Title: Design for the Other Ninety Percent
1Design for the Other Ninety Percent
- Paul Polak
- International Development Enterprises
2Design- a Process ofCreative Problem-Solving
390 of todays designers work only for the
richest 10 of the worlds customers
4A revolution in design is needed to reverse
this silly ratio !
5Affordability isnt everything- Its the Only
Thing
6- 2 eyeglasses
- a 3 drip irrigation system
- A 5 household water filter that lasts 2 yrs
- a 10 solar lantern
- a 50 computer
- A 100 house with real market value
7ExampleTreadle Pumps
8Treadle Pump Private Sector Supply Chain in
Bangladesh
- 75 private sector manufacturers
- 3,000 village dealers
- 3-4,000 village technicians
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12Treadle Pump Impacts
- 2.1 million
- poor families in Asia and Africa invested
- 50 million
- in treadle pumps, increasing their net income by
- 210 million/yr forever
-
13It would have cost
- 2 billion
- To put the same one million acres
- under dam and canal irrigation
14With Business as Usual
- The Millennium Goals on hunger poverty
- Will never be reached
15 Progress in Achieving Millennium Poverty Goals
Percent of Population Living in Extreme Poverty
1990
1990
1999
1999
16- 800 million of the worlds 1.1 billion
dollar-a-day people - Earn their living from very tiny farms !
17Small Farmer Prosperity is the Key to Ending
Rural Poverty
18Average Farm Size in Developing Countries
19These Farms are Getting Even Smaller
1971
1995
1992
2000
20Nothing Less Than Four Revolutions are Needed
To End Rural Poverty
- A Revolution in Water
- A Revolution in Agriculture
- A Revolution in Design
- A Revolution in Markets
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23A Revolution in Design- How? The Dont
Bother Trilogy
- If you havent had conversations with at least 25
poor people before you start-- - If it wont pay for itself in the first year--
- If you cant sell at least a million of them--
-
- Dont Bother !
24A Revolution in DesignWhere?
- In design schools in developed countries
- In design schools in developing countries
- In a platform that allows 10,000 of the worlds
best designers to create affordable tools for
poor customers
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26A Revolution in DesignHow?
- Affordability
- Divisibility
- Expandability
27Key Affordability Tradeoffs
- Capital for Labor
- Quality for Affordability
28Practical Steps for Designing Cheap
- 1. Set specific cost targets
- 2. Carefully analyze what the tool does
- 3. Identify key cost contributors
29Practical Steps (contd)
- 4. Design around each cost point by finding
acceptable tradeoffs - 5. Ask customers to use it and make changes
based on what they say - 6. Always field test and adapt a tool if you move
it to a new place
30IDEs Impact Over 25 Years
31How Our Customers Spend Their Additional Income
3. How Our Customers Spend Their Additional
Income
32 Affordable Tools Provide the First Step Out of
Poverty