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Dynamic Replica Placement for Scalable Content Delivery

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Root maintains states for all children (Narada, Overcast, ALMI, RMX) ... Soft-state Tree Maintenance. Each node only maintains states for its parent and direct ... – PowerPoint PPT presentation

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Title: Dynamic Replica Placement for Scalable Content Delivery


1
Dynamic Replica Placement for Scalable Content
Delivery
Yan Chen, Randy H. Katz, John D.
Kubiatowicz yanchen, randy, kubitron_at_CS.Berkeley
.EDU EECS Department UC Berkeley
2
Motivation Scenario
data source
data plane
Web content server
network plane
3
Goal and Challenges
Provide content distribution to clients with good
Quality of Service (QoS) while retaining
efficient and balanced resource consumption of
the underlying infrastructure
  • Dynamic choice of number and location of replicas
  • Clients QoS constraints
  • Servers capacity constraints
  • Efficient update dissemination
  • Delay
  • Bandwidth consumption
  • Scalability millions of objects, clients and
    servers
  • No global network topology knowledge

4
Previous Work (Replica Placement)
  • Focused on static replica placement
  • Clients distributions and access patterns known
    in advance
  • Assume global IP network topology
  • Data Location via DNS-redirection
  • Highly inefficient (this is a hack)
  • Centralized CDN name server cannot record replica
    locations

5
Previous Work (Info Dissemination)
  • No inter-domain IP multicast
  • Application-level multicast (ALM) unscalable
  • Root maintains states for all children (Narada,
    Overcast, ALMI, RMX)
  • Root handles all join requests (Bayeux)
  • Root split is common solution, but suffers
    consistency overhead

6
Solutions for Dissemination Tree
  • Peer-to-Peer Overlay Location Services with Good
    Scalability Locality
  • Simultaneous Replica Placement and Tree
    Construction

7
Peer-to-peer Routing and Location Services
  • Properties Needed by Tree Building Algorithms
  • Distributed, scalable location with guaranteed
    success
  • Search with locality
  • P2P Routing and Location Services Tapestry
  • CAN, Chord, Pastry insufficient locality or
    flexibility to place objects
  • Http//www.cs.berkeley.edu/ravenben/tapestry

8
Simultaneous Replica Placement and Tree
Construction
  • Static Replica Placement IP Multicast
  • Modeled as a global optimization problem
  • Design a greedy algorithm with logN approximation
  • Optimal case for comparison
  • Dynamic Replica Placement Application-level
    Multicast
  • Search for qualified local replicas first
  • Place new replicas on Tapestry overlay path
  • Two approaches naïve and smart
  • Soft-state Tree Maintenance
  • Each node only maintains states for its parent
    and direct children

9
Dynamic Replica Placement naïve
data plane
s
c
network plane
Tapestry mesh
10
Dynamic Replica Placement naïve
data plane
parent candidate
s
proxy
c
network plane
Tapestry mesh
Tapestry overlay path
11
Dynamic Replica Placement smart
data plane
client child
s
parent
proxy
sibling
c
server child
network plane
12
Dynamic Replica Placement smart
  • Aggressive search
  • Lazy placement
  • Greedy load distribution

data plane
parent candidates
client child
s
parent
proxy
sibling
c
server child
network plane
13
Evaluation Methodology
  • Network Topology
  • 5000-node network with GT-ITM transit-stub model
  • 500 d-tree server nodes, 4500 clients join in
    random order
  • Dissemination Tree Server Deployment
  • Random d-tree
  • Backbone d-tree (choose backbone routers and
    subnet gateways first)
  • Constraints
  • 50 ms latency bound and 200 clients/server load
    bound

14
Four Approaches for Comparison
  • Overlay Dynamic Naïve Placement (dynamic_naïve)
  • Overlay Dynamic Smart Placement (dynamic_smart)
  • Static Placement on Overlay Network
    (overlay_static)
  • Static Placement on IP Network (IP_static)

15
Number of Replicas Deployed and Load Distribution
  • Overlay_smart uses much less replicas than
    overlay_naïve and very close to IP_static
  • Overlay_smart has better load distribution than
    od_naïve, overlay_static and very close to
    IP_static

16
Multicast Performance
  • 85 of overlay_smart Relative Delay Penalty (RDP)
    less than 4
  • Bandwidth consumed by overlay_smart is very close
    to IP_static and much less than overlay_naive

17
Tree Construction Traffic
  • Including join requests, ping messages,
    replica placement and parent/child registration
  • Overlay_smart consumes three to four times of
    traffic than overlay_naïve, and the traffic of
    overlay_naïve is quite close to IP_static
  • Far less frequent event than update dissemination

18
Conclusions
  • Peer-to-peer networks can be used to construct
    CDNs
  • Dissemination Tree dynamic Content Distribution
    Network with good QoS, efficiency and load
    balancing
  • P2P location service to improve scalability and
    locality
  • Simultaneous dynamic replica placement and tree
    construction
  • In particular
  • Use Tapestry to contact nearby region of tree to
    select parent
  • Lazy placement of new replicas on Tapestry
    overlay path
  • Close to optimal number of replicas, good load
    distribution, low multicast delay and bandwidth
    penalty at the price of reasonable construction
    traffic

19
Future Work
  • Evaluate with more diverse topologies and real
    workload
  • Dynamic replica deletion/migration to adapt to
    the shift of users interests
  • Implementation for OceanStore, a global-scale
    persistent data storage system
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