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Subroutines and Parameters

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Title: Subroutines and Parameters


1
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Subroutines and Parameters
  • Call and return
  • Parameter passing
  • Return values
  • Leaf subroutines
  • Combining C and assembly modules

3
Separate Assembly
  • Separate Assembly Language Modules
  • Command line parameters are passed like any
    others  
  • External Data

4
Example
include(macro_defs.m) ! Some symbolic constants
for readability. define(argc, i0)
define(argv, i1) local_vars
var(sum, 4) fmt .asciz "sum is d\n" !
Read-only string !
for printf . . .
5
.align 4 begin st g0,
fp sum ! sum 0 b test
! while test nop !
Delay slot loop add fp, sum, o0 ! sum
call summer ld argv, o1
! ptr to 1st num test subcc argc, 1, argc !
argc-- bg,a loop add argv,
4, argv ! argv . . .
6
. . . set fmt, o0
call printf ! printf(fmt, sum)
ld fp sum, o1 ! Delay slot
end_fn
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7. Instruction Encoding
  • All instructions 32 bits long
  • Three formats

9
Format 1
  • The call instruction

10
Format 2
  • Branch and sethi

11
Format 3
  • Arithmetic, Logical, Load, Store, etc.

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13
Computer ArchitectureA Quantitative Approach
  • (Based on Hennessy and Patterson, 3rd Ed.)

14
Fundamentals of Computer Design
  • Improvement in computer performance comes from
    two areas
  • Technological improvements
  • Architectural improvements
  • Since the 1980s development of new architectures
    has been encouraged by
  • High-level languages
  • Standardised operating systems

15
Background
  • Since 1985 new architectures have led to
    startling performance improvements
  • Fig 1.1 (p. 3)
  • Microprocessors rule!
  • Workstations and PCs
  • Minicomputers
  • Mainframes
  • Supercomputers

16
Computing Markets
  • Desktop machines
  • Price/performance is critical
  • Use newest technology
  • Servers
  • Availability, scalability, throughput
  • Embedded computers
  • Fastest growing market segment
  • Huge range of price/performance
  • Real-time requirements
  • Memory and power are limited

17
The Task of a Computer Designer
  • Instruction Set Architecture
  • Organisation
  • Hardware
  • Must meet functional requirements
  • Intended application area
  • Compatibility with existing software
  • Support required for operating system(s)
  • Standards (IEEE floating point, busses, networks,
    programming languages, etc.)

18
Task of a Designer (cont.)
  • Strive to minimise complexity and
    cost/performance ratio
  • Track future trends

19
Technology Trends
  • Processors
  • transistor counts increase /55 each year
  • RAM
  • rapid increase in density (but not speed)
  • Disks
  • density increases at 100 each year
  • Networks
  • bandwidth increasing rapidly

20
Technology Trends (cont.)
  • Life span of a processor /5 years
  • Must plan for changes in technologies
  • May design for future technology!
  • Trends are continuous, but sometimes observed as
    discrete leaps
  • E.g. transistor density ? on-chip caches

21
Power
  • A major headache!
  • Packing more transistors closer together greatly
    increases power consumption
  • 1970s microprocessors a few tenths of a watt
  • 2GHz P4 100W

22
Cost/Price Trends
  • Critical for desktop and embedded markets
  • Time
  • Learning curve decreases price
  • Volume
  • Commodification
  • Competition in high volume markets decreases price

23
Cost Issues
  • Complex and rapidly changing area
  • Cost of integrated circuits
  • Significant impact on cost differentiation
  • Overall (desktop PC)
  • Cabinet 6
  • Processor and motherboard 37
  • Processor 22
  • I/O Devices 37
  • Software 20

24
Balancing Cost/Performance
  • No one answer
  • Supercomputers
  • Cost is of little concern
  • Some embedded areas (e.g. cell phones)
  • Cost is critical
  • Workstations and servers
  • Cost and performance must be balanced

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