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Information Processing and Skilled Behavior

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Is a method for describing a task and user's knowledge of how to perform the ... Operators, Methods, and Selection rules.(Goals are defined in Layman's language. ... – PowerPoint PPT presentation

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Title: Information Processing and Skilled Behavior


1
Information Processing andSkilled Behavior
2
Overview of GOMS
  • GOMS
  • Is a method for describing a task and users
    knowledge of how to perform the task in the terms
    of Goals, Operators, Methods, and Selection
    rules.(Goals are defined in Laymans language.
  • Applies to situations in which users will be
    expected to perform tasks that have already
    mastered.
  • Shown to be valid in single-user, active systems,
    where the system changes in unexpected ways or
    other people participate in accomplishing the
    task.
  • Can be used both quantitatively and
    qualitatively.
  • Are a mixture of several types task-analysis
    techniques from the human factors and system
    design literature, models of human performance on
    specific tasks, computational models of human
    cognitive architecture, and loosely defined
    concepts about human cognition and information
    processing.

3
  • Conceptual Frameworks
  • Shown are all based on a general assertion that
    human cognition and behavior is usefully analyzed
    in terms of stages.
  • The cognitive process that manipulates
    information in often described as search through
    a problem space. A problem space is defined by a
    set of possible states, which include the
    information available to cognition internally or
    in the word.
  • Computational Cognitive Architectures
  • How to represent human information processing in
    terms explicit enough to run as a computer
    program.

4
  • Task-Analysis Techniques
  • First restriction The task in question must be
    usefully analyzed in terms of the how-to-do-it
    or procedural knowledge required rather than
    other aspects of knowledge about system, like
    mental simulations of an internalized device
    model, or analogical reasoning.
  • Second one The GOMS family can represent only
    skilled behavior, which consists of procedural
    knowledge that may originally derive from
    problem-solving activity, or from instruction,
    but with practice has taken the form of a
    routinely invocable sequence of activities that
    accomplishes the goals.
  • Third one All GOMS analysis techniques, the
    designer or analyst must start with a list of
    top-level tasks or user goals.

5
Detailed Description of GOMS Models
  • KLM
  • KLM doesnt discussed later predict the mothod
    given the task situation and the knowledge of
    methods and selection rules.
  • Include six types of operators K, P, H, D, M, R
  • Allows a rapid estimate of execution time with an
    absolute minimum of theoretical and conceptual
    baggage.
  • CMN-GOMS
  • There is a strict goal hierarchy, operators are
    executed in strict sequential order, and methods
    are represented in an informal pseudo-code-like
    notation that can include submethods and
    conditionals.
  • Is in program form, unlike KLM.

6
  • CPM-GOMS (Cognitive-Perceptual-Motor)
  • A version of GOMS based directly on the MHP, and
    thus on the parallel multiprocessor stage model
    of human information processing.
  • Several goals can be active at one time in
    CPM-GOMS.
  • Allows one to represent the overlapping and
    extremely effcient pattern of activity
    characteristic of expert performance in a task.
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