode Class
  • You can collapse the child TreeNode level by
    calling the Collapse method, or the user can
    press the minus (-) button next to the TreeNode,
    if one is displayed.
  • You can also call the Toggle method to alternate
    the TreeNode between the expanded and collapsed
    states.
  • Tree nodes can optionally display a check box. To
    display the check boxes, set the CheckBoxes
    property of the TreeView to true. The Checked
    property is set to true for tree nodes that are
    in a checked state.

57
Control TesterHomework Assignment
58
PictureBoxes
  • PictureBoxes
  • Display images
  • Bitmap
  • GIF (Graphics Interchange Format)
  • JPEG (Joint Photographic Expert Group)
  • Metafile
  • Image property
  • Image to be displayed

59
PictureBoxes
PictureBox properties and events.
60
PictureBox Class
61
PictureBox Class
  • Public Class PictureBox Inherits Control
  • Typically the PictureBox is used to display
    graphics from a bitmap, metafile, icon, JPEG, GIF
    or PNG file.
  • Set the Image property to the Image you want to
    display, either at design time or at run time.
    Clipping and positioning of the image in the
    display area is controlled by the SizeMode
    property which is set to values in the
    PictureBoxSizeMode enumeration.
  • You can change the size of the display area at
    run time with the ClientSize property.
  • The PictureBox control is displayed by default
    without any borders. You can provide a standard
    or three-dimensional border using the BorderStyle
    property to distinguish the picture box from the
    rest of the form, even if it contains no image.

62
Control TesterHomework Assignment
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