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Evolutionary Game Theory with Gfunctions

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Darwin's Three Postulates. Lewontin 1974 ... Satisfying Darwin's postulates 2 & 3. ... Satisfying Darwin's postulate 1. Evolution as a Game. Iterated Game ... – PowerPoint PPT presentation

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Title: Evolutionary Game Theory with Gfunctions


1
Evolutionary Game Theory with G-functions
Summary of the Workshop presented by Tom Vincent
Adelaide Oct 05
John Hawkins
2
Darwins Three Postulates
  • Lewontin 1974 Distils Darwin into 3 postulates.
  • Like tends to beget like and there is heritable
    variation in traits associated with each type of
    organism
  • Among organisms there is a struggle for
    existence.
  • Heritable traits influence the struggle for
    existence.

3
Inner and Outer Game
  • In Hutchinsons concept of the ecological
    theatre, evolution consists of two parts.
  • An inner game in which organisms compete.
    Satisfying Darwins postulates 2 3.
  • An outer game in which reproduction is
    coordinated with the results from the inner game.
    With allowance for random change. Satisfying
    Darwins postulate 1.

4
Evolution as a Game
  • Iterated Game
  • Players do not choose strategies, they inherit
    them.
  • Reproduction is proportional to payoff.
  • All players with the same strategy set experience
    the same payoff
  • Essentially applying a mean field assumption
  • Payoff to individuals of a species is averaged
  • Evolution is simply the change of strategy
    distribution within the population

5
A Starting Point
  • A simple model to illustrate evolutionary game
    theory and the G-function method.
  • Consider the evolutionary dynamics of a number of
    very similar species in the same niche.
  • All share a single important trait that can be
    quantified.
  • They are evolving on a one dimensional continuous
    strategy space.

6
Starting with Population Dynamics
  • Use Standard Population dynamical models as a
    starting point for developing and example.
  • Difference equation form of a LV model is

7
Fitness Function H
  • Create a generalised form of the population
    dynamics by introducing a fitness function Hi for
    each interacting species i.
  • In difference equation form
  • Where u is the vector of strategy choices, x is
    the vector of population numbers, and R is an
    optional parameter representing the available
    resources.

8
Multiple Species Model
  • To change the Lotka-Volterra model so that it
    incorporates multiple interacting species, we
    need to include the following in the fitness
    calculation.
  • The strategy choice of each species.
  • The competitive interaction between species.

9
L-V Multiple Species Model
  • For each species i between 1 and ns
  • Intrinsic growth rate r is given for each species
  • The carrying capacity Ki and interaction
    coefficients aij are defined as functions.

10
Carrying Capacity and Intrinsic Growth Rate
  • Carrying capacity of species i given by
  • Species interaction coefficients a given by

11
Exploring the Game
  • We can explore this game by varying
  • The values of the free parameters
  • The number of species
  • Initial conditions (population and strategy
    choice)
  • In general the winning strategy depends on the
    number of species.
  • There are different equilibrium situations
    depending on the collection of strategies.

12
Darwinian Dynamics
  • To be an evolutionary model we require the
    capacity for species to change strategy over
    time.
  • How to introduce the genesis of variation?
  • We could try and simultaneously model all
    possible variants as separate populations.
  • Not feasible or realistic.
  • We could introduce a random spread of variants
    around a species mean.
  • We want to model strategy dynamics

13
G-Function
  • A function G(v,u,x,R) is a fitness generating
    function if for every i1ns
  • Thus the population model becomes

14
G-function Adaptive Landscape
  • Plot the G function versus v for fixed values of
    u and x.
  • Shows the fitness outcome of an individual
    changing its strategy, if we assume that doing so
    has a infinitesimal affect on the distribution of
    strategies.
  • Importantly this plot differs from the plot of
    the fitness function versus the strategy choice
    of a species ui
  • This means that evolution on a G-function
    landscape will not necessarily maximise the
    fitness of the species.

15
Adaptive Landscape
16
Landscape Dynamics
  • For the fitness function, if all other species
    remain at constant strategy and population
    levels, then the shape of the adaptive landscape
    remains the same.
  • However, for the G-function as the species
    changes its strategy the adaptive landscape
    changes around it.
  • This has the potential to complicate the
    evolutionary dynamics.

17
ESS Evolutionary Stable Strategies
  • Maynard-Smith and Price (1973) defined an ESS as
    a strategy that is able to resist invasion from
    alternative strategies.
  • Given a population in which the ESS strategy is
    nearly uniformly employed.
  • Then no other strategy will provide a higher
    reproduction rate, hence will not be able to
    overcome the dominance of the ESS
  • Maximum points on the Adaptive Landscape

18
Convergence Stability
  • An ESS gives no guarantee that evolution can
    actually arrive at such a situation.
  • Eshel (1983) added the notion of convergence
    stability
  • A ESS has convergence stability if a population
    will evolve to that strategy when the strategy
    composition is near the ESS.
  • An ESE Ecologically Stable Equilibrium is a fixed
    distribution of population sizes that occurs with
    an ESS.

19
Insights from G-function
  • Darwinian dynamics does not necessarily result in
    an ESS

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20
Evolution with G-functions
  • One method of modelling evolution with a
    G-function involves modelling strategy dynamics
    from a distribution of phenotypes.
  • Assume that for each species xi a variation in
    strategies exist and ui now represents a mean.
  • Evolution is change in mean strategy over time.
  • G-function allows the evolutionary process to
    include intra-species competition.
  • Each phenotype experiences a different payoff,
    despite being considered a member of the one
    species in the definition of the vectors u and x.

21
Strategy Dynamics
  • For each species we assume the existence of a
    distribution of variants.
  • For sub-group j of species i we have
  • We can evolve a species by modelling it as a set
    of phenotypes defined by the set of duij
  • The population dynamics drives a change in ui
    which in turn moves the entire distribution of
    phenotypes, thus changing each uij

22
Strategy Dynamics
  • The following expression for the change in mean
    strategy is given (Derivation in the text).

Where
23
Fishers Fundamental Theorem
  • The rate of increase in fitness of any organism
    at any time is equal to its genetic variance in
    fitness at that time.
  • In terms of an adaptive landscape this means that
    the populations mean strategy will change in the
    direction of the upward slope of the adaptive
    landscape at a rate that is proportional to the
    slope and the amount of heritable variation
    within the population.
  • Hence the greater the genetic variance the faster
    the evolution.
  • si2 is sometimes called the speed term

24
Total System Dynamics
  • The population dynamics given by
  • And the strategy dynamics given by

25
Time Scales Fast / Slow
  • The time scales of population dynamics and
    strategy dynamics may vary considerably from each
    other.
  • An ecosystem may speed the majority of its time
    near a slowly changing population equilibrium.
  • The majority of the time the G-function will have
    a value of zero
  • We analyse the system by setting the G-function
    to zero and solving for the initial equilibrium
    and then updating strategy.

26
Modelling Fast / Slow Dynamics
  • The simulations are performed thus
  • 1 Given the initial conditions
  • 2 Set the G-function to zero
  • 3 Solve for the equilibrium populations
  • 4 Use strategy dynamics to update the mean
    strategy
  • 5 Repeat steps 2-4
  • The long term behaviour can vary considerably
    from models in which population and strategy
    dynamics are updated on the same time scale.

27
Optimal Design Solutions
  • An alternative method for investigating the
    equilibrium points in the strategy dynamics is to
    look for points of optimal design.
  • An equilibrium where the G-function and the
    H-function have equal gradients.
  • The optimal design equilibrium occurs when
    cooperative and disruptive strategy dynamics are
    balanced.

28
ESS Coalitions
  • An ESS for an open ended number of species is
    more difficult to define.
  • A coalition vector uc is said to be an
    evolutionary stable strategy for the equilibrium
    x if, we find for all ns gt ns and all
    strategies choices of species not in the
    coalition um , the equilibrium point x is a
    ecological stable equilibrium.
  • Meaning, that no matter how many other species
    there are and what strategies they choose, their
    populations go to zero in the limit.

29
Non-Equilibrium Dynamics
30
Ecologically Stable Cycles
  • Given a coalition vector uc of size ns the vector
    x is said to be an ecological cycle (periodic
    orbit, limit or n-cycle) provided that
  • xi gt 0 for i1,,ns
  • xi 0 for ins1,,ns
  • An ecological cycle is said to be an ecologically
    stable cycle (ESC) if for a set of radii r from
    x for any x(0) within r from x the population
    dynamics equations asymptotically approach x as
    t goes to infinity.

31
Compound Fitness Function
  • The compound fitness function for a cycle x in
    difference equation form is defined
  • Where C is the length of the cycle
  • Since an ecological cycle must return to its
    initial state, the compound fitness function must
    be equal to zero for an ecological cycle.

32
Non-Equilibrium ESS
  • A coalition vector uc is said to be an
    evolutionary stable strategy for the ecological
    cycle x if
  • for all ns gt ns and
  • all strategies um
  • The ecological cycle x is an ecologically stable
    cycle.

33
Extensions
  • The general approach can be extended into
    multi-dimensional strategy spaces. In which case
    the G-function must handle a matrix of
    strategies.
  • The G-function only models evolution of species
    that share a general strategy space. Interactions
    between very different organisms (eg
    predator-prey) must be modelled with multiple
    G-functions.
  • G-functions must be coupled somehow

34
Applications
  • Modelling Speciation and extinction
  • Modelling cancer as somatic evolution of cells.
    Populations of cancer cells compete with healthy
    cells for resources and modify their environment,
    thus altering their evolution.
  • Investigation of Relative Abundance

35
The End
  • Questions?
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