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Games as Consumers as Producers

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Often conflated with demand in economics ... Jenkins, Longhurst & Abercrombie. Game mods. Doom, Quake, Medal of Honour, etc. Character skins ... – PowerPoint PPT presentation

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Title: Games as Consumers as Producers


1
Games as Consumers as Producers
  • Jason Rutter, CRIC
  • DigiPlay Experience and Consequence of
    Technologies of Leisure
  • 14-15th January 2004

2
Overview
  • Consumption
  • Production/Consumption of Communities
  • Production/Consumption of Cultures
  • Production/Consumption of Commodities
  • Possible ways forward?

3
Consumption 1
  • Often conflated with demand in economics
  • Retail, marketing, etc. mediate between
    production and consumption
  • Seen as a single event

4
Consumption 2
  • Consumption as practice
  • Consumption as a knowledge activity
  • Consumption as social activity
  • Consumption as Capitalism
  • Commodification of leisure

5
Historical Context
  • Separation of production and consumption
  • Shift from agrarian societies to paid labour and
    mass production
  • Professionalization
  • Fragmentation
  • Specialisation
  • Sub-contracting, etc
  • Advent of consumer culture and creation of
    shopping.

6
Production/Consumption of Communities
  • Internet based communities
  • Web for a
  • Newsgroups
  • ICQ
  • Official communities rising or falling?
  • Physical communities
  • Informal networks
  • LAN parties
  • Playgrounds

7
Production/Consumption of Communities
  • Exchange of goods
  • Exchange of services
  • Mutual support
  • Development of knowledge

8
Production/Consumption of Cultures
  • The production studios produce a commodity, a
    programme, and sell it to the distributors, the
    broadcasting or cable networks, for a profit.
    This is a simple financial exchange common to all
    commodities. But this is not the end of the
    matter, for a television programme, or cultural
    commodity, is not the same sort of commodity as a
    material one such as a microwave or even or a
    pair of jeans. The economic function of a
    television programme is not complete once it has
    been sold, for in its moment of consumption it
    changes to become a producer, and what it
    produces is an audience, which is then sold to
    advertisers.
  • Fiske, 1989

9
Production/Consumption of Cultures
  • Games exist with cultures
  • Analysis tends towards the utopian (Racist mods?
    Americas Army?)
  • Does not address non-virtual culture of community
    members
  • Creates customs of practice, standards, knowledge
  • Production of consumer culture - Nutt Railton,
    2003

10
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11
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12
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13
Commodification of leisure
  • Consumption as leisure
  • Technology as leisure
  • Creation of leisure markets and niche markets
    within
  • Establishing of norms, measures of excellence and
    proper process

14
Production/Consumption of Commodities
  • Jenkins, Longhurst Abercrombie
  • Game mods
  • Doom, Quake, Medal of Honour, etc.
  • Character skins
  • New physics
  • DarkFishs Halo mod

15
DarkFish Halo Mod
  • Damage lowered
  • Less gravity on civvie hog
  • Powered up explosions
  • www.halo-mods.com

www.halo-mods.com/index.php?showtopic1893hldark
fish
16
Professional Modders
Time to completion 2-4 years 6 month-2 years
Total Expenses Not including distribution 2-5 million 0-10,000 if equipment is included
Labour cost-salaries 1-2 million None
Postigo, 2003
17
Possible ways forward?
  • Need to theorise description
  • Move out from the spectacular
  • Challenge emphasis on the utopian
  • Explore significance
  • Demonstrate links between consumer practice and
    industry production
  • Explore packaging and intermediation of knowledge
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