Title: Lecture 3 Instruction Set Architecture
1Lecture 3Instruction Set Architecture
- Pradondet Nilagupta
- Fall 2000
- (original notes from Prof. Mike Schulte)
2Overview ISA (I)
- Concentrate on ISA
- Introduce wide variety of design alternative to
instruction set architecture - Focus on four topics
- Classification of instruction set alternative
- Give some qualitative assessment of the advantage
and disadvantage of various approach - Present and analyze some instruction set
measurement that are largely independent of a
specific instruction
3Overview ISA (II)
- Address the issue of a languages and compiler and
their bearing on ISA - Show how these idea are reflected in DLX
instruction set, which is typical of recent
instruction set architectures - Examine a wide variety of architectural
measurement - Measurements depend on the programs measured and
on the compiler used in making these measurements
4Hot Topics in Computer Architecture
- 1950s and 1960s
- Computer Arithmetic
- 1970 and 1980s
- Instruction Set Design
- ISA Appropriate for Compilers
- 1990s
- Design of CPU
- Design of memory system
- Design of I/O system
- Multiprocessors
- Instruction Set Extensions
5Instruction Set Architecture
- Instruction set architecture is the structure of
a computer that a machine language programmer
must understand to write a correct (timing
independent) program for that machine. - The instruction set architecture is also the
machine description that a hardware designer must
understand to design a correct implementation of
the computer.
6Instruction Set Architecture
- The instruction set architecture serves as the
interface between software and hardware
software
instruction set
hardware
7Interface Design
- A good interface
- Lasts through many implementations (portability,
compatibility) - Is used in many different ways (generality)
- Provides convenient functionality to higher
levels - Permits an efficient implementation at lower
levels
8What Are the Components of an ISA?
- Sometimes known as The Programmers Model of the
machine - Storage cells
- General and special purpose registers in the CPU
- Many general purpose cells of same size in memory
- Storage associated with I/O devices
- The machine instruction set
- The instruction set is the entire repertoire of
machine operations - Makes use of storage cells, formats, and results
of the fetch/execute cycle - i.e., register transfers
9What Are the Components of an ISA?
- The instruction format
- Size and meaning of fields within the instruction
- The nature of the fetch-execute cycle
- Things that are done before the operation code is
known
10Programmers Models of Various Machines
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11What Must an Instruction Specify?(I)
Data Flow
- Which operation to perform add r0, r1, r3
- Ans Op code add, load, branch, etc.
- Where to find the operand or operands add r0, r1,
r3 - In CPU registers, memory cells, I/O locations, or
part of instruction - Place to store result add r0, r1, r3
- Again CPU register or memory cell
12What Must an Instruction Specify?(II)
- Location of next instruction add r0, r1, r3
br endloop - Almost always memory cell pointed to by program
counterPC - Sometimes there is no operand, or no result, or
no next instruction. Can you think of examples?
13Instructions Can Be Divided into 3 Classes (I)
- Data movement instructions
- Move data from a memory location or register to
another memory location or register without
changing its form - Loadsource is memory and destination is register
- Storesource is register and destination is
memory - Arithmetic and logic (ALU) instructions
- Change the form of one or more operands to
produce a result stored in another location - Add, Sub, Shift, etc.
14Instructions Can Be Divided into 3 Classes (II)
- Branch instructions (control flow instructions)
- Alter the normal flow of control from executing
the next instruction in sequence - Br Loc, Brz Loc2,unconditional or conditional
branches
15Examples of Data Movement Instructions
Instruction Meaning Machine MOV A, B Move 16
bits from memory location A to VAX11 Location
B LDA A, Addr Load accumulator A with the byte at
memory M6800 location Addr lwz R3, A Move
32-bit data from memory location A to PPC601
register R3 li 3, 455 Load the 32-bit integer
455 into register 3 MIPS R3000 mov R4, dout Move
16-bit data from R4 to output port dout DEC
PDP11 IN, AL, KBD Load a byte from in port KBD to
accumulator Intel Pentium LEA.L (A0), A2 Load
the address pointed to by A0 into A2 M6800
- Lots of variation, even with one instruction type
16Examples of ALUInstructions
Instruction Meaning Machine MULF A, B,
C multiply the 32-bit floating point values
at VAX11 mem locns. A and B, store at C nabs
r3, r1 Store abs value of r1 in r3 PPC601 ori 2,
1, 255 Store logical OR of reg 1 with 255 into
reg 2 MIPS R3000 DEC R2 Decrement the 16-bit
value stored in reg R2 DEC PDP11 SHL AX, 4 Shift
the 16-bit value in reg AX left by 4 bit
posns. Intel 8086
- Notice again the complete dissimilarity of both
syntax and semantics.
17Examples of Branch Instructions
Instruction Meaning Machine BLSS A, Tgt Branch to
address Tgt if the least significant VAX11 bit
of mem locn. A is set (i.e. 1) bun r2 Branch
to location in R2 if result of previous PPC601 fl
oating point computation was Not a Number
(NAN) beq 2, 1, 32 Branch to location (PC 4
32) if contents MIPS R3000 of 1 and 2 are
equal SOB R4, Loop Decrement R4 and branch to
Loop if R4 ? 0 DEC PDP11 JCXZ Addr Jump to Addr
if contents of register CX ? 0. Intel 8086
18ISA Metrics
- Orthogonality
- No special registers, few special cases, all
operand modes available with any data type or
instruction type - Completeness
- Support for a wide range of operations and target
applications - Regularity
- No overloading for the meanings of instruction
fields - Streamlined
- Resource needs easily determined
- Ease of compilation (programming?), Ease of
implementation, Scalability
19Instruction Set Design Issues
- Instruction set design issues include
- Where are operands stored?
- registers, memory, stack, accumulator
- How many explicit operands are there?
- 0, 1, 2, or 3
- How is the operand location specified?
- register, immediate, indirect, . . .
- What type size of operands are supported?
- byte, int, float, double, string, vector. . .
- What operations are supported?
- add, sub, mul, move, compare . . .
20Evolution of Instruction Sets
Single Accumulator (EDSAC 1950)
Accumulator Index Registers
(Manchester Mark I, IBM 700 series 1953)
Separation of Programming Model from
Implementation
High-level Language Based
Concept of a Family
(B5000 1963)
(IBM 360 1964)
General Purpose Register Machines
Complex Instruction Sets
Load/Store Architecture
(CDC 6600, Cray 1 1963-76)
(Vax, Intel 8086 1977-80)
RISC
(Mips,Sparc,88000,IBM RS6000, . . .1987)
21Evolution of Instruction Sets
- Major advances in computer architecture are
typically associated with landmark instruction
set designs - Ex Stack VS. GPR (System 360)
- Design decisions must take into account
- technology
- machine organization
- programming languages
- compiler technology
- operating systems
- The design decisions in turn influence these.
22Classifying ISAs
- Accumulator (before 1960)
- 1 address add A acc ? acc memA
- Stack (1960s to 1970s)
- 0 address add tos ? tos next
- Memory-Memory (1970s to 1980s)
- 2 address add A, B memA ? memA memB
- 3 address add A, B, C memA ? memB memC
- Register-Memory (1970s to present)
- 2 address add R1, A R1 ? R1 memA
- load R1, A R1 ? memA
- Register-Register (Load/Store) (1960s to
present) - 3 address add R1, R2, R3 R1 ? R2 R3
- load R1, R2 R1 ? memR2
- store R1, R2 memR1 ? R2
23Ex. Expression Evaluation for 3-, 2-, 1-, and
0-Address Machines
- Number of instructions number of addresses both
vary - Discuss as examples size of code in each case
24Stack Architectures
- Instruction set
- add, sub, mult, div, . . .
- push A, pop A
- Example AB - (ACB)
- push A
- push B
- mul
- push A
- push C
- push B
- mul
- add
- sub
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25The 0-Address, or Stack, Machine and Instruction
Format
26Stacks Pros and Cons
- Pros
- Good code density (implicite top of stack)
- Low hardware requirements
- Easy to write a simpler compiler for stack
architectures - Cons
- Stack becomes the bottleneck
- Little ability for parallelism or pipelining
- Data is not always at the top of stack when need,
so additional instructions like TOP and SWAP are
needed - Difficult to write an optimizing compiler for
stack architectures
27Accumulator Architectures
- Instruction set
- add A, sub A, mult A, div A, . . .
- load A, store A
- Example AB - (ACB)
- load B
- mul C
- add A
- store D
- load A
- mul B
- sub D
B
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result
281-Address Machine and Instruction Format
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Need instructions to load and store operands LDA
OpAddr STA OpAddr
- Special CPU register, the accumulator, supplies 1
operand and stores result - One memory address used for other operand
29Accumulators Pros and Cons
- Pros
- Very low hardware requirements
- Easy to design and understand
- Cons
- Accumulator becomes the bottleneck
- Little ability for parallelism or pipelining
- High memory traffic
30Memory-Memory Architectures
- Instruction set
- (3 operands) add A, B, C sub A, B, C mul A, B, C
- (2 operands) add A, B sub A, B mul A, B
- Example AB - (ACB)
- 3 operands 2 operands
- mul D, A, B mov D, A
- mul E, C, B mul D, B
- add E, A, E mov E, C
- sub E, D, E mul E, B
- add E, A
- sub E, D
31The 2-Address Machine and Instruction Format
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- Result overwrites Operand 2
- Needs only 2 addresses in instruction but less
choice in placing data
32Memory-MemoryPros and Cons
- Pros
- Requires fewer instructions (especially if 3
operands) - Easy to write compilers for (especially if 3
operands) - Cons
- Very high memory traffic (especially if 3
operands) - Variable number of clocks per instruction
- With two operands, more data movements are
required
33Register-Memory Architectures
- Instruction set
- add R1, A sub R1, A mul R1, B
- load R1, A store R1, A
- Example AB - (ACB)
- load R1, A
- mul R1, B / AB /
- store R1, D
- load R2, C
- mul R2, B / CB /
- add R2, A / A CB /
- sub R2, D / AB - (A CB) /
34Memory-Register Pros and Cons
- Pros
- Some data can be accessed without loading first
- Instruction format easy to encode
- Good code density
- Cons
- Operands are not equivalent (poor orthorganality)
- Variable number of clocks per instruction
- May limit number of registers
35Load-Store Architectures
- Instruction set
- add R1, R2, R3 sub R1, R2, R3 mul R1, R2, R3
- load R1, R4 store R1, R4
- Example AB - (ACB)
- load R1, A
- load R2, B
- load R3, C
- load R4, R1
- load R5, R2
- load R6, R3
- mul R7, R6, R5 / CB /
- add R8, R7, R4 / A CB /
- mul R9, R4, R5 / AB /
- sub R10, R9, R8 / AB - (ACB) /
36The 3-Address Machine and Instruction format
CPU
Memory
- Address of next instruction kept in processor
state registerthe PC (except for explicit
branches/jumps) - Rest of addresses in instruction
- Discuss savings in instruction word size
37Load-Store Pros and Cons
- Pros
- Simple, fixed length instruction encoding
- Instructions take similar number of cycles
- Relatively easy to pipeline
- Cons
- Higher instruction count
- Not all instructions need three operands
- Dependent on good compiler
38RegistersAdvantages and Disadvantages
- Advantages
- Faster than cache (no addressing mode or tags)
- Deterministic (no misses)
- Can replicate (multiple read ports)
- Short identifier (typically 3 to 8 bits)
- Reduce memory traffic
- Disadvantages
- Need to save and restore on procedure calls and
context switch - Cant take the address of a register (for
pointers) - Fixed size (cant store strings or structures
efficiently) - Compiler must manage
39General Register Machine and Instruction Formats
40General Register Machine and Instruction Formats
- It is the most common choice in todays
general-purpose computers - Which register is specified by small address (3
to 6 bits for 8 to 64 registers) - Load and store have one long one short address
1- addresses - Arithmetic instruction has 3 half addresses
41Real Machines Are Not So Simple
- Most real machines have a mixture of 3, 2, 1, 0,
and 1- address instructions - A distinction can be made on whether arithmetic
instructions use data from memory - If ALU instructions only use registers for
operands and result, machine type is load-store - Only load and store instructions reference memory
- Other machines have a mix of register-memory and
memory-memory instructions
42Big Endian Addressing
- With Big Endian addressing, the byte binary
address - x . . . x00
- is in the most significant position (big end) of
a 32 bit word (IBM, Motorola, Sun, HP).
43Little Endian Addressing
- With Little Endian addressing, the byte binary
address - x . . . x00
- is in the least significant position (little
end) of a 32 bit word (DEC, Intel).
44Operand Alignment
- An access to an operand of size s bytes at byte
address A is said to be aligned if - A mod s 0
45Unrestricted Alignment
- If the architecture does not restrict memory
accesses to be aligned then - Software is simple
- Hardware must detect misalignment and make 2
memory accesses - Expensive detection logic is required
- All references can be made slower
- Sometimes unrestricted alignment is required for
backwards compatibility
46Restricted Alignment
- If the architecture restricts memory accesses to
be aligned then - Software must guarantee alignment
- Hardware detects misalignment access and traps
- No extra time is spent when data is aligned
- Since we want to make the common case fast,
having restricted alignment is often a better
choice, unless compatibility is an issue.
47Types of Addressing Modes (VAX)
memory
- 1. Register direct Ri
- 2. Immediate (literal) n
- 3. Displacement MRi n
- 4. Register indirect MRi
- 5. Indexed MRi Rj
- 6. Direct (absolute) Mn
- 7. Memory Indirect MMRi
- 8. Autoincrement MRi
- 9. Autodecrement MRi - -
- 10. Scaled MRi Rjd n
- Studies by Clark and Emer indicate that modes
1-4 account for 93 of all operands on the VAX.
reg. file
48Frequency of Immediate Addressing on DLX
- Not all instructions can take advantage of
immediate addressing.
49Types of Operations
- Arithmetic and Logic AND, ADD
- Data Transfer MOVE, LOAD, STORE
- Control BRANCH, JUMP, CALL
- System OS CALL, VM
- Floating Point ADDF, MULF, DIVF
- Decimal ADDD, CONVERT
- String MOVE, COMPARE
- Graphics (DE)COMPRESS
5080x86 Instruction Frequency
51Relative Frequency of Control Instructions
- Design hardware to handle branches quickly,
since these occur most frequently
52Frequency of Operand Sizeson 32-bit Load-Store
Machine
- For floating-point want good performance for 64
bit operands. - For integer operations want good performance for
32 bit operands.
53Encoding an Instruction set
- a desire to have as many registers and addressing
mode as possible - the impact of size of register and addressing
mode fields on the average instruction size and
hence on the average program size - a desire to have instruction encode into lengths
that will be easy to handle in the implementation
54Three choice for encoding the instruction set
- Variable
- Instruction length varies based on opcode and
address specifiers - For example, VAX instructions vary between 1 and
53 bytes - Good code density, but difficult to decode
- Fixed
- Only a single size for all instructions
- For example, DLX, MIPS, Power PC, Sparc all have
32 bit instructions - Not as good code density, but easier to decode
- Hybrid
- Have multiple format lengths specified by the
opcode - For example, IBM 360/370 and Intel 80x86
- Compromise between code density and ease of decode
55Compilers and ISA
- Compiler Goals
- All correct programs compile correctly
- Most compiled programs execute quickly
- Most programs compile quickly
- Achieve small code size
- Provide debugging support
- Multiple Source Compilers
- Same compiler can compiler different languages
- Multiple Target Compilers
- Same compiler can generate code for different
machines
56Compilers Phases
- Compilers use phases to manage complexity
- Front end
- Convert language to intermediate form
- High level optimizer
- Procedure inlining and loop transformations
- Global optimizer
- Global and local optimization, plus register
allocation - Code generator (and assembler)
- Dependency elimination, instruction selection,
pipeline scheduling
57Allocation of Variables
- Stack
- used to allocate local variables
- grown and shrunk on procedure calls and returns
- register allocation works best for
stack-allocated objects - Global data area
- used to allocate global variables and constants
- many of these objects are arrays or large data
structures - impossible to allocate to registers if they are
aliased - Heap
- used to allocate dynamic objects
- heap objects are accessed with pointers
- never allocated to registers
58Designing ISA to Improve Compilation
- Provide enough general purpose registers to ease
register allocation ( more than 16). - Provide regular instruction sets by keeping the
operations, data types, and addressing modes
orthogonal. - Provide primitive constructs rather than trying
to map to a high-level language. - Simplify trade-off among alternatives.
- Allow compilers to help make the common case fast.