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OPERANT CONDITIONING

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Title: OPERANT CONDITIONING


1
OPERANT CONDITIONING
  • Traditional Learning
  • Learning based on operating on the environment.

2
Operant Conditioning
  • Learning based on
  • Stimulus gt Response gt Consequence

3
Responses in Operant Conditioning
  • Response are external
  • Responses are active
  • Responses are goal oriented
  • Responses are purposeful
  • Responses are voluntary
  • Responses operate on the environment
  • Responses are made to gain a reward or avoid
    punishment
  • Responses are initially brand new to the learner
    and must be learned

4
Early Work on Operant Conditioning
  • B.F. Skinner used rats and pigeons in a specially
    designed Skinner Box where the animals could
    learn to press a bar or peck a disk for food.
  • Thorndike developed the Law of Effect.
  • Consequences predict future responses.

5
Thorndikes Law of Effect
  • If you do something (make a response) and the
    consequence is good, youre likely to make that
    response again.
  • If you do something (make a response) and the
    consequence is bad, youre less likely to do it
    again.

6
Skinners Box
  • Stimulus Bar to press for food
  • Response To press the bar
  • Consequence Pellet of food

7
Acquiring Operantly Conditioned Responses
  • Learner must initially be taught to make the new,
    external, voluntary, goal-oriented response.
  • Learner will have to be focused on the
    consequence.
  • Learner will have to be active.
  • Both simple and complex responses can be learned
    through operant conditioning.

8
Response AcquisitionLearning a New Response
  • Unique to operant conditioning because
    classically conditioned responses involve
    involuntary and inborn responses
  • Steps for teaching a learner a new response
  • Wait for response to occur coincidentally
  • Increase the learners motivation
  • Limit other possible actions
  • Use Shaping rewarding successive approximations
    to the behavior you
    are attempting to shape.

9
Superstitious Behavior
  • Misunderstanding which response is leading to a
    consequence
  • Skinners pigeons misunderstanding
  • Turning in a circle and pecking disk gets a
    pellet of food.
  • Turning is circle is not necessary, only pecking
    the disk
  • Sport figures misunderstanding
  • They must follow a certain ritual to perform well
    in a game.

10
Extinction
  • To eliminate an operantly conditioned response
  • Eliminate the consequence
  • Unique phenomena of extinction in operant
    conditioning
  • Behavior/Response increases before it decreases

11
Generalization
  • Applying what you have learned to stimuli other
    than the one you learned on.
  • Examples
  • You can tell time on a clock other than the one
    you learned on.
  • You can drive a car you have never driven.
  • Generalization allows us to apply what we learn
    and interact easily with the environment.

12
Discrimination
  • Making a specific response to a particular
    stimulus.
  • Examples
  • Putting a key in a door and turning the key and
    knob to get in, but remembering that this
    particular door sticks, so you must force it open
    with a shove.
  • Discriminating how to start a particular car
    when that car has an anti-theft device (e.g., you
    must turn on the lights before turning on the car)

13
Discriminative Stimulus
  • A stimulus that tells us
  • If a certain response will have the consequence
    we expect
  • When a certain response is likely to have the
    consequence we expect
  • Which response we should make to get the response
    we want

14
Discriminative Stimulus
  • Unique to operant conditioning because it helps
    the learner decide which response to make.
  • In classical conditioning the learner doesnt
    think about his/her responses they are
    involuntary.
  • Examples
  • Light in the Skinner box tells the rat when to
    press the bar for food. Light off no reward
    for response.
  • Out of order sign tells you to put your money
    in a vending machine, because you will not get
    the consequence you want.
  • Traffic sign or signal tells us to stop or go in
    order to get through the intersection safely.

15
Reinforcement
  • Any consequence that increases a response in the
    future.

16
Primary Secondary Reinforcement
  • Primary
  • In of itself reinforcing
  • Examples
  • Attention
  • Fulfillment of a Drive
  • Secondary
  • Used to get a more primary reinforcer
  • Examples
  • Money

Academic Grades Primary or Secondary? Answer
Secondary - used to get something more primary
17
Schedules of Reinforcement
  • So far we have assumed that we are reinforcing
    our learner for every response s/he makes. This
    is called continuous reinforcement.
  • We can also reinforce our learner for only some
    responses. This is called partial reinforcement.

18
Ratio Schedules of Reinforcement
  • The partial schedule we choose to use to
    reinforce our learner may be based on the number
    of responses the learner makes.
  • This is calles a ratio schedule of reinforcement.
  • Example
  • We give a rat a pellet every time s/he presses
    the bar 5 times.

19
Interval Schedules of Reinforcement
  • The partial schedule we choose to use to
    reinforce our learner may require our learner to
    make one response within a certain period of
    time.
  • This is call an interval schedule of
    reinforcement.
  • Example
  • We give a rat a pellet for pressing the bar once
    within each 2 minute interval.

20
Fixed and Variable Schedules
  • Whether we are using a ratio or interval schedule
    to reinforce our learner, we can apply the
    schedule in a fixed or variable pattern.
  • In a fixed schedule the ratio or interval always
    stays the same.
  • In a varied schedule the ratio or interval varies
    for each learning trial.

21
Examples of the Schedules of Reinforcement
  • Fixed Ratio
  • The reinforcement will be given for every set
    number of responses, and that number will stay
    the same for each trial.
  • Example
  • Getting paid by the unit
  • You are given a bonus for every 3 health club
    memberships you sell.

22
More about Fixed Ratio Schedules
  • These schedules tend to make the learner have a
    high response rate and feel in control or their
    reinforcements.
  • The learner knows that the harder s/he works, the
    more reinforcements s/he will get.
  • Reinforcement is based on the learners
    performance.

23
Examples of the Schedules of Reinforcement
  • Variable Ratio
  • The reinforcement will be given based on the
    number of responses, but the number of responses
    needed to get a reinforcer will change with each
    trial.
  • Examples
  • Gambling on a slot machine.
  • You win more for making more responses (putting
    more coins into the machine increases your
    chances of winning), but you dont know how many
    quarters will be required before you win.
  • Selling real estate by commission
  • The more properties you show, the great your
    chances of making a sale

24
More about Variable Ratio Schedules
  • These schedules tend to make the learner have the
    highest response rate of any other schedule.
  • The learner knows that the harder s/he works, the
    more reinforcements s/he will get.
  • Reinforcement is based on the learners
    performance, but some responses are reinforced
    while others are not.

25
Examples of the Schedules of Reinforcement
  • Fixed Interval
  • The reinforcement will be given for making one
    response (or minimal response) within a set
    period of time.
  • Examples
  • Getting paid by the hour, week, month or year.
  • You get paid for each hour of work, as long as
    you are making at least a minimal effort to work.

26
More about Fixed Interval Schedules
  • These schedules produce the lowest response rate
    of all the schedules.
  • The learner knows that working harder will not
    lead to more reinforcement - so why work hard?
  • Reinforcement does not come faster when the
    learner works faster.
  • Reinforcement does not increase when the learner
    works harder.

27
Examples of the Schedules of Reinforcement
  • Variable Interval
  • The reinforcement will be given for making a
    minimal response within a varying period of time.
  • Examples
  • Studying for a pop quiz.
  • You do not know when the quiz is coming, but you
    know to study for it so that you can be ready
    when it does come.

28
More about Variable Interval Schedules
  • The learner knows that working harder will not
    lead to more reinforcement - so why work hard?
  • Reinforcement does not come faster when the
    learner works faster, and does not increase when
    the learner works harder.
  • Why press an elevator button more than once when
    pressing it more (response) will not make the
    elevator arrive faster (consequence)?
  • Learner does learn to make the response right
    after receiving a consequence to let the teacher
    know, Im ready for another reinforcer as soon
    as you can give it.

29
Determining the Effectiveness of the Schedules of
Reinforcement
  • Both ratio schedules are more effective (produce
    more responses from the learner) than either
    interval schedule.
  • Variable schedules are more effective than fixed
    schedules
  • Most effective schedules variable ratio, then
    fixed ratio
  • Least effective schedule is the fixed interval

30
Punishment
  • Any consequences that eliminates or decreases
    responses in the future.

31
Factors Influencing the Effectiveness of
Punishment
  • Timing
  • Punishment should be given immediately following
    the response to be eliminated
  • Intensity
  • Punishment should be intense something the
    learner really dislikes
  • Consistency
  • Punishment should be given each time a response
    is made

32
Undesirable Effects of Punishment
  • Primarily motivates learner to avoid punishment
  • Behavior is suppressed, but not eliminated
  • Learner does not unlearn the response
  • No alternative behavior is learned
  • May cause anger and aggression in learner
  • May cause learner to stop making attempts to
    perform well

33
Two Types of LearningBased on Punishment
  • Escape Learning
  • Learning to make a response that allows you to
    escape from a punishment that has already begun.
  • Stimulus (punishment)gt Response gt
    Consequence (punishment stops)
  • Example
  • Dog learns to jump partition in cage to get away
    from electric shock.

34
Two Types of LearningBased on Punishment
  • Avoidance Learning
  • Learning to make a response that allows you to
    avoid being punished.
  • Stimulus (signal of punishment)gt Response gt
    Consequence (punishment avoided)
  • Example
  • Dog learns to jump partition in cage when it
    hears a bell. This allows the dog to avoid an
    electric shock that will soon follow the bell.

35
Positive Negative Reinforcement Punishment
36
Positive vs. Negative
  • In learning, positive means adding something or
    giving something
  • In learning, negative means taking something away
    or removing something

37
Definitions Revisited
  • Following a response,
  • Reinforcement increases the response in the
    future
  • Punishment decreases the response in the future

38
Positive Reinforcement
  • A consequence that gives or adds something to a
    situation in order to make the response it
    followed likely to increase in the future.
  • The learner makes a response, and something is
    given so they will tend to repeat that response.
  • Examples
  • Giving praise
  • Giving a reward

39
Negative Reinforcement
  • A consequence that takes away something from a
    situation in order to make the response it
    followed likely to increase in the future.
  • The learner makes a response, and something is
    taken away so they will tend to repeat that
    response.
  • Examples
  • Lifting a restriction you may play after you do
    your homework
  • As are exempt from the final if study hard
    enough to keep an A average, the final will be
    removed

40
Positive Punishment
  • A consequence that gives or adds something to a
    situation in order to make the response it
    followed likely to decrease in the future.
  • The learner makes a response, and something is
    given so they will not tend to repeat that
    response.
  • Examples
  • A fine is imposed
  • A spanking is given

41
Negative Punishment
  • A consequence that takes away something from a
    situation in order to make the response it
    followed likely to decrease in the future.
  • The learner makes a response, and something is
    taken away so they will not tend to repeat that
    response.
  • Examples
  • Taking away a privilege
  • Grounding a child from an activity they enjoy

42
Summary of Operant Conditioning
  • Responses learned are external, voluntary and
    goal-oriented
  • Learner learns to make a brand new response.
  • Association is made between a response and its
    consequence.
  • Consequences are either reinforcing or punishing
  • Reinforcement increases a response
  • Punishment decreases a response
  • Learner is active and focused on the consequence.
  • Law of effect consequences received can predict
    which responses will be made in the future.

43
Applications of Classical Operant Conditioning
  • Token Economy
  • A secondary reinforcer (a token) is given for
    good behavior. Learner turns the token in for
    something more primary.
  • Based on operant conditioning.

44
Applications of Classical Operant Conditioning
  • Time Out (from positive reinforcement)
  • When a learner misbehaves, his/her positive
    reinforcement is removed.
  • Must have been giving positive reinforcement, so
    that you can remove it when the learner
    misbehaves.
  • Based on operant conditioning.

45
Applications of Classical Operant Conditioning
  • Flooding (Exposure)
  • Used to remove fears
  • The learner is flooded with whatever they fear
  • Based on classical conditioning because the
    responses being dealt with (fear or calm) are
    involuntary

46
Applications of Classical Operant Conditioning
  • Systematic Desensitization
  • Used to remove fears
  • A stimulus that causes fear is paired with
    relaxation
  • Learner makes a hierarchy of steps involved in
    the fear
  • Each step of the hierarchy is paired with
    relaxation, first cognitively (covert
    desensitization), and then in real life (in vivo)
  • Based on classical conditioning because the
    response being dealt with (fear or calm) are
    involuntary

47
Cognitive Learning
  • Latent Learning Tolman
  • Hidden learning
  • We can know how to do something, yet not show
    that we know it (not make the response)
  • Observational Learning Bandura
  • Learning from others consequences
  • Also called modeling or vicarious learning
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