Title: Consumers Rule
1Consumer Behavior How and Why People Buy
2Chapter Objectives
- Define consumer behavior
- explain why consumers buy what they buy
- Explain the prepurchase, purchase, and
postpurchase activities - that consumers engage in when making decisions
- internal factors that influence consumers
decision-making processes
3Chapter Objectives
- How situational factors influence consumer
behavior - at the time and place of purchase
- How consumers relationships with other people
- influence their decision-making processes
- How Internet offers consumers opportunities
- to participate in consumer-to-consumer marketing
4Decisions, Decisions
- Consumer behavior
- The process we use to select, purchase, use, and
dispose of goods, services, ideas, or experiences
to satisfy needs/desires - Influences
- Internal, situational, and social
5Decision-Making Process
6Steps in Consumer Decision Process
- Extended problem-solving vs. habitual
decision-making - Involvement relative importance of perceived
consequences of the purchase - Perceived risk choice of product has potentially
negative consequences
7Step 1 Problem Recognition
- Occurs when consumer sees a significant
difference between current state and ideal state - Marketers can develop ads that stimulate problem
recognition
8Step 2 Information Search
- Consumers need adequate information to make a
reasonable decision - Search memory and the environment for information
9Step 2 Information Search
- Internet search engines, portals, or shopping
robots - Behavioral targeting
- Marketers deliver ads for products consumers look
for, by watching what they do
10Internet Options forInformation Search
- Shopping portals
- Search engines
- Shop-bots
11Step 3 Evaluation of Alternatives
- Consumers are interested in a small number of
products, then narrow choices and compare
pros/cons - Evaluative criteria
- product characteristics consumers use
- to compare competing alternatives
12Step 3 Evaluation of Alternatives
- Marketers point out their brands superiority on
most important evaluative criteria.
13Step 4 Product Choice
- Deciding on one product and acting on choice
- Heuristic a mental rule of thumb used for a
speedy decision, such as - Price equals quality
- Brand loyalty
- Country of origin
14Step 5 Postpurchase Evaluation
- Consumer satisfaction/dissatisfaction
- after purchase of product
- Expectations of product quality
- are met/exceeded or not
- MARKETERS Ads/communications must create
- accurate expectations of product
15Part 2 INFLUENCES
- Internal
- Social
- situational
16Figure 5.4 Influences on Consumer Decision Making
17Internal Influenceson Consumer Behavior
- Factors that cause us each to interpret
information about the outside world differently - Perception Motivation
- Learning Attitudes
- Personality Age group
- The family life cycle
- Lifestyle
18Perception
- Process by which we
- select,
- organize,
- interpret information
- from outside world
19Perception
- Necessary for perception to occur
- Exposure
- capable of registering a stimulus
- Attention
- mental processing activity
- Interpretation
- assigning meaning to a stimulus
20Motivation
- Internal state that drives us to
- satisfy needs
- by activating
- goal-oriented behavior
21Figure 5.5 Maslows Hierarchy of Needs and
Related Products
22Learning
- A change in behavior
- caused by
- information or experience
American Express Video
23Learning
- Behavioral learning
- Classical conditioning
- Operant conditioning
- Stimulus generalization
- Cognitive learning
- Observational learning
American Express Video
24Attitudes
- Lasting evaluations of
- a person, object, or issue
- 3 attitude components
- Affect (feeling)
- emotional response
- Cognition (knowing)
- beliefs or knowledge
- Behavior (doing)
- intention to do something
25Personality
- The set of unique psychological characteristics
- that consistently influences
- the way a person responds
- to situations in the environment
26Personality
- Personality traits
- Innovativeness,
- materialism,
- self-confidence,
- sociability,
- need for cognition
- Self-concept
27Age Group and Family Life Cycle
- Goods/services appeal to specific age group
- Family Life Cycle
- The stages through which family members pass as
they grow older
28Lifestyle
- Lifestyle
- A pattern of living
- determines how we choose to spend
- time, money, and energy
- Psychographics
- grouping consumers re
- psychological and behavioral similarities
29Situational Influenceson Consumer Decisions
- Physical environment dimensions
- such as décor, smells, and lighting
- Arousal and pleasure
- determine consumers reaction to store
environment - Time
- as a situational factor
30Social Influenceson Consumer Decisions
- We are members of many groups that influence our
buying decisions - Culture/subcultures
- Social class
- Group memberships
- Opinion leaders
- Sex roles
31Culture
- The values, beliefs, customs, and tastes
- produced or practiced ( taught)
- by a group of people
- Rituals
- such as weddings and funerals
- Cultural values
- deeply held beliefs
- about right and wrong ways to live
32Subcultures
- A group within a society
- whose members share
- a distinctive set of beliefs, characteristics, or
common experiences - Subcultures important to marketers
- racial and ethnic groups.
33Social Class
- The overall rank or social standing
- of groups of people within a society,
- Re factors
- family background,
- education,
- occupation,
- income.
34Social Class
- Status symbols
- such as luxury products
- provide a way for people to
- flaunt their membership
- in higher social classes.
35Group Memberships
- Reference group
- a set of people a consumer wants to please or
imitate - this impacts an individuals
- evaluations,
- aspirations, or
- behavior
36Group Memberships
- Conformity
- changing behavior
- due to group pressure.
37Opinion Leaders
- People who influence
- others attitudes or behaviors
- because others perceive them
- as possessing expertise about the product
38Opinion Leaders
- Have high interest in product category
- Update knowledge by
- reading, talking with salespeople, etc.
- Impart positive negative product information
- among first to buy new products
39Gender Roles
- Societys expectations
- regarding appropriate
- attitudes, behaviors, and appearance
- for men and women
- Consumers often associate sex-typed products
with one gender or the other. - Blue boys, Pink girls
- Baby Boy diapers, baby girl diapers
40Consumer-to-ConsumerE-Commerce
- Online communications and purchases
- that occur among individuals
- without directly involving
- the manufacturer or retailer
41Consumer-to-ConsumerE-Commerce
- Popular online C2C formats
- Gaming
- Chat rooms, rings, and lists
- Boards
- Blogs
42stop
43Discussion
- The Internet provides a unique opportunity for
consumers to communicate and make purchases from
each other. - What do you think the future of C2C e-commerce
is? - How do you think it will affect traditional
marketing firms?
44Real People, Real Choices
- Wild Planet (Daniel Grossman)
- Daniel chose option 3 reposition the line toward
either boys or girls - The firm renamed the line Girls Livin in Style
(GLS), which has had moderate success.
45Marketing Plan Exercise
- Marketers must understand consumers and how they
select products. Pick a good or service you like
and have purchased in the past. As part of
developing a marketing plan for this product - List what you need to know about consumers of
your product and how they make product decisions.
- How might you gather that information?
- How could you use that information in developing
successful marketing strategies?
46Marketing in Action CaseYou Make the Call
- What decision must Facebook.com make?
- What factors are important in understanding this
decision situation? - What are the alternatives?
- What decision(s) do you recommend?
- What are some ways to implement your
recommendation?
47Keeping It Real Fast Forward to Next Class
Decision Time at PPG Industries
- Meet Vicki Holt, Senior VP, Glass Fiber Glass
for PPG Industries, Inc. - PPGs Insulating Glazing Unit, or IGU, has an
aggressive competitor marketing a complete IGU
unit. - The decision How to react to the competition.
48Real People, Real Choices
- Meet Daniel Grossman at Wild Planet
- Creating brands/products that parents endorse and
kids find cool - Future direction of Room Gear product line
- Option 1 acknowledge that Wild Planet missed the
mark and drop the line - Option 2 retain line concept and develop
products similar to those already selling - Option 3 reposition the line toward either boys
or girls
49Group Activity
- Marketing activities can create problem
recognition, by showing consumers benefits of a
new product or pointing out problems with
products they already own - For the following, suggest a creative way to
stimulate problem recognition through marketing - Videogames An airline
- A hamburger Furniture
50Discussion
- Do you agree that having too many choices is a
bigger problem than not having enough choices? - Is it possible to have too much of a good thing?
51Discussion
- How important is it to be able to voice your
satisfaction with a product? How about
dissatisfaction? - What are the effects of such voicing?
52Discussion
- Most researchers believe subliminal techniques
are not much use in marketing. - Assuming some forms of subliminal persuasion may
influence consumers, do you think their use is
ethical? Why or why not?
53Discussion
- Some fans were upset when the Rolling Stones sold
Microsoft rights to Start Me Up for 4 million,
to promote its Windows 95 launch. Other rock
legends refuse to play the commercial game.
Whats your take on this issue? - How do you react when one of your favorite songs
turns up in a commercial? - Is this use of nostalgia an effective way to
market a product? Why or why not?
54Discussion/Group Activity
- Brands and stores are thought to have their own
particular personalities - Pick a brand or store of interest and come up
with a description of its personality
55Group Activity/Discussion
- Break into groups. Each group should select a
familiar store and brainstorm 10-15 elements of
the stores physical environment - Read your list aloud to the class (and write it
on the board) without naming the store - After all lists are on the board, everyone writes
down the name of each brand/store - Tally correct answers and discuss
implications/insights of results
56Individual Activity
- Think about a friend, associate, family member,
or celebrity who is an opinion leader - List and briefly explain the characteristics that
relate to this persons opinion leadership. - For what products is this person an opinion
leader? - What are some ways a business might use this
person to help sell its products?
57Group Activity
- Assume youre an advertising account executive,
and your current client is an auto maker. You
know automobile purchases are often influenced by
a variety of social or other people factors. - List these social influences, explain why each is
important, and outline how you might use them in
developing an advertising campaign.